Panorama Events: Difference between revisions
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(Created page with "This table was dumped using '''dump_panorama_events''' command in console {| class="wikitable" ! Event ! Panel Event ! Description |- | <code>AddItemToCart(js_raw_arg itemID)...") |
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This table was dumped using '''dump_panorama_events''' command in console | This table was dumped using '''dump_panorama_events''' command in console of {{game link|Counter-Strike: Global Offensive}} | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 13:13, 8 January 2019
This table was dumped using dump_panorama_events command in console of Counter-Strike: Global Offensive
Event | Panel Event | Description |
---|---|---|
AddItemToCart(js_raw_arg itemID)
|
No | Add an itemid to tournament store shopping cart |
AddStyle(string class)
|
Yes | Add a CSS class to a panel. |
AddStyleToEachChild(string class)
|
Yes | Add a CSS class to all children of this panel. |
AsyncEvent(float delay, event eventToFire)
|
No | Fire another event after a delay (in seconds). |
CapabilityPopupIsOpen(js_raw_arg bActive)
|
No | User is using the name tag or opening a case, or stickering. Using one of the capabilites |
CloseAcceptPopup()
|
No | Fired when accept match popup Closes. |
CloseSubMenuContent(js_raw_arg no args)
|
No | Closes up the submenu panel |
CompassUpdate()
|
No | Update state from survival gamerules |
CSGOHudFreezePanelSetFlair(string xuid)
|
No | Display flair image and medal text for the given player xuid |
CSGOHudShowTeamEquipment(bool bool)
|
No | Show/hide equipment for the current team |
CSGOOpenSteamWorkshop()
|
No | Open the steam overlay browser to the CSGO Steam workshop page |
CSGOShowTeamSelectMenu(bool bool)
|
No | Show or hide the team select menu. |
CSGOWorkshopSubscriptionsChanged()
|
No | Triggered by app when the user's workshop subscriptions are updated |
DemoPlaybackControl(string string, float float)
|
No | Control demo playback |
DropInputFocus()
|
Yes | Drop focus entirely from the window containing this panel. |
EndOfMatch_GetFreeForAllPlayerPosition_Response(js_raw_arg position)
|
No | Callback for Scoreboard_GetFreeForAllPlayerPosition |
EndOfMatch_GetFreeForAllTopThreePlayers_Response(js_raw_arg first, js_raw_arg second, js_raw_arg third)
|
No | Callback for Scoreboard_GetFreeForAllTopThreePlayers |
EndOfMatch_ShowNext()
|
No | Notify the EndOfMatch controller to proceed to the next panel. |
FriendInvitedFromContextMenu(js_raw_arg xuid)
|
No | invite friend from the playercard. Make the invite anim snow immediately instead of waiting for the callback that can take a long time. |
HideContentPanel(js_raw_arg no args)
|
No | Hide all the content panels and show the default home dashboard |
HideSelectItemForCapabilityPopup()
|
No | Hide this popup in inventory |
HideStoreStatusPanel()
|
No | Fired to hide the store panel. |
HudWinPanelShowEvent(int32 reason for which the panel is shown)
|
No | Fired when hud win panel is shown. |
IfHasClassEvent(string class, event eventToFire)
|
Yes | Fire another event if this panel has a given class. |
IfHoverOtherEvent(string otherPanelID, event eventToFire)
|
Yes | Fire another event if currently hovering over a panel with the given ID. |
IfNotHasClassEvent(string class, event eventToFire)
|
Yes | Fire another event if this panel does not have a given class. |
IfNotHoverOtherEvent(string otherPanelID, event eventToFire)
|
Yes | Fire another event if not currently hovering over a panel with the given ID. |
InitAvatar(js_raw_arg xuid, js_raw_arg type of panel)
|
No | Update the avatar panel data for a xuid |
