User:Pinsplash/BaseEntity: Difference between revisions
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@BaseClass base(Targetname, Parentname, Angles, Origin, Global) {{=}} CBaseEntity | @BaseClass base(Targetname, Parentname, Angles, Origin, Global) {{=}} CBaseEntity | ||
[ | [ | ||
{{User:Pinsplash/FGDline|smart=Response Contexts|ResponseContext|param=string|Pre-defined response system contexts for this entity. Format is key:value,key:value,...}} | {{User:Pinsplash/FGDline|smart=Response Contexts|ResponseContext|param=string|Pre-defined response system contexts for this entity. Format is key:value,key:value,...}} | ||
effects(choices) : "Effect Flags" : 0 : "For configuring visual effects. If you want to combine effects, simply type in the sum of the effect numbers, e.g., '72' for 64+8." = | |||
[ | |||
0: "0 - None" | |||
1: "1 - EF_BONEMERGE: Bonemerge always (very expensive!)" | |||
2: "2 - EF_BRIGHTLIGHT: Bright, dynamic light at entity origin" | |||
4: "4 - EF_DIMLIGHT: Dim, dynamic light at entity origin" | |||
8: "8 - EF_NOINTERP: No movement interpolation" | |||
16: "16 - EF_NOSHADOW: Don't cast shadows" | |||
32: "32 - EF_NODRAW: Don't draw entity (entity is fully ignored by clients, NOT server; can cause collision problems)" | |||
64: "64 - EF_NORECEIVESHADOW: Don't receive dynamic shadows" | |||
128: "128 - EF_BONEMERGE_FASTCULL: Bonemerge only in PVS, better performance but prone to disappearing. Use with Bonemerge." | |||
256: "256 - EF_ITEM_BLINK: Unsubtle blink" | |||
512: "512 - EF_PARENT_ANIMATES: Flag parent as always animating and realign each frame" | |||
] | |||
{{User:Pinsplash/FGDline|smart=Local Time|ltime|param=float|The local time of the entity, independent of the global clock. Used mainly for physics calculations.}} | {{User:Pinsplash/FGDline|smart=Local Time|ltime|param=float|The local time of the entity, independent of the global clock. Used mainly for physics calculations.}} | ||
{{User:Pinsplash/FGDline|smart=Next Think|nextthink|param=float|Amount of time before the entity thinks again.}} | {{User:Pinsplash/FGDline|smart=Next Think|nextthink|param=float|Amount of time before the entity thinks again.}} |
Revision as of 07:16, 17 September 2024
Basic functions for all entities. Recommended to paste at the top of base.fgd.
{{{1}}}