Mistake Of Pythagoras: Difference between revisions

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==History==
==History==
After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for [http://www.gamespot.com/pc/action/halflifecounterstrike/news.html?page=1 Namco's LEDZone project](Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history.
After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for [http://www.gamespot.com/search.html?qs=LEDZone Namco's LEDZone project](Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history.


When Half-Life2 was released, he started many experiments with entities at home(LEDZone doesn't use Source Engine). Then he began to work on this mod without a whole picture. He made it map by map from chapter 1.  
When Half-Life2 was released, he started many experiments with entities at home(LEDZone doesn't use Source Engine). Then he began to work on this mod without a whole picture. He made it map by map from chapter 1.  

Revision as of 18:49, 23 January 2006

Template:ReleasedModSmall

Mistake Of Pythagoras first chapter - click to enlarge
Mistake Of Pythagoras first chapter - click to enlarge
Mistake Of Pythagoras third chapter - click to enlarge
Mistake Of Pythagoras third chapter - click to enlarge
Mistake Of Pythagoras third chapter - click to enlarge


Overview

Single player mod from the author of Sweet Half-Life.

You are Gordon in a parallel world and the city is under attack from unknown enemies. You have to find out a way to stop the invasion by traveling into their world and correcting the "mistake."

You'll experience unique single player experience spanning 3 chapters, 10 maps.


History

After finishing Sweet Half-Life project, Koumei Satou became a contract level designer for Namco's LEDZone project(Counter-Strike Arcade). It's safe to say he was the first professional level desiner in Japanese game industry history.

When Half-Life2 was released, he started many experiments with entities at home(LEDZone doesn't use Source Engine). Then he began to work on this mod without a whole picture. He made it map by map from chapter 1.

He did everything alone in Hammer and FacePoser without any coding. It took 9 months to complete. "I had been very busy at work, so I could only use 2-3 hours a day this time," says he.

After these months of silence(he didn't tell anyone that he was making a mod), he called some testers from C-SEC - the Japanese HL2 mod community. One coder added chapter unlocking codes, but other parts are untouched.


You can do anything you saw in this mod with entities.

Team

Koumei Satou - Concept, Level design, everything


Other info