SCP: Redacted - Render Distance: Difference between revisions
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Thesmuggler (talk | contribs) (Created page with "Due to SCP: Redacted having many realtime reflective surfaces, we need to keep the render distance low... this is ok because most of the game takes place inside the facility....") |
Thunder4ik (talk | contribs) m (→top: clean up, added orphan, uncategorised, deadend tags) |
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{{Multiple issues| | |||
{{Dead end|date=January 2024}} | |||
{{Orphan|date=January 2024}} | |||
}} | |||
Due to SCP: Redacted having many realtime reflective surfaces, we need to keep the render distance low... this is ok because most of the game takes place inside the facility. | Due to SCP: Redacted having many realtime reflective surfaces, we need to keep the render distance low... this is ok because most of the game takes place inside the facility. | ||
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Far Z Clip Plane: 1 | Far Z Clip Plane: 1 | ||
{{Uncategorized|date=January 2024}} |
Revision as of 10:10, 21 January 2024

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January 2024
Due to SCP: Redacted having many realtime reflective surfaces, we need to keep the render distance low... this is ok because most of the game takes place inside the facility.
In your map create:
env_fog_controller
Then paste the following into it
Fog Enable: Yes Fog Blend: Yes
Primary Fog Color: 60 60 60 Secondary Fog Color: 42 42 42
Fog Start: 250 Fog End: 1000
Fog Max Density: 1
Far Z Clip Plane: 1

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January 2024


January 2024