Creating Ladders (CSGO): Difference between revisions

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m (tools/toolsinvisibleladder still cuts visleafs, so I made it a bit more correct.)
(Moved the content to the Working Ladders page, created redirect)
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{{otherlang2
#REDIRECT [[Working_Ladders#Non-object_brush_based_ladders]]
|ru=Creating_Ladders_(CSGO):ru
}}
 
Create a brush in front of the object/brush you want to be climbable, as close as you can to it, but without touching it.
 
Make sure that the face is the same width/height as the climbable object.
{{warning|Do not tie the brush to a [[func_ladder]], it'll make the ladder non-existent in-game.}}
 
 
Assign the material <code>tools/toolsinvisibleladder</code> to this brush.
Since <code>tools/toolsinvisibleladder</code> still cuts visleafs, make the ladder func_detail.
 
{| border=0 cellspacing=0 cellpadding=0
| [[Image:CSGO_Ladder.PNG|thumb|600px|left|[[Brush | func_detail]] textured with 'tools/toolsinvisibleladder' in front of a [[prop_static]] ladder.]]
|}
 
You now have a climbable face which is in front of the object/brush. No other setup is required for your ladder to work in game.
 
{{tip|<code>tools/toolsinvisibleladder</code> will make the entire brush act like a ladder, even if it is only on a single face of the brush. Other faces of the brush will still show their textures in game.}}
 
[[Category:Counter-Strike: Global Offensive]]
[[Category:Level Design Tutorials]]

Revision as of 06:18, 5 July 2019