Talk:Building Mods with Valve Technology: Difference between revisions
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This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X [[User:Luvcraft|Luvcraft]] 09:11, 22 Dec 2005 (PST) | This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X [[User:Luvcraft|Luvcraft]] 09:11, 22 Dec 2005 (PST) | ||
:Yes, the title ''"Included: all of the tools used to build Half-Life 2"'' is a bit misleading. | :Yes, the title ''"Included: all of the tools used to build Half-Life 2"'' is a bit misleading. `[[User:Zozart|zozart]] <sup>.[[User talk:Zozart|chat]]</sup> @ 07:36, 22 Jan 2006 (PST) |
Revision as of 08:36, 22 January 2006
- "Complimented with in depth community tutorials"
Should this be "Complemented with in depth community tutorials"? --n-neko 23:13, 20 Oct 2005 (PDT)
This section should also include something about also needing MSVC 2003. I felt kind of burned when I started work on my first MOD and got to the point where it says "OK! Now just fire up Microsoft Visual C++ 2003...". I'm still running MSVC 6, which works fine for everything else I've worked on. At this point I'm just going to work on non-Source projects until the (free) MSVC 2005 Express support is released. :(X Luvcraft 09:11, 22 Dec 2005 (PST)