InitializeTournamentsPage(js_raw_arg tournament ID)
|
No | Loads the layout for a given tournament |
InventoryItemPreview(js_raw_arg itemId)
|
No | Just itemid |
LocalPlayerTeamChanged(uint64, int32, int32)
|
No | Fired when the local player switches to a valid team. |
LootlistItemPreview(js_raw_arg itemId)
|
No | typeParams |
MainMenuTabShown(js_raw_arg tabid)
|
No | Alert main menu tabs when they are shown, in case there is a data update needed |
MovePanelDown(int32 repeatCount)
|
Yes | Move down from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
MovePanelLeft(int32 repeatCount)
|
Yes | Move left from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
MovePanelRight(int32 repeatCount)
|
Yes | Move right from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
MovePanelUp(int32 repeatCount)
|
Yes | Move up from the panel. By default, this will change the focus position, but other panel types may implement this differently. |
NavigateToTab(js_raw_arg tab name, js_raw_arg xml name, js_raw_arg If its a tab, js_raw_arg if you should add to stack)
|
No | Closes up the submenu panel |
OnNewChatEntry(class panorama::IUIPanel * panel, string snippet name)
|
No | Dispatched when a new chat entry is added to the main menu chat body. |
OpenInventory(js_raw_arg no args)
|
No | opens the inventory menu from anywhere. |
OpenPlayMenu(js_raw_arg no args)
|
No | opens the play menu from anywhere. EXAMPLE from party menu settings button from client |
OpenSidebarPanel(js_raw_arg no args)
|
No | open the sidebar from a abutton click from anywhere |
OpenWatchMenu(js_raw_arg no args)
|
No | opens the watch menu from anywhere. |
PageDown()
|
No | Scroll the panel down by one page. |
PageLeft()
|
No | Scroll the panel left by one page. |
PagePanelDown()
|
Yes | Scroll the panel down by one page. |
PagePanelLeft()
|
Yes | Scroll the panel left by one page. |
PagePanelRight()
|
Yes | Scroll the panel left by one page. |
PagePanelUp()
|
Yes | Scroll the panel up by one page. |
PageRight()
|
No | Scroll the panel right by one page. |
PageUp()
|
No | Scroll the panel up by one page. |
PanoramaCastVoteNo()
|
Yes | Cast a NO vote for the currently active vote issue |
PanoramaCastVoteYes()
|
Yes | Cast a YES vote for the currently active vote issue |
PanoramaGameTimeJumpEvent(float time jump delta in seconds)
|
No | Fired when game time jump occurs usually for replay jumping back in time. |
PlayerTeamChanged(uint64, int32, int32)
|
No | Fired when a player switches to a valid team. |
RefreshActiveInventoryList()
|
No | Make the active list get the items in it |
RefreshPickemPage(js_raw_arg tournament ID)
|
No | refreshed pickem data |
RemoveItemFromCart(js_raw_arg itemID)
|
No | Remove an item of this id from the tournament store shopping cart |
RemoveStyle(string class)
|
Yes | Remove a CSS class from a panel. |
RemoveStyleFromEachChild(string class)
|
Yes | Remove a CSS class from all children of this panel. |
Scoreboard_CycleStats()
|
No | Cycle the stats. |
Scoreboard_GetFreeForAllPlayerPosition(js_raw_arg xuid)
|
No | Given a player index and an xuid, returns top three players on that player's team |
Scoreboard_GetFreeForAllTopThreePlayers()
|
No | Returns top three players on team 'ANY' |
Scoreboard_UnborrowMusicKit()
|
No | Cancel Music Kit borrowing |
ScrollDown()
|
No | Scroll the panel down by one line. |
ScrollLeft()
|
No | Scroll the panel left by one line. |
ScrollPanelDown()
|
Yes | Scroll the panel down by one line. |
ScrollPanelLeft()
|
Yes | Scroll the panel left by one line. |
ScrollPanelRight()
|
Yes | Scroll the panel right by one line. |
ScrollPanelUp()
|
Yes | Scroll the panel up by one line. |
