Talk:Trigger catapult: Difference between revisions
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Dr. Orange (talk | contribs) m (Unsigned) |
Species3259 (talk | contribs) (→Request : Debugging paragraph: new section) |
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''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.'' | ''Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met.'' | ||
{{Unsigned|Ninjaofsauce}} | {{Unsigned|Ninjaofsauce}} | ||
== Request : Debugging paragraph == | |||
After this entity becoming available in more games than just Portal 2 i think a debugging section is needed? | |||
Either put debugging information on this page and/or refer to the Portal 2 - [[https://developer.valvesoftware.com/wiki/Faith_Plate#Debugging Faith Plate debugging section]]. | |||
Two reasons for my request : | |||
# keyvalues regarding lower/upper threshold is NOT straightforward at all! | |||
# the ingame console command can help tremendously when debugging speed and trajectory of players and physic objects. | |||
--Species3259 19:26, 28 April 2022 (PDT) |
Revision as of 19:26, 28 April 2022
Seems to ignore Filter Name. Tried to make team specific and it worked for all players. Possible Solution: Create trigger_multiple with Filter Name and enable trigger_catapult when criteria met. —Unsigned comment added by Ninjaofsauce (talk • contribs) Always sign your posts with four tildes (~~~~)
Request : Debugging paragraph
After this entity becoming available in more games than just Portal 2 i think a debugging section is needed?
Either put debugging information on this page and/or refer to the Portal 2 - [Faith Plate debugging section].
Two reasons for my request :
- keyvalues regarding lower/upper threshold is NOT straightforward at all!
- the ingame console command can help tremendously when debugging speed and trajectory of players and physic objects.
--Species3259 19:26, 28 April 2022 (PDT)