Hand Viewmodels: Difference between revisions

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Side note this might not work perfectly on Alien Swarm since it does weird stuff sometimes with bone merging.
Side note this might not work perfectly on Alien Swarm since it does weird stuff sometimes with bone merging.
[[Category: Programming]][[Category: Tutorials]]

Revision as of 09:40, 16 June 2019

Have you ever wanted fancy c_ models like all those cool games? Well now you can!

Put this file in your shared folder or shared game folder.

handviewmodel_shared.cpp

#include "cbase.h"
#include "baseviewmodel_shared.h"

#if defined( CLIENT_DLL )
#define CHandViewModel C_HandViewModel
#endif

class CHandViewModel : public CBaseViewModel
{
	DECLARE_CLASS( CHandViewModel, CBaseViewModel );
public:
	DECLARE_NETWORKCLASS();
private:
};

LINK_ENTITY_TO_CLASS(hand_viewmodel, CHandViewModel);
IMPLEMENT_NETWORKCLASS_ALIASED(HandViewModel, DT_HandViewModel)

// for whatever reason the parent doesn't get sent 
// I don't really want to mess with the baseviewmodel
// so now it does
BEGIN_NETWORK_TABLE(CHandViewModel, DT_HandViewModel)
#ifndef CLIENT_DLL
SendPropEHandle(SENDINFO_NAME(m_hMoveParent, moveparent)),
#else
RecvPropInt(RECVINFO_NAME(m_hNetworkMoveParent, moveparent), 0, RecvProxy_IntToMoveParent),
#endif
END_NETWORK_TABLE()

I'd put something like this in your server/player.cpp or in your mod's server player.cpp below CreateViewModel.

server/player.cpp

void CBasePlayer::CreateHandModel(int index, int iOtherVm)
{
	Assert(index >= 0 && index < MAX_VIEWMODELS && iOtherVm >= 0 && iOtherVm < MAX_VIEWMODELS );

	if (GetViewModel(index))
		return;

	CBaseViewModel *vm = (CBaseViewModel *)CreateEntityByName("hand_viewmodel");
	if (vm)
	{
		vm->SetAbsOrigin(GetAbsOrigin());
		vm->SetOwner(this);
		vm->SetIndex(index);
		DispatchSpawn(vm);
		vm->FollowEntity(GetViewModel(iOtherVm), true);
		m_hViewModel.Set(index, vm);
	}
}

You should also add this to your server or mod's player.h below CreateViewModel.

server/player.h

virtual void	        CreateHandModel( int viewmodelindex = 1, int iOtherVm = 0 );

Now if you want this to actually work you're gonna need to call it. Call it sometime after CreateViewModel in either the BasePlayer or your mod's player spawn.

server/player.cpp

	CreateHandModel();

So now that the HandViewModel has been created we need to set its model. Put this in your mod's server's player's spawn sometime after the handmodel has been created.

server/your_mod/your_player.cpp

	GetViewModel(1)->SetModel("models/coolhandsfolder/cool_arms.mdl");

Make sure your model has been precached first!

Side note this might not work perfectly on Alien Swarm since it does weird stuff sometimes with bone merging.