Dota 2 Workshop Tools/Panorama/Javascript/API: Difference between revisions

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This is automatic documentation generated using 'cl_panorama_script_help_2' console command and requires updating.


NOTE: Currently, the command only describes panel types that have actually been accessed from JavaScript during that session. (So run a custom game that exercises Panorama to get documentation.)
NOTE: Currently, the command doesn't distinguish between methods declared on a class and methods it inherits from a base class. For example, every subclass of Panel2D lists 'SetHasClass' as a method.
Generated on 27 April 2016
=== CDOTA_PanoramaScript_GameEvents ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| Subscribe
| <code>GameEvents.Subscribe( cstring pEventName, js_value funcVal )</code>
| Subscribe to a game event
|-
| Unsubscribe
| <code>GameEvents.Unsubscribe( integer nCallbackHandle )</code>
| Unsubscribe from a game event
|-
| SendCustomGameEventToServer
| <code>GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject )</code>
| Send a custom game event
|-
| SendEventClientSide
| <code>GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject )</code>
| Send a client-side event using gameeventmanager (only useful for a few specific events)
|}
=== CDOTA_PanoramaScript_GameUI ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| SetDefaultUIEnabled
| <code>GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible )</code>
| Control whether the default UI is enabled
|-
| CustomUIConfig
| <code>GameUI.CustomUIConfig( js_raw_args args )</code>
| Get the current UI configuration
|-
| PingMinimapAtLocation
| <code>GameUI.PingMinimapAtLocation( js_value vec3 )</code>
| Create a minimap ping at the given location
|-
| SetMouseCallback
| <code>GameUI.SetMouseCallback( js_value callbackFn )</code>
| Install a mouse input filter
|-
| EnableAliMode
| <code>GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, integer nScale )</code>
|
|-
| GetCursorPosition
| <code>GameUI.GetCursorPosition( js_raw_args args )</code>
| Get the current mouse position.
|-
| FindScreenEntities
| <code>GameUI.FindScreenEntities( js_raw_args args )</code>
| Return the entity index of the entity under the given screen position.
|-
| GetScreenWorldPosition
| <code>GameUI.GetScreenWorldPosition( js_raw_args args )</code>
| Get the world position of the screen position, or null if the cursor is out of the world.
|-
| WasMousePressed
| <code>GameUI.WasMousePressed( integer nButtonNum )</code>
| Install a mouse input filter
|-
| WasMouseDoublePressed
| <code>GameUI.WasMouseDoublePressed( integer nButtonNum )</code>
| Install a mouse input filter
|-
| IsMouseDown
| <code>GameUI.IsMouseDown( integer nButtonNum )</code>
| Install a mouse input filter
|-
| IsShiftDown
| <code>GameUI.IsShiftDown()</code>
| Is the shift button pressed?
|-
| IsAltDown
| <code>GameUI.IsAltDown()</code>
| Is the alt button pressed?
|-
| IsControlDown
| <code>GameUI.IsControlDown()</code>
| Is the control button pressed?
|-
| GetClickBehaviors
| <code>GameUI.GetClickBehaviors()</code>
| Get the current UI click interaction mode.
|-
| SelectUnit
| <code>GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup )</code>
| Select a unit, adding it to the group or replacing the current selection.
|-
| SetCameraPitchMin
| <code>GameUI.SetCameraPitchMin( float flPitchMin )</code>
| Set the minimum camera pitch angle.
|-
| SetCameraPitchMax
| <code>GameUI.SetCameraPitchMax( float flPitchMax )</code>
| Set the maximum camera pitch angle.
|-
| SetCameraYaw
| <code>GameUI.SetCameraYaw( float flCameraYaw )</code>
| Set the camera's yaw.
|-
| SetCameraLookAtPositionHeightOffset
| <code>GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset )</code>
| Offset the camera's look at point.
|-
| SetCameraDistance
| <code>GameUI.SetCameraDistance( float flDistance )</code>
| Set the camera distance from the look at point.
|-
| SetRenderBottomInsetOverride
| <code>GameUI.SetRenderBottomInsetOverride( integer nInset )</code>
| Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
|-
| SetRenderTopInsetOverride
| <code>GameUI.SetRenderTopInsetOverride( integer nInset )</code>
| Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
|-
| SetCameraTarget
| <code>GameUI.SetCameraTarget( integer nTargetEntIndex )</code>
| Set the camera target for the local player, or -1 to clear.
|}
=== CDOTA_PanoramaScript_CustomNetTables ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| GetTableValue
| <code>CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName )</code>
| Get a key from a custom net table
|-
| GetAllTableValues
| <code>CustomNetTables.GetAllTableValues( cstring pTableName )</code>
| Get all values from a custom net table
|-
| SubscribeNetTableListener
| <code>CustomNetTables.SubscribeNetTableListener( js_raw_args args )</code>
| Register a callback when a particular custom net table changes
|-
| UnsubscribeNetTableListener
| <code>CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle )</code>
| Unsubscribe from a game event
|}
=== CScriptBindingPR_Players ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| GetMaxPlayers
| <code>Players.GetMaxPlayers()</code>
| Get the maximum number of players in the game.
|-
| GetMaxTeamPlayers
| <code>Players.GetMaxTeamPlayers()</code>
| Get the maximum number of players on teams.
