Dota 2 Workshop Tools/Panorama/Javascript/API: Difference between revisions
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This is automatic documentation generated using 'cl_panorama_script_help_2' console command and requires updating. | |||
NOTE: Currently, the command only describes panel types that have actually been accessed from JavaScript during that session. (So run a custom game that exercises Panorama to get documentation.) | |||
NOTE: Currently, the command doesn't distinguish between methods declared on a class and methods it inherits from a base class. For example, every subclass of Panel2D lists 'SetHasClass' as a method. | |||
Generated on 27 April 2016 | |||
=== CDOTA_PanoramaScript_GameEvents === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| Subscribe | |||
| <code>GameEvents.Subscribe( cstring pEventName, js_value funcVal )</code> | |||
| Subscribe to a game event | |||
|- | |||
| Unsubscribe | |||
| <code>GameEvents.Unsubscribe( integer nCallbackHandle )</code> | |||
| Unsubscribe from a game event | |||
|- | |||
| SendCustomGameEventToServer | |||
| <code>GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject )</code> | |||
| Send a custom game event | |||
|- | |||
| SendEventClientSide | |||
| <code>GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject )</code> | |||
| Send a client-side event using gameeventmanager (only useful for a few specific events) | |||
|} | |||
=== CDOTA_PanoramaScript_GameUI === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| SetDefaultUIEnabled | |||
| <code>GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible )</code> | |||
| Control whether the default UI is enabled | |||
|- | |||
| CustomUIConfig | |||
| <code>GameUI.CustomUIConfig( js_raw_args args )</code> | |||
| Get the current UI configuration | |||
|- | |||
| PingMinimapAtLocation | |||
| <code>GameUI.PingMinimapAtLocation( js_value vec3 )</code> | |||
| Create a minimap ping at the given location | |||
|- | |||
| SetMouseCallback | |||
| <code>GameUI.SetMouseCallback( js_value callbackFn )</code> | |||
| Install a mouse input filter | |||
|- | |||
| EnableAliMode | |||
| <code>GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, integer nScale )</code> | |||
| | |||
|- | |||
| GetCursorPosition | |||
| <code>GameUI.GetCursorPosition( js_raw_args args )</code> | |||
| Get the current mouse position. | |||
|- | |||
| FindScreenEntities | |||
| <code>GameUI.FindScreenEntities( js_raw_args args )</code> | |||
| Return the entity index of the entity under the given screen position. | |||
|- | |||
| GetScreenWorldPosition | |||
| <code>GameUI.GetScreenWorldPosition( js_raw_args args )</code> | |||
| Get the world position of the screen position, or null if the cursor is out of the world. | |||
|- | |||
| WasMousePressed | |||
| <code>GameUI.WasMousePressed( integer nButtonNum )</code> | |||
| Install a mouse input filter | |||
|- | |||
| WasMouseDoublePressed | |||
| <code>GameUI.WasMouseDoublePressed( integer nButtonNum )</code> | |||
| Install a mouse input filter | |||
|- | |||
| IsMouseDown | |||
| <code>GameUI.IsMouseDown( integer nButtonNum )</code> | |||
| Install a mouse input filter | |||
|- | |||
| IsShiftDown | |||
| <code>GameUI.IsShiftDown()</code> | |||
| Is the shift button pressed? | |||
|- | |||
| IsAltDown | |||
| <code>GameUI.IsAltDown()</code> | |||
| Is the alt button pressed? | |||
|- | |||
| IsControlDown | |||
| <code>GameUI.IsControlDown()</code> | |||
| Is the control button pressed? | |||
|- | |||
| GetClickBehaviors | |||
| <code>GameUI.GetClickBehaviors()</code> | |||
| Get the current UI click interaction mode. | |||
|- | |||
| SelectUnit | |||
| <code>GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup )</code> | |||
| Select a unit, adding it to the group or replacing the current selection. | |||
|- | |||
| SetCameraPitchMin | |||
| <code>GameUI.SetCameraPitchMin( float flPitchMin )</code> | |||
| Set the minimum camera pitch angle. | |||
|- | |||
| SetCameraPitchMax | |||
| <code>GameUI.SetCameraPitchMax( float flPitchMax )</code> | |||
| Set the maximum camera pitch angle. | |||
|- | |||
| SetCameraYaw | |||
| <code>GameUI.SetCameraYaw( float flCameraYaw )</code> | |||
| Set the camera's yaw. | |||
|- | |||
| SetCameraLookAtPositionHeightOffset | |||
| <code>GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset )</code> | |||
| Offset the camera's look at point. | |||
|- | |||
| SetCameraDistance | |||
| <code>GameUI.SetCameraDistance( float flDistance )</code> | |||
| Set the camera distance from the look at point. | |||
|- | |||
| SetRenderBottomInsetOverride | |||
| <code>GameUI.SetRenderBottomInsetOverride( integer nInset )</code> | |||
| Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.) | |||
|- | |||
| SetRenderTopInsetOverride | |||
| <code>GameUI.SetRenderTopInsetOverride( integer nInset )</code> | |||
| Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.) | |||
|- | |||
| SetCameraTarget | |||
| <code>GameUI.SetCameraTarget( integer nTargetEntIndex )</code> | |||
| Set the camera target for the local player, or -1 to clear. | |||
|} | |||
=== CDOTA_PanoramaScript_CustomNetTables === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| GetTableValue | |||
| <code>CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName )</code> | |||
| Get a key from a custom net table | |||
|- | |||
| GetAllTableValues | |||
| <code>CustomNetTables.GetAllTableValues( cstring pTableName )</code> | |||
| Get all values from a custom net table | |||
|- | |||
| SubscribeNetTableListener | |||
| <code>CustomNetTables.SubscribeNetTableListener( js_raw_args args )</code> | |||
| Register a callback when a particular custom net table changes | |||
|- | |||
| UnsubscribeNetTableListener | |||
| <code>CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle )</code> | |||
| Unsubscribe from a game event | |||
|} | |||
=== CScriptBindingPR_Players === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| GetMaxPlayers | |||
| <code>Players.GetMaxPlayers()</code> | |||
| Get the maximum number of players in the game. | |||
|- | |||
| GetMaxTeamPlayers | |||
| <code>Players.GetMaxTeamPlayers()</code> | |||
| Get the maximum number of players on teams. | |||
|- | |||
| GetLocalPlayer | |||
| <code>Players.GetLocalPlayer()</code> | |||
| Get the local player ID. | |||
|- | |||
| IsValidPlayerID | |||
| <code>Players.IsValidPlayerID( integer iPlayerID )</code> | |||
| Is the nth player a valid player? | |||
|- | |||
| GetPlayerName | |||
| <code>Players.GetPlayerName( integer iPlayerID )</code> | |||
| Return the name of a player. | |||
|- | |||
| GetPlayerHeroEntityIndex | |||
| <code>Players.GetPlayerHeroEntityIndex( integer iPlayerID )</code> | |||
| Get the entity index of the hero controlled by this player. | |||
|- | |||
| GetSelectedEntities | |||
| <code>Players.GetSelectedEntities( integer iPlayerID )</code> | |||
| Get the entities this player has selected. | |||
|- | |||
| GetQueryUnit | |||
| <code>Players.GetQueryUnit( integer iPlayerID )</code> | |||
| Get the entities this player is querying. | |||
|- | |||
| GetLocalPlayerPortraitUnit | |||
| <code>Players.GetLocalPlayerPortraitUnit()</code> | |||
| Get local player current portrait unit. (ie. Player's hero or primary selected unit.) | |||
|- | |||
| CanPlayerBuyback | |||
| <code>Players.CanPlayerBuyback( integer iPlayerID )</code> | |||
| Can the player buy back? | |||
|- | |||
| HasCustomGameTicketForPlayerID | |||
| <code>Players.HasCustomGameTicketForPlayerID( integer iPlayerID )</code> | |||
| Does this player have a custom game ticket? | |||
|- | |||
| GetAssists | |||
| <code>Players.GetAssists( integer iPlayerID )</code> | |||
| The number of assists credited to a player. | |||
|- | |||
| GetClaimedDenies | |||
| <code>Players.GetClaimedDenies( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetClaimedMisses | |||
| <code>Players.GetClaimedMisses( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetDeaths | |||
| <code>Players.GetDeaths( integer iPlayerID )</code> | |||
| The number of deaths a player has suffered. | |||
|- | |||
| GetDenies | |||
| <code>Players.GetDenies( integer iPlayerID )</code> | |||
| The number of denies credited to a player. | |||
|- | |||
| GetGold | |||
| <code>Players.GetGold( integer iPlayerID )</code> | |||
| The amount of gold a player has. | |||
|- | |||
| GetKills | |||
| <code>Players.GetKills( integer iPlayerID )</code> | |||
| The number of kills credited to a player. | |||
|- | |||
| GetLastBuybackTime | |||
| <code>Players.GetLastBuybackTime( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetLastHitMultikill | |||
| <code>Players.GetLastHitMultikill( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetLastHits | |||
| <code>Players.GetLastHits( integer iPlayerID )</code> | |||
| The number of last hits credited to a player. | |||
|- | |||
| GetLastHitStreak | |||
| <code>Players.GetLastHitStreak( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetLevel | |||
| <code>Players.GetLevel( integer iPlayerID )</code> | |||
| The current level of a player. | |||
|- | |||
| GetMisses | |||
| <code>Players.GetMisses( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetNearbyCreepDeaths | |||
| <code>Players.GetNearbyCreepDeaths( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetReliableGold | |||
| <code>Players.GetReliableGold( integer iPlayerID )</code> | |||
| Total reliable gold for this player. | |||
|- | |||
| GetRespawnSeconds | |||
| <code>Players.GetRespawnSeconds( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetStreak | |||
| <code>Players.GetStreak( integer iPlayerID )</code> | |||
| | |||
|- | |||
| GetTotalEarnedGold | |||
| <code>Players.GetTotalEarnedGold( integer iPlayerID )</code> | |||
| Total gold earned in this game by this player. | |||
|- | |||
| GetTotalEarnedXP | |||
| <code>Players.GetTotalEarnedXP( integer iPlayerID )</code> | |||
| Total xp earned in this game by this player. | |||
|- | |||
| GetUnreliableGold | |||
| <code>Players.GetUnreliableGold( integer iPlayerID )</code> | |||
| Total unreliable gold for this player. | |||
|- | |||
| GetTeam | |||
| <code>Players.GetTeam( integer iPlayerID )</code> | |||
| Get the team this player is on. | |||
|- | |||
| GetGoldPerMin | |||
| <code>Players.GetGoldPerMin( integer iPlayerID )</code> | |||
| Average gold earned per minute for this player. | |||
|- | |||
| GetXPPerMin | |||
| <code>Players.GetXPPerMin( integer iPlayerID )</code> | |||
| Average xp earned per minute for this player. | |||
|- | |||
| GetPlayerSelectedHero | |||
| <code>Players.GetPlayerSelectedHero( integer iPlayerID )</code> | |||
| Return the name of the hero a player is controlling. | |||
|- | |||
| GetPlayerColor | |||
| <code>Players.GetPlayerColor( integer iPlayerID )</code> | |||
| Get the player color. | |||
|- | |||
| IsSpectator | |||
| <code>Players.IsSpectator( integer iPlayerID )</code> | |||
| Is this player a spectator. | |||
|- | |||
| PlayerPortraitClicked | |||
| <code>Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt )</code> | |||
| . | |||
|- | |||
| BuffClicked | |||
| <code>Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert )</code> | |||
| . | |||
|} | |||
=== CScriptBindingPR_Entities === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| GetAbsOrigin | |||
| <code>Entities.GetAbsOrigin( integer nEntityIndex )</code> | |||
| Get the world origin of the entity. | |||
|- | |||
| GetForward | |||
| <code>Entities.GetForward( integer nEntityIndex )</code> | |||
| Get the forward vector of the entity. | |||
|- | |||
| GetRight | |||
| <code>Entities.GetRight( integer nEntityIndex )</code> | |||
| Get the right vector of the entity. | |||
|- | |||
| GetUp | |||
| <code>Entities.GetUp( integer nEntityIndex )</code> | |||
| Get the up vector of the entity. | |||
|- | |||
| GetAllBuildingEntities | |||
| <code>Entities.GetAllBuildingEntities()</code> | |||
| Get all the building entities. | |||
|- | |||
| GetAllHeroEntities | |||
| <code>Entities.GetAllHeroEntities()</code> | |||
| Get all the hero entities. | |||
|- | |||
| GetAllEntitiesByName | |||
| <code>Entities.GetAllEntitiesByName( cstring pszName )</code> | |||
| Get all the entities with a given name. | |||
|- | |||
| GetAllEntitiesByClassname | |||
| <code>Entities.GetAllEntitiesByClassname( cstring pszName )</code> | |||
| Get all the entities with a given classname. | |||
|- | |||
| GetAllCreatureEntities | |||
| <code>Entities.GetAllCreatureEntities()</code> | |||
| Get all the creature entities. | |||
|- | |||
| GetAllEntities | |||
| <code>Entities.GetAllEntities()</code> | |||
| Get all the entities. | |||
|- | |||
| CanBeDominated | |||
| <code>Entities.CanBeDominated( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasAttackCapability | |||
| <code>Entities.HasAttackCapability( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasCastableAbilities | |||
| <code>Entities.HasCastableAbilities( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasFlyingVision | |||
| <code>Entities.HasFlyingVision( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasFlyMovementCapability | |||
| <code>Entities.HasFlyMovementCapability( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasGroundMovementCapability | |||
| <code>Entities.HasGroundMovementCapability( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasMovementCapability | |||
| <code>Entities.HasMovementCapability( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasScepter | |||
| <code>Entities.HasScepter( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasUpgradeableAbilities | |||
| <code>Entities.HasUpgradeableAbilities( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasUpgradeableAbilitiesThatArentMaxed | |||
| <code>Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsAlive | |||
| <code>Entities.IsAlive( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsAncient | |||
| <code>Entities.IsAncient( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsAttackImmune | |||
| <code>Entities.IsAttackImmune( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsBarracks | |||
| <code>Entities.IsBarracks( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsBlind | |||
| <code>Entities.IsBlind( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsBoss | |||
| <code>Entities.IsBoss( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRoshan | |||
| <code>Entities.IsRoshan( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsBuilding | |||
| <code>Entities.IsBuilding( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCommandRestricted | |||
| <code>Entities.IsCommandRestricted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsConsideredHero | |||
| <code>Entities.IsConsideredHero( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsControllableByAnyPlayer | |||
| <code>Entities.IsControllableByAnyPlayer( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCourier | |||
| <code>Entities.IsCourier( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCreature | |||
| <code>Entities.IsCreature( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCreep | |||
| <code>Entities.IsCreep( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCreepHero | |||
| <code>Entities.IsCreepHero( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsDeniable | |||
| <code>Entities.IsDeniable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsDominated | |||
| <code>Entities.IsDominated( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsEnemy | |||
| <code>Entities.IsEnemy( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsEvadeDisabled | |||
| <code>Entities.IsEvadeDisabled( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsFort | |||
| <code>Entities.IsFort( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsFrozen | |||
| <code>Entities.IsFrozen( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsGeneratedByEconItem | |||
| <code>Entities.IsGeneratedByEconItem( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsHallofFame | |||
| <code>Entities.IsHallofFame( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsDisarmed | |||
| <code>Entities.IsDisarmed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsHero | |||
| <code>Entities.IsHero( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsHexed | |||
| <code>Entities.IsHexed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsIllusion | |||
| <code>Entities.IsIllusion( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsInRangeOfFountain | |||
| <code>Entities.IsInRangeOfFountain( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsInventoryEnabled | |||
| <code>Entities.IsInventoryEnabled( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsInvisible | |||
| <code>Entities.IsInvisible( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsInvulnerable | |||
| <code>Entities.IsInvulnerable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsLaneCreep | |||
| <code>Entities.IsLaneCreep( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsLowAttackPriority | |||
| <code>Entities.IsLowAttackPriority( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsMagicImmune | |||
| <code>Entities.IsMagicImmune( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsMechanical | |||
| <code>Entities.IsMechanical( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsMuted | |||
| <code>Entities.IsMuted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsNeutralUnitType | |||
| <code>Entities.IsNeutralUnitType( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsNightmared | |||
| <code>Entities.IsNightmared( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOther | |||
| <code>Entities.IsOther( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOutOfGame | |||
| <code>Entities.IsOutOfGame( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOwnedByAnyPlayer | |||
| <code>Entities.IsOwnedByAnyPlayer( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsPhantom | |||
| <code>Entities.IsPhantom( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRangedAttacker | |||
| <code>Entities.IsRangedAttacker( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRealHero | |||
| <code>Entities.IsRealHero( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRooted | |||
| <code>Entities.IsRooted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsSelectable | |||
| <code>Entities.IsSelectable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsShop | |||
| <code>Entities.IsShop( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsSilenced | |||
| <code>Entities.IsSilenced( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsSpeciallyDeniable | |||
| <code>Entities.IsSpeciallyDeniable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsStunned | |||
| <code>Entities.IsStunned( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsSummoned | |||
| <code>Entities.IsSummoned( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsTower | |||
| <code>Entities.IsTower( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsUnselectable | |||
| <code>Entities.IsUnselectable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsWard | |||
| <code>Entities.IsWard( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsZombie | |||
| <code>Entities.IsZombie( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| NoHealthBar | |||
| <code>Entities.NoHealthBar( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| NoTeamMoveTo | |||
| <code>Entities.NoTeamMoveTo( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| NoTeamSelect | |||
| <code>Entities.NoTeamSelect( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| NotOnMinimap | |||
| <code>Entities.NotOnMinimap( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| NotOnMinimapForEnemies | |||
| <code>Entities.NotOnMinimapForEnemies( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| NoUnitCollision | |||
| <code>Entities.NoUnitCollision( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| PassivesDisabled | |||
| <code>Entities.PassivesDisabled( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| ProvidesVision | |||
| <code>Entities.ProvidesVision( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| UsesHeroAbilityNumbers | |||
| <code>Entities.UsesHeroAbilityNumbers( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityCount | |||
| <code>Entities.GetAbilityCount( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCombatClassAttack | |||
| <code>Entities.GetCombatClassAttack( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCombatClassDefend | |||
| <code>Entities.GetCombatClassDefend( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCurrentVisionRange | |||
| <code>Entities.GetCurrentVisionRange( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDamageBonus | |||
| <code>Entities.GetDamageBonus( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDamageMax | |||
| <code>Entities.GetDamageMax( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDamageMin | |||
| <code>Entities.GetDamageMin( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDayTimeVisionRange | |||
| <code>Entities.GetDayTimeVisionRange( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHealth | |||
| <code>Entities.GetHealth( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHealthPercent | |||
| <code>Entities.GetHealthPercent( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHealthThinkRegen | |||
| <code>Entities.GetHealthThinkRegen( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetLevel | |||
| <code>Entities.GetLevel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetMaxHealth | |||
| <code>Entities.GetMaxHealth( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetNightTimeVisionRange | |||
| <code>Entities.GetNightTimeVisionRange( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetStates | |||
| <code>Entities.GetStates( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetTotalPurchasedUpgradeGoldCost | |||
| <code>Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetTeamNumber | |||
| <code>Entities.GetTeamNumber( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAttackRange | |||
| <code>Entities.GetAttackRange( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAttackSpeed | |||
| <code>Entities.GetAttackSpeed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAttacksPerSecond | |||
| <code>Entities.GetAttacksPerSecond( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBaseAttackTime | |||
| <code>Entities.GetBaseAttackTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBaseMagicalResistanceValue | |||
| <code>Entities.GetBaseMagicalResistanceValue( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBaseMoveSpeed | |||
| <code>Entities.GetBaseMoveSpeed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBonusPhysicalArmor | |||
| <code>Entities.GetBonusPhysicalArmor( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCollisionPadding | |||
| <code>Entities.GetCollisionPadding( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetEffectiveInvisibilityLevel | |||
| <code>Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHasteFactor | |||
| <code>Entities.GetHasteFactor( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHullRadius | |||
| <code>Entities.GetHullRadius( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetIdealSpeed | |||
| <code>Entities.GetIdealSpeed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetIncreasedAttackSpeed | |||
| <code>Entities.GetIncreasedAttackSpeed( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetMana | |||
| <code>Entities.GetMana( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetManaThinkRegen | |||
| <code>Entities.GetManaThinkRegen( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetMaxMana | |||
| <code>Entities.GetMaxMana( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetMagicalArmorValue | |||
| <code>Entities.GetMagicalArmorValue( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetPaddedCollisionRadius | |||
| <code>Entities.GetPaddedCollisionRadius( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetPercentInvisible | |||
| <code>Entities.GetPercentInvisible( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetPhysicalArmorValue | |||
| <code>Entities.GetPhysicalArmorValue( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetProjectileCollisionSize | |||
| <code>Entities.GetProjectileCollisionSize( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetRingRadius | |||
| <code>Entities.GetRingRadius( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetSecondsPerAttack | |||
| <code>Entities.GetSecondsPerAttack( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| ManaFraction | |||
| <code>Entities.ManaFraction( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetClassname | |||
| <code>Entities.GetClassname( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDisplayedUnitName | |||
| <code>Entities.GetDisplayedUnitName( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetSelectionGroup | |||
| <code>Entities.GetSelectionGroup( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetSoundSet | |||
| <code>Entities.GetSoundSet( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetUnitLabel | |||
| <code>Entities.GetUnitLabel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetUnitName | |||
| <code>Entities.GetUnitName( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetTotalDamageTaken | |||
| <code>Entities.GetTotalDamageTaken( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsControllableByPlayer | |||
| <code>Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex )</code> | |||
| | |||
|- | |||
| GetChosenTarget | |||
| <code>Entities.GetChosenTarget( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasItemInInventory | |||
| <code>Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName )</code> | |||
| | |||
|- | |||
| GetRangeToUnit | |||
| <code>Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 )</code> | |||
| | |||
|- | |||
| IsEntityInRange | |||
| <code>Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )</code> | |||
| | |||
|- | |||
| GetMoveSpeedModifier | |||
| <code>Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed )</code> | |||
| | |||
|- | |||
| CanAcceptTargetToAttack | |||
| <code>Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 )</code> | |||
| | |||
|- | |||
| InState | |||
| <code>Entities.InState( integer nEntityIndex, integer nState )</code> | |||
| | |||
|- | |||
| GetArmorForDamageType | |||
| <code>Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType )</code> | |||
| | |||
|- | |||
| GetArmorReductionForDamageType | |||
| <code>Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType )</code> | |||
| | |||
|- | |||
| IsInRangeOfShop | |||
| <code>Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )</code> | |||
| | |||
|- | |||
| GetNumItemsInStash | |||
| <code>Entities.GetNumItemsInStash( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetNumItemsInInventory | |||
| <code>Entities.GetNumItemsInInventory( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetItemInSlot | |||
| <code>Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex )</code> | |||
| | |||
|- | |||
| GetAbility | |||
| <code>Entities.GetAbility( integer nEntityIndex, integer nSlotIndex )</code> | |||
| | |||
|- | |||
| GetAbilityByName | |||
| <code>Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName )</code> | |||
| | |||
|- | |||
| GetNumBuffs | |||
| <code>Entities.GetNumBuffs( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBuff | |||
| <code>Entities.GetBuff( integer nEntityIndex, integer nBufIndex )</code> | |||
| | |||
|- | |||
| GetAbilityPoints | |||
| <code>Entities.GetAbilityPoints( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCurrentXP | |||
| <code>Entities.GetCurrentXP( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetNeededXPToLevel | |||
| <code>Entities.GetNeededXPToLevel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetSelectionEntities | |||
| <code>Entities.GetSelectionEntities( integer nEntityIndex )</code> | |||
| Get the currently selected entities | |||
|- | |||
| IsValidEntity | |||
| <code>Entities.IsValidEntity( integer nEntityIndex )</code> | |||
| Is this a valid entity index? | |||
|- | |||
| IsItemPhysical | |||
| <code>Entities.IsItemPhysical( integer nEntityIndex )</code> | |||
| Is this entity an item container in the world? | |||
|- | |||
| GetContainedItem | |||
| <code>Entities.GetContainedItem( integer nEntityIndex )</code> | |||
| Get the item contained in this physical item container. | |||
|} | |||
=== CScriptBindingPR_Abilities === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| GetAbilityName | |||
| <code>Abilities.GetAbilityName( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityTextureName | |||
| <code>Abilities.GetAbilityTextureName( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAssociatedPrimaryAbilities | |||
| <code>Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAssociatedSecondaryAbilities | |||
| <code>Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHotkeyOverride | |||
| <code>Abilities.GetHotkeyOverride( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetIntrinsicModifierName | |||
| <code>Abilities.GetIntrinsicModifierName( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetSharedCooldownName | |||
| <code>Abilities.GetSharedCooldownName( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| AbilityReady | |||
| <code>Abilities.AbilityReady( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| CanAbilityBeUpgraded | |||
| <code>Abilities.CanAbilityBeUpgraded( integer nEntityIndex )</code> | |||
| Returns an AbilityLearnResult_t | |||
|- | |||
| CanBeExecuted | |||
| <code>Abilities.CanBeExecuted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityDamage | |||
| <code>Abilities.GetAbilityDamage( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityDamageType | |||
| <code>Abilities.GetAbilityDamageType( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityTargetFlags | |||
| <code>Abilities.GetAbilityTargetFlags( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityTargetTeam | |||
| <code>Abilities.GetAbilityTargetTeam( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityTargetType | |||
| <code>Abilities.GetAbilityTargetType( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityType | |||
| <code>Abilities.GetAbilityType( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBehavior | |||
| <code>Abilities.GetBehavior( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCastRange | |||
| <code>Abilities.GetCastRange( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetChannelledManaCostPerSecond | |||
| <code>Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCurrentCharges | |||
| <code>Abilities.GetCurrentCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetEffectiveLevel | |||
| <code>Abilities.GetEffectiveLevel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetHeroLevelRequiredToUpgrade | |||
| <code>Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetLevel | |||
| <code>Abilities.GetLevel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetManaCost | |||
| <code>Abilities.GetManaCost( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetMaxLevel | |||
| <code>Abilities.GetMaxLevel( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| AttemptToUpgrade | |||
| <code>Abilities.AttemptToUpgrade( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| CanLearn | |||
| <code>Abilities.CanLearn( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAutoCastState | |||
| <code>Abilities.GetAutoCastState( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetToggleState | |||
| <code>Abilities.GetToggleState( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| HasScepterUpgradeTooltip | |||
| <code>Abilities.HasScepterUpgradeTooltip( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsActivated | |||
| <code>Abilities.IsActivated( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsActivatedChanging | |||
| <code>Abilities.IsActivatedChanging( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsAttributeBonus | |||
| <code>Abilities.IsAttributeBonus( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsAutocast | |||
| <code>Abilities.IsAutocast( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCooldownReady | |||
| <code>Abilities.IsCooldownReady( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsDisplayedAbility | |||
| <code>Abilities.IsDisplayedAbility( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsHidden | |||
| <code>Abilities.IsHidden( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsHiddenWhenStolen | |||
| <code>Abilities.IsHiddenWhenStolen( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsInAbilityPhase | |||
| <code>Abilities.IsInAbilityPhase( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsItem | |||
| <code>Abilities.IsItem( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsMarkedAsDirty | |||
| <code>Abilities.IsMarkedAsDirty( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsMuted | |||
| <code>Abilities.IsMuted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOnCastbar | |||
| <code>Abilities.IsOnCastbar( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOnLearnbar | |||
| <code>Abilities.IsOnLearnbar( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOwnersGoldEnough | |||
| <code>Abilities.IsOwnersGoldEnough( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOwnersGoldEnoughForUpgrade | |||
| <code>Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsOwnersManaEnough | |||
| <code>Abilities.IsOwnersManaEnough( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsPassive | |||
| <code>Abilities.IsPassive( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRecipe | |||
| <code>Abilities.IsRecipe( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsSharedWithTeammates | |||
| <code>Abilities.IsSharedWithTeammates( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsStealable | |||
| <code>Abilities.IsStealable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsStolen | |||
| <code>Abilities.IsStolen( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsToggle | |||
| <code>Abilities.IsToggle( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAOERadius | |||
| <code>Abilities.GetAOERadius( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetBackswingTime | |||
| <code>Abilities.GetBackswingTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCastPoint | |||
| <code>Abilities.GetCastPoint( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetChannelStartTime | |||
| <code>Abilities.GetChannelStartTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetChannelTime | |||
| <code>Abilities.GetChannelTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCooldown | |||
| <code>Abilities.GetCooldown( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCooldownLength | |||
| <code>Abilities.GetCooldownLength( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCooldownTime | |||
| <code>Abilities.GetCooldownTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCooldownTimeRemaining | |||
| <code>Abilities.GetCooldownTimeRemaining( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDuration | |||
| <code>Abilities.GetDuration( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetUpgradeBlend | |||
| <code>Abilities.GetUpgradeBlend( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetLocalPlayerActiveAbility | |||
| <code>Abilities.GetLocalPlayerActiveAbility()</code> | |||
| Get the local player's current active ability. (Pre-cast targetting state.) | |||
|- | |||
| GetCaster | |||
| <code>Abilities.GetCaster( integer nAbilityIndex )</code> | |||
| | |||
|- | |||
| GetCustomValueFor | |||
| <code>Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName )</code> | |||
| | |||
|- | |||
| GetLevelSpecialValueFor | |||
| <code>Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel )</code> | |||
| | |||
|- | |||
| GetSpecialValueFor | |||
| <code>Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName )</code> | |||
| | |||
|- | |||
| IsCosmetic | |||
| <code>Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex )</code> | |||
| | |||
|- | |||
| ExecuteAbility | |||
| <code>Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast )</code> | |||
| Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar) | |||
|- | |||
| CreateDoubleTapCastOrder | |||
| <code>Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex )</code> | |||
| Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar) | |||
|- | |||
| PingAbility | |||
| <code>Abilities.PingAbility( integer nAbilityIndex )</code> | |||
| Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar) | |||
|- | |||
| GetKeybind | |||
| <code>Abilities.GetKeybind( integer nAbilityEntIndex )</code> | |||
| Returns the keybind (as a string) for the specified ability. | |||
|} | |||
=== CScriptBindingPR_Items === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| ShouldDisplayCharges | |||
| <code>Items.ShouldDisplayCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| AlwaysDisplayCharges | |||
| <code>Items.AlwaysDisplayCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| ShowSecondaryCharges | |||
| <code>Items.ShowSecondaryCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| CanBeSoldByLocalPlayer | |||
| <code>Items.CanBeSoldByLocalPlayer( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| CanDoubleTapCast | |||
| <code>Items.CanDoubleTapCast( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| ForceHideCharges | |||
| <code>Items.ForceHideCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsAlertableItem | |||
| <code>Items.IsAlertableItem( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsCastOnPickup | |||
| <code>Items.IsCastOnPickup( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsDisassemblable | |||
| <code>Items.IsDisassemblable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsDroppable | |||
| <code>Items.IsDroppable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsInnatelyDisassemblable | |||
| <code>Items.IsInnatelyDisassemblable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsKillable | |||
| <code>Items.IsKillable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsMuted | |||
| <code>Items.IsMuted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsPermanent | |||
| <code>Items.IsPermanent( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsPurchasable | |||
| <code>Items.IsPurchasable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRecipe | |||
| <code>Items.IsRecipe( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsRecipeGenerated | |||
| <code>Items.IsRecipeGenerated( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsSellable | |||
| <code>Items.IsSellable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| IsStackable | |||
| <code>Items.IsStackable( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| ProRatesChargesWhenSelling | |||
| <code>Items.ProRatesChargesWhenSelling( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| RequiresCharges | |||
| <code>Items.RequiresCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| CanBeExecuted | |||
| <code>Items.CanBeExecuted( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCost | |||
| <code>Items.GetCost( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetCurrentCharges | |||
| <code>Items.GetCurrentCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetSecondaryCharges | |||
| <code>Items.GetSecondaryCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetDisplayedCharges | |||
| <code>Items.GetDisplayedCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetInitialCharges | |||
| <code>Items.GetInitialCharges( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetItemColor | |||
| <code>Items.GetItemColor( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetShareability | |||
| <code>Items.GetShareability( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAbilityTextureSF | |||
| <code>Items.GetAbilityTextureSF( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetAssembledTime | |||
| <code>Items.GetAssembledTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetPurchaseTime | |||
| <code>Items.GetPurchaseTime( integer nEntityIndex )</code> | |||
| | |||
|- | |||
| GetPurchaser | |||
| <code>Items.GetPurchaser( integer nItemID )</code> | |||
| | |||
|- | |||
| LocalPlayerDisassembleItem | |||
| <code>Items.LocalPlayerDisassembleItem( integer nItem )</code> | |||
| Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued. | |||
|- | |||
| LocalPlayerDropItemFromStash | |||
| <code>Items.LocalPlayerDropItemFromStash( integer nItem )</code> | |||
| Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued. | |||
|- | |||
| LocalPlayerItemAlertAllies | |||
| <code>Items.LocalPlayerItemAlertAllies( integer nItem )</code> | |||
| Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued. | |||
|- | |||
| LocalPlayerMoveItemToStash | |||
| <code>Items.LocalPlayerMoveItemToStash( integer nItem )</code> | |||
| Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued. | |||
|- | |||
| LocalPlayerSellItem | |||
| <code>Items.LocalPlayerSellItem( integer nItem )</code> | |||
| Attempt to have the local player sell the specified item. Returns false if the order wasn't issued. | |||
|} | |||
=== CScriptBindingPR_Game === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| Time | |||
| <code>Game.Time()</code> | |||
| | |||
|- | |||
| GetGameTime | |||
| <code>Game.GetGameTime()</code> | |||
| | |||
|- | |||
| GetDOTATime | |||
| <code>Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime )</code> | |||
| | |||
|- | |||
| GetGameWinner | |||
| <code>Game.GetGameWinner()</code> | |||
| Return the team id of the winning team. | |||
|- | |||
| GetStateTransitionTime | |||
| <code>Game.GetStateTransitionTime()</code> | |||
| | |||
|- | |||
| GetCustomGameDifficulty | |||
| <code>Game.GetCustomGameDifficulty()</code> | |||
| Get the difficulty setting of the game. | |||
|- | |||
| IsHUDFlipped | |||
| <code>Game.IsHUDFlipped()</code> | |||
| Returns true if the user has enabled flipped HUD | |||
|- | |||
| GetScreenWidth | |||
| <code>Game.GetScreenWidth()</code> | |||
| Returns the width of the display. | |||
|- | |||
| GetScreenHeight | |||
| <code>Game.GetScreenHeight()</code> | |||
| Returns the height of the display. | |||
|- | |||
| WorldToScreenX | |||
| <code>Game.WorldToScreenX( float x, float y, float z )</code> | |||
| Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera | |||
|- | |||
| WorldToScreenY | |||
| <code>Game.WorldToScreenY( float x, float y, float z )</code> | |||
| Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera | |||
|- | |||
| ScreenXYToWorld | |||
| <code>Game.ScreenXYToWorld( integer nX, integer nY )</code> | |||
| Converts the specified x, y screen coordinates into a x, y, z world coordinates. | |||
|- | |||
| GetKeybindForAbility | |||
| <code>Game.GetKeybindForAbility( integer iSlot )</code> | |||
| Returns the keybind (as a string) for the requested ability slot. | |||
|- | |||
| GetNianFightTimeLeft | |||
| <code>Game.GetNianFightTimeLeft()</code> | |||
| | |||
|- | |||
| GetState | |||
| <code>Game.GetState()</code> | |||
| | |||
|- | |||
| GameStateIs | |||
| <code>Game.GameStateIs( integer nState )</code> | |||
| | |||
|- | |||
| GameStateIsBefore | |||
| <code>Game.GameStateIsBefore( integer nState )</code> | |||
| | |||
|- | |||
| GameStateIsAfter | |||
| <code>Game.GameStateIsAfter( integer nState )</code> | |||
| | |||
|- | |||
| AddCommand | |||
| <code>Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )</code> | |||
| | |||
|- | |||
| GetLocalPlayerID | |||
| <code>Game.GetLocalPlayerID()</code> | |||
| | |||
|- | |||
| PlayerJoinTeam | |||
| <code>Game.PlayerJoinTeam( integer nTeamID )</code> | |||
| Assign the local player to the specified team | |||
|- | |||
| AutoAssignPlayersToTeams | |||
| <code>Game.AutoAssignPlayersToTeams()</code> | |||
| Assign the currently unassigned players to teams | |||
|- | |||
| ShufflePlayerTeamAssignments | |||
