Cascaded Shadow Maps: Difference between revisions
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TobyTurbo64 (talk | contribs) (Created page with "Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows. There are currently two games on the Source Engine that support this technology, Counter-S...") |
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Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows. | Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows. | ||
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There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source. | There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source. |
Revision as of 08:39, 29 August 2018
Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.
There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.