Talk:Npc bullseye: Difference between revisions
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--[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 16:46, 16 May 2019 (UTC) | --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 16:46, 16 May 2019 (UTC) | ||
Console versions (Xbox) have auto aim for controllers. I assume this value determines how close your cursor has to be for auto aim to take over. This probably allows aim to snap to this target if you are near. Don't have the setup to test. [[User:Ninjaofsauce|Ninjaofsauce]] ([[User talk:Ninjaofsauce|talk]]) 23:39, 7 October 2019 (UTC)-- |
Latest revision as of 16:39, 7 October 2019
"Autoaim Radius" in Portal?
I've noticed in Portal that npc_bullseye has a key value named "autoaimradius" or "Autoaim Radius" for smart edit. What does this mean? I've noticed that it does change your crosshair to something different.
--Mandrew (talk) 16:46, 16 May 2019 (UTC)
Console versions (Xbox) have auto aim for controllers. I assume this value determines how close your cursor has to be for auto aim to take over. This probably allows aim to snap to this target if you are near. Don't have the setup to test. Ninjaofsauce (talk) 23:39, 7 October 2019 (UTC)--