| <code>Game.ShufflePlayerTeamAssignments()</code> | |||
| Shuffle the team assignments of all of the players currently assigned to a team. | |||
|- | |||
| SetRemainingSetupTime | |||
| <code>Game.SetRemainingSetupTime( float flSeconds )</code> | |||
| Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer | |||
|- | |||
| SetAutoLaunchDelay | |||
| <code>Game.SetAutoLaunchDelay( float flSeconds )</code> | |||
| Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team. | |||
|- | |||
| SetAutoLaunchEnabled | |||
| <code>Game.SetAutoLaunchEnabled( boolean bEnable )</code> | |||
| Enable or disable automatically starting the game once all players are assigned to a team | |||
|- | |||
| GetAutoLaunchEnabled | |||
| <code>Game.GetAutoLaunchEnabled()</code> | |||
| Return true of false indicating if automatically starting the game is enabled. | |||
|- | |||
| SetTeamSelectionLocked | |||
| <code>Game.SetTeamSelectionLocked( boolean bLockTeams )</code> | |||
| Lock the team selection preventing players from swiching teams. | |||
|- | |||
| GetTeamSelectionLocked | |||
| <code>Game.GetTeamSelectionLocked()</code> | |||
| Returns true or false to indicate if team selection is locked | |||
|- | |||
| GetAllTeamIDs | |||
| <code>Game.GetAllTeamIDs()</code> | |||
| Get all team IDs | |||
|- | |||
| GetAllPlayerIDs | |||
| <code>Game.GetAllPlayerIDs()</code> | |||
| Get all player IDs | |||
|- | |||
| GetUnassignedPlayerIDs | |||
| <code>Game.GetUnassignedPlayerIDs()</code> | |||
| Get unassigned player IDs | |||
|- | |||
| GetPlayerUltimateStateOrTime | |||
| <code>Game.GetPlayerUltimateStateOrTime( integer nPlayerID )</code> | |||
| Get info about the player hero ultimate ability | |||
|- | |||
| IsPlayerMuted | |||
| <code>Game.IsPlayerMuted( integer nPlayerID )</code> | |||
| Whether the local player has muted text and voice chat for the specified player id | |||
|- | |||
| SetPlayerMuted | |||
| <code>Game.SetPlayerMuted( integer nPlayerID, boolean bMuted )</code> | |||
| Set whether the local player has muted text and voice chat for the specified player id | |||
|- | |||
| GetTeamDetails | |||
| <code>Game.GetTeamDetails( integer nTeam )</code> | |||
| Get detailed information for the given team | |||
|- | |||
| GetLocalPlayerInfo | |||
| <code>Game.GetLocalPlayerInfo()</code> | |||
| Get details for the local player | |||
|- | |||
| GetPlayerItems | |||
| <code>Game.GetPlayerItems( integer nPlayerID )</code> | |||
| Get info about the player items. | |||
|- | |||
| GetPlayerInfo | |||
| <code>Game.GetPlayerInfo( integer nPlayerID )</code> | |||
| Get info about the given player | |||
|- | |||
| GetPlayerIDsOnTeam | |||
| <code>Game.GetPlayerIDsOnTeam( integer nTeam )</code> | |||
| Get player IDs for the given team | |||
|- | |||
| ServerCmd | |||
| <code>Game.ServerCmd( cstring pMsg )</code> | |||
| | |||
|- | |||
| FinishGame | |||
| <code>Game.FinishGame()</code> | |||
| | |||
|- | |||
| EmitSound | |||
| <code>Game.EmitSound( cstring pSoundEventName )</code> | |||
| Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.) | |||
|- | |||
| StopSound | |||
| <code>Game.StopSound( integer nHandle )</code> | |||
| Stop a current playing sound on the local player. Takes handle from a call to EmitSound. | |||
|- | |||
| GetMapInfo | |||
| <code>Game.GetMapInfo()</code> | |||
| Return information about the current map. | |||
|- | |||
| PrepareUnitOrders | |||
| <code>Game.PrepareUnitOrders( js_raw_args args )</code> | |||
| Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects. | |||
|- | |||
| DropItemAtCursor | |||
| <code>Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt )</code> | |||
| Order a unit to drop the specified item at the current cursor location. | |||
|- | |||
| EnterAbilityLearnMode | |||
| <code>Game.EnterAbilityLearnMode()</code> | |||
| | |||
|- | |||
| EndAbilityLearnMode | |||
| <code>Game.EndAbilityLearnMode()</code> | |||
| | |||
|- | |||
| IsInAbilityLearnMode | |||
| <code>Game.IsInAbilityLearnMode()</code> | |||
| | |||
|- | |||
| IsGamePaused | |||
| <code>Game.IsGamePaused()</code> | |||
| | |||
|- | |||
| IsInToolsMode | |||
| <code>Game.IsInToolsMode()</code> | |||
| | |||
|} | |||
=== Particles === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| CreateParticle | |||
| <code>CreateParticle( string particleName, int particleAttach, int entityIndex )</code> | |||
| Creates a new particle effect for local player | |||
|- | |||
| ReleaseParticleIndex | |||
| <code>ReleaseParticleIndex( int particleId )</code> | |||
| Frees the specified particle index | |||
|- | |||
| DestroyParticleEffect | |||
| <code>DestroyParticleEffect( int particleID, bool immediately )</code> | |||
| Destroys particle. | |||
|- | |||
| SetParticleControl | |||
| <code>SetParticleControl( int particleId, int controlIndex, Vector controlData )</code> | |||
| Set the control point data for a control on a particle effect | |||
|- | |||
| SetParticleControlEnt | |||
| <code>SetParticleControlEnt( int particleId, int controlIndex, int entityIndex, int int_4, string attach_name, Vector Vector_6, bool bool_7 )</code> | |||
| No Description Set | |||
|- | |||
| SetParticleControlForward | |||
| <code>SetParticleControlForward( int particleId, int controlIndex, Vector Vector_3 )</code> | |||
| (int nFXIndex, int nPoint, vForward) | |||
|- | |||
| SetParticleAlwaysSimulate | |||
| <code>SetParticleAlwaysSimulate(int particleId)</code> | |||
| | |||
|} | |||
=== $ === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| Msg | |||
| <code>Msg( js_raw_args js_raw_args_1 )</code> | |||
| Log a message | |||
|- | |||
| DispatchEvent | |||
| <code>DispatchEvent( js_raw_args js_raw_args_1 )</code> | |||
| Dispatch an event | |||
|- | |||
| DispatchEventAsync | |||
| <code>DispatchEventAsync( js_raw_args js_raw_args_1 )</code> | |||
| Dispatch an event to occur later | |||
|- | |||
| RegisterEventHandler | |||
| <code>RegisterEventHandler( js_raw_args js_raw_args_1 )</code> | |||
| Register an event handler | |||
|- | |||
| RegisterForUnhandledEvent | |||
| <code>RegisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code> | |||
| Register a handler for an event that is not otherwise handled | |||
|- | |||
| UnregisterForUnhandledEvent | |||
| <code>UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code> | |||
| Remove an unhandled event handler | |||
|- | |||
| FindChildInContext | |||
| <code>FindChildInContext( js_raw_args js_raw_args_1 )</code> | |||
| Find an element | |||
|- | |||
| AsyncWebRequest | |||
| <code>AsyncWebRequest( js_raw_args js_raw_args_1 )</code> | |||
| Make a web request | |||
|- | |||
| CreatePanel | |||
| <code>CreatePanel( js_raw_args js_raw_args_1 )</code> | |||
| Create a new panel | |||
|- | |||
| Localize | |||
| <code>Localize( js_raw_args js_raw_args_1 )</code> | |||
| Localize a string | |||
|- | |||
| Language | |||
| <code>Language( js_raw_args js_raw_args_1 )</code> | |||
| Get the current language | |||
|- | |||
| Schedule | |||
| <code>Schedule( js_raw_args js_raw_args_1 )</code> | |||
| Schedule a function to be called later | |||
|- | |||
| CancelScheduled | |||
| <code>CancelScheduled( js_raw_args js_raw_args_1 )</code> | |||
| Cancelse a scheduled function | |||
|- | |||
| GetContextPanel | |||
| <code>GetContextPanel( js_raw_args js_raw_args_1 )</code> | |||
| Get the current panel context | |||
|- | |||
| RegisterKeyBind | |||
| <code>RegisterKeyBind( js_raw_args js_raw_args_1 )</code> | |||
| Register a key binding | |||
|- | |||
| Each | |||
| <code>Each( js_raw_args js_raw_args_1 )</code> | |||
| Call a function on each given item | |||
|} | |||
=== Panel === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| visible | |||
| <code>Panel.visible( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| enabled | |||
| <code>Panel.enabled( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| checked | |||
| <code>Panel.checked( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| defaultfocus | |||
| <code>Panel.defaultfocus( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| inputnamespace | |||
| <code>Panel.inputnamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| hittest | |||
| <code>Panel.hittest( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| hittestchildren | |||
| <code>Panel.hittestchildren( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| tabindex | |||
| <code>Panel.tabindex( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_x | |||
| <code>Panel.selectionpos_x( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_y | |||
| <code>Panel.selectionpos_y( float float_1 )</code> | |||
| | |||
|- | |||
| id | |||
| <code>Panel.id()</code> | |||
| | |||
|- | |||
| layoutfile | |||
| <code>Panel.layoutfile()</code> | |||
| | |||
|- | |||
| contentwidth | |||
| <code>Panel.contentwidth()</code> | |||
| | |||
|- | |||
| contentheight | |||
| <code>Panel.contentheight()</code> | |||
| | |||
|- | |||
| desiredlayoutwidth | |||
| <code>Panel.desiredlayoutwidth()</code> | |||
| | |||
|- | |||
| desiredlayoutheight | |||
| <code>Panel.desiredlayoutheight()</code> | |||
| | |||
|- | |||
| actuallayoutwidth | |||
| <code>Panel.actuallayoutwidth()</code> | |||
| | |||
|- | |||
| actuallayoutheight | |||
| <code>Panel.actuallayoutheight()</code> | |||
| | |||
|- | |||
| actualxoffset | |||
| <code>Panel.actualxoffset()</code> | |||
| | |||
|- | |||
| actualyoffset | |||
| <code>Panel.actualyoffset()</code> | |||
| | |||
|- | |||
| scrolloffset_y | |||
| <code>Panel.scrolloffset_y()</code> | |||
| | |||
|- | |||
| scrolloffset_x | |||
| <code>Panel.scrolloffset_x()</code> | |||
| | |||
|- | |||
| style | |||
| <code>Panel.style()</code> | |||
| | |||
|- | |||
| AddClass | |||
| <code>Panel.AddClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveClass | |||
| <code>Panel.RemoveClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| BHasClass | |||
| <code>Panel.BHasClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetHasClass | |||
| <code>Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| ToggleClass | |||
| <code>Panel.ToggleClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| ClearPanelEvent | |||
| <code>Panel.ClearPanelEvent( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetDraggable | |||
| <code>Panel.SetDraggable( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| IsDraggable | |||
| <code>Panel.IsDraggable()</code> | |||
| | |||
|- | |||
| GetChildCount | |||
| <code>Panel.GetChildCount()</code> | |||
| | |||
|- | |||
| GetChild | |||
| <code>Panel.GetChild( integer integer_1 )</code> | |||
| | |||
|- | |||
| GetChildIndex | |||
| <code>Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| Children | |||
| <code>Panel.Children()</code> | |||
| | |||
|- | |||
| FindChildrenWithClassTraverse | |||
| <code>Panel.FindChildrenWithClassTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| GetParent | |||
| <code>Panel.GetParent()</code> | |||
| | |||
|- | |||
| SetParent | |||
| <code>Panel.SetParent( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| FindChild | |||
| <code>Panel.FindChild( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildTraverse | |||
| <code>Panel.FindChildTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildInLayoutFile | |||
| <code>Panel.FindChildInLayoutFile( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveAndDeleteChildren | |||
| <code>Panel.RemoveAndDeleteChildren()</code> | |||
| | |||
|- | |||
| MoveChildBefore | |||
| <code>Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| MoveChildAfter | |||
| <code>Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| GetPositionWithinWindow | |||
| <code>Panel.GetPositionWithinWindow()</code> | |||
| | |||
|- | |||
| ApplyStyles | |||
| <code>Panel.ApplyStyles( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| ClearPropertyFromCode | |||
| <code>Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| DeleteAsync | |||
| <code>Panel.DeleteAsync( float float_1 )</code> | |||
| | |||
|- | |||
| BIsTransparent | |||
| <code>Panel.BIsTransparent()</code> | |||
| | |||
|- | |||
| BAcceptsInput | |||
| <code>Panel.BAcceptsInput()</code> | |||
| | |||
|- | |||
| BAcceptsFocus | |||
| <code>Panel.BAcceptsFocus()</code> | |||
| | |||
|- | |||
| SetFocus | |||
| <code>Panel.SetFocus()</code> | |||
| | |||
|- | |||
| UpdateFocusInContext | |||
| <code>Panel.UpdateFocusInContext()</code> | |||
| | |||
|- | |||
| BHasHoverStyle | |||
| <code>Panel.BHasHoverStyle()</code> | |||
| | |||
|- | |||
| SetAcceptsFocus | |||
| <code>Panel.SetAcceptsFocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDisableFocusOnMouseDown | |||
| <code>Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BHasKeyFocus | |||
| <code>Panel.BHasKeyFocus()</code> | |||
| | |||
|- | |||
| SetScrollParentToFitWhenFocused | |||
| <code>Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BScrollParentToFitWhenFocused | |||
| <code>Panel.BScrollParentToFitWhenFocused()</code> | |||
| | |||
|- | |||
| IsSelected | |||
| <code>Panel.IsSelected()</code> | |||
| | |||
|- | |||
| BHasDescendantKeyFocus | |||
| <code>Panel.BHasDescendantKeyFocus()</code> | |||
| | |||
|- | |||
| BLoadLayout | |||
| <code>Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BLoadLayoutFromString | |||
| <code>Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| LoadLayoutFromStringAsync | |||
| <code>Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| LoadLayoutAsync | |||
| <code>Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BCreateChildren | |||
| <code>Panel.BCreateChildren( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetTopOfInputContext | |||
| <code>Panel.SetTopOfInputContext( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDialogVariable | |||
| <code>Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetDialogVariableInt | |||
| <code>Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| ScrollToTop | |||
| <code>Panel.ScrollToTop()</code> | |||
| | |||
|- | |||
| ScrollToBottom | |||
| <code>Panel.ScrollToBottom()</code> | |||
| | |||
|- | |||
| ScrollToLeftEdge | |||
| <code>Panel.ScrollToLeftEdge()</code> | |||
| | |||
|- | |||
| ScrollToRightEdge | |||
| <code>Panel.ScrollToRightEdge()</code> | |||
| | |||
|- | |||
| ScrollParentToMakePanelFit | |||
| <code>Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| BCanSeeInParentScroll | |||
| <code>Panel.BCanSeeInParentScroll()</code> | |||
| | |||
|- | |||
| GetAttributeInt | |||
| <code>Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| GetAttributeString | |||
| <code>Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| GetAttributeUInt32 | |||
| <code>Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetAttributeInt | |||
| <code>Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| SetAttributeString | |||
| <code>Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetAttributeUInt32 | |||
| <code>Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetInputNamespace | |||
| <code>Panel.SetInputNamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RegisterForReadyEvents | |||
| <code>Panel.RegisterForReadyEvents( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BReadyForDisplay | |||
| <code>Panel.BReadyForDisplay()</code> | |||
| | |||
|- | |||
| SetReadyForDisplay | |||
| <code>Panel.SetReadyForDisplay( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetPanelEvent | |||
| <code>Panel.SetPanelEvent( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| rememberchildfocus | |||
| <code>Panel.rememberchildfocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| paneltype | |||
| <code>Panel.paneltype()</code> | |||
| | |||
|} | |||
=== Button === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| visible | |||
| <code>Button.visible( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| enabled | |||
| <code>Button.enabled( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| checked | |||
| <code>Button.checked( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| defaultfocus | |||
| <code>Button.defaultfocus( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| inputnamespace | |||
| <code>Button.inputnamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| hittest | |||
| <code>Button.hittest( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| hittestchildren | |||
| <code>Button.hittestchildren( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| tabindex | |||
| <code>Button.tabindex( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_x | |||
| <code>Button.selectionpos_x( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_y | |||
| <code>Button.selectionpos_y( float float_1 )</code> | |||
| | |||
|- | |||
| id | |||
| <code>Button.id()</code> | |||
| | |||
|- | |||
| layoutfile | |||
| <code>Button.layoutfile()</code> | |||
| | |||
|- | |||
| contentwidth | |||
| <code>Button.contentwidth()</code> | |||
| | |||
|- | |||
| contentheight | |||
| <code>Button.contentheight()</code> | |||
| | |||
|- | |||
| desiredlayoutwidth | |||
| <code>Button.desiredlayoutwidth()</code> | |||
| | |||
|- | |||
| desiredlayoutheight | |||
| <code>Button.desiredlayoutheight()</code> | |||
| | |||
|- | |||
| actuallayoutwidth | |||
| <code>Button.actuallayoutwidth()</code> | |||
| | |||
|- | |||
| actuallayoutheight | |||
| <code>Button.actuallayoutheight()</code> | |||
| | |||
|- | |||
| actualxoffset | |||
| <code>Button.actualxoffset()</code> | |||
| | |||
|- | |||
| actualyoffset | |||
| <code>Button.actualyoffset()</code> | |||
| | |||
|- | |||
| scrolloffset_y | |||
| <code>Button.scrolloffset_y()</code> | |||
| | |||
|- | |||
| scrolloffset_x | |||
| <code>Button.scrolloffset_x()</code> | |||
| | |||
|- | |||
| style | |||
| <code>Button.style()</code> | |||
| | |||
|- | |||
| AddClass | |||
| <code>Button.AddClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveClass | |||
| <code>Button.RemoveClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| BHasClass | |||
| <code>Button.BHasClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetHasClass | |||
| <code>Button.SetHasClass( cstring cstring_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| ToggleClass | |||
| <code>Button.ToggleClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| ClearPanelEvent | |||
| <code>Button.ClearPanelEvent( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetDraggable | |||
| <code>Button.SetDraggable( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| IsDraggable | |||
| <code>Button.IsDraggable()</code> | |||
| | |||
|- | |||
| GetChildCount | |||
| <code>Button.GetChildCount()</code> | |||
| | |||
|- | |||
| GetChild | |||
| <code>Button.GetChild( integer integer_1 )</code> | |||
| | |||
|- | |||
| GetChildIndex | |||
| <code>Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| Children | |||
| <code>Button.Children()</code> | |||
| | |||
|- | |||
| FindChildrenWithClassTraverse | |||
| <code>Button.FindChildrenWithClassTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| GetParent | |||
| <code>Button.GetParent()</code> | |||
| | |||
|- | |||
| SetParent | |||
| <code>Button.SetParent( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| FindChild | |||
| <code>Button.FindChild( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildTraverse | |||
| <code>Button.FindChildTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildInLayoutFile | |||
| <code>Button.FindChildInLayoutFile( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveAndDeleteChildren | |||
| <code>Button.RemoveAndDeleteChildren()</code> | |||
| | |||
|- | |||
| MoveChildBefore | |||
| <code>Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| MoveChildAfter | |||
| <code>Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| GetPositionWithinWindow | |||
| <code>Button.GetPositionWithinWindow()</code> | |||
| | |||
|- | |||
| ApplyStyles | |||
| <code>Button.ApplyStyles( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| ClearPropertyFromCode | |||
| <code>Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| DeleteAsync | |||
| <code>Button.DeleteAsync( float float_1 )</code> | |||
| | |||
|- | |||
| BIsTransparent | |||
| <code>Button.BIsTransparent()</code> | |||
| | |||
|- | |||
| BAcceptsInput | |||
| <code>Button.BAcceptsInput()</code> | |||
| | |||
|- | |||
| BAcceptsFocus | |||
| <code>Button.BAcceptsFocus()</code> | |||
| | |||
|- | |||
| SetFocus | |||
| <code>Button.SetFocus()</code> | |||
| | |||
|- | |||
| UpdateFocusInContext | |||
| <code>Button.UpdateFocusInContext()</code> | |||
| | |||
|- | |||
| BHasHoverStyle | |||
| <code>Button.BHasHoverStyle()</code> | |||
| | |||
|- | |||
| SetAcceptsFocus | |||
| <code>Button.SetAcceptsFocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDisableFocusOnMouseDown | |||
| <code>Button.SetDisableFocusOnMouseDown( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BHasKeyFocus | |||
| <code>Button.BHasKeyFocus()</code> | |||
| | |||
|- | |||
| SetScrollParentToFitWhenFocused | |||
| <code>Button.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BScrollParentToFitWhenFocused | |||
| <code>Button.BScrollParentToFitWhenFocused()</code> | |||
| | |||
|- | |||
| IsSelected | |||
| <code>Button.IsSelected()</code> | |||
| | |||
|- | |||
| BHasDescendantKeyFocus | |||
| <code>Button.BHasDescendantKeyFocus()</code> | |||
| | |||
|- | |||
| BLoadLayout | |||
| <code>Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BLoadLayoutFromString | |||
| <code>Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| LoadLayoutFromStringAsync | |||
| <code>Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| LoadLayoutAsync | |||
| <code>Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BCreateChildren | |||
| <code>Button.BCreateChildren( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetTopOfInputContext | |||
| <code>Button.SetTopOfInputContext( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDialogVariable | |||
| <code>Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetDialogVariableInt | |||
| <code>Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| ScrollToTop | |||
| <code>Button.ScrollToTop()</code> | |||
| | |||
|- | |||
| ScrollToBottom | |||
| <code>Button.ScrollToBottom()</code> | |||
| | |||
|- | |||
| ScrollToLeftEdge | |||
| <code>Button.ScrollToLeftEdge()</code> | |||
| | |||
|- | |||
| ScrollToRightEdge | |||
| <code>Button.ScrollToRightEdge()</code> | |||
| | |||
|- | |||
| ScrollParentToMakePanelFit | |||
| <code>Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| BCanSeeInParentScroll | |||
| <code>Button.BCanSeeInParentScroll()</code> | |||
| | |||
|- | |||
| GetAttributeInt | |||
| <code>Button.GetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| GetAttributeString | |||
| <code>Button.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| GetAttributeUInt32 | |||
| <code>Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetAttributeInt | |||
| <code>Button.SetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| SetAttributeString | |||
| <code>Button.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetAttributeUInt32 | |||
| <code>Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetInputNamespace | |||
| <code>Button.SetInputNamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RegisterForReadyEvents | |||
| <code>Button.RegisterForReadyEvents( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BReadyForDisplay | |||
| <code>Button.BReadyForDisplay()</code> | |||
| | |||
|- | |||
| SetReadyForDisplay | |||
| <code>Button.SetReadyForDisplay( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetPanelEvent | |||
| <code>Button.SetPanelEvent( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| rememberchildfocus | |||
| <code>Button.rememberchildfocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| paneltype | |||
| <code>Button.paneltype()</code> | |||
| | |||
|} | |||
=== Label === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| visible | |||
| <code>Label.visible( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| enabled | |||
| <code>Label.enabled( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| checked | |||
| <code>Label.checked( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| defaultfocus | |||
| <code>Label.defaultfocus( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| inputnamespace | |||
| <code>Label.inputnamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| hittest | |||
| <code>Label.hittest( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| hittestchildren | |||
| <code>Label.hittestchildren( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| tabindex | |||
| <code>Label.tabindex( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_x | |||
| <code>Label.selectionpos_x( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_y | |||
| <code>Label.selectionpos_y( float float_1 )</code> | |||
| | |||
|- | |||
| id | |||
| <code>Label.id()</code> | |||
| | |||
|- | |||
| layoutfile | |||
| <code>Label.layoutfile()</code> | |||
| | |||
|- | |||
| contentwidth | |||
| <code>Label.contentwidth()</code> | |||
| | |||
|- | |||
| contentheight | |||
| <code>Label.contentheight()</code> | |||
| | |||
|- | |||
| desiredlayoutwidth | |||
| <code>Label.desiredlayoutwidth()</code> | |||
| | |||
|- | |||
| desiredlayoutheight | |||
| <code>Label.desiredlayoutheight()</code> | |||
| | |||
|- | |||
| actuallayoutwidth | |||
| <code>Label.actuallayoutwidth()</code> | |||
| | |||
|- | |||
| actuallayoutheight | |||
| <code>Label.actuallayoutheight()</code> | |||
| | |||
|- | |||
| actualxoffset | |||
| <code>Label.actualxoffset()</code> | |||
| | |||
|- | |||
| actualyoffset | |||
| <code>Label.actualyoffset()</code> | |||
| | |||
|- | |||
| scrolloffset_y | |||
| <code>Label.scrolloffset_y()</code> | |||
| | |||
|- | |||
| scrolloffset_x | |||
| <code>Label.scrolloffset_x()</code> | |||
| | |||
|- | |||
| style | |||
| <code>Label.style()</code> | |||
| | |||
|- | |||
| AddClass | |||
| <code>Label.AddClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveClass | |||
| <code>Label.RemoveClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| BHasClass | |||
| <code>Label.BHasClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetHasClass | |||
| <code>Label.SetHasClass( cstring cstring_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| ToggleClass | |||
| <code>Label.ToggleClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| ClearPanelEvent | |||
| <code>Label.ClearPanelEvent( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetDraggable | |||
| <code>Label.SetDraggable( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| IsDraggable | |||
| <code>Label.IsDraggable()</code> | |||
| | |||
|- | |||
| GetChildCount | |||
| <code>Label.GetChildCount()</code> | |||
| | |||
|- | |||
| GetChild | |||
| <code>Label.GetChild( integer integer_1 )</code> | |||
| | |||
|- | |||
| GetChildIndex | |||
| <code>Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| Children | |||
| <code>Label.Children()</code> | |||
| | |||
|- | |||
| FindChildrenWithClassTraverse | |||
| <code>Label.FindChildrenWithClassTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| GetParent | |||
| <code>Label.GetParent()</code> | |||
| | |||
|- | |||
| SetParent | |||
| <code>Label.SetParent( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| FindChild | |||
| <code>Label.FindChild( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildTraverse | |||
| <code>Label.FindChildTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildInLayoutFile | |||
| <code>Label.FindChildInLayoutFile( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveAndDeleteChildren | |||
| <code>Label.RemoveAndDeleteChildren()</code> | |||
| | |||
|- | |||
| MoveChildBefore | |||
| <code>Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| MoveChildAfter | |||
| <code>Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| GetPositionWithinWindow | |||
| <code>Label.GetPositionWithinWindow()</code> | |||
| | |||
|- | |||
| ApplyStyles | |||
| <code>Label.ApplyStyles( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| ClearPropertyFromCode | |||
| <code>Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| DeleteAsync | |||
| <code>Label.DeleteAsync( float float_1 )</code> | |||
| | |||
|- | |||
| BIsTransparent | |||
| <code>Label.BIsTransparent()</code> | |||
| | |||
|- | |||
| BAcceptsInput | |||
| <code>Label.BAcceptsInput()</code> | |||
| | |||
|- | |||
| BAcceptsFocus | |||
| <code>Label.BAcceptsFocus()</code> | |||
| | |||
|- | |||
| SetFocus | |||
| <code>Label.SetFocus()</code> | |||
| | |||
|- | |||
| UpdateFocusInContext | |||
| <code>Label.UpdateFocusInContext()</code> | |||
| | |||
|- | |||
| BHasHoverStyle | |||
| <code>Label.BHasHoverStyle()</code> | |||
| | |||
|- | |||
| SetAcceptsFocus | |||
| <code>Label.SetAcceptsFocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDisableFocusOnMouseDown | |||
| <code>Label.SetDisableFocusOnMouseDown( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BHasKeyFocus | |||
| <code>Label.BHasKeyFocus()</code> | |||
| | |||
|- | |||
| SetScrollParentToFitWhenFocused | |||
| <code>Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BScrollParentToFitWhenFocused | |||
| <code>Label.BScrollParentToFitWhenFocused()</code> | |||
| | |||
|- | |||
| IsSelected | |||
| <code>Label.IsSelected()</code> | |||
| | |||
|- | |||
| BHasDescendantKeyFocus | |||
| <code>Label.BHasDescendantKeyFocus()</code> | |||
| | |||
|- | |||
| BLoadLayout | |||
| <code>Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BLoadLayoutFromString | |||
| <code>Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| LoadLayoutFromStringAsync | |||
| <code>Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| LoadLayoutAsync | |||
| <code>Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BCreateChildren | |||
| <code>Label.BCreateChildren( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetTopOfInputContext | |||
| <code>Label.SetTopOfInputContext( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDialogVariable | |||
| <code>Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetDialogVariableInt | |||
| <code>Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| ScrollToTop | |||
| <code>Label.ScrollToTop()</code> | |||
| | |||
|- | |||
| ScrollToBottom | |||
| <code>Label.ScrollToBottom()</code> | |||
| | |||
|- | |||
| ScrollToLeftEdge | |||
| <code>Label.ScrollToLeftEdge()</code> | |||
| | |||
|- | |||
| ScrollToRightEdge | |||
| <code>Label.ScrollToRightEdge()</code> | |||
| | |||
|- | |||
| ScrollParentToMakePanelFit | |||
| <code>Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| BCanSeeInParentScroll | |||
| <code>Label.BCanSeeInParentScroll()</code> | |||
| | |||
|- | |||
| GetAttributeInt | |||
| <code>Label.GetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| GetAttributeString | |||
| <code>Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| GetAttributeUInt32 | |||
| <code>Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetAttributeInt | |||
| <code>Label.SetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| SetAttributeString | |||
| <code>Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetAttributeUInt32 | |||
| <code>Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetInputNamespace | |||
| <code>Label.SetInputNamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RegisterForReadyEvents | |||
| <code>Label.RegisterForReadyEvents( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BReadyForDisplay | |||
| <code>Label.BReadyForDisplay()</code> | |||
| | |||
|- | |||
| SetReadyForDisplay | |||
| <code>Label.SetReadyForDisplay( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| text | |||
| <code>Label.text( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| html | |||
| <code>Label.html( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetPanelEvent | |||
| <code>Label.SetPanelEvent( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| rememberchildfocus | |||
| <code>Label.rememberchildfocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| paneltype | |||
| <code>Label.paneltype()</code> | |||
| | |||
|} | |||
=== DOTAAvatarImage === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| visible | |||
| <code>DOTAAvatarImage.visible( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| enabled | |||
| <code>DOTAAvatarImage.enabled( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| checked | |||
| <code>DOTAAvatarImage.checked( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| defaultfocus | |||
| <code>DOTAAvatarImage.defaultfocus( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| inputnamespace | |||
| <code>DOTAAvatarImage.inputnamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| hittest | |||
| <code>DOTAAvatarImage.hittest( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| hittestchildren | |||
| <code>DOTAAvatarImage.hittestchildren( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| tabindex | |||
| <code>DOTAAvatarImage.tabindex( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_x | |||
| <code>DOTAAvatarImage.selectionpos_x( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_y | |||
| <code>DOTAAvatarImage.selectionpos_y( float float_1 )</code> | |||
| | |||
|- | |||
| id | |||
| <code>DOTAAvatarImage.id()</code> | |||
| | |||
|- | |||
| layoutfile | |||
| <code>DOTAAvatarImage.layoutfile()</code> | |||
| | |||
|- | |||
| contentwidth | |||
| <code>DOTAAvatarImage.contentwidth()</code> | |||
| | |||
|- | |||
| contentheight | |||
| <code>DOTAAvatarImage.contentheight()</code> | |||
| | |||
|- | |||
| desiredlayoutwidth | |||
| <code>DOTAAvatarImage.desiredlayoutwidth()</code> | |||
| | |||
|- | |||
| desiredlayoutheight | |||
| <code>DOTAAvatarImage.desiredlayoutheight()</code> | |||
| | |||
|- | |||
| actuallayoutwidth | |||
| <code>DOTAAvatarImage.actuallayoutwidth()</code> | |||
| | |||
|- | |||
| actuallayoutheight | |||
| <code>DOTAAvatarImage.actuallayoutheight()</code> | |||
| | |||
|- | |||
| actualxoffset | |||
| <code>DOTAAvatarImage.actualxoffset()</code> | |||
| | |||
|- | |||
| actualyoffset | |||
| <code>DOTAAvatarImage.actualyoffset()</code> | |||
| | |||
|- | |||
| scrolloffset_y | |||
| <code>DOTAAvatarImage.scrolloffset_y()</code> | |||
| | |||
|- | |||
| scrolloffset_x | |||
| <code>DOTAAvatarImage.scrolloffset_x()</code> | |||
| | |||
|- | |||
| style | |||
| <code>DOTAAvatarImage.style()</code> | |||
| | |||
|- | |||
| AddClass | |||
| <code>DOTAAvatarImage.AddClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveClass | |||
| <code>DOTAAvatarImage.RemoveClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| BHasClass | |||
| <code>DOTAAvatarImage.BHasClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetHasClass | |||
| <code>DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| ToggleClass | |||
| <code>DOTAAvatarImage.ToggleClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| ClearPanelEvent | |||
| <code>DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetDraggable | |||
| <code>DOTAAvatarImage.SetDraggable( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| IsDraggable | |||
| <code>DOTAAvatarImage.IsDraggable()</code> | |||
| | |||
|- | |||
| GetChildCount | |||
| <code>DOTAAvatarImage.GetChildCount()</code> | |||
| | |||
|- | |||
| GetChild | |||
| <code>DOTAAvatarImage.GetChild( integer integer_1 )</code> | |||
| | |||
|- | |||
| GetChildIndex | |||
| <code>DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| Children | |||
| <code>DOTAAvatarImage.Children()</code> | |||
| | |||
|- | |||
| FindChildrenWithClassTraverse | |||
| <code>DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| GetParent | |||
| <code>DOTAAvatarImage.GetParent()</code> | |||
| | |||
|- | |||
| SetParent | |||
| <code>DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| FindChild | |||
| <code>DOTAAvatarImage.FindChild( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildTraverse | |||
| <code>DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildInLayoutFile | |||
| <code>DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveAndDeleteChildren | |||
| <code>DOTAAvatarImage.RemoveAndDeleteChildren()</code> | |||
| | |||
|- | |||
| MoveChildBefore | |||
| <code>DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| MoveChildAfter | |||
| <code>DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| GetPositionWithinWindow | |||
| <code>DOTAAvatarImage.GetPositionWithinWindow()</code> | |||
| | |||
|- | |||
| ApplyStyles | |||
| <code>DOTAAvatarImage.ApplyStyles( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| ClearPropertyFromCode | |||
| <code>DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| DeleteAsync | |||
| <code>DOTAAvatarImage.DeleteAsync( float float_1 )</code> | |||
| | |||
|- | |||
| BIsTransparent | |||
| <code>DOTAAvatarImage.BIsTransparent()</code> | |||
| | |||
|- | |||
| BAcceptsInput | |||
| <code>DOTAAvatarImage.BAcceptsInput()</code> | |||
| | |||
|- | |||
| BAcceptsFocus | |||
| <code>DOTAAvatarImage.BAcceptsFocus()</code> | |||
| | |||
|- | |||
| SetFocus | |||
| <code>DOTAAvatarImage.SetFocus()</code> | |||
| | |||
|- | |||
| UpdateFocusInContext | |||
| <code>DOTAAvatarImage.UpdateFocusInContext()</code> | |||
| | |||
|- | |||
| BHasHoverStyle | |||
| <code>DOTAAvatarImage.BHasHoverStyle()</code> | |||
| | |||
|- | |||
| SetAcceptsFocus | |||
| <code>DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDisableFocusOnMouseDown | |||
| <code>DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BHasKeyFocus | |||
| <code>DOTAAvatarImage.BHasKeyFocus()</code> | |||
| | |||
|- | |||
| SetScrollParentToFitWhenFocused | |||
| <code>DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BScrollParentToFitWhenFocused | |||
| <code>DOTAAvatarImage.BScrollParentToFitWhenFocused()</code> | |||
| | |||
|- | |||
| IsSelected | |||
| <code>DOTAAvatarImage.IsSelected()</code> | |||
| | |||
|- | |||
| BHasDescendantKeyFocus | |||
| <code>DOTAAvatarImage.BHasDescendantKeyFocus()</code> | |||
| | |||
|- | |||
| BLoadLayout | |||
| <code>DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BLoadLayoutFromString | |||
| <code>DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| LoadLayoutFromStringAsync | |||
| <code>DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| LoadLayoutAsync | |||
| <code>DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BCreateChildren | |||
| <code>DOTAAvatarImage.BCreateChildren( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetTopOfInputContext | |||
| <code>DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDialogVariable | |||
| <code>DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetDialogVariableInt | |||
| <code>DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| ScrollToTop | |||
| <code>DOTAAvatarImage.ScrollToTop()</code> | |||
| | |||
|- | |||
| ScrollToBottom | |||
| <code>DOTAAvatarImage.ScrollToBottom()</code> | |||
| | |||
|- | |||
| ScrollToLeftEdge | |||
| <code>DOTAAvatarImage.ScrollToLeftEdge()</code> | |||
| | |||
|- | |||
| ScrollToRightEdge | |||
| <code>DOTAAvatarImage.ScrollToRightEdge()</code> | |||
| | |||
|- | |||
| ScrollParentToMakePanelFit | |||
| <code>DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| BCanSeeInParentScroll | |||
| <code>DOTAAvatarImage.BCanSeeInParentScroll()</code> | |||
| | |||
|- | |||
| GetAttributeInt | |||
| <code>DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| GetAttributeString | |||
| <code>DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| GetAttributeUInt32 | |||
| <code>DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetAttributeInt | |||
| <code>DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| SetAttributeString | |||
| <code>DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetAttributeUInt32 | |||
| <code>DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetInputNamespace | |||
| <code>DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RegisterForReadyEvents | |||
| <code>DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BReadyForDisplay | |||
| <code>DOTAAvatarImage.BReadyForDisplay()</code> | |||
| | |||
|- | |||
| SetReadyForDisplay | |||
| <code>DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| steamid | |||
| <code>DOTAAvatarImage.steamid( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| accountid | |||
| <code>DOTAAvatarImage.accountid( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetPanelEvent | |||
| <code>DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| rememberchildfocus | |||
| <code>DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| paneltype | |||
| <code>DOTAAvatarImage.paneltype()</code> | |||
| | |||
|} | |||
=== CustomUIElement === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| visible | |||
| <code>CustomUIElement.visible( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| enabled | |||
| <code>CustomUIElement.enabled( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| checked | |||
| <code>CustomUIElement.checked( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| defaultfocus | |||
| <code>CustomUIElement.defaultfocus( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| inputnamespace | |||
| <code>CustomUIElement.inputnamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| hittest | |||
| <code>CustomUIElement.hittest( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| hittestchildren | |||
| <code>CustomUIElement.hittestchildren( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| tabindex | |||
| <code>CustomUIElement.tabindex( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_x | |||
| <code>CustomUIElement.selectionpos_x( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_y | |||
| <code>CustomUIElement.selectionpos_y( float float_1 )</code> | |||
| | |||
|- | |||
| id | |||
| <code>CustomUIElement.id()</code> | |||
| | |||
|- | |||
| layoutfile | |||
| <code>CustomUIElement.layoutfile()</code> | |||
| | |||
|- | |||
| contentwidth | |||
| <code>CustomUIElement.contentwidth()</code> | |||
| | |||
|- | |||
| contentheight | |||
| <code>CustomUIElement.contentheight()</code> | |||
| | |||
|- | |||
| desiredlayoutwidth | |||
| <code>CustomUIElement.desiredlayoutwidth()</code> | |||
| | |||
|- | |||
| desiredlayoutheight | |||
| <code>CustomUIElement.desiredlayoutheight()</code> | |||
| | |||
|- | |||
| actuallayoutwidth | |||
| <code>CustomUIElement.actuallayoutwidth()</code> | |||
| | |||
|- | |||
| actuallayoutheight | |||
| <code>CustomUIElement.actuallayoutheight()</code> | |||
| | |||
|- | |||
| actualxoffset | |||
| <code>CustomUIElement.actualxoffset()</code> | |||
| | |||
|- | |||
| actualyoffset | |||
| <code>CustomUIElement.actualyoffset()</code> | |||
| | |||
|- | |||
| scrolloffset_y | |||
| <code>CustomUIElement.scrolloffset_y()</code> | |||
| | |||
|- | |||
| scrolloffset_x | |||
| <code>CustomUIElement.scrolloffset_x()</code> | |||
| | |||
|- | |||
| style | |||
| <code>CustomUIElement.style()</code> | |||
| | |||
|- | |||
| AddClass | |||
| <code>CustomUIElement.AddClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveClass | |||
| <code>CustomUIElement.RemoveClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| BHasClass | |||
| <code>CustomUIElement.BHasClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetHasClass | |||
| <code>CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| ToggleClass | |||
| <code>CustomUIElement.ToggleClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| ClearPanelEvent | |||
| <code>CustomUIElement.ClearPanelEvent( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetDraggable | |||
| <code>CustomUIElement.SetDraggable( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| IsDraggable | |||
| <code>CustomUIElement.IsDraggable()</code> | |||
| | |||
|- | |||
| GetChildCount | |||
| <code>CustomUIElement.GetChildCount()</code> | |||
| | |||
|- | |||
| GetChild | |||
| <code>CustomUIElement.GetChild( integer integer_1 )</code> | |||
| | |||
|- | |||
| GetChildIndex | |||
