Talk:Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions
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==progress quirks and oversights== | ==progress quirks and oversights== | ||
BaseEntity keyvalues not covered here: | BaseEntity keyvalues not covered here: | ||
* | *<code>speed</code> (used on entities such as func_door. this will be documented individually, per-entity's use of it.) | ||
*<code>renderfx</code> (covered on BaseAnimating) | *<code>renderfx</code> (covered on BaseAnimating) | ||
*<code>rendermode</code> (covered on BaseAnimating) | *<code>rendermode</code> (covered on BaseAnimating) | ||
*<code>rendercolor</code> (covered on BaseAnimating) | *<code>rendercolor</code> (covered on BaseAnimating) | ||
*<code>modelindex</code> (covered on BaseAnimating) | *<code>modelindex</code> (covered on BaseAnimating) | ||
*{{todo}}<code>max_health</code> ( | *{{todo}}<code>max_health</code> (should be covered on AI_BaseNPC. other entities that use it will probably do so individually.) | ||
*{{todo}}<code>health</code> ( | *{{todo}}<code>health</code> (should be covered on AI_BaseNPC. other entities that use it will probably do so individually.) | ||
*<code>target</code> (covered on AI_BaseNPC) | *<code>target</code> (covered on AI_BaseNPC) | ||
*{{todo}}<code>damagefilter</code> ( | *{{todo}}<code>damagefilter</code> (should be covered on BaseAnimating.) | ||
*<code>solid</code> (covered on BaseAnimating) | *<code>solid</code> (covered on BaseAnimating) | ||
*<code>shadowcastdist</code> (covered on BaseAnimating) | *<code>shadowcastdist</code> (covered on BaseAnimating) | ||
* | *<code>TeamNum</code> (will be covered individually by entities which use it.) | ||
*<code>teamnumber</code> (spotted in Alien Swarm datamap. will be covered individually by entities which use it.) | |||
*<code>model</code> (covered on BaseAnimating) | *<code>model</code> (covered on BaseAnimating) | ||
*{{todo}}<code>basevelocity</code> ( | *{{todo}}<code>basevelocity</code> (should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.) | ||
*{{todo}}<code>avelocity</code> ( | *{{todo}}<code>avelocity</code> (should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.) | ||
*{{todo}}<code>waterlevel</code> ( | *{{todo}}<code>waterlevel</code> (should be covered on AI_BaseNPC. also used by {{ent|player}}. nothing else uses this probably?) | ||
*<code>gravity</code> (only used by {{ent|player}}.) | |||
*<code>friction</code> (non-functional leftover from GoldSource. will ''not'' be noted.) | |||
* | *{{todo}}<code>velocity</code> (should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.) | ||
*{{todo}}<code>velocity</code> ( | |||
*{{todo}}<code>texframeindex</code> (decision on where to put it not made.) | *{{todo}}<code>texframeindex</code> (decision on where to put it not made.) | ||
*{{todo}}<code>view_ofs</code> (decision on where to put it not made.) | *{{todo}}<code>view_ofs</code> (decision on where to put it not made.) | ||
* | *<code>fademindist</code> (covered on BaseAnimating) | ||
* | *<code>fademaxdist</code> (covered on BaseAnimating) | ||
* | *<code>fadescale</code> (covered on BaseAnimating) | ||
* | *<code>addon</code> (spotted in Left 4 Dead 2 datamap. not useful, not noted. see {{ent|ai_addon_builder}}.) | ||
*<code>MoveType</code> (covered on BaseAnimating) | *<code>MoveType</code> (covered on BaseAnimating) | ||
*<code>CollisionGroup</code> (covered on BaseAnimating) | *<code>CollisionGroup</code> (covered on BaseAnimating) | ||
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on {{ent|player}}s?) | |||
*{{todo}}<code>pendingteamnumber</code> (spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. | |||
all datamaps have been checked. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 04:03, 3 August 2018 (UTC) | all datamaps have been checked. [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 04:03, 3 August 2018 (UTC) |
Revision as of 10:53, 3 August 2018
progress quirks and oversights
BaseEntity keyvalues not covered here:
speed
(used on entities such as func_door. this will be documented individually, per-entity's use of it.)renderfx
(covered on BaseAnimating)rendermode
(covered on BaseAnimating)rendercolor
(covered on BaseAnimating)modelindex
(covered on BaseAnimating)- [Todo]
max_health
(should be covered on AI_BaseNPC. other entities that use it will probably do so individually.) - [Todo]
health
(should be covered on AI_BaseNPC. other entities that use it will probably do so individually.) target
(covered on AI_BaseNPC)- [Todo]
damagefilter
(should be covered on BaseAnimating.) solid
(covered on BaseAnimating)shadowcastdist
(covered on BaseAnimating)TeamNum
(will be covered individually by entities which use it.)teamnumber
(spotted in Alien Swarm datamap. will be covered individually by entities which use it.)model
(covered on BaseAnimating)- [Todo]
basevelocity
(should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.) - [Todo]
avelocity
(should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.) - [Todo]
waterlevel
(should be covered on AI_BaseNPC. also used by player. nothing else uses this probably?) gravity
(only used by player.)friction
(non-functional leftover from GoldSource. will not be noted.)- [Todo]
velocity
(should be covered on AI_BaseNPC. will also be covered for projectiles in some way? remainders will be individual.) - [Todo]
texframeindex
(decision on where to put it not made.) - [Todo]
view_ofs
(decision on where to put it not made.) fademindist
(covered on BaseAnimating)fademaxdist
(covered on BaseAnimating)fadescale
(covered on BaseAnimating)addon
(spotted in Left 4 Dead 2 datamap. not useful, not noted. see ai_addon_builder.)MoveType
(covered on BaseAnimating)CollisionGroup
(covered on BaseAnimating)- [Todo]
pendingteamnumber
(spotted in Counter Strike Global Offensive datamap. decision on where to put it not made. probably only used on players?)
all datamaps have been checked. Pinsplash (talk) 04:03, 3 August 2018 (UTC)