SDK Docs: Difference between revisions
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Revision as of 10:21, 1 May 2021
| Creating, organizing and releasing your Source project | |
| Maps are the 3D worlds where everything comes together | |
| A mod's C++ code defines the way its world and game rules behave | |
| Scripting can be used for adding new functionality or logic to entities | |
| Models are the detailed 3D objects that appear in the game world | |
| Textures and shaders are combined in Source to create materials | |
| Quality audio adds a fourth dimension to your world | |
| Effects like smoke, sparks, blood and fire are created with particles | |
| Direct your digital actors' performances with choreographed scenes | |
| Create movies inside the Source Engine | |
| Step-by-step guides on a variety of topics | |
| In-depth discussion of Source's features | |
| Explanations for terms you may encounter | |
| Useful developer tools created by the community | |
| The I/O system is the backbone of most levels in Source based games/mods |