| <code>CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| Children | |||
| <code>CustomUIElement.Children()</code> | |||
| | |||
|- | |||
| FindChildrenWithClassTraverse | |||
| <code>CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| GetParent | |||
| <code>CustomUIElement.GetParent()</code> | |||
| | |||
|- | |||
| SetParent | |||
| <code>CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| FindChild | |||
| <code>CustomUIElement.FindChild( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildTraverse | |||
| <code>CustomUIElement.FindChildTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildInLayoutFile | |||
| <code>CustomUIElement.FindChildInLayoutFile( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveAndDeleteChildren | |||
| <code>CustomUIElement.RemoveAndDeleteChildren()</code> | |||
| | |||
|- | |||
| MoveChildBefore | |||
| <code>CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| MoveChildAfter | |||
| <code>CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| GetPositionWithinWindow | |||
| <code>CustomUIElement.GetPositionWithinWindow()</code> | |||
| | |||
|- | |||
| ApplyStyles | |||
| <code>CustomUIElement.ApplyStyles( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| ClearPropertyFromCode | |||
| <code>CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| DeleteAsync | |||
| <code>CustomUIElement.DeleteAsync( float float_1 )</code> | |||
| | |||
|- | |||
| BIsTransparent | |||
| <code>CustomUIElement.BIsTransparent()</code> | |||
| | |||
|- | |||
| BAcceptsInput | |||
| <code>CustomUIElement.BAcceptsInput()</code> | |||
| | |||
|- | |||
| BAcceptsFocus | |||
| <code>CustomUIElement.BAcceptsFocus()</code> | |||
| | |||
|- | |||
| SetFocus | |||
| <code>CustomUIElement.SetFocus()</code> | |||
| | |||
|- | |||
| UpdateFocusInContext | |||
| <code>CustomUIElement.UpdateFocusInContext()</code> | |||
| | |||
|- | |||
| BHasHoverStyle | |||
| <code>CustomUIElement.BHasHoverStyle()</code> | |||
| | |||
|- | |||
| SetAcceptsFocus | |||
| <code>CustomUIElement.SetAcceptsFocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDisableFocusOnMouseDown | |||
| <code>CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BHasKeyFocus | |||
| <code>CustomUIElement.BHasKeyFocus()</code> | |||
| | |||
|- | |||
| SetScrollParentToFitWhenFocused | |||
| <code>CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BScrollParentToFitWhenFocused | |||
| <code>CustomUIElement.BScrollParentToFitWhenFocused()</code> | |||
| | |||
|- | |||
| IsSelected | |||
| <code>CustomUIElement.IsSelected()</code> | |||
| | |||
|- | |||
| BHasDescendantKeyFocus | |||
| <code>CustomUIElement.BHasDescendantKeyFocus()</code> | |||
| | |||
|- | |||
| BLoadLayout | |||
| <code>CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BLoadLayoutFromString | |||
| <code>CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| LoadLayoutFromStringAsync | |||
| <code>CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| LoadLayoutAsync | |||
| <code>CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BCreateChildren | |||
| <code>CustomUIElement.BCreateChildren( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetTopOfInputContext | |||
| <code>CustomUIElement.SetTopOfInputContext( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDialogVariable | |||
| <code>CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetDialogVariableInt | |||
| <code>CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| ScrollToTop | |||
| <code>CustomUIElement.ScrollToTop()</code> | |||
| | |||
|- | |||
| ScrollToBottom | |||
| <code>CustomUIElement.ScrollToBottom()</code> | |||
| | |||
|- | |||
| ScrollToLeftEdge | |||
| <code>CustomUIElement.ScrollToLeftEdge()</code> | |||
| | |||
|- | |||
| ScrollToRightEdge | |||
| <code>CustomUIElement.ScrollToRightEdge()</code> | |||
| | |||
|- | |||
| ScrollParentToMakePanelFit | |||
| <code>CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| BCanSeeInParentScroll | |||
| <code>CustomUIElement.BCanSeeInParentScroll()</code> | |||
| | |||
|- | |||
| GetAttributeInt | |||
| <code>CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| GetAttributeString | |||
| <code>CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| GetAttributeUInt32 | |||
| <code>CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetAttributeInt | |||
| <code>CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| SetAttributeString | |||
| <code>CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetAttributeUInt32 | |||
| <code>CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetInputNamespace | |||
| <code>CustomUIElement.SetInputNamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RegisterForReadyEvents | |||
| <code>CustomUIElement.RegisterForReadyEvents( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BReadyForDisplay | |||
| <code>CustomUIElement.BReadyForDisplay()</code> | |||
| | |||
|- | |||
| SetReadyForDisplay | |||
| <code>CustomUIElement.SetReadyForDisplay( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetPanelEvent | |||
| <code>CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| rememberchildfocus | |||
| <code>CustomUIElement.rememberchildfocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| paneltype | |||
| <code>CustomUIElement.paneltype()</code> | |||
| | |||
|} | |||
=== DOTAAbilityImage === | |||
{| class="standard-table" style="width: 100%;" | |||
! Function | |||
! Signature | |||
! Description | |||
|- | |||
| visible | |||
| <code>DOTAAbilityImage.visible( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| enabled | |||
| <code>DOTAAbilityImage.enabled( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| checked | |||
| <code>DOTAAbilityImage.checked( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| defaultfocus | |||
| <code>DOTAAbilityImage.defaultfocus( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| inputnamespace | |||
| <code>DOTAAbilityImage.inputnamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| hittest | |||
| <code>DOTAAbilityImage.hittest( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| hittestchildren | |||
| <code>DOTAAbilityImage.hittestchildren( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| tabindex | |||
| <code>DOTAAbilityImage.tabindex( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_x | |||
| <code>DOTAAbilityImage.selectionpos_x( float float_1 )</code> | |||
| | |||
|- | |||
| selectionpos_y | |||
| <code>DOTAAbilityImage.selectionpos_y( float float_1 )</code> | |||
| | |||
|- | |||
| id | |||
| <code>DOTAAbilityImage.id()</code> | |||
| | |||
|- | |||
| layoutfile | |||
| <code>DOTAAbilityImage.layoutfile()</code> | |||
| | |||
|- | |||
| contentwidth | |||
| <code>DOTAAbilityImage.contentwidth()</code> | |||
| | |||
|- | |||
| contentheight | |||
| <code>DOTAAbilityImage.contentheight()</code> | |||
| | |||
|- | |||
| desiredlayoutwidth | |||
| <code>DOTAAbilityImage.desiredlayoutwidth()</code> | |||
| | |||
|- | |||
| desiredlayoutheight | |||
| <code>DOTAAbilityImage.desiredlayoutheight()</code> | |||
| | |||
|- | |||
| actuallayoutwidth | |||
| <code>DOTAAbilityImage.actuallayoutwidth()</code> | |||
| | |||
|- | |||
| actuallayoutheight | |||
| <code>DOTAAbilityImage.actuallayoutheight()</code> | |||
| | |||
|- | |||
| actualxoffset | |||
| <code>DOTAAbilityImage.actualxoffset()</code> | |||
| | |||
|- | |||
| actualyoffset | |||
| <code>DOTAAbilityImage.actualyoffset()</code> | |||
| | |||
|- | |||
| scrolloffset_y | |||
| <code>DOTAAbilityImage.scrolloffset_y()</code> | |||
| | |||
|- | |||
| scrolloffset_x | |||
| <code>DOTAAbilityImage.scrolloffset_x()</code> | |||
| | |||
|- | |||
| style | |||
| <code>DOTAAbilityImage.style()</code> | |||
| | |||
|- | |||
| AddClass | |||
| <code>DOTAAbilityImage.AddClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveClass | |||
| <code>DOTAAbilityImage.RemoveClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| BHasClass | |||
| <code>DOTAAbilityImage.BHasClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetHasClass | |||
| <code>DOTAAbilityImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| ToggleClass | |||
| <code>DOTAAbilityImage.ToggleClass( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| ClearPanelEvent | |||
| <code>DOTAAbilityImage.ClearPanelEvent( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetDraggable | |||
| <code>DOTAAbilityImage.SetDraggable( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| IsDraggable | |||
| <code>DOTAAbilityImage.IsDraggable()</code> | |||
| | |||
|- | |||
| GetChildCount | |||
| <code>DOTAAbilityImage.GetChildCount()</code> | |||
| | |||
|- | |||
| GetChild | |||
| <code>DOTAAbilityImage.GetChild( integer integer_1 )</code> | |||
| | |||
|- | |||
| GetChildIndex | |||
| <code>DOTAAbilityImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| Children | |||
| <code>DOTAAbilityImage.Children()</code> | |||
| | |||
|- | |||
| FindChildrenWithClassTraverse | |||
| <code>DOTAAbilityImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| GetParent | |||
| <code>DOTAAbilityImage.GetParent()</code> | |||
| | |||
|- | |||
| SetParent | |||
| <code>DOTAAbilityImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| FindChild | |||
| <code>DOTAAbilityImage.FindChild( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildTraverse | |||
| <code>DOTAAbilityImage.FindChildTraverse( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| FindChildInLayoutFile | |||
| <code>DOTAAbilityImage.FindChildInLayoutFile( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RemoveAndDeleteChildren | |||
| <code>DOTAAbilityImage.RemoveAndDeleteChildren()</code> | |||
| | |||
|- | |||
| MoveChildBefore | |||
| <code>DOTAAbilityImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| MoveChildAfter | |||
| <code>DOTAAbilityImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code> | |||
| | |||
|- | |||
| GetPositionWithinWindow | |||
| <code>DOTAAbilityImage.GetPositionWithinWindow()</code> | |||
| | |||
|- | |||
| ApplyStyles | |||
| <code>DOTAAbilityImage.ApplyStyles( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| ClearPropertyFromCode | |||
| <code>DOTAAbilityImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code> | |||
| | |||
|- | |||
| DeleteAsync | |||
| <code>DOTAAbilityImage.DeleteAsync( float float_1 )</code> | |||
| | |||
|- | |||
| BIsTransparent | |||
| <code>DOTAAbilityImage.BIsTransparent()</code> | |||
| | |||
|- | |||
| BAcceptsInput | |||
| <code>DOTAAbilityImage.BAcceptsInput()</code> | |||
| | |||
|- | |||
| BAcceptsFocus | |||
| <code>DOTAAbilityImage.BAcceptsFocus()</code> | |||
| | |||
|- | |||
| SetFocus | |||
| <code>DOTAAbilityImage.SetFocus()</code> | |||
| | |||
|- | |||
| UpdateFocusInContext | |||
| <code>DOTAAbilityImage.UpdateFocusInContext()</code> | |||
| | |||
|- | |||
| BHasHoverStyle | |||
| <code>DOTAAbilityImage.BHasHoverStyle()</code> | |||
| | |||
|- | |||
| SetAcceptsFocus | |||
| <code>DOTAAbilityImage.SetAcceptsFocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDisableFocusOnMouseDown | |||
| <code>DOTAAbilityImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BHasKeyFocus | |||
| <code>DOTAAbilityImage.BHasKeyFocus()</code> | |||
| | |||
|- | |||
| SetScrollParentToFitWhenFocused | |||
| <code>DOTAAbilityImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BScrollParentToFitWhenFocused | |||
| <code>DOTAAbilityImage.BScrollParentToFitWhenFocused()</code> | |||
| | |||
|- | |||
| IsSelected | |||
| <code>DOTAAbilityImage.IsSelected()</code> | |||
| | |||
|- | |||
| BHasDescendantKeyFocus | |||
| <code>DOTAAbilityImage.BHasDescendantKeyFocus()</code> | |||
| | |||
|- | |||
| BLoadLayout | |||
| <code>DOTAAbilityImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BLoadLayoutFromString | |||
| <code>DOTAAbilityImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| LoadLayoutFromStringAsync | |||
| <code>DOTAAbilityImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| LoadLayoutAsync | |||
| <code>DOTAAbilityImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code> | |||
| | |||
|- | |||
| BCreateChildren | |||
| <code>DOTAAbilityImage.BCreateChildren( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetTopOfInputContext | |||
| <code>DOTAAbilityImage.SetTopOfInputContext( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetDialogVariable | |||
| <code>DOTAAbilityImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetDialogVariableInt | |||
| <code>DOTAAbilityImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| ScrollToTop | |||
| <code>DOTAAbilityImage.ScrollToTop()</code> | |||
| | |||
|- | |||
| ScrollToBottom | |||
| <code>DOTAAbilityImage.ScrollToBottom()</code> | |||
| | |||
|- | |||
| ScrollToLeftEdge | |||
| <code>DOTAAbilityImage.ScrollToLeftEdge()</code> | |||
| | |||
|- | |||
| ScrollToRightEdge | |||
| <code>DOTAAbilityImage.ScrollToRightEdge()</code> | |||
| | |||
|- | |||
| ScrollParentToMakePanelFit | |||
| <code>DOTAAbilityImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code> | |||
| | |||
|- | |||
| BCanSeeInParentScroll | |||
| <code>DOTAAbilityImage.BCanSeeInParentScroll()</code> | |||
| | |||
|- | |||
| GetAttributeInt | |||
| <code>DOTAAbilityImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| GetAttributeString | |||
| <code>DOTAAbilityImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| GetAttributeUInt32 | |||
| <code>DOTAAbilityImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetAttributeInt | |||
| <code>DOTAAbilityImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code> | |||
| | |||
|- | |||
| SetAttributeString | |||
| <code>DOTAAbilityImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code> | |||
| | |||
|- | |||
| SetAttributeUInt32 | |||
| <code>DOTAAbilityImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code> | |||
| | |||
|- | |||
| SetInputNamespace | |||
| <code>DOTAAbilityImage.SetInputNamespace( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| RegisterForReadyEvents | |||
| <code>DOTAAbilityImage.RegisterForReadyEvents( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| BReadyForDisplay | |||
| <code>DOTAAbilityImage.BReadyForDisplay()</code> | |||
| | |||
|- | |||
| SetReadyForDisplay | |||
| <code>DOTAAbilityImage.SetReadyForDisplay( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| SetImage | |||
| <code>DOTAAbilityImage.SetImage( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| SetScaling | |||
| <code>DOTAAbilityImage.SetScaling( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| abilityname | |||
| <code>DOTAAbilityImage.abilityname( cstring cstring_1 )</code> | |||
| | |||
|- | |||
| contextEntityIndex | |||
| <code>DOTAAbilityImage.contextEntityIndex( integer integer_1 )</code> | |||
| | |||
|- | |||
| SetPanelEvent | |||
| <code>DOTAAbilityImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code> | |||
| | |||
|- | |||
| rememberchildfocus | |||
| <code>DOTAAbilityImage.rememberchildfocus( boolean boolean_1 )</code> | |||
| | |||
|- | |||
| paneltype | |||
| <code>DOTAAbilityImage.paneltype()</code> | |||
| | |||
|} | |||
=== DOTA_GameState === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_INIT | |||
| 0 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD | |||
| 1 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION | |||
| 3 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_STRATEGY_TIME | |||
| 4 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_PRE_GAME | |||
| 6 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_GAME_IN_PROGRESS | |||
| 7 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME | |||
| 8 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_DISCONNECT | |||
| 9 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_TEAM_SHOWCASE | |||
| 5 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP | |||
| 2 | |||
| | |||
|- | |||
| DOTA_GameState.DOTA_GAMERULES_STATE_LAST | |||
| 0 | |||
| | |||
|} | |||
=== DOTA_GC_TEAM === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS | |||
| 0 | |||
| | |||
|- | |||
| DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS | |||
| 1 | |||
| | |||
|- | |||
| DOTA_GC_TEAM.DOTA_GC_TEAM_BROADCASTER | |||
| 2 | |||
| | |||
|- | |||
| DOTA_GC_TEAM.DOTA_GC_TEAM_SPECTATOR | |||
| 3 | |||
| | |||
|- | |||
| DOTA_GC_TEAM.DOTA_GC_TEAM_PLAYER_POOL | |||
| 4 | |||
| | |||
|- | |||
| DOTA_GC_TEAM.DOTA_GC_TEAM_NOTEAM | |||
| 5 | |||
| | |||
|} | |||
=== DOTAConnectionState_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_UNKNOWN | |||
| 0 | |||
| | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_NOT_YET_CONNECTED | |||
| 1 | |||
| | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_CONNECTED | |||
| 2 | |||
| | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_DISCONNECTED | |||
| 3 | |||
| | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_ABANDONED | |||
| 4 | |||
| | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_LOADING | |||
| 5 | |||
| | |||
|- | |||
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_FAILED | |||
| 6 | |||
| | |||
|} | |||
=== dotaunitorder_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_NONE | |||
| 0 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION | |||
| 1 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_TARGET | |||
| 2 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE | |||
| 3 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_TARGET | |||
| 4 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_POSITION | |||
| 5 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET | |||
| 6 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET_TREE | |||
| 7 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET | |||
| 8 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE | |||
| 9 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_HOLD_POSITION | |||
| 10 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_TRAIN_ABILITY | |||
| 11 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM | |||
| 12 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_GIVE_ITEM | |||
| 13 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_ITEM | |||
| 14 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_RUNE | |||
| 15 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_PURCHASE_ITEM | |||
| 16 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_SELL_ITEM | |||
| 17 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_DISASSEMBLE_ITEM | |||
| 18 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_ITEM | |||
| 19 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO | |||
| 20 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_STOP | |||
| 21 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_TAUNT | |||
| 22 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_BUYBACK | |||
| 23 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_GLYPH | |||
| 24 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH | |||
| 25 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RUNE | |||
| 26 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_PING_ABILITY | |||
| 27 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_DIRECTION | |||
| 28 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_PATROL | |||
| 29 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION | |||
| 30 | |||
| | |||
|- | |||
| dotaunitorder_t.DOTA_UNIT_ORDER_RADAR | |||
| 31 | |||
| | |||
|} | |||
=== DOTA_OVERHEAD_ALERT === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_GOLD | |||
| 0 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DENY | |||
| 1 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_CRITICAL | |||
| 2 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_XP | |||
| 3 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_SPELL_DAMAGE | |||
| 4 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MISS | |||
| 5 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DAMAGE | |||
| 6 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_EVADE | |||
| 7 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCK | |||
| 8 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_POISON_DAMAGE | |||
| 9 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_HEAL | |||
| 10 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_ADD | |||
| 11 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_LOSS | |||
| 12 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_EARLY | |||
| 13 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_CLOSE | |||
| 14 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_MISS | |||
| 15 | |||
| | |||
|- | |||
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MAGICAL_BLOCK | |||
| 16 | |||
| | |||
|} | |||
=== DOTA_HeroPickState === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_AP_SELECT | |||
| 1 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_SD_SELECT | |||
| 2 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_INTRO_SELECT | |||
| 3 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_RD_SELECT | |||
| 4 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_INTRO | |||
| 5 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_CAPTAINPICK | |||
| 6 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN1 | |||
| 7 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN2 | |||
| 8 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN3 | |||
| 9 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN4 | |||
| 10 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN5 | |||
| 11 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN6 | |||
| 12 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN7 | |||
| 13 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN8 | |||
| 14 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN9 | |||
| 15 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN10 | |||
| 16 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT1 | |||
| 17 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT2 | |||
| 18 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT3 | |||
| 19 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT4 | |||
| 20 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT5 | |||
| 21 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT6 | |||
| 22 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT7 | |||
| 23 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT8 | |||
| 24 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT9 | |||
| 25 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT10 | |||
| 26 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_PICK | |||
| 27 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_AR_SELECT | |||
| 28 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_MO_SELECT | |||
| 29 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_FH_SELECT | |||
| 30 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_INTRO | |||
| 31 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_CAPTAINPICK | |||
| 32 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN1 | |||
| 33 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN2 | |||
| 34 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN3 | |||
| 35 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN4 | |||
| 36 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN5 | |||
| 37 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN6 | |||
| 38 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT1 | |||
| 39 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT2 | |||
| 40 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT3 | |||
| 41 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT4 | |||
| 42 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT5 | |||
| 43 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT6 | |||
| 44 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT7 | |||
| 45 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT8 | |||
| 46 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT9 | |||
| 47 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT10 | |||
| 48 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_PICK | |||
| 49 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_BD_SELECT | |||
| 50 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT | |||
| 51 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ARDM_SELECT | |||
| 52 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT | |||
| 53 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT | |||
| 54 | |||
| | |||
|- | |||
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_COUNT | |||
| 55 | |||
| | |||
|} | |||
=== DOTATeam_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_FIRST | |||
| 2 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_GOODGUYS | |||
| 2 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_BADGUYS | |||
| 3 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_NEUTRALS | |||
| 4 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_NOTEAM | |||
| 5 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_1 | |||
| 6 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_2 | |||
| 7 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_3 | |||
| 8 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_4 | |||
| 9 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_5 | |||
| 10 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_6 | |||
| 11 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_7 | |||
| 12 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_8 | |||
| 13 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_COUNT | |||
| 14 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_MIN | |||
| 6 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_MAX | |||
| 13 | |||
| | |||
|- | |||
| DOTATeam_t.DOTA_TEAM_CUSTOM_COUNT | |||
| 8 | |||
| | |||
|} | |||
=== DOTA_RUNES === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_INVALID | |||
| -1 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_DOUBLEDAMAGE | |||
| 0 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_HASTE | |||
| 1 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_ILLUSION | |||
| 2 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_INVISIBILITY | |||
| 3 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_REGENERATION | |||
| 4 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_BOUNTY | |||
| 5 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_ARCANE | |||
| 6 | |||
| | |||
|- | |||
| DOTA_RUNES.DOTA_RUNE_COUNT | |||
| 7 | |||
| | |||
|} | |||
=== DOTA_UNIT_TARGET_TEAM === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_FRIENDLY | |||
| 1 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_ENEMY | |||
| 2 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_CUSTOM | |||
| 4 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_BOTH | |||
| 3 | |||
| | |||
|} | |||
=== DOTA_UNIT_TARGET_TYPE === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_HERO | |||
| 1 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CREEP | |||
| 2 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BUILDING | |||
| 4 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_MECHANICAL | |||
| 8 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_COURIER | |||
| 16 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_OTHER | |||
| 32 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_TREE | |||
| 64 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CUSTOM | |||
| 128 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BASIC | |||
| 18 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_ALL | |||
| 63 | |||
| | |||
|} | |||
=== DOTA_UNIT_TARGET_FLAGS === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RANGED_ONLY | |||
| 2 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MELEE_ONLY | |||
| 4 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_DEAD | |||
| 8 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | |||
| 16 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES | |||
| 32 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_INVULNERABLE | |||
| 64 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | |||
| 128 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NO_INVIS | |||
| 256 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS | |||
| 512 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED | |||
| 1024 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED | |||
| 2048 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED | |||
| 4096 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS | |||
| 8192 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE | |||
| 16384 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MANA_ONLY | |||
| 32768 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP | |||
| 65536 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | |||
| 131072 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD | |||
| 262144 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED | |||
| 524288 | |||
| | |||
|- | |||
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES | |||
| 1048576 | |||
| | |||
|} | |||
=== DOTALimits_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTALimits_t.DOTA_MAX_PLAYERS | |||
| 64 | |||
| Max number of players connected to the server including spectators. | |||
|- | |||
| DOTALimits_t.DOTA_MAX_TEAM | |||
| 24 | |||
| Max number of players per team. | |||
|- | |||
| DOTALimits_t.DOTA_MAX_PLAYER_TEAMS | |||
| 10 | |||
| Max number of player teams supported. | |||
|- | |||
| DOTALimits_t.DOTA_MAX_TEAM_PLAYERS | |||
| 24 | |||
| Max number of non-spectator players supported. | |||
|- | |||
| DOTALimits_t.DOTA_MAX_SPECTATOR_TEAM_SIZE | |||
| 40 | |||
| How many spectators can watch. | |||
|- | |||
| DOTALimits_t.DOTA_DEFAULT_MAX_TEAM | |||
| 5 | |||
| Default number of players per team. | |||
|- | |||
| DOTALimits_t.DOTA_DEFAULT_MAX_TEAM_PLAYERS | |||
| 10 | |||
| Default number of non-spectator players supported. | |||
|} | |||
=== DOTAInventoryFlags_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_MAIN | |||
| 1 | |||
| | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_STASH | |||
| 2 | |||
| | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_ON_GROUND | |||
| 4 | |||
| | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN | |||
| 8 | |||
| | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_LIMIT_DROP_ON_GROUND | |||
| 16 | |||
| | |||
|- | |||
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALL_ACCESS | |||
| 3 | |||
| | |||
|} | |||
=== EDOTA_ModifyGold_Reason === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified | |||
| 0 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Death | |||
| 1 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Buyback | |||
| 2 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseConsumable | |||
| 3 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseItem | |||
| 4 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbandonedRedistribute | |||
| 5 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SellItem | |||
| 6 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbilityCost | |||
| 7 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CheatCommand | |||
| 8 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SelectionPenalty | |||
| 9 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_GameTick | |||
| 10 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Building | |||
| 11 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_HeroKill | |||
| 12 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CreepKill | |||
| 13 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_RoshanKill | |||
| 14 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CourierKill | |||
| 15 | |||
| | |||
|- | |||
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SharedGold | |||
| 16 | |||
| | |||
|} | |||
=== DOTAUnitAttackCapability_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_NO_ATTACK | |||
| 0 | |||
| | |||
|- | |||
| DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_MELEE_ATTACK | |||
| 1 | |||
| | |||
|- | |||
| DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK | |||
| 2 | |||
| | |||
|} | |||
=== DOTAUnitMoveCapability_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_GROUND | |||
| 1 | |||
| | |||
|- | |||
| DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_FLY | |||
| 2 | |||
| | |||
|} | |||
=== EShareAbility === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| EShareAbility.ITEM_FULLY_SHAREABLE | |||
| 0 | |||
| | |||
|- | |||
| EShareAbility.ITEM_PARTIALLY_SHAREABLE | |||
| 1 | |||
| | |||
|- | |||
| EShareAbility.ITEM_NOT_SHAREABLE | |||
| 2 | |||
| | |||
|} | |||
=== DOTAMusicStatus_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_EXPLORATION | |||
| 1 | |||
| | |||
|- | |||
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_BATTLE | |||
| 2 | |||
| | |||
|- | |||
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION | |||
| 3 | |||
| | |||
|- | |||
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_DEAD | |||
| 4 | |||
| | |||
|- | |||
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_LAST | |||
| 5 | |||
| | |||
|} | |||
=== DOTA_ABILITY_BEHAVIOR === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_HIDDEN | |||
| 1 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_PASSIVE | |||
| 2 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NO_TARGET | |||
| 4 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | |||
| 8 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_POINT | |||
| 16 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AOE | |||
| 32 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | |||
| 64 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CHANNELLED | |||
| 128 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ITEM | |||
| 256 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_TOGGLE | |||
| 512 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | |||
| 1024 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IMMEDIATE | |||
| 2048 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AUTOCAST | |||
| 4096 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET | |||
| 8192 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT | |||
| 16384 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET | |||
| 32768 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AURA | |||
| 65536 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ATTACK | |||
| 131072 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | |||
| 262144 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | |||
| 524288 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | |||
| 1048576 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | |||
| 2097152 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | |||
| 4194304 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT | |||
| 8388608 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET | |||
| 16777216 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | |||
| 33554432 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | |||
| 67108864 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | |||
| 134217728 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_RUNE_TARGET | |||
| 268435456 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | |||
| 536870912 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | |||
| 1073741824 | |||
| | |||
|- | |||
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_LAST_BEHAVIOR | |||
| 1073741824 | |||
| | |||
|} | |||
=== DAMAGE_TYPES === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DAMAGE_TYPES.DAMAGE_TYPE_NONE | |||
| 0 | |||
| | |||
|- | |||
| DAMAGE_TYPES.DAMAGE_TYPE_PHYSICAL | |||
| 1 | |||
| | |||
|- | |||
| DAMAGE_TYPES.DAMAGE_TYPE_MAGICAL | |||
| 2 | |||
| | |||
|- | |||
| DAMAGE_TYPES.DAMAGE_TYPE_PURE | |||
| 4 | |||
| | |||
|- | |||
| DAMAGE_TYPES.DAMAGE_TYPE_HP_REMOVAL | |||
| 8 | |||
| | |||
|- | |||
| DAMAGE_TYPES.DAMAGE_TYPE_ALL | |||
| 7 | |||
| | |||
|} | |||
=== ABILITY_TYPES === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| ABILITY_TYPES.ABILITY_TYPE_BASIC | |||
| 0 | |||
| | |||
|- | |||
| ABILITY_TYPES.ABILITY_TYPE_ULTIMATE | |||
| 1 | |||
| | |||
|- | |||
| ABILITY_TYPES.ABILITY_TYPE_ATTRIBUTES | |||
| 2 | |||
| | |||
|- | |||
| ABILITY_TYPES.ABILITY_TYPE_HIDDEN | |||
| 3 | |||
| | |||
|} | |||
=== SPELL_IMMUNITY_TYPES === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_NONE | |||
| 0 | |||
| | |||
|- | |||
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES | |||
| 1 | |||
| | |||
|- | |||
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_NO | |||
| 2 | |||
| | |||
|- | |||
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_YES | |||
| 3 | |||
| | |||
|- | |||
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_NO | |||
| 4 | |||
| | |||
|} | |||
=== DOTADamageFlag_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR | |||
| 1 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR | |||
| 2 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY | |||
| 4 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_BLOCK | |||
| 8 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_REFLECTION | |||
| 16 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_HPLOSS | |||
| 32 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT | |||
| 64 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NON_LETHAL | |||
| 128 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY | |||
| 256 | |||
| | |||
|- | |||
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS | |||
| 512 | |||
| | |||
|} | |||
=== EDOTA_ModifyXP_Reason === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_Unspecified | |||
| 0 | |||
| | |||
|- | |||
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_HeroKill | |||
| 1 | |||
| | |||
|- | |||
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_CreepKill | |||
| 2 | |||
| | |||
|- | |||
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_RoshanKill | |||
| 3 | |||
| | |||
|} | |||
=== GameActivity_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| GameActivity_t.ACT_DOTA_IDLE | |||
| 1500 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_IDLE_RARE | |||
| 1501 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RUN | |||
| 1502 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ATTACK | |||
| 1503 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ATTACK2 | |||
| 1504 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ATTACK_EVENT | |||
| 1505 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DIE | |||
| 1506 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FLINCH | |||
| 1507 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FLAIL | |||
| 1508 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DISABLED | |||
| 1509 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_1 | |||
| 1510 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2 | |||
| 1511 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_3 | |||
| 1512 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_4 | |||
| 1513 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_5 | |||
| 1514 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_6 | |||
| 1515 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_1 | |||
| 1516 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_2 | |||
| 1517 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_3 | |||
| 1518 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_4 | |||
| 1519 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_1 | |||
| 1520 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_2 | |||
| 1521 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_3 | |||
| 1522 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_4 | |||
| 1523 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_5 | |||
| 1524 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_6 | |||
| 1525 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_1 | |||
| 1526 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_2 | |||
| 1527 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_3 | |||
| 1528 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_4 | |||
| 1529 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_5 | |||
| 1530 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_6 | |||
| 1531 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CONSTANT_LAYER | |||
| 1532 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAPTURE | |||
| 1533 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SPAWN | |||
| 1534 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_KILLTAUNT | |||
| 1535 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TAUNT | |||
| 1536 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_THIRST | |||
| 1537 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_DRAGONBREATH | |||
| 1538 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ECHO_SLAM | |||
| 1539 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_1_END | |||
| 1540 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_END | |||
| 1541 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_3_END | |||
| 1542 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_4_END | |||
| 1543 | |||
| | |||
|- | |||
| GameActivity_t.ACT_MIRANA_LEAP_END | |||
| 1544 | |||
| | |||
|- | |||
| GameActivity_t.ACT_WAVEFORM_START | |||
| 1545 | |||
| | |||
|- | |||
| GameActivity_t.ACT_WAVEFORM_END | |||
| 1546 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_ROT | |||
| 1547 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DIE_SPECIAL | |||
| 1548 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RATTLETRAP_BATTERYASSAULT | |||
| 1549 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RATTLETRAP_POWERCOGS | |||
| 1550 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_START | |||
| 1551 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP | |||
| 1552 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_END | |||
| 1553 | |||
| | |||
|- | |||
| GameActivity_t.ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE | |||
| 1554 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TINKER_REARM1 | |||
| 1555 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TINKER_REARM2 | |||
| 1556 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TINKER_REARM3 | |||
| 1557 | |||
| | |||
|- | |||
| GameActivity_t.ACT_TINY_AVALANCHE | |||
| 1558 | |||
| | |||
|- | |||
| GameActivity_t.ACT_TINY_TOSS | |||
| 1559 | |||
| | |||
|- | |||
| GameActivity_t.ACT_TINY_GROWL | |||
| 1560 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_WEAVERBUG_ATTACH | |||
| 1561 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_WILD_AXES_END | |||
| 1562 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_START | |||
| 1563 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_END | |||
| 1564 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_NIGHTSTALKER_TRANSITION | |||
| 1565 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LIFESTEALER_RAGE | |||
| 1566 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LIFESTEALER_OPEN_WOUNDS | |||
| 1567 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SAND_KING_BURROW_IN | |||
| 1568 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SAND_KING_BURROW_OUT | |||
| 1569 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK | |||
| 1570 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_WHEEL_LAYER | |||
| 1571 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START | |||
| 1572 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION | |||
| 1573 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_START | |||
| 1574 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP | |||
| 1575 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST | |||
| 1576 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST_END | |||
| 1577 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LASSO_LOOP | |||
| 1578 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION_THROW | |||
| 1579 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END | |||
| 1580 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_COLD_SNAP | |||
| 1581 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_GHOST_WALK | |||
