Talk:Porting humanoids to Portal 2: Difference between revisions

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Does anyone know of a solution to these problems or am I out of luck?
Does anyone know of a solution to these problems or am I out of luck?
--[[User:Theevina|Theevina]] ([[User talk:Theevina|talk]]) 16:49, 10 November 2017 (UTC)
--[[User:Theevina|Theevina]] ([[User talk:Theevina|talk]]) 16:49, 10 November 2017 (UTC)
== What to do after fixing the eyes ==
So after you fix the eyes, you said to copy the string from the "QC String" and replace it in the QC file that I just compiled? Do I have to recompile the model again after that?

Latest revision as of 20:46, 6 December 2019

How to attach guns weapons and make ragdolls.

Even after porting humanoids there are still a lot of problems. For example, how can I attach guns to the model? (I am using combine soldiers, btw.) They don't need to be function but it's still important for my mod. It doesn't matter what attachment point is used, they end up in the wrong place every time.

And as for ragdolls, not only can I not create them from the "BecomeRagdoll" input which simply deletes the entity, but they cannot pass through portals either.

Does anyone know of a solution to these problems or am I out of luck? --Theevina (talk) 16:49, 10 November 2017 (UTC)

What to do after fixing the eyes

So after you fix the eyes, you said to copy the string from the "QC String" and replace it in the QC file that I just compiled? Do I have to recompile the model again after that?