Env entity igniter: Difference between revisions
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==Entity description== | ==Entity description== | ||
It catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | It catches a target entity on fire. If the target is an animating model, it will have [[sprite]] flames attached to its [[skeleton]]. Otherwise the target will emit particle flame puffs. | ||
This entity may also use <code>entityflame</code> for the classname. | |||
{{code class|CEntityFlame|EntityFlame.cpp}} | {{code class|CEntityFlame|EntityFlame.cpp}} | ||
Revision as of 03:45, 20 September 2018
Entity description
It catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.
This entity may also use entityflame
for the classname.
Keyvalues
- Entity to ignite ([todo internal name (i)]) <targetname>
- Name of the entity to catch on fire.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Ignite
- Ignite the target entity.