| 1582 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_TORNADO | |||
| 1583 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_EMP | |||
| 1584 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ALACRITY | |||
| 1585 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR | |||
| 1586 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE | |||
| 1587 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT | |||
| 1588 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ICE_WALL | |||
| 1589 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST | |||
| 1590 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_VICTORY | |||
| 1591 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DEFEAT | |||
| 1592 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE | |||
| 1593 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_END | |||
| 1594 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT | |||
| 1595 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_END | |||
| 1596 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_REFRACTION | |||
| 1597 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_7 | |||
| 1598 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CANCEL_SIREN_SONG | |||
| 1599 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_7 | |||
| 1600 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LOADOUT | |||
| 1601 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FORCESTAFF_END | |||
| 1602 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_POOF_END | |||
| 1603 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SLARK_POUNCE | |||
| 1604 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_START | |||
| 1605 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_END | |||
| 1606 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_MEDUSA_STONE_GAZE | |||
| 1607 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RELAX_START | |||
| 1608 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RELAX_LOOP | |||
| 1609 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RELAX_END | |||
| 1610 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CENTAUR_STAMPEDE | |||
| 1611 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_BELLYACHE_START | |||
| 1612 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_BELLYACHE_LOOP | |||
| 1613 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_BELLYACHE_END | |||
| 1614 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND | |||
| 1615 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND_IDLE | |||
| 1616 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GREEVIL_CAST | |||
| 1617 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GREEVIL_OVERRIDE_ABILITY | |||
| 1618 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GREEVIL_HOOK_START | |||
| 1619 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GREEVIL_HOOK_END | |||
| 1620 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GREEVIL_BLINK_BONE | |||
| 1621 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_IDLE_SLEEPING | |||
| 1622 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_INTRO | |||
| 1623 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GESTURE_POINT | |||
| 1624 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GESTURE_ACCENT | |||
| 1625 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SLEEPING_END | |||
| 1626 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_AMBUSH | |||
| 1627 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ITEM_LOOK | |||
| 1628 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_STARTLE | |||
| 1629 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FRUSTRATION | |||
| 1630 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_REACT | |||
| 1631 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_END_REACT | |||
| 1632 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SHRUG | |||
| 1633 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RELAX_LOOP_END | |||
| 1634 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_PRESENT_ITEM | |||
| 1635 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_IDLE_IMPATIENT | |||
| 1636 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SHARPEN_WEAPON | |||
| 1637 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SHARPEN_WEAPON_OUT | |||
| 1638 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_IDLE_SLEEPING_END | |||
| 1639 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_BRIDGE_DESTROY | |||
| 1640 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TAUNT_SNIPER | |||
| 1641 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DEATH_BY_SNIPER | |||
| 1642 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LOOK_AROUND | |||
| 1643 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE | |||
| 1644 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE_OUT | |||
| 1645 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH | |||
| 1646 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH_OUT | |||
| 1647 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP | |||
| 1648 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_INTRO_LOOP | |||
| 1649 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_BRIDGE_THREAT | |||
| 1650 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DAGON | |||
| 1651 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START | |||
| 1652 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL | |||
| 1653 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END | |||
| 1654 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_NIAN_PIN_START | |||
| 1655 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_NIAN_PIN_LOOP | |||
| 1656 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_NIAN_PIN_END | |||
| 1657 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LEAP_STUN | |||
| 1658 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LEAP_SWIPE | |||
| 1659 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_NIAN_INTRO_LEAP | |||
| 1660 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_AREA_DENY | |||
| 1661 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_NIAN_PIN_TO_STUN | |||
| 1662 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RAZE_1 | |||
| 1663 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RAZE_2 | |||
| 1664 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_RAZE_3 | |||
| 1665 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_UNDYING_DECAY | |||
| 1666 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_UNDYING_SOUL_RIP | |||
| 1667 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_UNDYING_TOMBSTONE | |||
| 1668 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_WHIRLING_AXES_RANGED | |||
| 1669 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SHALLOW_GRAVE | |||
| 1670 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_COLD_FEET | |||
| 1671 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ICE_VORTEX | |||
| 1672 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CHILLING_TOUCH | |||
| 1673 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ENFEEBLE | |||
| 1674 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FATAL_BONDS | |||
| 1675 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_MIDNIGHT_PULSE | |||
| 1676 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ANCESTRAL_SPIRIT | |||
| 1677 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_THUNDER_STRIKE | |||
| 1678 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_KINETIC_FIELD | |||
| 1679 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_STATIC_STORM | |||
| 1680 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_MINI_TAUNT | |||
| 1681 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ARCTIC_BURN_END | |||
| 1682 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LOADOUT_RARE | |||
| 1683 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SWIM | |||
| 1684 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FLEE | |||
| 1685 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TROT | |||
| 1686 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SHAKE | |||
| 1687 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SWIM_IDLE | |||
| 1688 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_WAIT_IDLE | |||
| 1689 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_GREET | |||
| 1690 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_START | |||
| 1691 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_WAIT | |||
| 1692 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_END | |||
| 1693 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_EXIT | |||
| 1694 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_SHOPKEEPER_PET_INTERACT | |||
| 1695 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ITEM_PICKUP | |||
| 1696 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ITEM_DROP | |||
| 1697 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAPTURE_PET | |||
| 1698 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_PET_WARD_OBSERVER | |||
| 1699 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_PET_WARD_SENTRY | |||
| 1700 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_PET_LEVEL | |||
| 1701 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_BURROW_END | |||
| 1702 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LIFESTEALER_ASSIMILATE | |||
| 1703 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_LIFESTEALER_EJECT | |||
| 1704 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ATTACK_EVENT_BASH | |||
| 1705 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAPTURE_RARE | |||
| 1706 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_AW_MAGNETIC_FIELD | |||
| 1707 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_CAST_GHOST_SHIP | |||
| 1708 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_FXANIM | |||
| 1709 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_VICTORY_START | |||
| 1710 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DEFEAT_START | |||
| 1711 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_DP_SPIRIT_SIPHON | |||
| 1712 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_TRICKS_END | |||
| 1713 | |||
| | |||
|- | |||
| GameActivity_t.ACT_DOTA_ES_STONE_CALLER | |||
| 1714 | |||
| | |||
|} | |||
=== DOTAMinimapEvent_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK | |||
| 2 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK | |||
| 4 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_GLYPHED | |||
| 8 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK | |||
| 16 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING | |||
| 32 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_DIED | |||
| 64 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE | |||
| 128 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED | |||
| 256 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_HINT_LOCATION | |||
| 512 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING | |||
| 1024 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING | |||
| 2048 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR | |||
| 4096 | |||
| | |||
|- | |||
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR_TARGET | |||
| 8192 | |||
| | |||
|} | |||
=== DOTASlotType_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_INVALID | |||
| -1 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON | |||
| 0 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON | |||
| 1 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2 | |||
| 2 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 | |||
| 3 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD | |||
| 4 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER | |||
| 5 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS | |||
| 6 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR | |||
| 7 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT | |||
| 8 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK | |||
| 9 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK | |||
| 10 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS | |||
| 11 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES | |||
| 12 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL | |||
| 13 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC | |||
| 14 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD | |||
| 15 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT | |||
| 16 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON | |||
| 17 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT | |||
| 18 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT | |||
| 19 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS | |||
| 20 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK | |||
| 21 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1 | |||
| 22 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2 | |||
| 23 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3 | |||
| 24 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4 | |||
| 25 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE | |||
| 26 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE | |||
| 27 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ACTION_ITEM | |||
| 28 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_COURIER | |||
| 29 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ANNOUNCER | |||
| 30 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MEGA_KILLS | |||
| 31 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MUSIC | |||
| 32 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WARD | |||
| 33 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_HUD_SKIN | |||
| 34 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_LOADING_SCREEN | |||
| 35 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WEATHER | |||
| 36 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_HEROIC_STATUE | |||
| 37 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MULTIKILL_BANNER | |||
| 38 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_CURSOR_PACK | |||
| 39 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TELEPORT_EFFECT | |||
| 40 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BLINK_EFFECT | |||
| 41 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TEAM_SHOWCASE | |||
| 42 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TERRAIN | |||
| 43 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_PLAYER_LOADOUT_START | |||
| 28 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_PLAYER_LOADOUT_END | |||
| 43 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_NONE | |||
| 44 | |||
| | |||
|- | |||
| DOTASlotType_t.DOTA_LOADOUT_TYPE_COUNT | |||
| 45 | |||
| | |||
|} | |||
=== modifierfunction === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE | |||
| 0 | |||
| GetModifierPreAttack_BonusDamage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT | |||
| 1 | |||
| GetModifierPreAttack_BonusDamagePostCrit | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE | |||
| 2 | |||
| GetModifierBaseAttack_BonusDamage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL | |||
| 3 | |||
| GetModifierProcAttack_BonusDamage_Physical | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL | |||
| 4 | |||
| GetModifierProcAttack_BonusDamage_Magical | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE | |||
| 5 | |||
| GetModifierProcAttack_BonusDamage_Pure | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_FEEDBACK | |||
| 6 | |||
| GetModifierProcAttack_Feedback | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PRE_ATTACK | |||
| 7 | |||
| GetModifierPreAttack | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_LEVEL | |||
| 8 | |||
| GetModifierInvisibilityLevel | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY | |||
| 9 | |||
| GetModifierPersistentInvisibility | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT | |||
| 10 | |||
| GetModifierMoveSpeedBonus_Constant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE | |||
| 11 | |||
| GetModifierMoveSpeedOverride | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE | |||
| 12 | |||
| GetModifierMoveSpeedBonus_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE | |||
| 13 | |||
| GetModifierMoveSpeedBonus_Percentage_Unique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 | |||
| 14 | |||
| GetModifierMoveSpeedBonus_Percentage_Unique_2 | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE | |||
| 15 | |||
| GetModifierMoveSpeedBonus_Special_Boots | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 | |||
| 16 | |||
| GetModifierMoveSpeedBonus_Special_Boots_2 | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE | |||
| 17 | |||
| GetModifierMoveSpeed_Absolute | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN | |||
| 18 | |||
| GetModifierMoveSpeed_AbsoluteMin | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_LIMIT | |||
| 19 | |||
| GetModifierMoveSpeed_Limit | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_MAX | |||
| 20 | |||
| GetModifierMoveSpeed_Max | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT | |||
| 21 | |||
| GetModifierAttackSpeedBonus_Constant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS | |||
| 22 | |||
| GetModifierAttackSpeedBonus_Constant_PowerTreads | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY | |||
| 23 | |||
| GetModifierAttackSpeedBonus_Constant_Secondary | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT | |||
| 24 | |||
| GetModifierCooldownReduction_Constant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT | |||
| 25 | |||
| GetModifierBaseAttackTimeConstant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT | |||
| 26 | |||
| GetModifierAttackPointConstant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE | |||
| 27 | |||
| GetModifierDamageOutgoing_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION | |||
| 28 | |||
| GetModifierDamageOutgoing_Percentage_Illusion | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE | |||
| 29 | |||
| GetModifierTotalDamageOutgoing_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE | |||
| 30 | |||
| GetModifierSpellAmplify_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE | |||
| 31 | |||
| GetModifierMagicDamageOutgoing_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE | |||
| 32 | |||
| GetModifierBaseDamageOutgoing_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE | |||
| 33 | |||
| GetModifierBaseDamageOutgoing_PercentageUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE | |||
| 34 | |||
| GetModifierIncomingDamage_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE | |||
| 35 | |||
| GetModifierIncomingPhysicalDamage_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT | |||
| 36 | |||
| GetModifierIncomingPhysicalDamageConstant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT | |||
| 37 | |||
| GetModifierIncomingSpellDamageConstant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_EVASION_CONSTANT | |||
| 38 | |||
| GetModifierEvasion_Constant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT | |||
| 39 | |||
| GetModifierNegativeEvasion_Constant | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_AVOID_DAMAGE | |||
| 40 | |||
| GetModifierAvoidDamage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_AVOID_SPELL | |||
| 41 | |||
| GetModifierAvoidSpell | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MISS_PERCENTAGE | |||
| 42 | |||
| GetModifierMiss_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS | |||
| 43 | |||
| GetModifierPhysicalArmorBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS | |||
| 44 | |||
| GetModifierPhysicalArmorBonusIllusions | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE | |||
| 45 | |||
| GetModifierPhysicalArmorBonusUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE | |||
| 46 | |||
| GetModifierPhysicalArmorBonusUniqueActive | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS | |||
| 47 | |||
| GetModifierMagicalResistanceBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE | |||
| 48 | |||
| GetModifierMagicalResistanceItemUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE | |||
| 49 | |||
| GetModifierMagicalResistanceDecrepifyUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BASE_MANA_REGEN | |||
| 50 | |||
| GetModifierBaseRegen | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT | |||
| 51 | |||
| GetModifierConstantManaRegen | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE | |||
| 52 | |||
| GetModifierConstantManaRegenUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE | |||
| 53 | |||
| GetModifierPercentageManaRegen | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE | |||
| 54 | |||
| GetModifierTotalPercentageManaRegen | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT | |||
| 55 | |||
| GetModifierConstantHealthRegen | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE | |||
| 56 | |||
| GetModifierHealthRegenPercentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_HEALTH_BONUS | |||
| 57 | |||
| GetModifierHealthBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MANA_BONUS | |||
| 58 | |||
| GetModifierManaBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS | |||
| 59 | |||
| GetModifierExtraStrengthBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS | |||
| 60 | |||
| GetModifierExtraHealthBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_BONUS | |||
| 61 | |||
| GetModifierExtraManaBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE | |||
| 62 | |||
| GetModifierExtraHealthPercentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS | |||
| 63 | |||
| GetModifierBonusStats_Strength | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS | |||
| 64 | |||
| GetModifierBonusStats_Agility | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS | |||
| 65 | |||
| GetModifierBonusStats_Intellect | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS | |||
| 66 | |||
| GetModifierCastRangeBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS | |||
| 67 | |||
| GetModifierAttackRangeBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE | |||
| 68 | |||
| GetModifierAttackRangeBonusUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MAX_ATTACK_RANGE | |||
| 69 | |||
| GetModifierMaxAttackRange | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS | |||
| 70 | |||
| GetModifierProjectileSpeedBonus | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_REINCARNATION | |||
| 71 | |||
| ReincarnateTime | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME | |||
| 72 | |||
| GetModifierConstantRespawnTime | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE | |||
| 73 | |||
| GetModifierPercentageRespawnTime | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_STACKING | |||
| 74 | |||
| GetModifierStackingRespawnTime | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE | |||
| 75 | |||
| GetModifierPercentageCooldown | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING | |||
| 76 | |||
| GetModifierPercentageCooldownStacking | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_CASTTIME_PERCENTAGE | |||
| 77 | |||
| GetModifierPercentageCasttime | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE | |||
| 78 | |||
| GetModifierPercentageManacost | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_DEATHGOLDCOST | |||
| 79 | |||
| GetModifierConstantDeathGoldCost | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE | |||
| 80 | |||
| GetModifierPreAttack_CriticalStrike | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE | |||
| 81 | |||
| GetModifierPreAttack_Target_CriticalStrike | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK | |||
| 82 | |||
| GetModifierMagical_ConstantBlock | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK | |||
| 83 | |||
| GetModifierPhysical_ConstantBlock | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL | |||
| 84 | |||
| GetModifierPhysical_ConstantBlockSpecial | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR | |||
| 85 | |||
| GetModifierPhysical_ConstantBlockUnavoidablePreArmor | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK | |||
| 86 | |||
| GetModifierTotal_ConstantBlock | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION | |||
| 87 | |||
| GetOverrideAnimation | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT | |||
| 88 | |||
| GetOverrideAnimationWeight | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE | |||
| 89 | |||
| GetOverrideAnimationRate | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ABSORB_SPELL | |||
| 90 | |||
| GetAbsorbSpell | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_REFLECT_SPELL | |||
| 91 | |||
| GetReflectSpell | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_DISABLE_AUTOATTACK | |||
| 92 | |||
| GetDisableAutoAttack | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BONUS_DAY_VISION | |||
| 93 | |||
| GetBonusDayVision | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION | |||
| 94 | |||
| GetBonusNightVision | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE | |||
| 95 | |||
| GetBonusNightVisionUnique | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE | |||
| 96 | |||
| GetBonusVisionPercentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_FIXED_DAY_VISION | |||
| 97 | |||
| GetFixedDayVision | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_FIXED_NIGHT_VISION | |||
| 98 | |||
| GetFixedNightVision | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MIN_HEALTH | |||
| 99 | |||
| GetMinHealth | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL | |||
| 100 | |||
| GetAbsoluteNoDamagePhysical | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL | |||
| 101 | |||
| GetAbsoluteNoDamageMagical | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE | |||
| 102 | |||
| GetAbsoluteNoDamagePure | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_IS_ILLUSION | |||
| 103 | |||
| GetIsIllusion | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ILLUSION_LABEL | |||
| 104 | |||
| GetModifierIllusionLabel | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION | |||
| 105 | |||
| GetModifierSuperIllusion | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE | |||
| 106 | |||
| GetModifierSuperIllusionWithUltimate | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE | |||
| 107 | |||
| GetModifierTurnRate_Percentage | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_DISABLE_HEALING | |||
| 108 | |||
| GetDisableHealing | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK | |||
| 109 | |||
| GetAlwaysAllowAttack | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL | |||
| 110 | |||
| GetOverrideAttackMagical | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH | |||
| 111 | |||
| GetModifierUnitStatsNeedsRefresh | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER | |||
| 112 | |||
| GetModifierBountyCreepMultiplier | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER | |||
| 113 | |||
| GetModifierBountyOtherMultiplier | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_SPELL_TARGET_READY | |||
| 114 | |||
| OnSpellTargetReady | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD | |||
| 115 | |||
| OnAttackRecord | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_START | |||
| 116 | |||
| OnAttackStart | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK | |||
| 117 | |||
| OnAttack | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_LANDED | |||
| 118 | |||
| OnAttackLanded | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_FAIL | |||
| 119 | |||
| OnAttackFail | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_ALLIED | |||
| 120 | |||
| OnAttackAllied | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_DODGE | |||
| 121 | |||
| OnProjectileDodge | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ORDER | |||
| 122 | |||
| OnOrder | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_UNIT_MOVED | |||
| 123 | |||
| OnUnitMoved | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_START | |||
| 124 | |||
| OnAbilityStart | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_EXECUTED | |||
| 125 | |||
| OnAbilityExecuted | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_FULLY_CAST | |||
| 126 | |||
| OnAbilityFullyCast | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_BREAK_INVISIBILITY | |||
| 127 | |||
| OnBreakInvisibility | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_END_CHANNEL | |||
| 128 | |||
| OnAbilityEndChannel | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_PROCESS_UPGRADE | |||
| 129 | |||
| | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_REFRESH | |||
| 130 | |||
| | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE | |||
| 131 | |||
| OnTakeDamage | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_STATE_CHANGED | |||
| 132 | |||
| OnStateChanged | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ORB_EFFECT | |||
| 133 | |||
| | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACKED | |||
| 134 | |||
| OnAttacked | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_DEATH | |||
| 135 | |||
| OnDeath | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_RESPAWN | |||
| 136 | |||
| OnRespawn | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_SPENT_MANA | |||
| 137 | |||
| OnSpentMana | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_TELEPORTING | |||
| 138 | |||
| OnTeleporting | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_TELEPORTED | |||
| 139 | |||
| OnTeleported | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_SET_LOCATION | |||
| 140 | |||
| OnSetLocation | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_HEALTH_GAINED | |||
| 141 | |||
| OnHealthGained | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_MANA_GAINED | |||
| 142 | |||
| OnManaGained | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT | |||
| 143 | |||
| OnTakeDamageKillCredit | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_HERO_KILLED | |||
| 144 | |||
| OnHeroKilled | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_HEAL_RECEIVED | |||
| 145 | |||
| OnHealReceived | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_BUILDING_KILLED | |||
| 146 | |||
| OnBuildingKilled | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_MODEL_CHANGED | |||
| 147 | |||
| OnModelChanged | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TOOLTIP | |||
| 148 | |||
| OnTooltip | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MODEL_CHANGE | |||
| 149 | |||
| GetModifierModelChange | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_MODEL_SCALE | |||
| 150 | |||
| GetModifierModelScale | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_IS_SCEPTER | |||
| 151 | |||
| GetModifierScepter | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS | |||
| 152 | |||
| GetActivityTranslationModifiers | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND | |||
| 153 | |||
| GetAttackSound | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_LIFETIME_FRACTION | |||
| 154 | |||
| GetUnitLifetimeFraction | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PROVIDES_FOW_POSITION | |||
| 155 | |||
| GetModifierProvidesFOWVision | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_SPELLS_REQUIRE_HP | |||
| 156 | |||
| GetModifierSpellsRequireHP | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP | |||
| 157 | |||
| GetForceDrawOnMinimap | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_DISABLE_TURNING | |||
| 158 | |||
| GetModifierDisableTurning | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_IGNORE_CAST_ANGLE | |||
| 159 | |||
| GetModifierIgnoreCastAngle | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE | |||
| 160 | |||
| GetModifierChangeAbilityValue | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_ABILITY_LAYOUT | |||
| 161 | |||
| GetModifierAbilityLayout | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_DOMINATED | |||
| 162 | |||
| OnDominated | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_TEMPEST_DOUBLE | |||
| 163 | |||
| GetModifierTempestDouble | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE | |||
| 164 | |||
| PreserveParticlesOnModelChanged | |||
|- | |||
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_FINISHED | |||
| 165 | |||
| OnAttackFinished | |||
|- | |||
| modifierfunction.MODIFIER_PROPERTY_IGNORE_COOLDOWN | |||
| 166 | |||
| GetModifierIgnoreCooldown | |||
|- | |||
| modifierfunction.MODIFIER_FUNCTION_LAST | |||
| 167 | |||
| | |||
|- | |||
| modifierfunction.MODIFIER_FUNCTION_INVALID | |||
| 255 | |||
| | |||
|} | |||
=== modifierstate === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| modifierstate.MODIFIER_STATE_ROOTED | |||
| 0 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_DISARMED | |||
| 1 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_ATTACK_IMMUNE | |||
| 2 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_SILENCED | |||
| 3 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_MUTED | |||
| 4 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_STUNNED | |||
| 5 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_HEXED | |||
| 6 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_INVISIBLE | |||
| 7 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_INVULNERABLE | |||
| 8 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_MAGIC_IMMUNE | |||
| 9 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_PROVIDES_VISION | |||
| 10 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NIGHTMARED | |||
| 11 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_BLOCK_DISABLED | |||
| 12 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_EVADE_DISABLED | |||
| 13 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_UNSELECTABLE | |||
| 14 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_CANNOT_MISS | |||
| 15 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_SPECIALLY_DENIABLE | |||
| 16 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_FROZEN | |||
| 17 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_COMMAND_RESTRICTED | |||
| 18 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP | |||
| 19 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES | |||
| 20 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_LOW_ATTACK_PRIORITY | |||
| 21 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NO_HEALTH_BAR | |||
| 22 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_FLYING | |||
| 23 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NO_UNIT_COLLISION | |||
| 24 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NO_TEAM_MOVE_TO | |||
| 25 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_NO_TEAM_SELECT | |||
| 26 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_PASSIVES_DISABLED | |||
| 27 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_DOMINATED | |||
| 28 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_BLIND | |||
| 29 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_OUT_OF_GAME | |||
| 30 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_FAKE_ALLY | |||
| 31 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY | |||
| 32 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_TRUESIGHT_IMMUNE | |||
| 33 | |||
| | |||
|- | |||
| modifierstate.MODIFIER_STATE_LAST | |||
| 34 | |||
| | |||
|} | |||
=== DOTAModifierAttribute_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_NONE | |||
| 0 | |||
| | |||
|- | |||
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_PERMANENT | |||
| 1 | |||
| | |||
|- | |||
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_MULTIPLE | |||
| 2 | |||
| | |||
|- | |||
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | |||
| 4 | |||
| | |||
|} | |||
=== Attributes === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| Attributes.DOTA_ATTRIBUTE_STRENGTH | |||
| 0 | |||
| | |||
|- | |||
| Attributes.DOTA_ATTRIBUTE_AGILITY | |||
| 1 | |||
| | |||
|- | |||
| Attributes.DOTA_ATTRIBUTE_INTELLECT | |||
| 2 | |||
| | |||
|- | |||
| Attributes.DOTA_ATTRIBUTE_MAX | |||
| 3 | |||
| | |||
|- | |||
| Attributes.DOTA_ATTRIBUTE_INVALID | |||
| -1 | |||
| | |||
|} | |||
=== ParticleAttachment_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| ParticleAttachment_t.PATTACH_INVALID | |||
| -1 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_ABSORIGIN | |||
| 0 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_ABSORIGIN_FOLLOW | |||
| 1 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_CUSTOMORIGIN | |||
| 2 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_CUSTOMORIGIN_FOLLOW | |||
| 3 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_POINT | |||
| 4 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_POINT_FOLLOW | |||
| 5 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_EYES_FOLLOW | |||
| 6 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_OVERHEAD_FOLLOW | |||
| 7 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_WORLDORIGIN | |||
| 8 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_ROOTBONE_FOLLOW | |||
| 9 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_RENDERORIGIN_FOLLOW | |||
| 10 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_MAIN_VIEW | |||
| 11 | |||
| | |||
|- | |||
| ParticleAttachment_t.PATTACH_WATERWAKE | |||
| 12 | |||
| | |||
|- | |||
| ParticleAttachment_t.MAX_PATTACH_TYPES | |||
| 13 | |||
| | |||
|} | |||
=== DOTA_MOTION_CONTROLLER_PRIORITY === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST | |||
| 0 | |||
| | |||
|- | |||
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOW | |||
| 1 | |||
| | |||
|- | |||
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM | |||
| 2 | |||
| | |||
|- | |||
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGH | |||
| 3 | |||
| | |||
|- | |||
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST | |||
| 4 | |||
| | |||
|} | |||
=== DOTASpeechType_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_USER_INVALID | |||
| 0 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_USER_SINGLE | |||
| 1 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_USER_TEAM | |||
| 2 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_USER_TEAM_NEARBY | |||
| 3 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_USER_NEARBY | |||
| 4 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_USER_ALL | |||
| 5 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_GOOD_TEAM | |||
| 6 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_BAD_TEAM | |||
| 7 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_SPECTATOR | |||
| 8 | |||
| | |||
|- | |||
| DOTASpeechType_t.DOTA_SPEECH_RECIPIENT_TYPE_MAX | |||
| 9 | |||
| | |||
|} | |||
=== DOTAAbilitySpeakTrigger_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_START_ACTION_PHASE | |||
| 0 | |||
| | |||
|- | |||
| DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_CAST | |||
| 1 | |||
| | |||
|} | |||
=== DotaCustomUIType_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD | |||
| 0 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HERO_SELECTION | |||
| 1 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_INFO | |||
| 2 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_SETUP | |||
| 3 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_FLYOUT_SCOREBOARD | |||
| 4 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD_TOP_BAR | |||
| 5 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_END_SCREEN | |||
| 6 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_COUNT | |||
| 7 | |||
| | |||
|- | |||
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_INVALID | |||
| -1 | |||
| | |||
|} | |||
=== DotaDefaultUIElement_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY | |||
| 0 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES | |||
| 1 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD | |||
| 2 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL | |||
| 3 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP | |||
| 4 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL | |||
| 5 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP | |||
| 6 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS | |||
| 7 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY | |||
| 8 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER | |||
| 9 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT | |||
| 10 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD | |||
| 11 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS | |||
| 12 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS | |||
| 13 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME | |||
| 14 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK | |||
| 15 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS | |||
| 16 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND | |||
| 17 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME | |||
| 18 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT | |||
| 19 | |||
| | |||
|- | |||
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ELEMENT_COUNT | |||
| 20 | |||
| | |||
|} | |||
=== PlayerUltimateStateOrTime_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_READY | |||
| 0 | |||
| | |||
|- | |||
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NO_MANA | |||
| -1 | |||
| | |||
|- | |||
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NOT_LEVELED | |||
| -2 | |||
| | |||
|- | |||
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_HIDDEN | |||
| -3 | |||
| | |||
|} | |||
=== PlayerOrderIssuer_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_SELECTED_UNITS | |||
| 0 | |||
| | |||
|- | |||
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_CURRENT_UNIT_ONLY | |||
| 1 | |||
| | |||
|- | |||
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_HERO_ONLY | |||
| 2 | |||
| | |||
|- | |||
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY | |||
| 3 | |||
| | |||
|} | |||
=== OrderQueueBehavior_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| OrderQueueBehavior_t.DOTA_ORDER_QUEUE_DEFAULT | |||
| 0 | |||
| | |||
|- | |||
| OrderQueueBehavior_t.DOTA_ORDER_QUEUE_NEVER | |||
| 1 | |||
| | |||
|- | |||
| OrderQueueBehavior_t.DOTA_ORDER_QUEUE_ALWAYS | |||
| 2 | |||
| | |||
|} | |||
=== CLICK_BEHAVIORS === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE | |||
| 0 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_MOVE | |||
| 1 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_ATTACK | |||
| 2 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_CAST | |||
| 3 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_ITEM | |||
| 4 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM | |||
| 5 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DRAG | |||
| 6 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LEARN_ABILITY | |||
| 7 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_PATROL | |||
| 8 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_VECTOR_CAST | |||
| 9 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RIGHT_CLICK_TARGET | |||
| 10 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RADAR | |||
| 11 | |||
| | |||
|- | |||
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LAST | |||
| 12 | |||
| | |||
|} | |||
=== AbilityLearnResult_t === | |||
{| class="standard-table" style="width: 100%;" | |||
! Enumerator | |||
! Value | |||
! Description | |||
|- | |||
| AbilityLearnResult_t.ABILITY_CAN_BE_UPGRADED | |||
| 0 | |||
| | |||
|- | |||
| AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE | |||
| 1 | |||
| | |||
|- | |||
| AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_AT_MAX | |||
| 2 | |||
| | |||
|- | |||
| AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL | |||
| 3 | |||
| | |||
|- | |||
| AbilityLearnResult_t.ABILITY_NOT_LEARNABLE | |||
| 4 | |||
| | |||
|} | |||
{{shortpagetitle}} | |||
[[Category:Dota 2 Workshop Tools]] | |||
[[Category:Panorama]] | |||
[[Category:Javascript]] |
Revision as of 10:29, 30 May 2017
This is automatic documentation generated using 'cl_panorama_script_help_2' console command and requires updating.
