Template:KV BaseCombatCharacter: Difference between revisions
Jump to navigation
Jump to search
(minititle) |
(moved asw KVs here) |
||
Line 1: | Line 1: | ||
<noinclude>Use this only for {{ent|CBaseCombatCharacter}}s that AREN'T {{ent|CAI_BaseNPC}}s.[[Category:FGD Templates]] | <noinclude>Use this only for {{ent|CBaseCombatCharacter}}s that AREN'T {{ent|CAI_BaseNPC}}s.[[Category:FGD Templates]] | ||
Add <code>|as=1</code> for entities that include the new Alien Swarm keyvalues (HullType and BloodColor). | |||
----</noinclude>{{minititle|BaseCombatCharacter}} | ----</noinclude>{{minititle|BaseCombatCharacter}} | ||
{{KV|Relationship (Relationship)|string|<[[string]]|[[targetname]] or [[classname]]> <[[string]]|disposition> <[[int]]|rank> | {{KV|Relationship (Relationship)|string|<[[string]]|[[targetname]] or [[classname]]> <[[string]]|disposition> <[[int]]|rank> | ||
Line 8: | Line 11: | ||
:*<code>D_LI</code>: Like | :*<code>D_LI</code>: Like | ||
:*<code>D_NU</code>: Neutral|nofgd=1}} | :*<code>D_NU</code>: Neutral|nofgd=1}} | ||
{{KV|Physics Impact Damage Scale (physdamagescale)|float|Multiplier for damage amount when this NPC is hit by a physics object. With a value of 0 the entity will take no damage from physics.}} | {{KV|Physics Impact Damage Scale (physdamagescale)|float|Multiplier for damage amount when this NPC is hit by a physics object. With a value of 0 the entity will take no damage from physics.}}<!-- | ||
-->{{#if:{{{as|}}}| | |||
{{KV|Hull Type (HullType)|integer|Physical size of the NPC. Affects navigation capabilities and the [[bounding box]].|nofgd=1|since=AS}} | |||
:*<code>HUMAN_HULL</code>: Human | |||
:*<code>WIDE_HUMAN_HULL</code>: Wide | |||
:*<code>TINY_HULL</code>: Tiny | |||
:*<code>MEDIUM_HULL</code>: Medium | |||
:*<code>LARGE_HULL</code>: Large | |||
{{confirm|Works? This keyvalue is defined as using integers}} | |||
{{KV|Blood Color (BloodColor)|integer|Blood color of the NPC when shot.|nofgd=1|since=AS}} | |||
{{confirm|Works? This keyvalue is defined as using integers}}| }} |
Revision as of 06:19, 13 September 2018
Use this only for CBaseCombatCharacters that AREN'T CAI_BaseNPCs.
Add |as=1
for entities that include the new Alien Swarm keyvalues (HullType and BloodColor).
BaseCombatCharacter:
- Relationship (Relationship) ([todo internal name (i)]) <string> !FGD
- <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this entity likes or dislikes certain other things. Used like the ai_relationship entity, with this entity as the subject.
- Values for
disposition
are:D_HT
: HateD_FR
: FearD_LI
: LikeD_NU
: Neutral