Breakable Glass: Difference between revisions

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m (hl2 logo don't make sense...these level design categories apply to all games)
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[[Category:Level Design]]
[[Category:Level Design]]
{{HL2}}<br/>
1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.
1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.



Revision as of 20:26, 29 June 2005

1. Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin.

2. Apply a nice-looking glass texture to one face. (Not on both sides!) Make sure you use: glass/glasswindowbreak070a (Don’t use glass/glasswindowbreak070b)

3. Select the brush and click the "To Entity" button in the lower right. Choose func_breakable in the drop-down list. (If you want the glass to completely shatter, choose func_breakable_surf instead.)

4. Go to the Material Type key value and select Glass.

5. Add an env_cubemap to the surface of the glass texture. (Put it right on there.)