NOTE: Currently, the command only describes panel types that have actually been accessed from JavaScript during that session. (So run a custom game that exercises Panorama to get documentation.)
NOTE: Currently, the command doesn't distinguish between methods declared on a class and methods it inherits from a base class. For example, every subclass of Panel2D lists 'SetHasClass' as a method.
Generated on 27 April 2016
CDOTA_PanoramaScript_GameEvents
Function | Signature | Description |
---|---|---|
Subscribe | GameEvents.Subscribe( cstring pEventName, js_value funcVal )
|
Subscribe to a game event |
Unsubscribe | GameEvents.Unsubscribe( integer nCallbackHandle )
|
Unsubscribe from a game event |
SendCustomGameEventToServer | GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject )
|
Send a custom game event |
SendEventClientSide | GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject )
|
Send a client-side event using gameeventmanager (only useful for a few specific events) |
CDOTA_PanoramaScript_GameUI
Function | Signature | Description |
---|---|---|
SetDefaultUIEnabled | GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible )
|
Control whether the default UI is enabled |
CustomUIConfig | GameUI.CustomUIConfig( js_raw_args args )
|
Get the current UI configuration |
PingMinimapAtLocation | GameUI.PingMinimapAtLocation( js_value vec3 )
|
Create a minimap ping at the given location |
SetMouseCallback | GameUI.SetMouseCallback( js_value callbackFn )
|
Install a mouse input filter |
EnableAliMode | GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, integer nScale )
|
|
GetCursorPosition | GameUI.GetCursorPosition( js_raw_args args )
|
Get the current mouse position. |
FindScreenEntities | GameUI.FindScreenEntities( js_raw_args args )
|
Return the entity index of the entity under the given screen position. |
GetScreenWorldPosition | GameUI.GetScreenWorldPosition( js_raw_args args )
|
Get the world position of the screen position, or null if the cursor is out of the world. |
WasMousePressed | GameUI.WasMousePressed( integer nButtonNum )
|
Install a mouse input filter |
WasMouseDoublePressed | GameUI.WasMouseDoublePressed( integer nButtonNum )
|
Install a mouse input filter |
IsMouseDown | GameUI.IsMouseDown( integer nButtonNum )
|
Install a mouse input filter |
IsShiftDown | GameUI.IsShiftDown()
|
Is the shift button pressed? |
IsAltDown | GameUI.IsAltDown()
|
Is the alt button pressed? |
IsControlDown | GameUI.IsControlDown()
|
Is the control button pressed? |
GetClickBehaviors | GameUI.GetClickBehaviors()
|
Get the current UI click interaction mode. |
SelectUnit | GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup )
|
Select a unit, adding it to the group or replacing the current selection. |
SetCameraPitchMin | GameUI.SetCameraPitchMin( float flPitchMin )
|
Set the minimum camera pitch angle. |
SetCameraPitchMax | GameUI.SetCameraPitchMax( float flPitchMax )
|
Set the maximum camera pitch angle. |
SetCameraYaw | GameUI.SetCameraYaw( float flCameraYaw )
|
Set the camera's yaw. |
SetCameraLookAtPositionHeightOffset | GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset )
|
Offset the camera's look at point. |
SetCameraDistance | GameUI.SetCameraDistance( float flDistance )
|
Set the camera distance from the look at point. |
SetRenderBottomInsetOverride | GameUI.SetRenderBottomInsetOverride( integer nInset )
|
Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.) |
SetRenderTopInsetOverride | GameUI.SetRenderTopInsetOverride( integer nInset )
|
Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.) |
SetCameraTarget | GameUI.SetCameraTarget( integer nTargetEntIndex )
|
Set the camera target for the local player, or -1 to clear. |
CDOTA_PanoramaScript_CustomNetTables
Function | Signature | Description |
---|---|---|
GetTableValue | CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName )
|
Get a key from a custom net table |
GetAllTableValues | CustomNetTables.GetAllTableValues( cstring pTableName )
|
Get all values from a custom net table |
SubscribeNetTableListener | CustomNetTables.SubscribeNetTableListener( js_raw_args args )
|
Register a callback when a particular custom net table changes |
UnsubscribeNetTableListener | CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle )
|
Unsubscribe from a game event |
CScriptBindingPR_Players
Function | Signature | Description |
---|---|---|
GetMaxPlayers | Players.GetMaxPlayers()
|
Get the maximum number of players in the game. |
GetMaxTeamPlayers | Players.GetMaxTeamPlayers()
|
Get the maximum number of players on teams. |
GetLocalPlayer | Players.GetLocalPlayer()
|
Get the local player ID. |
IsValidPlayerID | Players.IsValidPlayerID( integer iPlayerID )
|
Is the nth player a valid player? |
GetPlayerName | Players.GetPlayerName( integer iPlayerID )
|
Return the name of a player. |
GetPlayerHeroEntityIndex | Players.GetPlayerHeroEntityIndex( integer iPlayerID )
|
Get the entity index of the hero controlled by this player. |
GetSelectedEntities | Players.GetSelectedEntities( integer iPlayerID )
|
Get the entities this player has selected. |
GetQueryUnit | Players.GetQueryUnit( integer iPlayerID )
|
Get the entities this player is querying. |
GetLocalPlayerPortraitUnit | Players.GetLocalPlayerPortraitUnit()
|
Get local player current portrait unit. (ie. Player's hero or primary selected unit.) |
CanPlayerBuyback | Players.CanPlayerBuyback( integer iPlayerID )
|
Can the player buy back? |
HasCustomGameTicketForPlayerID | Players.HasCustomGameTicketForPlayerID( integer iPlayerID )
|
Does this player have a custom game ticket? |
GetAssists | Players.GetAssists( integer iPlayerID )
|
The number of assists credited to a player. |
GetClaimedDenies | Players.GetClaimedDenies( integer iPlayerID )
|
|
GetClaimedMisses | Players.GetClaimedMisses( integer iPlayerID )
|
|
GetDeaths | Players.GetDeaths( integer iPlayerID )
|
The number of deaths a player has suffered. |
GetDenies | Players.GetDenies( integer iPlayerID )
|
The number of denies credited to a player. |
GetGold | Players.GetGold( integer iPlayerID )
|
The amount of gold a player has. |
GetKills | Players.GetKills( integer iPlayerID )
|
The number of kills credited to a player. |
GetLastBuybackTime | Players.GetLastBuybackTime( integer iPlayerID )
|
|
GetLastHitMultikill | Players.GetLastHitMultikill( integer iPlayerID )
|
|
GetLastHits | Players.GetLastHits( integer iPlayerID )
|
The number of last hits credited to a player. |
GetLastHitStreak | Players.GetLastHitStreak( integer iPlayerID )
|
|
GetLevel | Players.GetLevel( integer iPlayerID )
|
The current level of a player. |
GetMisses | Players.GetMisses( integer iPlayerID )
|
|
GetNearbyCreepDeaths | Players.GetNearbyCreepDeaths( integer iPlayerID )
|
|
GetReliableGold | Players.GetReliableGold( integer iPlayerID )
|
Total reliable gold for this player. |
GetRespawnSeconds | Players.GetRespawnSeconds( integer iPlayerID )
|
|
GetStreak | Players.GetStreak( integer iPlayerID )
|
|
GetTotalEarnedGold | Players.GetTotalEarnedGold( integer iPlayerID )
|
Total gold earned in this game by this player. |
GetTotalEarnedXP | Players.GetTotalEarnedXP( integer iPlayerID )
|
Total xp earned in this game by this player. |
GetUnreliableGold | Players.GetUnreliableGold( integer iPlayerID )
|
Total unreliable gold for this player. |
GetTeam | Players.GetTeam( integer iPlayerID )
|
Get the team this player is on. |
GetGoldPerMin | Players.GetGoldPerMin( integer iPlayerID )
|
Average gold earned per minute for this player. |
GetXPPerMin | Players.GetXPPerMin( integer iPlayerID )
|
Average xp earned per minute for this player. |
GetPlayerSelectedHero | Players.GetPlayerSelectedHero( integer iPlayerID )
|
Return the name of the hero a player is controlling. |
GetPlayerColor | Players.GetPlayerColor( integer iPlayerID )
|
Get the player color. |
IsSpectator | Players.IsSpectator( integer iPlayerID )
|
Is this player a spectator. |
PlayerPortraitClicked | Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt )
|
. |
BuffClicked | Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert )
|
. |
CScriptBindingPR_Entities
Function | Signature | Description |
---|---|---|
GetAbsOrigin | Entities.GetAbsOrigin( integer nEntityIndex )
|
Get the world origin of the entity. |
GetForward | Entities.GetForward( integer nEntityIndex )
|
Get the forward vector of the entity. |
GetRight | Entities.GetRight( integer nEntityIndex )
|
Get the right vector of the entity. |
GetUp | Entities.GetUp( integer nEntityIndex )
|
Get the up vector of the entity. |
GetAllBuildingEntities | Entities.GetAllBuildingEntities()
|
Get all the building entities. |
GetAllHeroEntities | Entities.GetAllHeroEntities()
|
Get all the hero entities. |
GetAllEntitiesByName | Entities.GetAllEntitiesByName( cstring pszName )
|
Get all the entities with a given name. |
GetAllEntitiesByClassname | Entities.GetAllEntitiesByClassname( cstring pszName )
|
Get all the entities with a given classname. |
GetAllCreatureEntities | Entities.GetAllCreatureEntities()
|
Get all the creature entities. |
GetAllEntities | Entities.GetAllEntities()
|
Get all the entities. |
CanBeDominated | Entities.CanBeDominated( integer nEntityIndex )
|
|
HasAttackCapability | Entities.HasAttackCapability( integer nEntityIndex )
|
|
HasCastableAbilities | Entities.HasCastableAbilities( integer nEntityIndex )
|
|
HasFlyingVision | Entities.HasFlyingVision( integer nEntityIndex )
|
|
HasFlyMovementCapability | Entities.HasFlyMovementCapability( integer nEntityIndex )
|
|
HasGroundMovementCapability | Entities.HasGroundMovementCapability( integer nEntityIndex )
|
|
HasMovementCapability | Entities.HasMovementCapability( integer nEntityIndex )
|
|
HasScepter | Entities.HasScepter( integer nEntityIndex )
|
|
HasUpgradeableAbilities | Entities.HasUpgradeableAbilities( integer nEntityIndex )
|
|
HasUpgradeableAbilitiesThatArentMaxed | Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex )
|
|
IsAlive | Entities.IsAlive( integer nEntityIndex )
|
|
IsAncient | Entities.IsAncient( integer nEntityIndex )
|
|
IsAttackImmune | Entities.IsAttackImmune( integer nEntityIndex )
|
|
IsBarracks | Entities.IsBarracks( integer nEntityIndex )
|
|
IsBlind | Entities.IsBlind( integer nEntityIndex )
|
|
IsBoss | Entities.IsBoss( integer nEntityIndex )
|
|
IsRoshan | Entities.IsRoshan( integer nEntityIndex )
|
|
IsBuilding | Entities.IsBuilding( integer nEntityIndex )
|
|
IsCommandRestricted | Entities.IsCommandRestricted( integer nEntityIndex )
|
|
IsConsideredHero | Entities.IsConsideredHero( integer nEntityIndex )
|
|
IsControllableByAnyPlayer | Entities.IsControllableByAnyPlayer( integer nEntityIndex )
|
|
IsCourier | Entities.IsCourier( integer nEntityIndex )
|
|
IsCreature | Entities.IsCreature( integer nEntityIndex )
|
|
IsCreep | Entities.IsCreep( integer nEntityIndex )
|
|
IsCreepHero | Entities.IsCreepHero( integer nEntityIndex )
|
|
IsDeniable | Entities.IsDeniable( integer nEntityIndex )
|
|
IsDominated | Entities.IsDominated( integer nEntityIndex )
|
|
IsEnemy | Entities.IsEnemy( integer nEntityIndex )
|
|
IsEvadeDisabled | Entities.IsEvadeDisabled( integer nEntityIndex )
|
|
IsFort | Entities.IsFort( integer nEntityIndex )
|
|
IsFrozen | Entities.IsFrozen( integer nEntityIndex )
|
|
IsGeneratedByEconItem | Entities.IsGeneratedByEconItem( integer nEntityIndex )
|
|
IsHallofFame | Entities.IsHallofFame( integer nEntityIndex )
|
|
IsDisarmed | Entities.IsDisarmed( integer nEntityIndex )
|
|
IsHero | Entities.IsHero( integer nEntityIndex )
|
|
IsHexed | Entities.IsHexed( integer nEntityIndex )
|
|
IsIllusion | Entities.IsIllusion( integer nEntityIndex )
|
|
IsInRangeOfFountain | Entities.IsInRangeOfFountain( integer nEntityIndex )
|
|
IsInventoryEnabled | Entities.IsInventoryEnabled( integer nEntityIndex )
|
|
IsInvisible | Entities.IsInvisible( integer nEntityIndex )
|
|
IsInvulnerable | Entities.IsInvulnerable( integer nEntityIndex )
|
|
IsLaneCreep | Entities.IsLaneCreep( integer nEntityIndex )
|
|
IsLowAttackPriority | Entities.IsLowAttackPriority( integer nEntityIndex )
|
|
IsMagicImmune | Entities.IsMagicImmune( integer nEntityIndex )
|
|
IsMechanical | Entities.IsMechanical( integer nEntityIndex )
|
|
IsMuted | Entities.IsMuted( integer nEntityIndex )
|
|
IsNeutralUnitType | Entities.IsNeutralUnitType( integer nEntityIndex )
|
|
IsNightmared | Entities.IsNightmared( integer nEntityIndex )
|
|
IsOther | Entities.IsOther( integer nEntityIndex )
|
|
IsOutOfGame | Entities.IsOutOfGame( integer nEntityIndex )
|
|
IsOwnedByAnyPlayer | Entities.IsOwnedByAnyPlayer( integer nEntityIndex )
|
|
IsPhantom | Entities.IsPhantom( integer nEntityIndex )
|
|
IsRangedAttacker | Entities.IsRangedAttacker( integer nEntityIndex )
|
|
IsRealHero | Entities.IsRealHero( integer nEntityIndex )
|
|
IsRooted | Entities.IsRooted( integer nEntityIndex )
|
|
IsSelectable | Entities.IsSelectable( integer nEntityIndex )
|
|
IsShop | Entities.IsShop( integer nEntityIndex )
|
|
IsSilenced | Entities.IsSilenced( integer nEntityIndex )
|
|
IsSpeciallyDeniable | Entities.IsSpeciallyDeniable( integer nEntityIndex )
|
|
IsStunned | Entities.IsStunned( integer nEntityIndex )
|
|
IsSummoned | Entities.IsSummoned( integer nEntityIndex )
|
|
IsTower | Entities.IsTower( integer nEntityIndex )
|
|
IsUnselectable | Entities.IsUnselectable( integer nEntityIndex )
|
|
IsWard | Entities.IsWard( integer nEntityIndex )
|
|
IsZombie | Entities.IsZombie( integer nEntityIndex )
|
|
NoHealthBar | Entities.NoHealthBar( integer nEntityIndex )
|
|
NoTeamMoveTo | Entities.NoTeamMoveTo( integer nEntityIndex )
|
|
NoTeamSelect | Entities.NoTeamSelect( integer nEntityIndex )
|
|
NotOnMinimap | Entities.NotOnMinimap( integer nEntityIndex )
|
|
NotOnMinimapForEnemies | Entities.NotOnMinimapForEnemies( integer nEntityIndex )
|
|
NoUnitCollision | Entities.NoUnitCollision( integer nEntityIndex )
|
|
PassivesDisabled | Entities.PassivesDisabled( integer nEntityIndex )
|
|
ProvidesVision | Entities.ProvidesVision( integer nEntityIndex )
|
|
UsesHeroAbilityNumbers | Entities.UsesHeroAbilityNumbers( integer nEntityIndex )
|
|
GetAbilityCount | Entities.GetAbilityCount( integer nEntityIndex )
|
|
GetCombatClassAttack | Entities.GetCombatClassAttack( integer nEntityIndex )
|
|
GetCombatClassDefend | Entities.GetCombatClassDefend( integer nEntityIndex )
|
|
GetCurrentVisionRange | Entities.GetCurrentVisionRange( integer nEntityIndex )
|
|
GetDamageBonus | Entities.GetDamageBonus( integer nEntityIndex )
|
|
GetDamageMax | Entities.GetDamageMax( integer nEntityIndex )
|
|
GetDamageMin | Entities.GetDamageMin( integer nEntityIndex )
|
|
GetDayTimeVisionRange | Entities.GetDayTimeVisionRange( integer nEntityIndex )
|
|
GetHealth | Entities.GetHealth( integer nEntityIndex )
|
|
GetHealthPercent | Entities.GetHealthPercent( integer nEntityIndex )
|
|
GetHealthThinkRegen | Entities.GetHealthThinkRegen( integer nEntityIndex )
|
|
GetLevel | Entities.GetLevel( integer nEntityIndex )
|
|
GetMaxHealth | Entities.GetMaxHealth( integer nEntityIndex )
|
|
GetNightTimeVisionRange | Entities.GetNightTimeVisionRange( integer nEntityIndex )
|
|
GetStates | Entities.GetStates( integer nEntityIndex )
|
|
GetTotalPurchasedUpgradeGoldCost | Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex )
|
|
GetTeamNumber | Entities.GetTeamNumber( integer nEntityIndex )
|
|
GetAttackRange | Entities.GetAttackRange( integer nEntityIndex )
|
|
GetAttackSpeed | Entities.GetAttackSpeed( integer nEntityIndex )
|
|
GetAttacksPerSecond | Entities.GetAttacksPerSecond( integer nEntityIndex )
|
|
GetBaseAttackTime | Entities.GetBaseAttackTime( integer nEntityIndex )
|
|
GetBaseMagicalResistanceValue | Entities.GetBaseMagicalResistanceValue( integer nEntityIndex )
|
|
GetBaseMoveSpeed | Entities.GetBaseMoveSpeed( integer nEntityIndex )
|
|
GetBonusPhysicalArmor | Entities.GetBonusPhysicalArmor( integer nEntityIndex )
|
|
GetCollisionPadding | Entities.GetCollisionPadding( integer nEntityIndex )
|
|
GetEffectiveInvisibilityLevel | Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex )
|
|
GetHasteFactor | Entities.GetHasteFactor( integer nEntityIndex )
|
|
GetHullRadius | Entities.GetHullRadius( integer nEntityIndex )
|
|
GetIdealSpeed | Entities.GetIdealSpeed( integer nEntityIndex )
|
|
GetIncreasedAttackSpeed | Entities.GetIncreasedAttackSpeed( integer nEntityIndex )
|
|
GetMana | Entities.GetMana( integer nEntityIndex )
|
|
GetManaThinkRegen | Entities.GetManaThinkRegen( integer nEntityIndex )
|
|
GetMaxMana | Entities.GetMaxMana( integer nEntityIndex )
|
|
GetMagicalArmorValue | Entities.GetMagicalArmorValue( integer nEntityIndex )
|
|
GetPaddedCollisionRadius | Entities.GetPaddedCollisionRadius( integer nEntityIndex )
|
|
GetPercentInvisible | Entities.GetPercentInvisible( integer nEntityIndex )
|
|
GetPhysicalArmorValue | Entities.GetPhysicalArmorValue( integer nEntityIndex )
|
|
GetProjectileCollisionSize | Entities.GetProjectileCollisionSize( integer nEntityIndex )
|
|
GetRingRadius | Entities.GetRingRadius( integer nEntityIndex )
|
|
GetSecondsPerAttack | Entities.GetSecondsPerAttack( integer nEntityIndex )
|
|
ManaFraction | Entities.ManaFraction( integer nEntityIndex )
|
|
GetClassname | Entities.GetClassname( integer nEntityIndex )
|
|
GetDisplayedUnitName | Entities.GetDisplayedUnitName( integer nEntityIndex )
|
|
GetSelectionGroup | Entities.GetSelectionGroup( integer nEntityIndex )
|
|
GetSoundSet | Entities.GetSoundSet( integer nEntityIndex )
|
|
GetUnitLabel | Entities.GetUnitLabel( integer nEntityIndex )
|
|
GetUnitName | Entities.GetUnitName( integer nEntityIndex )
|
|
GetTotalDamageTaken | Entities.GetTotalDamageTaken( integer nEntityIndex )
|
|
IsControllableByPlayer | Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex )
|
|
GetChosenTarget | Entities.GetChosenTarget( integer nEntityIndex )
|
|
HasItemInInventory | Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName )
|
|
GetRangeToUnit | Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 )
|
|
IsEntityInRange | Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )
|
|
GetMoveSpeedModifier | Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed )
|
|
CanAcceptTargetToAttack | Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 )
|
|
InState | Entities.InState( integer nEntityIndex, integer nState )
|
|
GetArmorForDamageType | Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType )
|
|
GetArmorReductionForDamageType | Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType )
|
|
IsInRangeOfShop | Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )
|
|
GetNumItemsInStash | Entities.GetNumItemsInStash( integer nEntityIndex )
|
|
GetNumItemsInInventory | Entities.GetNumItemsInInventory( integer nEntityIndex )
|
|
GetItemInSlot | Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex )
|
|
GetAbility | Entities.GetAbility( integer nEntityIndex, integer nSlotIndex )
|
|
GetAbilityByName | Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName )
|
|
GetNumBuffs | Entities.GetNumBuffs( integer nEntityIndex )
|
|
GetBuff | Entities.GetBuff( integer nEntityIndex, integer nBufIndex )
|
|
GetAbilityPoints | Entities.GetAbilityPoints( integer nEntityIndex )
|
|
GetCurrentXP | Entities.GetCurrentXP( integer nEntityIndex )
|
|
GetNeededXPToLevel | Entities.GetNeededXPToLevel( integer nEntityIndex )
|
|
GetSelectionEntities | Entities.GetSelectionEntities( integer nEntityIndex )
|
Get the currently selected entities |
IsValidEntity | Entities.IsValidEntity( integer nEntityIndex )
|
Is this a valid entity index? |
IsItemPhysical | Entities.IsItemPhysical( integer nEntityIndex )
|
Is this entity an item container in the world? |
GetContainedItem | Entities.GetContainedItem( integer nEntityIndex )
|
Get the item contained in this physical item container. |
CScriptBindingPR_Abilities
Function | Signature | Description |
---|---|---|
GetAbilityName | Abilities.GetAbilityName( integer nEntityIndex )
|
|
GetAbilityTextureName | Abilities.GetAbilityTextureName( integer nEntityIndex )
|
|
GetAssociatedPrimaryAbilities | Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex )
|
|
GetAssociatedSecondaryAbilities | Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex )
|
|
GetHotkeyOverride | Abilities.GetHotkeyOverride( integer nEntityIndex )
|
|
GetIntrinsicModifierName | Abilities.GetIntrinsicModifierName( integer nEntityIndex )
|
|
GetSharedCooldownName | Abilities.GetSharedCooldownName( integer nEntityIndex )
|
|
AbilityReady | Abilities.AbilityReady( integer nEntityIndex )
|
|
CanAbilityBeUpgraded | Abilities.CanAbilityBeUpgraded( integer nEntityIndex )
|
Returns an AbilityLearnResult_t |
CanBeExecuted | Abilities.CanBeExecuted( integer nEntityIndex )
|
|
GetAbilityDamage | Abilities.GetAbilityDamage( integer nEntityIndex )
|
|
GetAbilityDamageType | Abilities.GetAbilityDamageType( integer nEntityIndex )
|
|
GetAbilityTargetFlags | Abilities.GetAbilityTargetFlags( integer nEntityIndex )
|
|
GetAbilityTargetTeam | Abilities.GetAbilityTargetTeam( integer nEntityIndex )
|
|
GetAbilityTargetType | Abilities.GetAbilityTargetType( integer nEntityIndex )
|
|
GetAbilityType | Abilities.GetAbilityType( integer nEntityIndex )
|
|
GetBehavior | Abilities.GetBehavior( integer nEntityIndex )
|
|
GetCastRange | Abilities.GetCastRange( integer nEntityIndex )
|
|
GetChannelledManaCostPerSecond | Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex )
|
|
GetCurrentCharges | Abilities.GetCurrentCharges( integer nEntityIndex )
|
|
GetEffectiveLevel | Abilities.GetEffectiveLevel( integer nEntityIndex )
|
|
GetHeroLevelRequiredToUpgrade | Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex )
|
|
GetLevel | Abilities.GetLevel( integer nEntityIndex )
|
|
GetManaCost | Abilities.GetManaCost( integer nEntityIndex )
|
|
GetMaxLevel | Abilities.GetMaxLevel( integer nEntityIndex )
|
|
AttemptToUpgrade | Abilities.AttemptToUpgrade( integer nEntityIndex )
|
|
CanLearn | Abilities.CanLearn( integer nEntityIndex )
|
|
GetAutoCastState | Abilities.GetAutoCastState( integer nEntityIndex )
|
|
GetToggleState | Abilities.GetToggleState( integer nEntityIndex )
|
|
HasScepterUpgradeTooltip | Abilities.HasScepterUpgradeTooltip( integer nEntityIndex )
|
|
IsActivated | Abilities.IsActivated( integer nEntityIndex )
|
|
IsActivatedChanging | Abilities.IsActivatedChanging( integer nEntityIndex )
|
|
IsAttributeBonus | Abilities.IsAttributeBonus( integer nEntityIndex )
|
|
IsAutocast | Abilities.IsAutocast( integer nEntityIndex )
|
|
IsCooldownReady | Abilities.IsCooldownReady( integer nEntityIndex )
|
|
IsDisplayedAbility | Abilities.IsDisplayedAbility( integer nEntityIndex )
|
|
IsHidden | Abilities.IsHidden( integer nEntityIndex )
|
|
IsHiddenWhenStolen | Abilities.IsHiddenWhenStolen( integer nEntityIndex )
|
|
IsInAbilityPhase | Abilities.IsInAbilityPhase( integer nEntityIndex )
|
|
IsItem | Abilities.IsItem( integer nEntityIndex )
|
|
IsMarkedAsDirty | Abilities.IsMarkedAsDirty( integer nEntityIndex )
|
|
IsMuted | Abilities.IsMuted( integer nEntityIndex )
|
|
IsOnCastbar | Abilities.IsOnCastbar( integer nEntityIndex )
|
|
IsOnLearnbar | Abilities.IsOnLearnbar( integer nEntityIndex )
|
|
IsOwnersGoldEnough | Abilities.IsOwnersGoldEnough( integer nEntityIndex )
|
|
IsOwnersGoldEnoughForUpgrade | Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex )
|
|
IsOwnersManaEnough | Abilities.IsOwnersManaEnough( integer nEntityIndex )
|
|
IsPassive | Abilities.IsPassive( integer nEntityIndex )
|
|
IsRecipe | Abilities.IsRecipe( integer nEntityIndex )
|
|
IsSharedWithTeammates | Abilities.IsSharedWithTeammates( integer nEntityIndex )
|
|
IsStealable | Abilities.IsStealable( integer nEntityIndex )
|
|
IsStolen | Abilities.IsStolen( integer nEntityIndex )
|
|
IsToggle | Abilities.IsToggle( integer nEntityIndex )
|
|
GetAOERadius | Abilities.GetAOERadius( integer nEntityIndex )
|
|
GetBackswingTime | Abilities.GetBackswingTime( integer nEntityIndex )
|
|
GetCastPoint | Abilities.GetCastPoint( integer nEntityIndex )
|
|
GetChannelStartTime | Abilities.GetChannelStartTime( integer nEntityIndex )
|
|
GetChannelTime | Abilities.GetChannelTime( integer nEntityIndex )
|
|
GetCooldown | Abilities.GetCooldown( integer nEntityIndex )
|
|
GetCooldownLength | Abilities.GetCooldownLength( integer nEntityIndex )
|
|
GetCooldownTime | Abilities.GetCooldownTime( integer nEntityIndex )
|
|
GetCooldownTimeRemaining | Abilities.GetCooldownTimeRemaining( integer nEntityIndex )
|
|
GetDuration | Abilities.GetDuration( integer nEntityIndex )
|
|
GetUpgradeBlend | Abilities.GetUpgradeBlend( integer nEntityIndex )
|
|
GetLocalPlayerActiveAbility | Abilities.GetLocalPlayerActiveAbility()
|
Get the local player's current active ability. (Pre-cast targetting state.) |
GetCaster | Abilities.GetCaster( integer nAbilityIndex )
|
|
GetCustomValueFor | Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName )
|
|
GetLevelSpecialValueFor | Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel )
|
|
GetSpecialValueFor | Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName )
|
|
IsCosmetic | Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex )
|
|
ExecuteAbility | Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast )
|
Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar) |
CreateDoubleTapCastOrder | Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex )
|
Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar) |
PingAbility | Abilities.PingAbility( integer nAbilityIndex )
|
Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar) |
GetKeybind | Abilities.GetKeybind( integer nAbilityEntIndex )
|
Returns the keybind (as a string) for the specified ability. |
CScriptBindingPR_Items
Function | Signature | Description |
---|---|---|
ShouldDisplayCharges | Items.ShouldDisplayCharges( integer nEntityIndex )
|
|
AlwaysDisplayCharges | Items.AlwaysDisplayCharges( integer nEntityIndex )
|
|
ShowSecondaryCharges | Items.ShowSecondaryCharges( integer nEntityIndex )
|
|
CanBeSoldByLocalPlayer | Items.CanBeSoldByLocalPlayer( integer nEntityIndex )
|
|
CanDoubleTapCast | Items.CanDoubleTapCast( integer nEntityIndex )
|
|
ForceHideCharges | Items.ForceHideCharges( integer nEntityIndex )
|
|
IsAlertableItem | Items.IsAlertableItem( integer nEntityIndex )
|
|
IsCastOnPickup | Items.IsCastOnPickup( integer nEntityIndex )
|
|
IsDisassemblable | Items.IsDisassemblable( integer nEntityIndex )
|
|
IsDroppable | Items.IsDroppable( integer nEntityIndex )
|
|
IsInnatelyDisassemblable | Items.IsInnatelyDisassemblable( integer nEntityIndex )
|
|
IsKillable | Items.IsKillable( integer nEntityIndex )
|
|
IsMuted | Items.IsMuted( integer nEntityIndex )
|
|
IsPermanent | Items.IsPermanent( integer nEntityIndex )
|
|
IsPurchasable | Items.IsPurchasable( integer nEntityIndex )
|
|
IsRecipe | Items.IsRecipe( integer nEntityIndex )
|
|
IsRecipeGenerated | Items.IsRecipeGenerated( integer nEntityIndex )
|
|
IsSellable | Items.IsSellable( integer nEntityIndex )
|
|
IsStackable | Items.IsStackable( integer nEntityIndex )
|
|
ProRatesChargesWhenSelling | Items.ProRatesChargesWhenSelling( integer nEntityIndex )
|
|
RequiresCharges | Items.RequiresCharges( integer nEntityIndex )
|
|
CanBeExecuted | Items.CanBeExecuted( integer nEntityIndex )
|
|
GetCost | Items.GetCost( integer nEntityIndex )
|
|
GetCurrentCharges | Items.GetCurrentCharges( integer nEntityIndex )
|
|
GetSecondaryCharges | Items.GetSecondaryCharges( integer nEntityIndex )
|
|
GetDisplayedCharges | Items.GetDisplayedCharges( integer nEntityIndex )
|
|
GetInitialCharges | Items.GetInitialCharges( integer nEntityIndex )
|
|
GetItemColor | Items.GetItemColor( integer nEntityIndex )
|
|
GetShareability | Items.GetShareability( integer nEntityIndex )
|
|
GetAbilityTextureSF | Items.GetAbilityTextureSF( integer nEntityIndex )
|
|
GetAssembledTime | Items.GetAssembledTime( integer nEntityIndex )
|
|
GetPurchaseTime | Items.GetPurchaseTime( integer nEntityIndex )
|
|
GetPurchaser | Items.GetPurchaser( integer nItemID )
|
|
LocalPlayerDisassembleItem | Items.LocalPlayerDisassembleItem( integer nItem )
|
Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued. |
LocalPlayerDropItemFromStash | Items.LocalPlayerDropItemFromStash( integer nItem )
|
Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued. |
LocalPlayerItemAlertAllies | Items.LocalPlayerItemAlertAllies( integer nItem )
|
Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued. |
LocalPlayerMoveItemToStash | Items.LocalPlayerMoveItemToStash( integer nItem )
|
Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued. |
LocalPlayerSellItem | Items.LocalPlayerSellItem( integer nItem )
|
Attempt to have the local player sell the specified item. Returns false if the order wasn't issued. |
CScriptBindingPR_Game
Function | Signature | Description |
---|---|---|
Time | Game.Time()
|
|
GetGameTime | Game.GetGameTime()
|
|
GetDOTATime | Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime )
|
|
GetGameWinner | Game.GetGameWinner()
|
Return the team id of the winning team. |
GetStateTransitionTime | Game.GetStateTransitionTime()
|
|
GetCustomGameDifficulty | Game.GetCustomGameDifficulty()
|
Get the difficulty setting of the game. |
IsHUDFlipped | Game.IsHUDFlipped()
|
Returns true if the user has enabled flipped HUD |
GetScreenWidth | Game.GetScreenWidth()
|
Returns the width of the display. |
GetScreenHeight | Game.GetScreenHeight()
|
Returns the height of the display. |
WorldToScreenX | Game.WorldToScreenX( float x, float y, float z )
|
Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera |
WorldToScreenY | Game.WorldToScreenY( float x, float y, float z )
|
Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera |
ScreenXYToWorld | Game.ScreenXYToWorld( integer nX, integer nY )
|
Converts the specified x, y screen coordinates into a x, y, z world coordinates. |
GetKeybindForAbility | Game.GetKeybindForAbility( integer iSlot )
|
Returns the keybind (as a string) for the requested ability slot. |
GetNianFightTimeLeft | Game.GetNianFightTimeLeft()
|
|
GetState | Game.GetState()
|
|
GameStateIs | Game.GameStateIs( integer nState )
|
|
GameStateIsBefore | Game.GameStateIsBefore( integer nState )
|
|
GameStateIsAfter | Game.GameStateIsAfter( integer nState )
|
|
AddCommand | Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )
|
|
GetLocalPlayerID | Game.GetLocalPlayerID()
|
|
PlayerJoinTeam | Game.PlayerJoinTeam( integer nTeamID )
|
Assign the local player to the specified team |
AutoAssignPlayersToTeams | Game.AutoAssignPlayersToTeams()
|
Assign the currently unassigned players to teams |
ShufflePlayerTeamAssignments | Game.ShufflePlayerTeamAssignments()
|
Shuffle the team assignments of all of the players currently assigned to a team. |
SetRemainingSetupTime | Game.SetRemainingSetupTime( float flSeconds )
|
Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer |
SetAutoLaunchDelay | Game.SetAutoLaunchDelay( float flSeconds )
|
Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team. |
SetAutoLaunchEnabled | Game.SetAutoLaunchEnabled( boolean bEnable )
|
Enable or disable automatically starting the game once all players are assigned to a team |
GetAutoLaunchEnabled | Game.GetAutoLaunchEnabled()
|
Return true of false indicating if automatically starting the game is enabled. |
SetTeamSelectionLocked | Game.SetTeamSelectionLocked( boolean bLockTeams )
|
Lock the team selection preventing players from swiching teams. |
GetTeamSelectionLocked | Game.GetTeamSelectionLocked()
|
Returns true or false to indicate if team selection is locked |
GetAllTeamIDs | Game.GetAllTeamIDs()
|
Get all team IDs |
GetAllPlayerIDs | Game.GetAllPlayerIDs()
|
Get all player IDs |
GetUnassignedPlayerIDs | Game.GetUnassignedPlayerIDs()
|
Get unassigned player IDs |
GetPlayerUltimateStateOrTime | Game.GetPlayerUltimateStateOrTime( integer nPlayerID )
|
Get info about the player hero ultimate ability |
IsPlayerMuted | Game.IsPlayerMuted( integer nPlayerID )
|
Whether the local player has muted text and voice chat for the specified player id |
SetPlayerMuted | Game.SetPlayerMuted( integer nPlayerID, boolean bMuted )
|
Set whether the local player has muted text and voice chat for the specified player id |
GetTeamDetails | Game.GetTeamDetails( integer nTeam )
|
Get detailed information for the given team |
GetLocalPlayerInfo | Game.GetLocalPlayerInfo()
|
Get details for the local player |
GetPlayerItems | Game.GetPlayerItems( integer nPlayerID )
|
Get info about the player items. |
GetPlayerInfo | Game.GetPlayerInfo( integer nPlayerID )
|
Get info about the given player |
GetPlayerIDsOnTeam | Game.GetPlayerIDsOnTeam( integer nTeam )
