Source Feature Requests: Difference between revisions

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===Physics===
===Physics===
There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.
There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.
   
 
====Ragdolls & Door Props====
Clientside ragdolls seem to be clipped to the closed position of prop_door_rotating entities. This applies to any position doors are opened to.


[[Category:Technical]][[Category:Feedback]]
[[Category:Technical]][[Category:Feedback]]

Revision as of 16:43, 17 January 2006

Materials

  • On blended materials, it seems that "$basetexturetransform" scale affects both "$basetexture" and "$basetexture2", while "$basetexturetransform2" scale doesn't do anything.
    Blend Test by X^18

Physics

There does not seem to be a simple way to adjust internal unit scale and physics in the source code in a similar way to HL1 (hull.txt). Changing the values in vphysics_interface.h do not seem to have a visible effect in game. Without this models adjusted for 0.16 scale will not have accurate physics.

Ragdolls & Door Props

Clientside ragdolls seem to be clipped to the closed position of prop_door_rotating entities. This applies to any position doors are opened to.