ScrollRight()
|
No | Scroll the panel right by one line. |
ScrollToBottom()
|
Yes | Scroll this panel to the bottom. |
ScrollToTop()
|
Yes | Scroll this panel to the top. |
ScrollUp()
|
No | Scroll the panel up by one line. |
ServerForcingTeamJoin(float)
|
No | Fired when the server starts a countdown to force the local player on a team. |
SetChildPanelsSelected(bool selected)
|
Yes | Set whether any child panels are :selected. |
SetInputFocus()
|
Yes | Set focus to this panel. |
SetPanelEnabled(bool enabled)
|
Yes | Sets whether the given panel is enabled |
SetPanelSelected(bool selected)
|
Yes | Set whether this panel is :selected. |
ShowAcceptPopup(js_raw_arg popup)
|
No | Fired when accept match popup is shown. |
ShowAcknowledgePopup(js_raw_arg updatetype, js_raw_arg itemid)
|
No | show acknowledge popup, also takes params for when an item is updated but does not need to be acknowledged like after using a nametag |
ShowCenterPrintText(string utf8 message string, enum CCenterPrint::EPriority)
|
No | Display the string in the center of the hud. |
ShowCompass(bool bool)
|
No | Show or hide the panel. |
ShowContentPanel(js_raw_arg no args)
|
No | Show a content panel |
ShowDeleteItemConfirmationPopup(js_raw_arg itemid)
|
No | When a user is trying to delete an item from inventory |
ShowLoadoutForItem(js_raw_arg slot)
|
No | subslot |
ShowResetMusicVolumePopup(js_raw_arg itemid)
|
No | When a user is trying to equip a musickit but has thier music volume off from inventory |
ShowSelectItemForCapabilityPopup(js_raw_arg capability, js_raw_arg itemid, js_raw_arg itemid2)
|
No | Show popup in Inventory that allow you to select a second item for a capability that requires 2 items |
ShowStoreStatusPanel(string text:string, bool allowclose:bool, bool cancel:bool, string okCmd:string)
|
No | Fired to show the store panel. |
ShowTournamentStore()
|
No | Show tournament store popup |
ShowTradeUpPanel()
|
No | Show trade up panel |
ShowUseItemOnceConfirmationPopup(js_raw_arg itemid)
|
No | When a user is trying to use an item from inventory that can be used once |
ShowVoteContextMenu()
|
No | Show vote context menu in pause menu |
SidebarContextMenuActive(js_raw_arg bActive)
|
No | Let the sidebar panel know if a context menu is active on a section of it. |
SidebarIsCollapsed(js_raw_arg bActive)
|
No | Is sidebar collapsed. |
SpectatorSelectClickedPlayer()
|
Yes | Spectate a particular player |
StartDecodeableAnim(js_raw_arg no args)
|
No | tells the decode panel to play the animation |
StreamPanelClosed()
|
No | Notify that user has closed stream panel |
SurvivalBuyEvent(int32 bool)
|
No | Buy event. |
SurvivalPlayerRemainingCounterUpdate()
|
No | Update state from survival gamerules |
SurvivalShowPlayerRemainingCounter(bool bool)
|
No | Show or hide the spawn panel. |
SurvivalShowSpawnSelect(bool bool)
|
No | Show or hide the spawn panel. |
SurvivalSpawnSelectUpdate()
|
No | Update state from survival gamerules |
SwitchStyle(string slot, string class)
|
Yes | Switch which class the panel has for a given attribute slot. Allows easily changing between multiple states. |
TeamJoinFailed(string)
|
No | Failed to join the team we requested. |
TogglePanelSelected()
|
Yes | Toggle whether this panel is :selected. |
ToggleStyle(string class)
|
Yes | Toggle whether a panel has the given CSS class. |
TriggerStyle(string class)
|
Yes | Remove then immediately add back a CSS class from a panel. Useful to re-trigger events like animations or sound effects. |
UpdateTradeUpPanel()
|
No | Update trade up panel |
UpdateVanityModelData(js_raw_arg no args)
|
No | Update the vanity model with list of anims and model panel from updated settings |