|
Get player IDs for the given team |
ServerCmd | Game.ServerCmd( cstring pMsg )
|
|
FinishGame | Game.FinishGame()
|
|
EmitSound | Game.EmitSound( cstring pSoundEventName )
|
Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.) |
StopSound | Game.StopSound( integer nHandle )
|
Stop a current playing sound on the local player. Takes handle from a call to EmitSound. |
GetMapInfo | Game.GetMapInfo()
|
Return information about the current map. |
PrepareUnitOrders | Game.PrepareUnitOrders( js_raw_args args )
|
Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects. |
DropItemAtCursor | Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt )
|
Order a unit to drop the specified item at the current cursor location. |
EnterAbilityLearnMode | Game.EnterAbilityLearnMode()
|
|
EndAbilityLearnMode | Game.EndAbilityLearnMode()
|
|
IsInAbilityLearnMode | Game.IsInAbilityLearnMode()
|
|
IsGamePaused | Game.IsGamePaused()
|
|
IsInToolsMode | Game.IsInToolsMode()
|
Particles
Function | Signature | Description |
---|---|---|
CreateParticle | CreateParticle( string particleName, int particleAttach, int entityIndex )
|
Creates a new particle effect for local player |
ReleaseParticleIndex | ReleaseParticleIndex( int particleId )
|
Frees the specified particle index |
DestroyParticleEffect | DestroyParticleEffect( int particleID, bool immediately )
|
Destroys particle. |
SetParticleControl | SetParticleControl( int particleId, int controlIndex, Vector controlData )
|
Set the control point data for a control on a particle effect |
SetParticleControlEnt | SetParticleControlEnt( int particleId, int controlIndex, int entityIndex, int int_4, string attach_name, Vector Vector_6, bool bool_7 )
|
No Description Set |
SetParticleControlForward | SetParticleControlForward( int particleId, int controlIndex, Vector Vector_3 )
|
(int nFXIndex, int nPoint, vForward) |
SetParticleAlwaysSimulate | SetParticleAlwaysSimulate(int particleId)
|
$
Function | Signature | Description |
---|---|---|
Msg | Msg( js_raw_args js_raw_args_1 )
|
Log a message |
DispatchEvent | DispatchEvent( js_raw_args js_raw_args_1 )
|
Dispatch an event |
DispatchEventAsync | DispatchEventAsync( js_raw_args js_raw_args_1 )
|
Dispatch an event to occur later |
RegisterEventHandler | RegisterEventHandler( js_raw_args js_raw_args_1 )
|
Register an event handler |
RegisterForUnhandledEvent | RegisterForUnhandledEvent( js_raw_args js_raw_args_1 )
|
Register a handler for an event that is not otherwise handled |
UnregisterForUnhandledEvent | UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )
|
Remove an unhandled event handler |
FindChildInContext | FindChildInContext( js_raw_args js_raw_args_1 )
|
Find an element |
AsyncWebRequest | AsyncWebRequest( js_raw_args js_raw_args_1 )
|
Make a web request |
CreatePanel | CreatePanel( js_raw_args js_raw_args_1 )
|
Create a new panel |
Localize | Localize( js_raw_args js_raw_args_1 )
|
Localize a string |
Language | Language( js_raw_args js_raw_args_1 )
|
Get the current language |
Schedule | Schedule( js_raw_args js_raw_args_1 )
|
Schedule a function to be called later |
CancelScheduled | CancelScheduled( js_raw_args js_raw_args_1 )
|
Cancelse a scheduled function |
GetContextPanel | GetContextPanel( js_raw_args js_raw_args_1 )
|
Get the current panel context |
RegisterKeyBind | RegisterKeyBind( js_raw_args js_raw_args_1 )
|
Register a key binding |
Each | Each( js_raw_args js_raw_args_1 )
|
Call a function on each given item |
Panel
Function | Signature | Description |
---|---|---|
visible | Panel.visible( boolean boolean_1 )
|
|
enabled | Panel.enabled( boolean boolean_1 )
|
|
checked | Panel.checked( boolean boolean_1 )
|
|
defaultfocus | Panel.defaultfocus( cstring cstring_1 )
|
|
inputnamespace | Panel.inputnamespace( cstring cstring_1 )
|
|
hittest | Panel.hittest( boolean boolean_1 )
|
|
hittestchildren | Panel.hittestchildren( boolean boolean_1 )
|
|
tabindex | Panel.tabindex( float float_1 )
|
|
selectionpos_x | Panel.selectionpos_x( float float_1 )
|
|
selectionpos_y | Panel.selectionpos_y( float float_1 )
|
|
id | Panel.id()
|
|
layoutfile | Panel.layoutfile()
|
|
contentwidth | Panel.contentwidth()
|
|
contentheight | Panel.contentheight()
|
|
desiredlayoutwidth | Panel.desiredlayoutwidth()
|
|
desiredlayoutheight | Panel.desiredlayoutheight()
|
|
actuallayoutwidth | Panel.actuallayoutwidth()
|
|
actuallayoutheight | Panel.actuallayoutheight()
|
|
actualxoffset | Panel.actualxoffset()
|
|
actualyoffset | Panel.actualyoffset()
|
|
scrolloffset_y | Panel.scrolloffset_y()
|
|
scrolloffset_x | Panel.scrolloffset_x()
|
|
style | Panel.style()
|
|
AddClass | Panel.AddClass( cstring cstring_1 )
|
|
RemoveClass | Panel.RemoveClass( cstring cstring_1 )
|
|
BHasClass | Panel.BHasClass( cstring cstring_1 )
|
|
SetHasClass | Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )
|
|
ToggleClass | Panel.ToggleClass( cstring cstring_1 )
|
|
ClearPanelEvent | Panel.ClearPanelEvent( cstring cstring_1 )
|
|
SetDraggable | Panel.SetDraggable( boolean boolean_1 )
|
|
IsDraggable | Panel.IsDraggable()
|
|
GetChildCount | Panel.GetChildCount()
|
|
GetChild | Panel.GetChild( integer integer_1 )
|
|
GetChildIndex | Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
|
|
Children | Panel.Children()
|
|
FindChildrenWithClassTraverse | Panel.FindChildrenWithClassTraverse( cstring cstring_1 )
|
|
GetParent | Panel.GetParent()
|
|
SetParent | Panel.SetParent( unknown_variant_type unknown_variant_type_1 )
|
|
FindChild | Panel.FindChild( cstring cstring_1 )
|
|
FindChildTraverse | Panel.FindChildTraverse( cstring cstring_1 )
|
|
FindChildInLayoutFile | Panel.FindChildInLayoutFile( cstring cstring_1 )
|
|
RemoveAndDeleteChildren | Panel.RemoveAndDeleteChildren()
|
|
MoveChildBefore | Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
MoveChildAfter | Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
GetPositionWithinWindow | Panel.GetPositionWithinWindow()
|
|
ApplyStyles | Panel.ApplyStyles( boolean boolean_1 )
|
|
ClearPropertyFromCode | Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
|
|
DeleteAsync | Panel.DeleteAsync( float float_1 )
|
|
BIsTransparent | Panel.BIsTransparent()
|
|
BAcceptsInput | Panel.BAcceptsInput()
|
|
BAcceptsFocus | Panel.BAcceptsFocus()
|
|
SetFocus | Panel.SetFocus()
|
|
UpdateFocusInContext | Panel.UpdateFocusInContext()
|
|
BHasHoverStyle | Panel.BHasHoverStyle()
|
|
SetAcceptsFocus | Panel.SetAcceptsFocus( boolean boolean_1 )
|
|
SetDisableFocusOnMouseDown | Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )
|
|
BHasKeyFocus | Panel.BHasKeyFocus()
|
|
SetScrollParentToFitWhenFocused | Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )
|
|
BScrollParentToFitWhenFocused | Panel.BScrollParentToFitWhenFocused()
|
|
IsSelected | Panel.IsSelected()
|
|
BHasDescendantKeyFocus | Panel.BHasDescendantKeyFocus()
|
|
BLoadLayout | Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BLoadLayoutFromString | Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
|
|
LoadLayoutFromStringAsync | Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
LoadLayoutAsync | Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BCreateChildren | Panel.BCreateChildren( cstring cstring_1 )
|
|
SetTopOfInputContext | Panel.SetTopOfInputContext( boolean boolean_1 )
|
|
SetDialogVariable | Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
|
|
SetDialogVariableInt | Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
|
|
ScrollToTop | Panel.ScrollToTop()
|
|
ScrollToBottom | Panel.ScrollToBottom()
|
|
ScrollToLeftEdge | Panel.ScrollToLeftEdge()
|
|
ScrollToRightEdge | Panel.ScrollToRightEdge()
|
|
ScrollParentToMakePanelFit | Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
|
|
BCanSeeInParentScroll | Panel.BCanSeeInParentScroll()
|
|
GetAttributeInt | Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
GetAttributeString | Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
GetAttributeUInt32 | Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetAttributeInt | Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
SetAttributeString | Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
SetAttributeUInt32 | Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetInputNamespace | Panel.SetInputNamespace( cstring cstring_1 )
|
|
RegisterForReadyEvents | Panel.RegisterForReadyEvents( boolean boolean_1 )
|
|
BReadyForDisplay | Panel.BReadyForDisplay()
|
|
SetReadyForDisplay | Panel.SetReadyForDisplay( boolean boolean_1 )
|
|
SetPanelEvent | Panel.SetPanelEvent( js_raw_args js_raw_args_1 )
|
|
rememberchildfocus | Panel.rememberchildfocus( boolean boolean_1 )
|
|
paneltype | Panel.paneltype()
|
Button
Function | Signature | Description |
---|---|---|
visible | Button.visible( boolean boolean_1 )
|
|
enabled | Button.enabled( boolean boolean_1 )
|
|
checked | Button.checked( boolean boolean_1 )
|
|
defaultfocus | Button.defaultfocus( cstring cstring_1 )
|
|
inputnamespace | Button.inputnamespace( cstring cstring_1 )
|
|
hittest | Button.hittest( boolean boolean_1 )
|
|
hittestchildren | Button.hittestchildren( boolean boolean_1 )
|
|
tabindex | Button.tabindex( float float_1 )
|
|
selectionpos_x | Button.selectionpos_x( float float_1 )
|
|
selectionpos_y | Button.selectionpos_y( float float_1 )
|
|
id | Button.id()
|
|
layoutfile | Button.layoutfile()
|
|
contentwidth | Button.contentwidth()
|
|
contentheight | Button.contentheight()
|
|
desiredlayoutwidth | Button.desiredlayoutwidth()
|
|
desiredlayoutheight | Button.desiredlayoutheight()
|
|
actuallayoutwidth | Button.actuallayoutwidth()
|
|
actuallayoutheight | Button.actuallayoutheight()
|
|
actualxoffset | Button.actualxoffset()
|
|
actualyoffset | Button.actualyoffset()
|
|
scrolloffset_y | Button.scrolloffset_y()
|
|
scrolloffset_x | Button.scrolloffset_x()
|
|
style | Button.style()
|
|
AddClass | Button.AddClass( cstring cstring_1 )
|
|
RemoveClass | Button.RemoveClass( cstring cstring_1 )
|
|
BHasClass | Button.BHasClass( cstring cstring_1 )
|
|
SetHasClass | Button.SetHasClass( cstring cstring_1, boolean boolean_2 )
|
|
ToggleClass | Button.ToggleClass( cstring cstring_1 )
|
|
ClearPanelEvent | Button.ClearPanelEvent( cstring cstring_1 )
|
|
SetDraggable | Button.SetDraggable( boolean boolean_1 )
|
|
IsDraggable | Button.IsDraggable()
|
|
GetChildCount | Button.GetChildCount()
|
|
GetChild | Button.GetChild( integer integer_1 )
|
|
GetChildIndex | Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
|
|
Children | Button.Children()
|
|
FindChildrenWithClassTraverse | Button.FindChildrenWithClassTraverse( cstring cstring_1 )
|
|
GetParent | Button.GetParent()
|
|
SetParent | Button.SetParent( unknown_variant_type unknown_variant_type_1 )
|
|
FindChild | Button.FindChild( cstring cstring_1 )
|
|
FindChildTraverse | Button.FindChildTraverse( cstring cstring_1 )
|
|
FindChildInLayoutFile | Button.FindChildInLayoutFile( cstring cstring_1 )
|
|
RemoveAndDeleteChildren | Button.RemoveAndDeleteChildren()
|
|
MoveChildBefore | Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
MoveChildAfter | Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
GetPositionWithinWindow | Button.GetPositionWithinWindow()
|
|
ApplyStyles | Button.ApplyStyles( boolean boolean_1 )
|
|
ClearPropertyFromCode | Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
|
|
DeleteAsync | Button.DeleteAsync( float float_1 )
|
|
BIsTransparent | Button.BIsTransparent()
|
|
BAcceptsInput | Button.BAcceptsInput()
|
|
BAcceptsFocus | Button.BAcceptsFocus()
|
|
SetFocus | Button.SetFocus()
|
|
UpdateFocusInContext | Button.UpdateFocusInContext()
|
|
BHasHoverStyle | Button.BHasHoverStyle()
|
|
SetAcceptsFocus | Button.SetAcceptsFocus( boolean boolean_1 )
|
|
SetDisableFocusOnMouseDown | Button.SetDisableFocusOnMouseDown( boolean boolean_1 )
|
|
BHasKeyFocus | Button.BHasKeyFocus()
|
|
SetScrollParentToFitWhenFocused | Button.SetScrollParentToFitWhenFocused( boolean boolean_1 )
|
|
BScrollParentToFitWhenFocused | Button.BScrollParentToFitWhenFocused()
|
|
IsSelected | Button.IsSelected()
|
|
BHasDescendantKeyFocus | Button.BHasDescendantKeyFocus()
|
|
BLoadLayout | Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BLoadLayoutFromString | Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
|
|
LoadLayoutFromStringAsync | Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
LoadLayoutAsync | Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BCreateChildren | Button.BCreateChildren( cstring cstring_1 )
|
|
SetTopOfInputContext | Button.SetTopOfInputContext( boolean boolean_1 )
|
|
SetDialogVariable | Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
|
|
SetDialogVariableInt | Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
|
|
ScrollToTop | Button.ScrollToTop()
|
|
ScrollToBottom | Button.ScrollToBottom()
|
|
ScrollToLeftEdge | Button.ScrollToLeftEdge()
|
|
ScrollToRightEdge | Button.ScrollToRightEdge()
|
|
ScrollParentToMakePanelFit | Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
|
|
BCanSeeInParentScroll | Button.BCanSeeInParentScroll()
|
|
GetAttributeInt | Button.GetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
GetAttributeString | Button.GetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
GetAttributeUInt32 | Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetAttributeInt | Button.SetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
SetAttributeString | Button.SetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
SetAttributeUInt32 | Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetInputNamespace | Button.SetInputNamespace( cstring cstring_1 )
|
|
RegisterForReadyEvents | Button.RegisterForReadyEvents( boolean boolean_1 )
|
|
BReadyForDisplay | Button.BReadyForDisplay()
|
|
SetReadyForDisplay | Button.SetReadyForDisplay( boolean boolean_1 )
|
|
SetPanelEvent | Button.SetPanelEvent( js_raw_args js_raw_args_1 )
|
|
rememberchildfocus | Button.rememberchildfocus( boolean boolean_1 )
|
|
paneltype | Button.paneltype()
|
Label
Function | Signature | Description |
---|---|---|
visible | Label.visible( boolean boolean_1 )
|
|
enabled | Label.enabled( boolean boolean_1 )
|
|
checked | Label.checked( boolean boolean_1 )
|
|
defaultfocus | Label.defaultfocus( cstring cstring_1 )
|
|
inputnamespace | Label.inputnamespace( cstring cstring_1 )
|
|
hittest | Label.hittest( boolean boolean_1 )
|
|
hittestchildren | Label.hittestchildren( boolean boolean_1 )
|
|
tabindex | Label.tabindex( float float_1 )
|
|
selectionpos_x | Label.selectionpos_x( float float_1 )
|
|
selectionpos_y | Label.selectionpos_y( float float_1 )
|
|
id | Label.id()
|
|
layoutfile | Label.layoutfile()
|
|
contentwidth | Label.contentwidth()
|
|
contentheight | Label.contentheight()
|
|
desiredlayoutwidth | Label.desiredlayoutwidth()
|
|
desiredlayoutheight | Label.desiredlayoutheight()
|
|
actuallayoutwidth | Label.actuallayoutwidth()
|
|
actuallayoutheight | Label.actuallayoutheight()
|
|
actualxoffset | Label.actualxoffset()
|
|
actualyoffset | Label.actualyoffset()
|
|
scrolloffset_y | Label.scrolloffset_y()
|
|
scrolloffset_x | Label.scrolloffset_x()
|
|
style | Label.style()
|
|
AddClass | Label.AddClass( cstring cstring_1 )
|
|
RemoveClass | Label.RemoveClass( cstring cstring_1 )
|
|
BHasClass | Label.BHasClass( cstring cstring_1 )
|
|
SetHasClass | Label.SetHasClass( cstring cstring_1, boolean boolean_2 )
|
|
ToggleClass | Label.ToggleClass( cstring cstring_1 )
|
|
ClearPanelEvent | Label.ClearPanelEvent( cstring cstring_1 )
|
|
SetDraggable | Label.SetDraggable( boolean boolean_1 )
|
|
IsDraggable | Label.IsDraggable()
|
|
GetChildCount | Label.GetChildCount()
|
|
GetChild | Label.GetChild( integer integer_1 )
|
|
GetChildIndex | Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
|
|
Children | Label.Children()
|
|
FindChildrenWithClassTraverse | Label.FindChildrenWithClassTraverse( cstring cstring_1 )
|
|
GetParent | Label.GetParent()
|
|
SetParent | Label.SetParent( unknown_variant_type unknown_variant_type_1 )
|
|
FindChild | Label.FindChild( cstring cstring_1 )
|
|
FindChildTraverse | Label.FindChildTraverse( cstring cstring_1 )
|
|
FindChildInLayoutFile | Label.FindChildInLayoutFile( cstring cstring_1 )
|
|
RemoveAndDeleteChildren | Label.RemoveAndDeleteChildren()
|
|
MoveChildBefore | Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
MoveChildAfter | Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
GetPositionWithinWindow | Label.GetPositionWithinWindow()
|
|
ApplyStyles | Label.ApplyStyles( boolean boolean_1 )
|
|
ClearPropertyFromCode | Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
|
|
DeleteAsync | Label.DeleteAsync( float float_1 )
|
|
BIsTransparent | Label.BIsTransparent()
|
|
BAcceptsInput | Label.BAcceptsInput()
|
|
BAcceptsFocus | Label.BAcceptsFocus()
|
|
SetFocus | Label.SetFocus()
|
|
UpdateFocusInContext | Label.UpdateFocusInContext()
|
|
BHasHoverStyle | Label.BHasHoverStyle()
|
|
SetAcceptsFocus | Label.SetAcceptsFocus( boolean boolean_1 )
|
|
SetDisableFocusOnMouseDown | Label.SetDisableFocusOnMouseDown( boolean boolean_1 )
|
|
BHasKeyFocus | Label.BHasKeyFocus()
|
|
SetScrollParentToFitWhenFocused | Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )
|
|
BScrollParentToFitWhenFocused | Label.BScrollParentToFitWhenFocused()
|
|
IsSelected | Label.IsSelected()
|
|
BHasDescendantKeyFocus | Label.BHasDescendantKeyFocus()
|
|
BLoadLayout | Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BLoadLayoutFromString | Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
|
|
LoadLayoutFromStringAsync | Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
LoadLayoutAsync | Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BCreateChildren | Label.BCreateChildren( cstring cstring_1 )
|
|
SetTopOfInputContext | Label.SetTopOfInputContext( boolean boolean_1 )
|
|
SetDialogVariable | Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
|
|
SetDialogVariableInt | Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
|
|
ScrollToTop | Label.ScrollToTop()
|
|
ScrollToBottom | Label.ScrollToBottom()
|
|
ScrollToLeftEdge | Label.ScrollToLeftEdge()
|
|
ScrollToRightEdge | Label.ScrollToRightEdge()
|
|
ScrollParentToMakePanelFit | Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
|
|
BCanSeeInParentScroll | Label.BCanSeeInParentScroll()
|
|
GetAttributeInt | Label.GetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
GetAttributeString | Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
GetAttributeUInt32 | Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetAttributeInt | Label.SetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
SetAttributeString | Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
SetAttributeUInt32 | Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetInputNamespace | Label.SetInputNamespace( cstring cstring_1 )
|
|
RegisterForReadyEvents | Label.RegisterForReadyEvents( boolean boolean_1 )
|
|
BReadyForDisplay | Label.BReadyForDisplay()
|
|
SetReadyForDisplay | Label.SetReadyForDisplay( boolean boolean_1 )
|
|
text | Label.text( cstring cstring_1 )
|
|
html | Label.html( boolean boolean_1 )
|
|
SetPanelEvent | Label.SetPanelEvent( js_raw_args js_raw_args_1 )
|
|
rememberchildfocus | Label.rememberchildfocus( boolean boolean_1 )
|
|
paneltype | Label.paneltype()
|
DOTAAvatarImage
Function | Signature | Description |
---|---|---|
visible | DOTAAvatarImage.visible( boolean boolean_1 )
|
|
enabled | DOTAAvatarImage.enabled( boolean boolean_1 )
|
|
checked | DOTAAvatarImage.checked( boolean boolean_1 )
|
|
defaultfocus | DOTAAvatarImage.defaultfocus( cstring cstring_1 )
|
|
inputnamespace | DOTAAvatarImage.inputnamespace( cstring cstring_1 )
|
|
hittest | DOTAAvatarImage.hittest( boolean boolean_1 )
|
|
hittestchildren | DOTAAvatarImage.hittestchildren( boolean boolean_1 )
|
|
tabindex | DOTAAvatarImage.tabindex( float float_1 )
|
|
selectionpos_x | DOTAAvatarImage.selectionpos_x( float float_1 )
|
|
selectionpos_y | DOTAAvatarImage.selectionpos_y( float float_1 )
|
|
id | DOTAAvatarImage.id()
|
|
layoutfile | DOTAAvatarImage.layoutfile()
|
|
contentwidth | DOTAAvatarImage.contentwidth()
|
|
contentheight | DOTAAvatarImage.contentheight()
|
|
desiredlayoutwidth | DOTAAvatarImage.desiredlayoutwidth()
|
|
desiredlayoutheight | DOTAAvatarImage.desiredlayoutheight()
|
|
actuallayoutwidth | DOTAAvatarImage.actuallayoutwidth()
|
|
actuallayoutheight | DOTAAvatarImage.actuallayoutheight()
|
|
actualxoffset | DOTAAvatarImage.actualxoffset()
|
|
actualyoffset | DOTAAvatarImage.actualyoffset()
|
|
scrolloffset_y | DOTAAvatarImage.scrolloffset_y()
|
|
scrolloffset_x | DOTAAvatarImage.scrolloffset_x()
|
|
style | DOTAAvatarImage.style()
|
|
AddClass | DOTAAvatarImage.AddClass( cstring cstring_1 )
|
|
RemoveClass | DOTAAvatarImage.RemoveClass( cstring cstring_1 )
|
|
BHasClass | DOTAAvatarImage.BHasClass( cstring cstring_1 )
|
|
SetHasClass | DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )
|
|
ToggleClass | DOTAAvatarImage.ToggleClass( cstring cstring_1 )
|
|
ClearPanelEvent | DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )
|
|
SetDraggable | DOTAAvatarImage.SetDraggable( boolean boolean_1 )
|
|
IsDraggable | DOTAAvatarImage.IsDraggable()
|
|
GetChildCount | DOTAAvatarImage.GetChildCount()
|
|
GetChild | DOTAAvatarImage.GetChild( integer integer_1 )
|
|
GetChildIndex | DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
|
|
Children | DOTAAvatarImage.Children()
|
|
FindChildrenWithClassTraverse | DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )
|
|
GetParent | DOTAAvatarImage.GetParent()
|
|
SetParent | DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )
|
|
FindChild | DOTAAvatarImage.FindChild( cstring cstring_1 )
|
|
FindChildTraverse | DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )
|
|
FindChildInLayoutFile | DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )
|
|
RemoveAndDeleteChildren | DOTAAvatarImage.RemoveAndDeleteChildren()
|
|
MoveChildBefore | DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
MoveChildAfter | DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
GetPositionWithinWindow | DOTAAvatarImage.GetPositionWithinWindow()
|
|
ApplyStyles | DOTAAvatarImage.ApplyStyles( boolean boolean_1 )
|
|
ClearPropertyFromCode | DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
|
|
DeleteAsync | DOTAAvatarImage.DeleteAsync( float float_1 )
|
|
BIsTransparent | DOTAAvatarImage.BIsTransparent()
|
|
BAcceptsInput | DOTAAvatarImage.BAcceptsInput()
|
|
BAcceptsFocus | DOTAAvatarImage.BAcceptsFocus()
|
|
SetFocus | DOTAAvatarImage.SetFocus()
|
|
UpdateFocusInContext | DOTAAvatarImage.UpdateFocusInContext()
|
|
BHasHoverStyle | DOTAAvatarImage.BHasHoverStyle()
|
|
SetAcceptsFocus | DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )
|
|
SetDisableFocusOnMouseDown | DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )
|
|
BHasKeyFocus | DOTAAvatarImage.BHasKeyFocus()
|
|
SetScrollParentToFitWhenFocused | DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )
|
|
BScrollParentToFitWhenFocused | DOTAAvatarImage.BScrollParentToFitWhenFocused()
|
|
IsSelected | DOTAAvatarImage.IsSelected()
|
|
BHasDescendantKeyFocus | DOTAAvatarImage.BHasDescendantKeyFocus()
|
|
BLoadLayout | DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BLoadLayoutFromString | DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
|
|
LoadLayoutFromStringAsync | DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
LoadLayoutAsync | DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BCreateChildren | DOTAAvatarImage.BCreateChildren( cstring cstring_1 )
|
|
SetTopOfInputContext | DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )
|
|
SetDialogVariable | DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
|
|
SetDialogVariableInt | DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
|
|
ScrollToTop | DOTAAvatarImage.ScrollToTop()
|
|
ScrollToBottom | DOTAAvatarImage.ScrollToBottom()
|
|
ScrollToLeftEdge | DOTAAvatarImage.ScrollToLeftEdge()
|
|
ScrollToRightEdge | DOTAAvatarImage.ScrollToRightEdge()
|
|
ScrollParentToMakePanelFit | DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
|
|
BCanSeeInParentScroll | DOTAAvatarImage.BCanSeeInParentScroll()
|
|
GetAttributeInt | DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
GetAttributeString | DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
GetAttributeUInt32 | DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetAttributeInt | DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
SetAttributeString | DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
SetAttributeUInt32 | DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetInputNamespace | DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )
|
|
RegisterForReadyEvents | DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )
|
|
BReadyForDisplay | DOTAAvatarImage.BReadyForDisplay()
|
|
SetReadyForDisplay | DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )
|
|
steamid | DOTAAvatarImage.steamid( cstring cstring_1 )
|
|
accountid | DOTAAvatarImage.accountid( cstring cstring_1 )
|
|
SetPanelEvent | DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )
|
|
rememberchildfocus | DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )
|
|
paneltype | DOTAAvatarImage.paneltype()
|
CustomUIElement
Function | Signature | Description |
---|---|---|
visible | CustomUIElement.visible( boolean boolean_1 )
|
|
enabled | CustomUIElement.enabled( boolean boolean_1 )
|
|
checked | CustomUIElement.checked( boolean boolean_1 )
|
|
defaultfocus | CustomUIElement.defaultfocus( cstring cstring_1 )
|
|
inputnamespace | CustomUIElement.inputnamespace( cstring cstring_1 )
|
|
hittest | CustomUIElement.hittest( boolean boolean_1 )
|
|
hittestchildren | CustomUIElement.hittestchildren( boolean boolean_1 )
|
|
tabindex | CustomUIElement.tabindex( float float_1 )
|
|
selectionpos_x | CustomUIElement.selectionpos_x( float float_1 )
|
|
selectionpos_y | CustomUIElement.selectionpos_y( float float_1 )
|
|
id | CustomUIElement.id()
|
|
layoutfile | CustomUIElement.layoutfile()
|
|
contentwidth | CustomUIElement.contentwidth()
|
|
contentheight | CustomUIElement.contentheight()
|
|
desiredlayoutwidth | CustomUIElement.desiredlayoutwidth()
|
|
desiredlayoutheight | CustomUIElement.desiredlayoutheight()
|
|
actuallayoutwidth | CustomUIElement.actuallayoutwidth()
|
|
actuallayoutheight | CustomUIElement.actuallayoutheight()
|
|
actualxoffset | CustomUIElement.actualxoffset()
|
|
actualyoffset | CustomUIElement.actualyoffset()
|
|
scrolloffset_y | CustomUIElement.scrolloffset_y()
|
|
scrolloffset_x | CustomUIElement.scrolloffset_x()
|
|
style | CustomUIElement.style()
|
|
AddClass | CustomUIElement.AddClass( cstring cstring_1 )
|
|
RemoveClass | CustomUIElement.RemoveClass( cstring cstring_1 )
|
|
BHasClass | CustomUIElement.BHasClass( cstring cstring_1 )
|
|
SetHasClass | CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )
|
|
ToggleClass | CustomUIElement.ToggleClass( cstring cstring_1 )
|
|
ClearPanelEvent | CustomUIElement.ClearPanelEvent( cstring cstring_1 )
|
|
SetDraggable | CustomUIElement.SetDraggable( boolean boolean_1 )
|
|
IsDraggable | CustomUIElement.IsDraggable()
|
|
GetChildCount | CustomUIElement.GetChildCount()
|
|
GetChild | CustomUIElement.GetChild( integer integer_1 )
|
|
GetChildIndex | CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
|
|
Children | CustomUIElement.Children()
|
|
FindChildrenWithClassTraverse | CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )
|
|
GetParent | CustomUIElement.GetParent()
|
|
SetParent | CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )
|
|
FindChild | CustomUIElement.FindChild( cstring cstring_1 )
|
|
FindChildTraverse | CustomUIElement.FindChildTraverse( cstring cstring_1 )
|
|
FindChildInLayoutFile | CustomUIElement.FindChildInLayoutFile( cstring cstring_1 )
|
|
RemoveAndDeleteChildren | CustomUIElement.RemoveAndDeleteChildren()
|
|
MoveChildBefore | CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
MoveChildAfter | CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
GetPositionWithinWindow | CustomUIElement.GetPositionWithinWindow()
|
|
ApplyStyles | CustomUIElement.ApplyStyles( boolean boolean_1 )
|
|
ClearPropertyFromCode | CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
|
|
DeleteAsync | CustomUIElement.DeleteAsync( float float_1 )
|
|
BIsTransparent | CustomUIElement.BIsTransparent()
|
|
BAcceptsInput | CustomUIElement.BAcceptsInput()
|
|
BAcceptsFocus | CustomUIElement.BAcceptsFocus()
|
|
SetFocus | CustomUIElement.SetFocus()
|
|
UpdateFocusInContext | CustomUIElement.UpdateFocusInContext()
|
|
BHasHoverStyle | CustomUIElement.BHasHoverStyle()
|
|
SetAcceptsFocus | CustomUIElement.SetAcceptsFocus( boolean boolean_1 )
|
|
SetDisableFocusOnMouseDown | CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 )
|
|
BHasKeyFocus | CustomUIElement.BHasKeyFocus()
|
|
SetScrollParentToFitWhenFocused | CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 )
|
|
BScrollParentToFitWhenFocused | CustomUIElement.BScrollParentToFitWhenFocused()
|
|
IsSelected | CustomUIElement.IsSelected()
|
|
BHasDescendantKeyFocus | CustomUIElement.BHasDescendantKeyFocus()
|
|
BLoadLayout | CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BLoadLayoutFromString | CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
|
|
LoadLayoutFromStringAsync | CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
LoadLayoutAsync | CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BCreateChildren | CustomUIElement.BCreateChildren( cstring cstring_1 )
|
|
SetTopOfInputContext | CustomUIElement.SetTopOfInputContext( boolean boolean_1 )
|
|
SetDialogVariable | CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
|
|
SetDialogVariableInt | CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
|
|
ScrollToTop | CustomUIElement.ScrollToTop()
|
|
ScrollToBottom | CustomUIElement.ScrollToBottom()
|
|
ScrollToLeftEdge | CustomUIElement.ScrollToLeftEdge()
|
|
ScrollToRightEdge | CustomUIElement.ScrollToRightEdge()
|
|
ScrollParentToMakePanelFit | CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
|
|
BCanSeeInParentScroll | CustomUIElement.BCanSeeInParentScroll()
|
|
GetAttributeInt | CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
GetAttributeString | CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
GetAttributeUInt32 | CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetAttributeInt | CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
SetAttributeString | CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
SetAttributeUInt32 | CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetInputNamespace | CustomUIElement.SetInputNamespace( cstring cstring_1 )
|
|
RegisterForReadyEvents | CustomUIElement.RegisterForReadyEvents( boolean boolean_1 )
|
|
BReadyForDisplay | CustomUIElement.BReadyForDisplay()
|
|
SetReadyForDisplay | CustomUIElement.SetReadyForDisplay( boolean boolean_1 )
|
|
SetPanelEvent | CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 )
|
|
rememberchildfocus | CustomUIElement.rememberchildfocus( boolean boolean_1 )
|
|
paneltype | CustomUIElement.paneltype()
|
DOTAAbilityImage
Function | Signature | Description |
---|---|---|
visible | DOTAAbilityImage.visible( boolean boolean_1 )
|
|
enabled | DOTAAbilityImage.enabled( boolean boolean_1 )
|
|
checked | DOTAAbilityImage.checked( boolean boolean_1 )
|
|
defaultfocus | DOTAAbilityImage.defaultfocus( cstring cstring_1 )
|
|
inputnamespace | DOTAAbilityImage.inputnamespace( cstring cstring_1 )
|
|
hittest | DOTAAbilityImage.hittest( boolean boolean_1 )
|
|
hittestchildren | DOTAAbilityImage.hittestchildren( boolean boolean_1 )
|
|
tabindex | DOTAAbilityImage.tabindex( float float_1 )
|
|
selectionpos_x | DOTAAbilityImage.selectionpos_x( float float_1 )
|
|
selectionpos_y | DOTAAbilityImage.selectionpos_y( float float_1 )
|
|
id | DOTAAbilityImage.id()
|
|
layoutfile | DOTAAbilityImage.layoutfile()
|
|
contentwidth | DOTAAbilityImage.contentwidth()
|
|
contentheight | DOTAAbilityImage.contentheight()
|
|
desiredlayoutwidth | DOTAAbilityImage.desiredlayoutwidth()
|
|
desiredlayoutheight | DOTAAbilityImage.desiredlayoutheight()
|
|
actuallayoutwidth | DOTAAbilityImage.actuallayoutwidth()
|
|
actuallayoutheight | DOTAAbilityImage.actuallayoutheight()
|
|
actualxoffset | DOTAAbilityImage.actualxoffset()
|
|
actualyoffset | DOTAAbilityImage.actualyoffset()
|
|
scrolloffset_y | DOTAAbilityImage.scrolloffset_y()
|
|
scrolloffset_x | DOTAAbilityImage.scrolloffset_x()
|
|
style | DOTAAbilityImage.style()
|
|
AddClass | DOTAAbilityImage.AddClass( cstring cstring_1 )
|
|
