R lod: Difference between revisions

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{{DISPLAYTITLE:r_lod}}
{{DISPLAYTITLE:r_lod}}


'''r_lod''' is a [[ConCommand|console command]] that allows overriding distance used in LOD. For example models will have less polygons, and textures will appear smudged (i.e. less detailed).
'''r_lod''' is a [[ConCommand|console command]] that allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).


== Usage ==
== Usage ==
{{syntax|r_lod <integer>}}.
{{syntax|r_lod <integer>}}.


The default value is "-1" which makes lod computed normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.
The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.


{{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}}
{{Note|Although turning '''r_lod''' off gives better visual quality, it also negatively affects your fps rate.}}

Revision as of 13:47, 16 May 2018


r_lod is a console command that allows overriding distance used in LOD. Higher distance, for example, makes models have less polygons, and textures appear smudged (i.e. less detailed).

Usage

Syntax: r_lod <integer>.

The default value is "-1" which makes lod compute normally. Setting this to 0 will effectively make every render as if you are close to them while a large value will make everything render as if you are far from them.

Note.pngNote:Although turning r_lod off gives better visual quality, it also negatively affects your fps rate.

See also