SDK Docs: Difference between revisions
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| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | | '''[[:Category:Third Party Tools|Third-Party Tools]]''' | ||
| Useful developer tools created by the community | | Useful developer tools created by the community | ||
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| '''[[:Category:I/O System|I/O System]]''' | |||
| The I/O system is the backbone of most levels in Source based games/mods | |||
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[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | [[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | ||
Revision as of 11:16, 8 September 2018
| Modding | Creating, organizing and releasing your Source project |
| Level Design | Maps are the 3D worlds where everything comes together |
| Programming | A mod's C++ code defines the way its world and game rules behave |
| Scripting | Scripting can be used for adding new functionality or logic to entities |
| Modeling | Models are the detailed 3D objects that appear in the game world |
| Materials | Textures and shaders are combined in Source to create materials |
| Sounds | Quality audio adds a fourth dimension to your world |
| Particles | Effects like smoke, sparks, blood and fire are created with particles |
| Choreography | Direct your digital actors' performances with choreographed scenes |
| Filmmaker | Create movies inside the Source Engine |
| Tutorials | Step-by-step guides on a variety of topics |
| Technical | In-depth discussion of Source's features |
| Glossary | Explanations for terms you may encounter |
| Third-Party Tools | Useful developer tools created by the community |
| I/O System | The I/O system is the backbone of most levels in Source based games/mods |