RemoveClass | DOTAAbilityImage.RemoveClass( cstring cstring_1 )
|
|
BHasClass | DOTAAbilityImage.BHasClass( cstring cstring_1 )
|
|
SetHasClass | DOTAAbilityImage.SetHasClass( cstring cstring_1, boolean boolean_2 )
|
|
ToggleClass | DOTAAbilityImage.ToggleClass( cstring cstring_1 )
|
|
ClearPanelEvent | DOTAAbilityImage.ClearPanelEvent( cstring cstring_1 )
|
|
SetDraggable | DOTAAbilityImage.SetDraggable( boolean boolean_1 )
|
|
IsDraggable | DOTAAbilityImage.IsDraggable()
|
|
GetChildCount | DOTAAbilityImage.GetChildCount()
|
|
GetChild | DOTAAbilityImage.GetChild( integer integer_1 )
|
|
GetChildIndex | DOTAAbilityImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
|
|
Children | DOTAAbilityImage.Children()
|
|
FindChildrenWithClassTraverse | DOTAAbilityImage.FindChildrenWithClassTraverse( cstring cstring_1 )
|
|
GetParent | DOTAAbilityImage.GetParent()
|
|
SetParent | DOTAAbilityImage.SetParent( unknown_variant_type unknown_variant_type_1 )
|
|
FindChild | DOTAAbilityImage.FindChild( cstring cstring_1 )
|
|
FindChildTraverse | DOTAAbilityImage.FindChildTraverse( cstring cstring_1 )
|
|
FindChildInLayoutFile | DOTAAbilityImage.FindChildInLayoutFile( cstring cstring_1 )
|
|
RemoveAndDeleteChildren | DOTAAbilityImage.RemoveAndDeleteChildren()
|
|
MoveChildBefore | DOTAAbilityImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
MoveChildAfter | DOTAAbilityImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
|
|
GetPositionWithinWindow | DOTAAbilityImage.GetPositionWithinWindow()
|
|
ApplyStyles | DOTAAbilityImage.ApplyStyles( boolean boolean_1 )
|
|
ClearPropertyFromCode | DOTAAbilityImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
|
|
DeleteAsync | DOTAAbilityImage.DeleteAsync( float float_1 )
|
|
BIsTransparent | DOTAAbilityImage.BIsTransparent()
|
|
BAcceptsInput | DOTAAbilityImage.BAcceptsInput()
|
|
BAcceptsFocus | DOTAAbilityImage.BAcceptsFocus()
|
|
SetFocus | DOTAAbilityImage.SetFocus()
|
|
UpdateFocusInContext | DOTAAbilityImage.UpdateFocusInContext()
|
|
BHasHoverStyle | DOTAAbilityImage.BHasHoverStyle()
|
|
SetAcceptsFocus | DOTAAbilityImage.SetAcceptsFocus( boolean boolean_1 )
|
|
SetDisableFocusOnMouseDown | DOTAAbilityImage.SetDisableFocusOnMouseDown( boolean boolean_1 )
|
|
BHasKeyFocus | DOTAAbilityImage.BHasKeyFocus()
|
|
SetScrollParentToFitWhenFocused | DOTAAbilityImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )
|
|
BScrollParentToFitWhenFocused | DOTAAbilityImage.BScrollParentToFitWhenFocused()
|
|
IsSelected | DOTAAbilityImage.IsSelected()
|
|
BHasDescendantKeyFocus | DOTAAbilityImage.BHasDescendantKeyFocus()
|
|
BLoadLayout | DOTAAbilityImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BLoadLayoutFromString | DOTAAbilityImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
|
|
LoadLayoutFromStringAsync | DOTAAbilityImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
LoadLayoutAsync | DOTAAbilityImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
|
|
BCreateChildren | DOTAAbilityImage.BCreateChildren( cstring cstring_1 )
|
|
SetTopOfInputContext | DOTAAbilityImage.SetTopOfInputContext( boolean boolean_1 )
|
|
SetDialogVariable | DOTAAbilityImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
|
|
SetDialogVariableInt | DOTAAbilityImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
|
|
ScrollToTop | DOTAAbilityImage.ScrollToTop()
|
|
ScrollToBottom | DOTAAbilityImage.ScrollToBottom()
|
|
ScrollToLeftEdge | DOTAAbilityImage.ScrollToLeftEdge()
|
|
ScrollToRightEdge | DOTAAbilityImage.ScrollToRightEdge()
|
|
ScrollParentToMakePanelFit | DOTAAbilityImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
|
|
BCanSeeInParentScroll | DOTAAbilityImage.BCanSeeInParentScroll()
|
|
GetAttributeInt | DOTAAbilityImage.GetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
GetAttributeString | DOTAAbilityImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
GetAttributeUInt32 | DOTAAbilityImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetAttributeInt | DOTAAbilityImage.SetAttributeInt( cstring cstring_1, integer integer_2 )
|
|
SetAttributeString | DOTAAbilityImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )
|
|
SetAttributeUInt32 | DOTAAbilityImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
|
|
SetInputNamespace | DOTAAbilityImage.SetInputNamespace( cstring cstring_1 )
|
|
RegisterForReadyEvents | DOTAAbilityImage.RegisterForReadyEvents( boolean boolean_1 )
|
|
BReadyForDisplay | DOTAAbilityImage.BReadyForDisplay()
|
|
SetReadyForDisplay | DOTAAbilityImage.SetReadyForDisplay( boolean boolean_1 )
|
|
SetImage | DOTAAbilityImage.SetImage( cstring cstring_1 )
|
|
SetScaling | DOTAAbilityImage.SetScaling( cstring cstring_1 )
|
|
abilityname | DOTAAbilityImage.abilityname( cstring cstring_1 )
|
|
contextEntityIndex | DOTAAbilityImage.contextEntityIndex( integer integer_1 )
|
|
SetPanelEvent | DOTAAbilityImage.SetPanelEvent( js_raw_args js_raw_args_1 )
|
|
rememberchildfocus | DOTAAbilityImage.rememberchildfocus( boolean boolean_1 )
|
|
paneltype | DOTAAbilityImage.paneltype()
|
DOTA_GameState
Enumerator | Value | Description |
---|---|---|
DOTA_GameState.DOTA_GAMERULES_STATE_INIT | 0 | |
DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD | 1 | |
DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION | 3 | |
DOTA_GameState.DOTA_GAMERULES_STATE_STRATEGY_TIME | 4 | |
DOTA_GameState.DOTA_GAMERULES_STATE_PRE_GAME | 6 | |
DOTA_GameState.DOTA_GAMERULES_STATE_GAME_IN_PROGRESS | 7 | |
DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME | 8 | |
DOTA_GameState.DOTA_GAMERULES_STATE_DISCONNECT | 9 | |
DOTA_GameState.DOTA_GAMERULES_STATE_TEAM_SHOWCASE | 5 | |
DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP | 2 | |
DOTA_GameState.DOTA_GAMERULES_STATE_LAST | 0 |
DOTA_GC_TEAM
Enumerator | Value | Description |
---|---|---|
DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS | 0 | |
DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS | 1 | |
DOTA_GC_TEAM.DOTA_GC_TEAM_BROADCASTER | 2 | |
DOTA_GC_TEAM.DOTA_GC_TEAM_SPECTATOR | 3 | |
DOTA_GC_TEAM.DOTA_GC_TEAM_PLAYER_POOL | 4 | |
DOTA_GC_TEAM.DOTA_GC_TEAM_NOTEAM | 5 |
DOTAConnectionState_t
Enumerator | Value | Description |
---|---|---|
DOTAConnectionState_t.DOTA_CONNECTION_STATE_UNKNOWN | 0 | |
DOTAConnectionState_t.DOTA_CONNECTION_STATE_NOT_YET_CONNECTED | 1 | |
DOTAConnectionState_t.DOTA_CONNECTION_STATE_CONNECTED | 2 | |
DOTAConnectionState_t.DOTA_CONNECTION_STATE_DISCONNECTED | 3 | |
DOTAConnectionState_t.DOTA_CONNECTION_STATE_ABANDONED | 4 | |
DOTAConnectionState_t.DOTA_CONNECTION_STATE_LOADING | 5 | |
DOTAConnectionState_t.DOTA_CONNECTION_STATE_FAILED | 6 |
dotaunitorder_t
Enumerator | Value | Description |
---|---|---|
dotaunitorder_t.DOTA_UNIT_ORDER_NONE | 0 | |
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION | 1 | |
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_TARGET | 2 | |
dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE | 3 | |
dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_TARGET | 4 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_POSITION | 5 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET | 6 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET_TREE | 7 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET | 8 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE | 9 | |
dotaunitorder_t.DOTA_UNIT_ORDER_HOLD_POSITION | 10 | |
dotaunitorder_t.DOTA_UNIT_ORDER_TRAIN_ABILITY | 11 | |
dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM | 12 | |
dotaunitorder_t.DOTA_UNIT_ORDER_GIVE_ITEM | 13 | |
dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_ITEM | 14 | |
dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_RUNE | 15 | |
dotaunitorder_t.DOTA_UNIT_ORDER_PURCHASE_ITEM | 16 | |
dotaunitorder_t.DOTA_UNIT_ORDER_SELL_ITEM | 17 | |
dotaunitorder_t.DOTA_UNIT_ORDER_DISASSEMBLE_ITEM | 18 | |
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_ITEM | 19 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO | 20 | |
dotaunitorder_t.DOTA_UNIT_ORDER_STOP | 21 | |
dotaunitorder_t.DOTA_UNIT_ORDER_TAUNT | 22 | |
dotaunitorder_t.DOTA_UNIT_ORDER_BUYBACK | 23 | |
dotaunitorder_t.DOTA_UNIT_ORDER_GLYPH | 24 | |
dotaunitorder_t.DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH | 25 | |
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RUNE | 26 | |
dotaunitorder_t.DOTA_UNIT_ORDER_PING_ABILITY | 27 | |
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_DIRECTION | 28 | |
dotaunitorder_t.DOTA_UNIT_ORDER_PATROL | 29 | |
dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION | 30 | |
dotaunitorder_t.DOTA_UNIT_ORDER_RADAR | 31 |
DOTA_OVERHEAD_ALERT
Enumerator | Value | Description |
---|---|---|
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_GOLD | 0 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DENY | 1 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_CRITICAL | 2 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_XP | 3 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_SPELL_DAMAGE | 4 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MISS | 5 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DAMAGE | 6 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_EVADE | 7 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCK | 8 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_POISON_DAMAGE | 9 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_HEAL | 10 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_ADD | 11 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_LOSS | 12 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_EARLY | 13 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_CLOSE | 14 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_MISS | 15 | |
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MAGICAL_BLOCK | 16 |
DOTA_HeroPickState
Enumerator | Value | Description |
---|---|---|
DOTA_HeroPickState.DOTA_HEROPICK_STATE_NONE | 0 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_AP_SELECT | 1 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_SD_SELECT | 2 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_INTRO_SELECT | 3 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_RD_SELECT | 4 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_INTRO | 5 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_CAPTAINPICK | 6 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN1 | 7 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN2 | 8 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN3 | 9 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN4 | 10 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN5 | 11 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN6 | 12 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN7 | 13 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN8 | 14 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN9 | 15 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN10 | 16 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT1 | 17 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT2 | 18 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT3 | 19 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT4 | 20 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT5 | 21 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT6 | 22 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT7 | 23 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT8 | 24 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT9 | 25 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT10 | 26 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_PICK | 27 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_AR_SELECT | 28 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_MO_SELECT | 29 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_FH_SELECT | 30 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_INTRO | 31 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_CAPTAINPICK | 32 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN1 | 33 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN2 | 34 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN3 | 35 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN4 | 36 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN5 | 37 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN6 | 38 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT1 | 39 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT2 | 40 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT3 | 41 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT4 | 42 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT5 | 43 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT6 | 44 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT7 | 45 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT8 | 46 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT9 | 47 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT10 | 48 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_PICK | 49 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_BD_SELECT | 50 | |
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT | 51 | |
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ARDM_SELECT | 52 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT | 53 | |
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT | 54 | |
DOTA_HeroPickState.DOTA_HEROPICK_STATE_COUNT | 55 |
DOTATeam_t
Enumerator | Value | Description |
---|---|---|
DOTATeam_t.DOTA_TEAM_FIRST | 2 | |
DOTATeam_t.DOTA_TEAM_GOODGUYS | 2 | |
DOTATeam_t.DOTA_TEAM_BADGUYS | 3 | |
DOTATeam_t.DOTA_TEAM_NEUTRALS | 4 | |
DOTATeam_t.DOTA_TEAM_NOTEAM | 5 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_1 | 6 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_2 | 7 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_3 | 8 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_4 | 9 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_5 | 10 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_6 | 11 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_7 | 12 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_8 | 13 | |
DOTATeam_t.DOTA_TEAM_COUNT | 14 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_MIN | 6 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_MAX | 13 | |
DOTATeam_t.DOTA_TEAM_CUSTOM_COUNT | 8 |
DOTA_RUNES
Enumerator | Value | Description |
---|---|---|
DOTA_RUNES.DOTA_RUNE_INVALID | -1 | |
DOTA_RUNES.DOTA_RUNE_DOUBLEDAMAGE | 0 | |
DOTA_RUNES.DOTA_RUNE_HASTE | 1 | |
DOTA_RUNES.DOTA_RUNE_ILLUSION | 2 | |
DOTA_RUNES.DOTA_RUNE_INVISIBILITY | 3 | |
DOTA_RUNES.DOTA_RUNE_REGENERATION | 4 | |
DOTA_RUNES.DOTA_RUNE_BOUNTY | 5 | |
DOTA_RUNES.DOTA_RUNE_ARCANE | 6 | |
DOTA_RUNES.DOTA_RUNE_COUNT | 7 |
DOTA_UNIT_TARGET_TEAM
Enumerator | Value | Description |
---|---|---|
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_NONE | 0 | |
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_FRIENDLY | 1 | |
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_ENEMY | 2 | |
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_CUSTOM | 4 | |
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_BOTH | 3 |
DOTA_UNIT_TARGET_TYPE
Enumerator | Value | Description |
---|---|---|
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_NONE | 0 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_HERO | 1 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CREEP | 2 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BUILDING | 4 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_MECHANICAL | 8 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_COURIER | 16 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_OTHER | 32 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_TREE | 64 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CUSTOM | 128 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BASIC | 18 | |
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_ALL | 63 |
DOTA_UNIT_TARGET_FLAGS
Enumerator | Value | Description |
---|---|---|
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NONE | 0 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RANGED_ONLY | 2 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MELEE_ONLY | 4 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_DEAD | 8 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES | 16 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES | 32 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_INVULNERABLE | 64 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE | 128 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NO_INVIS | 256 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS | 512 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED | 1024 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED | 2048 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED | 4096 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS | 8192 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE | 16384 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MANA_ONLY | 32768 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP | 65536 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO | 131072 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD | 262144 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED | 524288 | |
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES | 1048576 |
DOTALimits_t
Enumerator | Value | Description |
---|---|---|
DOTALimits_t.DOTA_MAX_PLAYERS | 64 | Max number of players connected to the server including spectators. |
DOTALimits_t.DOTA_MAX_TEAM | 24 | Max number of players per team. |
DOTALimits_t.DOTA_MAX_PLAYER_TEAMS | 10 | Max number of player teams supported. |
DOTALimits_t.DOTA_MAX_TEAM_PLAYERS | 24 | Max number of non-spectator players supported. |
DOTALimits_t.DOTA_MAX_SPECTATOR_TEAM_SIZE | 40 | How many spectators can watch. |
DOTALimits_t.DOTA_DEFAULT_MAX_TEAM | 5 | Default number of players per team. |
DOTALimits_t.DOTA_DEFAULT_MAX_TEAM_PLAYERS | 10 | Default number of non-spectator players supported. |
DOTAInventoryFlags_t
Enumerator | Value | Description |
---|---|---|
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_NONE | 0 | |
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_MAIN | 1 | |
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_STASH | 2 | |
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_ON_GROUND | 4 | |
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN | 8 | |
DOTAInventoryFlags_t.DOTA_INVENTORY_LIMIT_DROP_ON_GROUND | 16 | |
DOTAInventoryFlags_t.DOTA_INVENTORY_ALL_ACCESS | 3 |
EDOTA_ModifyGold_Reason
Enumerator | Value | Description |
---|---|---|
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified | 0 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Death | 1 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Buyback | 2 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseConsumable | 3 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseItem | 4 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbandonedRedistribute | 5 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SellItem | 6 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbilityCost | 7 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CheatCommand | 8 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SelectionPenalty | 9 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_GameTick | 10 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Building | 11 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_HeroKill | 12 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CreepKill | 13 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_RoshanKill | 14 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CourierKill | 15 | |
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SharedGold | 16 |
DOTAUnitAttackCapability_t
Enumerator | Value | Description |
---|---|---|
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_NO_ATTACK | 0 | |
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_MELEE_ATTACK | 1 | |
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK | 2 |
DOTAUnitMoveCapability_t
Enumerator | Value | Description |
---|---|---|
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_NONE | 0 | |
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_GROUND | 1 | |
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_FLY | 2 |
Enumerator | Value | Description |
---|---|---|
EShareAbility.ITEM_FULLY_SHAREABLE | 0 | |
EShareAbility.ITEM_PARTIALLY_SHAREABLE | 1 | |
EShareAbility.ITEM_NOT_SHAREABLE | 2 |
DOTAMusicStatus_t
Enumerator | Value | Description |
---|---|---|
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_NONE | 0 | |
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_EXPLORATION | 1 | |
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_BATTLE | 2 | |
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION | 3 | |
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_DEAD | 4 | |
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_LAST | 5 |
DOTA_ABILITY_BEHAVIOR
Enumerator | Value | Description |
---|---|---|
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NONE | 0 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_HIDDEN | 1 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_PASSIVE | 2 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NO_TARGET | 4 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNIT_TARGET | 8 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_POINT | 16 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AOE | 32 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE | 64 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CHANNELLED | 128 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ITEM | 256 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_TOGGLE | 512 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DIRECTIONAL | 1024 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IMMEDIATE | 2048 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AUTOCAST | 4096 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET | 8192 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT | 16384 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET | 32768 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AURA | 65536 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ATTACK | 131072 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT | 262144 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES | 524288 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNRESTRICTED | 1048576 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE | 2097152 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL | 4194304 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT | 8388608 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET | 16777216 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK | 33554432 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN | 67108864 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING | 134217728 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_RUNE_TARGET | 268435456 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL | 536870912 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING | 1073741824 | |
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_LAST_BEHAVIOR | 1073741824 |
DAMAGE_TYPES
Enumerator | Value | Description |
---|---|---|
DAMAGE_TYPES.DAMAGE_TYPE_NONE | 0 | |
DAMAGE_TYPES.DAMAGE_TYPE_PHYSICAL | 1 | |
DAMAGE_TYPES.DAMAGE_TYPE_MAGICAL | 2 | |
DAMAGE_TYPES.DAMAGE_TYPE_PURE | 4 | |
DAMAGE_TYPES.DAMAGE_TYPE_HP_REMOVAL | 8 | |
DAMAGE_TYPES.DAMAGE_TYPE_ALL | 7 |
ABILITY_TYPES
Enumerator | Value | Description |
---|---|---|
ABILITY_TYPES.ABILITY_TYPE_BASIC | 0 | |
ABILITY_TYPES.ABILITY_TYPE_ULTIMATE | 1 | |
ABILITY_TYPES.ABILITY_TYPE_ATTRIBUTES | 2 | |
ABILITY_TYPES.ABILITY_TYPE_HIDDEN | 3 |
SPELL_IMMUNITY_TYPES
Enumerator | Value | Description |
---|---|---|
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_NONE | 0 | |
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES | 1 | |
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_NO | 2 | |
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_YES | 3 | |
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_NO | 4 |
DOTADamageFlag_t
Enumerator | Value | Description |
---|---|---|
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NONE | 0 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR | 1 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR | 2 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY | 4 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_BLOCK | 8 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_REFLECTION | 16 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_HPLOSS | 32 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT | 64 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NON_LETHAL | 128 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY | 256 | |
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS | 512 |
EDOTA_ModifyXP_Reason
Enumerator | Value | Description |
---|---|---|
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_Unspecified | 0 | |
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_HeroKill | 1 | |
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_CreepKill | 2 | |
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_RoshanKill | 3 |
GameActivity_t
Enumerator | Value | Description |
---|---|---|
GameActivity_t.ACT_DOTA_IDLE | 1500 | |
GameActivity_t.ACT_DOTA_IDLE_RARE | 1501 | |
GameActivity_t.ACT_DOTA_RUN | 1502 | |
GameActivity_t.ACT_DOTA_ATTACK | 1503 | |
GameActivity_t.ACT_DOTA_ATTACK2 | 1504 | |
GameActivity_t.ACT_DOTA_ATTACK_EVENT | 1505 | |
GameActivity_t.ACT_DOTA_DIE | 1506 | |
GameActivity_t.ACT_DOTA_FLINCH | 1507 | |
GameActivity_t.ACT_DOTA_FLAIL | 1508 | |
GameActivity_t.ACT_DOTA_DISABLED | 1509 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_1 | 1510 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_2 | 1511 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_3 | 1512 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_4 | 1513 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_5 | 1514 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_6 | 1515 | |
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_1 | 1516 | |
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_2 | 1517 | |
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_3 | 1518 | |
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_4 | 1519 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_1 | 1520 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_2 | 1521 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_3 | 1522 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_4 | 1523 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_5 | 1524 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_6 | 1525 | |
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_1 | 1526 | |
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_2 | 1527 | |
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_3 | 1528 | |
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_4 | 1529 | |
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_5 | 1530 | |
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_6 | 1531 | |
GameActivity_t.ACT_DOTA_CONSTANT_LAYER | 1532 | |
GameActivity_t.ACT_DOTA_CAPTURE | 1533 | |
GameActivity_t.ACT_DOTA_SPAWN | 1534 | |
GameActivity_t.ACT_DOTA_KILLTAUNT | 1535 | |
GameActivity_t.ACT_DOTA_TAUNT | 1536 | |
GameActivity_t.ACT_DOTA_THIRST | 1537 | |
GameActivity_t.ACT_DOTA_CAST_DRAGONBREATH | 1538 | |
GameActivity_t.ACT_DOTA_ECHO_SLAM | 1539 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_1_END | 1540 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_END | 1541 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_3_END | 1542 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_4_END | 1543 | |
GameActivity_t.ACT_MIRANA_LEAP_END | 1544 | |
GameActivity_t.ACT_WAVEFORM_START | 1545 | |
GameActivity_t.ACT_WAVEFORM_END | 1546 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_ROT | 1547 | |
GameActivity_t.ACT_DOTA_DIE_SPECIAL | 1548 | |
GameActivity_t.ACT_DOTA_RATTLETRAP_BATTERYASSAULT | 1549 | |
GameActivity_t.ACT_DOTA_RATTLETRAP_POWERCOGS | 1550 | |
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_START | 1551 | |
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP | 1552 | |
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_END | 1553 | |
GameActivity_t.ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE | 1554 | |
GameActivity_t.ACT_DOTA_TINKER_REARM1 | 1555 | |
GameActivity_t.ACT_DOTA_TINKER_REARM2 | 1556 | |
GameActivity_t.ACT_DOTA_TINKER_REARM3 | 1557 | |
GameActivity_t.ACT_TINY_AVALANCHE | 1558 | |
GameActivity_t.ACT_TINY_TOSS | 1559 | |
GameActivity_t.ACT_TINY_GROWL | 1560 | |
GameActivity_t.ACT_DOTA_WEAVERBUG_ATTACH | 1561 | |
GameActivity_t.ACT_DOTA_CAST_WILD_AXES_END | 1562 | |
GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_START | 1563 | |
GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_END | 1564 | |
GameActivity_t.ACT_DOTA_NIGHTSTALKER_TRANSITION | 1565 | |
GameActivity_t.ACT_DOTA_LIFESTEALER_RAGE | 1566 | |
GameActivity_t.ACT_DOTA_LIFESTEALER_OPEN_WOUNDS | 1567 | |
GameActivity_t.ACT_DOTA_SAND_KING_BURROW_IN | 1568 | |
GameActivity_t.ACT_DOTA_SAND_KING_BURROW_OUT | 1569 | |
GameActivity_t.ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK | 1570 | |
GameActivity_t.ACT_DOTA_WHEEL_LAYER | 1571 | |
GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START | 1572 | |
GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION | 1573 | |
GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_START | 1574 | |
GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP | 1575 | |
GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST | 1576 | |
GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST_END | 1577 | |
GameActivity_t.ACT_DOTA_LASSO_LOOP | 1578 | |
GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION_THROW | 1579 | |
GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END | 1580 | |
GameActivity_t.ACT_DOTA_CAST_COLD_SNAP | 1581 | |
GameActivity_t.ACT_DOTA_CAST_GHOST_WALK | 1582 | |
GameActivity_t.ACT_DOTA_CAST_TORNADO | 1583 | |
GameActivity_t.ACT_DOTA_CAST_EMP | 1584 | |
GameActivity_t.ACT_DOTA_CAST_ALACRITY | 1585 | |
GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR | 1586 | |
GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE | 1587 | |
GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT | 1588 | |
GameActivity_t.ACT_DOTA_CAST_ICE_WALL | 1589 | |
GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST | 1590 | |
GameActivity_t.ACT_DOTA_VICTORY | 1591 | |
GameActivity_t.ACT_DOTA_DEFEAT | 1592 | |
GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE | 1593 | |
GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_END | 1594 | |
GameActivity_t.ACT_DOTA_TELEPORT | 1595 | |
GameActivity_t.ACT_DOTA_TELEPORT_END | 1596 | |
GameActivity_t.ACT_DOTA_CAST_REFRACTION | 1597 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_7 | 1598 | |
GameActivity_t.ACT_DOTA_CANCEL_SIREN_SONG | 1599 | |
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_7 | 1600 | |
GameActivity_t.ACT_DOTA_LOADOUT | 1601 | |
GameActivity_t.ACT_DOTA_FORCESTAFF_END | 1602 | |
GameActivity_t.ACT_DOTA_POOF_END | 1603 | |
GameActivity_t.ACT_DOTA_SLARK_POUNCE | 1604 | |
GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_START | 1605 | |
GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_END | 1606 | |
GameActivity_t.ACT_DOTA_MEDUSA_STONE_GAZE | 1607 | |
GameActivity_t.ACT_DOTA_RELAX_START | 1608 | |
GameActivity_t.ACT_DOTA_RELAX_LOOP | 1609 | |
GameActivity_t.ACT_DOTA_RELAX_END | 1610 | |
GameActivity_t.ACT_DOTA_CENTAUR_STAMPEDE | 1611 | |
GameActivity_t.ACT_DOTA_BELLYACHE_START | 1612 | |
GameActivity_t.ACT_DOTA_BELLYACHE_LOOP | 1613 | |
GameActivity_t.ACT_DOTA_BELLYACHE_END | 1614 | |
GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND | 1615 | |
GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND_IDLE | 1616 | |
GameActivity_t.ACT_DOTA_GREEVIL_CAST | 1617 | |
GameActivity_t.ACT_DOTA_GREEVIL_OVERRIDE_ABILITY | 1618 | |
GameActivity_t.ACT_DOTA_GREEVIL_HOOK_START | 1619 | |
GameActivity_t.ACT_DOTA_GREEVIL_HOOK_END | 1620 | |
GameActivity_t.ACT_DOTA_GREEVIL_BLINK_BONE | 1621 | |
GameActivity_t.ACT_DOTA_IDLE_SLEEPING | 1622 | |
GameActivity_t.ACT_DOTA_INTRO | 1623 | |
GameActivity_t.ACT_DOTA_GESTURE_POINT | 1624 | |
GameActivity_t.ACT_DOTA_GESTURE_ACCENT | 1625 | |
GameActivity_t.ACT_DOTA_SLEEPING_END | 1626 | |
GameActivity_t.ACT_DOTA_AMBUSH | 1627 | |
GameActivity_t.ACT_DOTA_ITEM_LOOK | 1628 | |
GameActivity_t.ACT_DOTA_STARTLE | 1629 | |
GameActivity_t.ACT_DOTA_FRUSTRATION | 1630 | |
GameActivity_t.ACT_DOTA_TELEPORT_REACT | 1631 | |
GameActivity_t.ACT_DOTA_TELEPORT_END_REACT | 1632 | |
GameActivity_t.ACT_DOTA_SHRUG | 1633 | |
GameActivity_t.ACT_DOTA_RELAX_LOOP_END | 1634 | |
GameActivity_t.ACT_DOTA_PRESENT_ITEM | 1635 | |
GameActivity_t.ACT_DOTA_IDLE_IMPATIENT | 1636 | |
GameActivity_t.ACT_DOTA_SHARPEN_WEAPON | 1637 | |
GameActivity_t.ACT_DOTA_SHARPEN_WEAPON_OUT | 1638 | |
GameActivity_t.ACT_DOTA_IDLE_SLEEPING_END | 1639 | |
GameActivity_t.ACT_DOTA_BRIDGE_DESTROY | 1640 | |
GameActivity_t.ACT_DOTA_TAUNT_SNIPER | 1641 | |
GameActivity_t.ACT_DOTA_DEATH_BY_SNIPER | 1642 | |
GameActivity_t.ACT_DOTA_LOOK_AROUND | 1643 | |
GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE | 1644 | |
GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE_OUT | 1645 | |
GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH | 1646 | |
GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH_OUT | 1647 | |
GameActivity_t.ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP | 1648 | |
GameActivity_t.ACT_DOTA_INTRO_LOOP | 1649 | |
GameActivity_t.ACT_DOTA_BRIDGE_THREAT | 1650 | |
GameActivity_t.ACT_DOTA_DAGON | 1651 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START | 1652 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL | 1653 | |
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END | 1654 | |
GameActivity_t.ACT_DOTA_NIAN_PIN_START | 1655 | |
GameActivity_t.ACT_DOTA_NIAN_PIN_LOOP | 1656 | |
GameActivity_t.ACT_DOTA_NIAN_PIN_END | 1657 | |
GameActivity_t.ACT_DOTA_LEAP_STUN | 1658 | |
GameActivity_t.ACT_DOTA_LEAP_SWIPE | 1659 | |
GameActivity_t.ACT_DOTA_NIAN_INTRO_LEAP | 1660 | |
GameActivity_t.ACT_DOTA_AREA_DENY | 1661 | |
GameActivity_t.ACT_DOTA_NIAN_PIN_TO_STUN | 1662 | |
GameActivity_t.ACT_DOTA_RAZE_1 | 1663 | |
GameActivity_t.ACT_DOTA_RAZE_2 | 1664 | |
GameActivity_t.ACT_DOTA_RAZE_3 | 1665 | |
GameActivity_t.ACT_DOTA_UNDYING_DECAY | 1666 | |
GameActivity_t.ACT_DOTA_UNDYING_SOUL_RIP | 1667 | |
GameActivity_t.ACT_DOTA_UNDYING_TOMBSTONE | 1668 | |
GameActivity_t.ACT_DOTA_WHIRLING_AXES_RANGED | 1669 | |
GameActivity_t.ACT_DOTA_SHALLOW_GRAVE | 1670 | |
GameActivity_t.ACT_DOTA_COLD_FEET | 1671 | |
GameActivity_t.ACT_DOTA_ICE_VORTEX | 1672 | |
GameActivity_t.ACT_DOTA_CHILLING_TOUCH | 1673 | |
GameActivity_t.ACT_DOTA_ENFEEBLE | 1674 | |
GameActivity_t.ACT_DOTA_FATAL_BONDS | 1675 | |
GameActivity_t.ACT_DOTA_MIDNIGHT_PULSE | 1676 | |
GameActivity_t.ACT_DOTA_ANCESTRAL_SPIRIT | 1677 | |
GameActivity_t.ACT_DOTA_THUNDER_STRIKE | 1678 | |
GameActivity_t.ACT_DOTA_KINETIC_FIELD | 1679 | |
GameActivity_t.ACT_DOTA_STATIC_STORM | 1680 | |
GameActivity_t.ACT_DOTA_MINI_TAUNT | 1681 | |
GameActivity_t.ACT_DOTA_ARCTIC_BURN_END | 1682 | |
GameActivity_t.ACT_DOTA_LOADOUT_RARE | 1683 | |
GameActivity_t.ACT_DOTA_SWIM | 1684 | |
GameActivity_t.ACT_DOTA_FLEE | 1685 | |
GameActivity_t.ACT_DOTA_TROT | 1686 | |
GameActivity_t.ACT_DOTA_SHAKE | 1687 | |
GameActivity_t.ACT_DOTA_SWIM_IDLE | 1688 | |
GameActivity_t.ACT_DOTA_WAIT_IDLE | 1689 | |
GameActivity_t.ACT_DOTA_GREET | 1690 | |
GameActivity_t.ACT_DOTA_TELEPORT_COOP_START | 1691 | |
GameActivity_t.ACT_DOTA_TELEPORT_COOP_WAIT | 1692 | |
GameActivity_t.ACT_DOTA_TELEPORT_COOP_END | 1693 | |
GameActivity_t.ACT_DOTA_TELEPORT_COOP_EXIT | 1694 | |
GameActivity_t.ACT_DOTA_SHOPKEEPER_PET_INTERACT | 1695 | |
GameActivity_t.ACT_DOTA_ITEM_PICKUP | 1696 | |
GameActivity_t.ACT_DOTA_ITEM_DROP | 1697 | |
GameActivity_t.ACT_DOTA_CAPTURE_PET | 1698 | |
GameActivity_t.ACT_DOTA_PET_WARD_OBSERVER | 1699 | |
GameActivity_t.ACT_DOTA_PET_WARD_SENTRY | 1700 | |
GameActivity_t.ACT_DOTA_PET_LEVEL | 1701 | |
GameActivity_t.ACT_DOTA_CAST_BURROW_END | 1702 | |
GameActivity_t.ACT_DOTA_LIFESTEALER_ASSIMILATE | 1703 | |
GameActivity_t.ACT_DOTA_LIFESTEALER_EJECT | 1704 | |
GameActivity_t.ACT_DOTA_ATTACK_EVENT_BASH | 1705 | |
GameActivity_t.ACT_DOTA_CAPTURE_RARE | 1706 | |
GameActivity_t.ACT_DOTA_AW_MAGNETIC_FIELD | 1707 | |
GameActivity_t.ACT_DOTA_CAST_GHOST_SHIP | 1708 | |
GameActivity_t.ACT_DOTA_FXANIM | 1709 | |
GameActivity_t.ACT_DOTA_VICTORY_START | 1710 | |
GameActivity_t.ACT_DOTA_DEFEAT_START | 1711 | |
GameActivity_t.ACT_DOTA_DP_SPIRIT_SIPHON | 1712 | |
GameActivity_t.ACT_DOTA_TRICKS_END | 1713 | |
GameActivity_t.ACT_DOTA_ES_STONE_CALLER | 1714 |
DOTAMinimapEvent_t
Enumerator | Value | Description |
---|---|---|
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK | 2 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK | 4 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_GLYPHED | 8 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK | 16 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING | 32 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_DIED | 64 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE | 128 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED | 256 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_HINT_LOCATION | 512 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING | 1024 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING | 2048 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR | 4096 | |
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR_TARGET | 8192 |
DOTASlotType_t
Enumerator | Value | Description |
---|---|---|
DOTASlotType_t.DOTA_LOADOUT_TYPE_INVALID | -1 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON | 0 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON | 1 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2 | 2 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 | 3 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD | 4 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER | 5 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS | 6 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR | 7 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT | 8 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK | 9 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK | 10 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS | 11 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES | 12 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL | 13 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC | 14 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD | 15 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT | 16 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON | 17 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT | 18 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT | 19 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS | 20 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK | 21 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1 | 22 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2 | 23 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3 | 24 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4 | 25 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE | 26 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE | 27 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ACTION_ITEM | 28 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_COURIER | 29 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_ANNOUNCER | 30 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_MEGA_KILLS | 31 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_MUSIC | 32 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_WARD | 33 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_HUD_SKIN | 34 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_LOADING_SCREEN | 35 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEATHER | 36 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEROIC_STATUE | 37 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_MULTIKILL_BANNER | 38 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_CURSOR_PACK | 39 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_TELEPORT_EFFECT | 40 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_BLINK_EFFECT | 41 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_TEAM_SHOWCASE | 42 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_TERRAIN | 43 | |
DOTASlotType_t.DOTA_PLAYER_LOADOUT_START | 28 | |
DOTASlotType_t.DOTA_PLAYER_LOADOUT_END | 43 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_NONE | 44 | |
DOTASlotType_t.DOTA_LOADOUT_TYPE_COUNT | 45 |
modifierfunction
Enumerator | Value | Description |
---|---|---|
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE | 0 | GetModifierPreAttack_BonusDamage |
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT | 1 | GetModifierPreAttack_BonusDamagePostCrit |
modifierfunction.MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE | 2 | GetModifierBaseAttack_BonusDamage |
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL | 3 | GetModifierProcAttack_BonusDamage_Physical |
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL | 4 | GetModifierProcAttack_BonusDamage_Magical |
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE | 5 | GetModifierProcAttack_BonusDamage_Pure |
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_FEEDBACK | 6 | GetModifierProcAttack_Feedback |
modifierfunction.MODIFIER_PROPERTY_PRE_ATTACK | 7 | GetModifierPreAttack |
modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_LEVEL | 8 | GetModifierInvisibilityLevel |
modifierfunction.MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY | 9 | GetModifierPersistentInvisibility |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT | 10 | GetModifierMoveSpeedBonus_Constant |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE | 11 | GetModifierMoveSpeedOverride |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE | 12 | GetModifierMoveSpeedBonus_Percentage |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE | 13 | GetModifierMoveSpeedBonus_Percentage_Unique |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 | 14 | GetModifierMoveSpeedBonus_Percentage_Unique_2 |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE | 15 | GetModifierMoveSpeedBonus_Special_Boots |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 | 16 | GetModifierMoveSpeedBonus_Special_Boots_2 |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE | 17 | GetModifierMoveSpeed_Absolute |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN | 18 | GetModifierMoveSpeed_AbsoluteMin |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_LIMIT | 19 | GetModifierMoveSpeed_Limit |
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_MAX | 20 | GetModifierMoveSpeed_Max |
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT | 21 | GetModifierAttackSpeedBonus_Constant |
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS | 22 | GetModifierAttackSpeedBonus_Constant_PowerTreads |
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY | 23 | GetModifierAttackSpeedBonus_Constant_Secondary |
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT | 24 | GetModifierCooldownReduction_Constant |
modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT | 25 | GetModifierBaseAttackTimeConstant |
modifierfunction.MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT | 26 | GetModifierAttackPointConstant |
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE | 27 | GetModifierDamageOutgoing_Percentage |
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION | 28 | GetModifierDamageOutgoing_Percentage_Illusion |
modifierfunction.MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE | 29 | GetModifierTotalDamageOutgoing_Percentage |
modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE | 30 | GetModifierSpellAmplify_Percentage |
modifierfunction.MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE | 31 | GetModifierMagicDamageOutgoing_Percentage |
modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE | 32 | GetModifierBaseDamageOutgoing_Percentage |
modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE | 33 | GetModifierBaseDamageOutgoing_PercentageUnique |
modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE | 34 | GetModifierIncomingDamage_Percentage |
modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE | 35 | GetModifierIncomingPhysicalDamage_Percentage |
modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT | 36 | GetModifierIncomingPhysicalDamageConstant |
modifierfunction.MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT | 37 | GetModifierIncomingSpellDamageConstant |
modifierfunction.MODIFIER_PROPERTY_EVASION_CONSTANT | 38 | GetModifierEvasion_Constant |
modifierfunction.MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT | 39 | GetModifierNegativeEvasion_Constant |
modifierfunction.MODIFIER_PROPERTY_AVOID_DAMAGE | 40 | GetModifierAvoidDamage |
modifierfunction.MODIFIER_PROPERTY_AVOID_SPELL | 41 | GetModifierAvoidSpell |
modifierfunction.MODIFIER_PROPERTY_MISS_PERCENTAGE | 42 | GetModifierMiss_Percentage |
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS | 43 | GetModifierPhysicalArmorBonus |
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS | 44 | GetModifierPhysicalArmorBonusIllusions |
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE | 45 | GetModifierPhysicalArmorBonusUnique |
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE | 46 | GetModifierPhysicalArmorBonusUniqueActive |
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS | 47 | GetModifierMagicalResistanceBonus |
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE | 48 | GetModifierMagicalResistanceItemUnique |
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE | 49 | GetModifierMagicalResistanceDecrepifyUnique |
modifierfunction.MODIFIER_PROPERTY_BASE_MANA_REGEN | 50 | GetModifierBaseRegen |
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT | 51 | GetModifierConstantManaRegen |
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE | 52 | GetModifierConstantManaRegenUnique |
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE | 53 | GetModifierPercentageManaRegen |
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE | 54 | GetModifierTotalPercentageManaRegen |
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT | 55 | GetModifierConstantHealthRegen |
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE | 56 | GetModifierHealthRegenPercentage |
modifierfunction.MODIFIER_PROPERTY_HEALTH_BONUS | 57 | GetModifierHealthBonus |
modifierfunction.MODIFIER_PROPERTY_MANA_BONUS | 58 | GetModifierManaBonus |
modifierfunction.MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS | 59 | GetModifierExtraStrengthBonus |
modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS | 60 | GetModifierExtraHealthBonus |
modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_BONUS | 61 | GetModifierExtraManaBonus |
modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE | 62 | GetModifierExtraHealthPercentage |
modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS | 63 | GetModifierBonusStats_Strength |
modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS | 64 | GetModifierBonusStats_Agility |
modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS | 65 | GetModifierBonusStats_Intellect |
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS | 66 | GetModifierCastRangeBonus |
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS | 67 | GetModifierAttackRangeBonus |
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE | 68 | GetModifierAttackRangeBonusUnique |
modifierfunction.MODIFIER_PROPERTY_MAX_ATTACK_RANGE | 69 | GetModifierMaxAttackRange |
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS | 70 | GetModifierProjectileSpeedBonus |
modifierfunction.MODIFIER_PROPERTY_REINCARNATION | 71 | ReincarnateTime |
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME | 72 | GetModifierConstantRespawnTime |
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE | 73 | GetModifierPercentageRespawnTime |
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_STACKING | 74 | GetModifierStackingRespawnTime |
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE | 75 | GetModifierPercentageCooldown |
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING | 76 | GetModifierPercentageCooldownStacking |
modifierfunction.MODIFIER_PROPERTY_CASTTIME_PERCENTAGE | 77 | GetModifierPercentageCasttime |
modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE | 78 | GetModifierPercentageManacost |
modifierfunction.MODIFIER_PROPERTY_DEATHGOLDCOST | 79 | GetModifierConstantDeathGoldCost |
modifierfunction.MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE | 80 | GetModifierPreAttack_CriticalStrike |
modifierfunction.MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE | 81 | GetModifierPreAttack_Target_CriticalStrike |
modifierfunction.MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK | 82 | GetModifierMagical_ConstantBlock |
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK | 83 | GetModifierPhysical_ConstantBlock |
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL | 84 | GetModifierPhysical_ConstantBlockSpecial |
modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR | 85 | GetModifierPhysical_ConstantBlockUnavoidablePreArmor |
modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK | 86 | GetModifierTotal_ConstantBlock |
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION | 87 | GetOverrideAnimation |
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT | 88 | GetOverrideAnimationWeight |
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE | 89 | GetOverrideAnimationRate |
modifierfunction.MODIFIER_PROPERTY_ABSORB_SPELL | 90 | GetAbsorbSpell |
modifierfunction.MODIFIER_PROPERTY_REFLECT_SPELL | 91 | GetReflectSpell |
modifierfunction.MODIFIER_PROPERTY_DISABLE_AUTOATTACK | 92 | GetDisableAutoAttack |
modifierfunction.MODIFIER_PROPERTY_BONUS_DAY_VISION | 93 | GetBonusDayVision |
modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION | 94 | GetBonusNightVision |
modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE | 95 | GetBonusNightVisionUnique |
modifierfunction.MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE | 96 | GetBonusVisionPercentage |
modifierfunction.MODIFIER_PROPERTY_FIXED_DAY_VISION | 97 | GetFixedDayVision |
modifierfunction.MODIFIER_PROPERTY_FIXED_NIGHT_VISION | 98 | GetFixedNightVision |
modifierfunction.MODIFIER_PROPERTY_MIN_HEALTH | 99 | GetMinHealth |
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL | 100 | GetAbsoluteNoDamagePhysical |
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL | 101 | GetAbsoluteNoDamageMagical |
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE | 102 | GetAbsoluteNoDamagePure |
modifierfunction.MODIFIER_PROPERTY_IS_ILLUSION | 103 | GetIsIllusion |
modifierfunction.MODIFIER_PROPERTY_ILLUSION_LABEL | 104 | GetModifierIllusionLabel |
modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION | 105 | GetModifierSuperIllusion |
modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE | 106 | GetModifierSuperIllusionWithUltimate |
modifierfunction.MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE | 107 | GetModifierTurnRate_Percentage |
modifierfunction.MODIFIER_PROPERTY_DISABLE_HEALING | 108 | GetDisableHealing |
modifierfunction.MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK | 109 | GetAlwaysAllowAttack |
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL | 110 | GetOverrideAttackMagical |
modifierfunction.MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH | 111 | GetModifierUnitStatsNeedsRefresh |
modifierfunction.MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER | 112 | GetModifierBountyCreepMultiplier |
modifierfunction.MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER | 113 | GetModifierBountyOtherMultiplier |
modifierfunction.MODIFIER_EVENT_ON_SPELL_TARGET_READY | 114 | OnSpellTargetReady |
modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD | 115 | OnAttackRecord |
modifierfunction.MODIFIER_EVENT_ON_ATTACK_START | 116 | OnAttackStart |
modifierfunction.MODIFIER_EVENT_ON_ATTACK | 117 | OnAttack |
modifierfunction.MODIFIER_EVENT_ON_ATTACK_LANDED | 118 | OnAttackLanded |
modifierfunction.MODIFIER_EVENT_ON_ATTACK_FAIL | 119 | OnAttackFail |
modifierfunction.MODIFIER_EVENT_ON_ATTACK_ALLIED | 120 | OnAttackAllied |
modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_DODGE | 121 | OnProjectileDodge |
modifierfunction.MODIFIER_EVENT_ON_ORDER | 122 | OnOrder |
modifierfunction.MODIFIER_EVENT_ON_UNIT_MOVED | 123 | OnUnitMoved |
modifierfunction.MODIFIER_EVENT_ON_ABILITY_START | 124 | OnAbilityStart |
modifierfunction.MODIFIER_EVENT_ON_ABILITY_EXECUTED | 125 | OnAbilityExecuted |
modifierfunction.MODIFIER_EVENT_ON_ABILITY_FULLY_CAST | 126 | OnAbilityFullyCast |
modifierfunction.MODIFIER_EVENT_ON_BREAK_INVISIBILITY | 127 | OnBreakInvisibility |
modifierfunction.MODIFIER_EVENT_ON_ABILITY_END_CHANNEL | 128 | OnAbilityEndChannel |
modifierfunction.MODIFIER_EVENT_ON_PROCESS_UPGRADE | 129 | |
modifierfunction.MODIFIER_EVENT_ON_REFRESH | 130 | |
modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE | 131 | OnTakeDamage |
modifierfunction.MODIFIER_EVENT_ON_STATE_CHANGED | 132 | OnStateChanged |
modifierfunction.MODIFIER_EVENT_ON_ORB_EFFECT | 133 | |
modifierfunction.MODIFIER_EVENT_ON_ATTACKED | 134 | OnAttacked |
modifierfunction.MODIFIER_EVENT_ON_DEATH | 135 | OnDeath |
modifierfunction.MODIFIER_EVENT_ON_RESPAWN | 136 | OnRespawn |
modifierfunction.MODIFIER_EVENT_ON_SPENT_MANA | 137 | OnSpentMana |
modifierfunction.MODIFIER_EVENT_ON_TELEPORTING | 138 | OnTeleporting |
modifierfunction.MODIFIER_EVENT_ON_TELEPORTED | 139 | OnTeleported |
modifierfunction.MODIFIER_EVENT_ON_SET_LOCATION | 140 | OnSetLocation |
modifierfunction.MODIFIER_EVENT_ON_HEALTH_GAINED | 141 | OnHealthGained |
modifierfunction.MODIFIER_EVENT_ON_MANA_GAINED | 142 | OnManaGained |
modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT | 143 | OnTakeDamageKillCredit |
modifierfunction.MODIFIER_EVENT_ON_HERO_KILLED | 144 | OnHeroKilled |
modifierfunction.MODIFIER_EVENT_ON_HEAL_RECEIVED | 145 | OnHealReceived |
modifierfunction.MODIFIER_EVENT_ON_BUILDING_KILLED | 146 | OnBuildingKilled |
modifierfunction.MODIFIER_EVENT_ON_MODEL_CHANGED | 147 | OnModelChanged |
modifierfunction.MODIFIER_PROPERTY_TOOLTIP | 148 | OnTooltip |
modifierfunction.MODIFIER_PROPERTY_MODEL_CHANGE | 149 | GetModifierModelChange |
modifierfunction.MODIFIER_PROPERTY_MODEL_SCALE | 150 | GetModifierModelScale |
modifierfunction.MODIFIER_PROPERTY_IS_SCEPTER | 151 | GetModifierScepter |
modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS | 152 | GetActivityTranslationModifiers |
modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND | 153 | GetAttackSound |
modifierfunction.MODIFIER_PROPERTY_LIFETIME_FRACTION | 154 | GetUnitLifetimeFraction |
modifierfunction.MODIFIER_PROPERTY_PROVIDES_FOW_POSITION | 155 | GetModifierProvidesFOWVision |
modifierfunction.MODIFIER_PROPERTY_SPELLS_REQUIRE_HP | 156 | GetModifierSpellsRequireHP |
modifierfunction.MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP | 157 | GetForceDrawOnMinimap |
modifierfunction.MODIFIER_PROPERTY_DISABLE_TURNING | 158 | GetModifierDisableTurning |
modifierfunction.MODIFIER_PROPERTY_IGNORE_CAST_ANGLE | 159 | GetModifierIgnoreCastAngle |
modifierfunction.MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE | 160 | GetModifierChangeAbilityValue |
modifierfunction.MODIFIER_PROPERTY_ABILITY_LAYOUT | 161 | GetModifierAbilityLayout |
modifierfunction.MODIFIER_EVENT_ON_DOMINATED | 162 | OnDominated |
modifierfunction.MODIFIER_PROPERTY_TEMPEST_DOUBLE | 163 | GetModifierTempestDouble |
modifierfunction.MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE | 164 | PreserveParticlesOnModelChanged |
modifierfunction.MODIFIER_EVENT_ON_ATTACK_FINISHED | 165 | OnAttackFinished |
modifierfunction.MODIFIER_PROPERTY_IGNORE_COOLDOWN | 166 | GetModifierIgnoreCooldown |
modifierfunction.MODIFIER_FUNCTION_LAST | 167 | |
modifierfunction.MODIFIER_FUNCTION_INVALID | 255 |
modifierstate
Enumerator | Value | Description |
---|---|---|
modifierstate.MODIFIER_STATE_ROOTED | 0 | |
modifierstate.MODIFIER_STATE_DISARMED | 1 | |
modifierstate.MODIFIER_STATE_ATTACK_IMMUNE | 2 | |
modifierstate.MODIFIER_STATE_SILENCED | 3 | |
modifierstate.MODIFIER_STATE_MUTED | 4 | |
modifierstate.MODIFIER_STATE_STUNNED | 5 | |
modifierstate.MODIFIER_STATE_HEXED | 6 | |
modifierstate.MODIFIER_STATE_INVISIBLE | 7 | |
modifierstate.MODIFIER_STATE_INVULNERABLE | 8 | |
modifierstate.MODIFIER_STATE_MAGIC_IMMUNE | 9 | |
modifierstate.MODIFIER_STATE_PROVIDES_VISION | 10 | |
modifierstate.MODIFIER_STATE_NIGHTMARED | 11 | |
modifierstate.MODIFIER_STATE_BLOCK_DISABLED | 12 | |
modifierstate.MODIFIER_STATE_EVADE_DISABLED | 13 | |
modifierstate.MODIFIER_STATE_UNSELECTABLE | 14 | |
modifierstate.MODIFIER_STATE_CANNOT_MISS | 15 | |
modifierstate.MODIFIER_STATE_SPECIALLY_DENIABLE | 16 | |
modifierstate.MODIFIER_STATE_FROZEN | 17 | |
modifierstate.MODIFIER_STATE_COMMAND_RESTRICTED | 18 | |
modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP | 19 | |
modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES | 20 | |
modifierstate.MODIFIER_STATE_LOW_ATTACK_PRIORITY | 21 | |
modifierstate.MODIFIER_STATE_NO_HEALTH_BAR | 22 | |
modifierstate.MODIFIER_STATE_FLYING | 23 | |
modifierstate.MODIFIER_STATE_NO_UNIT_COLLISION | 24 | |
modifierstate.MODIFIER_STATE_NO_TEAM_MOVE_TO | 25 | |
modifierstate.MODIFIER_STATE_NO_TEAM_SELECT | 26 | |
modifierstate.MODIFIER_STATE_PASSIVES_DISABLED | 27 | |
modifierstate.MODIFIER_STATE_DOMINATED | 28 | |
modifierstate.MODIFIER_STATE_BLIND | 29 | |
modifierstate.MODIFIER_STATE_OUT_OF_GAME | 30 | |
modifierstate.MODIFIER_STATE_FAKE_ALLY | 31 | |
modifierstate.MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY | 32 | |
modifierstate.MODIFIER_STATE_TRUESIGHT_IMMUNE | 33 | |
modifierstate.MODIFIER_STATE_LAST | 34 |
DOTAModifierAttribute_t
Enumerator | Value | Description |
---|---|---|
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_NONE | 0 | |
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_PERMANENT | 1 | |
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_MULTIPLE | 2 | |
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | 4 |
Attributes
Enumerator | Value | Description |
---|---|---|
Attributes.DOTA_ATTRIBUTE_STRENGTH | 0 | |
Attributes.DOTA_ATTRIBUTE_AGILITY | 1 | |
Attributes.DOTA_ATTRIBUTE_INTELLECT | 2 | |
Attributes.DOTA_ATTRIBUTE_MAX | 3 | |
Attributes.DOTA_ATTRIBUTE_INVALID | -1 |
ParticleAttachment_t
Enumerator | Value | Description |
---|---|---|
ParticleAttachment_t.PATTACH_INVALID | -1 | |
ParticleAttachment_t.PATTACH_ABSORIGIN | 0 | |
ParticleAttachment_t.PATTACH_ABSORIGIN_FOLLOW | 1 | |
ParticleAttachment_t.PATTACH_CUSTOMORIGIN | 2 | |
ParticleAttachment_t.PATTACH_CUSTOMORIGIN_FOLLOW | 3 | |
ParticleAttachment_t.PATTACH_POINT | 4 | |
ParticleAttachment_t.PATTACH_POINT_FOLLOW | 5 | |
ParticleAttachment_t.PATTACH_EYES_FOLLOW | 6 | |
ParticleAttachment_t.PATTACH_OVERHEAD_FOLLOW | 7 | |
ParticleAttachment_t.PATTACH_WORLDORIGIN | 8 | |
ParticleAttachment_t.PATTACH_ROOTBONE_FOLLOW | 9 | |
ParticleAttachment_t.PATTACH_RENDERORIGIN_FOLLOW | 10 | |
ParticleAttachment_t.PATTACH_MAIN_VIEW | 11 | |
ParticleAttachment_t.PATTACH_WATERWAKE | 12 | |
ParticleAttachment_t.MAX_PATTACH_TYPES | 13 |
DOTA_MOTION_CONTROLLER_PRIORITY
Enumerator | Value | Description |
---|---|---|
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST | 0 | |
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOW | 1 | |
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM | 2 | |
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGH | 3 | |
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST | 4 |
DOTASpeechType_t
Enumerator | Value | Description |
---|---|---|
DOTASpeechType_t.DOTA_SPEECH_USER_INVALID | 0 | |
DOTASpeechType_t.DOTA_SPEECH_USER_SINGLE | 1 | |
DOTASpeechType_t.DOTA_SPEECH_USER_TEAM | 2 | |
DOTASpeechType_t.DOTA_SPEECH_USER_TEAM_NEARBY | 3 | |
DOTASpeechType_t.DOTA_SPEECH_USER_NEARBY | 4 | |
DOTASpeechType_t.DOTA_SPEECH_USER_ALL | 5 | |
DOTASpeechType_t.DOTA_SPEECH_GOOD_TEAM | 6 | |
DOTASpeechType_t.DOTA_SPEECH_BAD_TEAM | 7 | |
DOTASpeechType_t.DOTA_SPEECH_SPECTATOR | 8 | |
DOTASpeechType_t.DOTA_SPEECH_RECIPIENT_TYPE_MAX | 9 |
DOTAAbilitySpeakTrigger_t
Enumerator | Value | Description |
---|---|---|
DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_START_ACTION_PHASE | 0 | |
DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_CAST | 1 |
DotaCustomUIType_t
Enumerator | Value | Description |
---|---|---|
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD | 0 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HERO_SELECTION | 1 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_INFO | 2 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_SETUP | 3 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_FLYOUT_SCOREBOARD | 4 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD_TOP_BAR | 5 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_END_SCREEN | 6 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_COUNT | 7 | |
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_INVALID | -1 |
DotaDefaultUIElement_t
Enumerator | Value | Description |
---|---|---|
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY | 0 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES | 1 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD | 2 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL | 3 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP | 4 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL | 5 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP | 6 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS | 7 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY | 8 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER | 9 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT | 10 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD | 11 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS | 12 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS | 13 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME | 14 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK | 15 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS | 16 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND | 17 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME | 18 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT | 19 | |
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ELEMENT_COUNT | 20 |
PlayerUltimateStateOrTime_t
Enumerator | Value | Description |
---|---|---|
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_READY | 0 | |
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NO_MANA | -1 | |
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NOT_LEVELED | -2 | |
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_HIDDEN | -3 |
PlayerOrderIssuer_t
Enumerator | Value | Description |
---|---|---|
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_SELECTED_UNITS | 0 | |
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_CURRENT_UNIT_ONLY | 1 | |
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_HERO_ONLY | 2 | |
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY | 3 |
OrderQueueBehavior_t
Enumerator | Value | Description |
---|---|---|
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_DEFAULT | 0 | |
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_NEVER | 1 | |
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_ALWAYS | 2 |
CLICK_BEHAVIORS
Enumerator | Value | Description |
---|---|---|
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE | 0 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_MOVE | 1 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_ATTACK | 2 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_CAST | 3 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_ITEM | 4 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM | 5 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DRAG | 6 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LEARN_ABILITY | 7 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_PATROL | 8 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_VECTOR_CAST | 9 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RIGHT_CLICK_TARGET | 10 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RADAR | 11 | |
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LAST | 12 |
AbilityLearnResult_t
Enumerator | Value | Description |
---|---|---|
AbilityLearnResult_t.ABILITY_CAN_BE_UPGRADED | 0 | |
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE | 1 | |
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_AT_MAX | 2 | |
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL | 3 | |
AbilityLearnResult_t.ABILITY_NOT_LEARNABLE | 4 |