|-
| GetLocalPlayer
| <code>Players.GetLocalPlayer()</code>
| Get the local player ID.
|-
| IsValidPlayerID
| <code>Players.IsValidPlayerID( integer iPlayerID )</code>
| Is the nth player a valid player?
|-
| GetPlayerName
| <code>Players.GetPlayerName( integer iPlayerID )</code>
| Return the name of a player.
|-
| GetPlayerHeroEntityIndex
| <code>Players.GetPlayerHeroEntityIndex( integer iPlayerID )</code>
| Get the entity index of the hero controlled by this player.
|-
| GetSelectedEntities
| <code>Players.GetSelectedEntities( integer iPlayerID )</code>
| Get the entities this player has selected.
|-
| GetQueryUnit
| <code>Players.GetQueryUnit( integer iPlayerID )</code>
| Get the entities this player is querying.
|-
| GetLocalPlayerPortraitUnit
| <code>Players.GetLocalPlayerPortraitUnit()</code>
| Get local player current portrait unit. (ie. Player's hero or primary selected unit.)
|-
| CanPlayerBuyback
| <code>Players.CanPlayerBuyback( integer iPlayerID )</code>
| Can the player buy back?
|-
| HasCustomGameTicketForPlayerID
| <code>Players.HasCustomGameTicketForPlayerID( integer iPlayerID )</code>
| Does this player have a custom game ticket?
|-
| GetAssists
| <code>Players.GetAssists( integer iPlayerID )</code>
| The number of assists credited to a player.
|-
| GetClaimedDenies
| <code>Players.GetClaimedDenies( integer iPlayerID )</code>
|
|-
| GetClaimedMisses
| <code>Players.GetClaimedMisses( integer iPlayerID )</code>
|
|-
| GetDeaths
| <code>Players.GetDeaths( integer iPlayerID )</code>
| The number of deaths a player has suffered.
|-
| GetDenies
| <code>Players.GetDenies( integer iPlayerID )</code>
| The number of denies credited to a player.
|-
| GetGold
| <code>Players.GetGold( integer iPlayerID )</code>
| The amount of gold a player has.
|-
| GetKills
| <code>Players.GetKills( integer iPlayerID )</code>
| The number of kills credited to a player.
|-
| GetLastBuybackTime
| <code>Players.GetLastBuybackTime( integer iPlayerID )</code>
|
|-
| GetLastHitMultikill
| <code>Players.GetLastHitMultikill( integer iPlayerID )</code>
|
|-
| GetLastHits
| <code>Players.GetLastHits( integer iPlayerID )</code>
| The number of last hits credited to a player.
|-
| GetLastHitStreak
| <code>Players.GetLastHitStreak( integer iPlayerID )</code>
|
|-
| GetLevel
| <code>Players.GetLevel( integer iPlayerID )</code>
| The current level of a player.
|-
| GetMisses
| <code>Players.GetMisses( integer iPlayerID )</code>
|
|-
| GetNearbyCreepDeaths
| <code>Players.GetNearbyCreepDeaths( integer iPlayerID )</code>
|
|-
| GetReliableGold
| <code>Players.GetReliableGold( integer iPlayerID )</code>
| Total reliable gold for this player.
|-
| GetRespawnSeconds
| <code>Players.GetRespawnSeconds( integer iPlayerID )</code>
|
|-
| GetStreak
| <code>Players.GetStreak( integer iPlayerID )</code>
|
|-
| GetTotalEarnedGold
| <code>Players.GetTotalEarnedGold( integer iPlayerID )</code>
| Total gold earned in this game by this player.
|-
| GetTotalEarnedXP
| <code>Players.GetTotalEarnedXP( integer iPlayerID )</code>
| Total xp earned in this game by this player.
|-
| GetUnreliableGold
| <code>Players.GetUnreliableGold( integer iPlayerID )</code>
| Total unreliable gold for this player.
|-
| GetTeam
| <code>Players.GetTeam( integer iPlayerID )</code>
| Get the team this player is on.
|-
| GetGoldPerMin
| <code>Players.GetGoldPerMin( integer iPlayerID )</code>
| Average gold earned per minute for this player.
|-
| GetXPPerMin
| <code>Players.GetXPPerMin( integer iPlayerID )</code>
| Average xp earned per minute for this player.
|-
| GetPlayerSelectedHero
| <code>Players.GetPlayerSelectedHero( integer iPlayerID )</code>
| Return the name of the hero a player is controlling.
|-
| GetPlayerColor
| <code>Players.GetPlayerColor( integer iPlayerID )</code>
| Get the player color.
|-
| IsSpectator
| <code>Players.IsSpectator( integer iPlayerID )</code>
| Is this player a spectator.
|-
| PlayerPortraitClicked
| <code>Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt )</code>
| .
|-
| BuffClicked
| <code>Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert )</code>
| .
|}
=== CScriptBindingPR_Entities ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| GetAbsOrigin
| <code>Entities.GetAbsOrigin( integer nEntityIndex )</code>
| Get the world origin of the entity.
|-
| GetForward
| <code>Entities.GetForward( integer nEntityIndex )</code>
| Get the forward vector of the entity.
|-
| GetRight
| <code>Entities.GetRight( integer nEntityIndex )</code>
| Get the right vector of the entity.
|-
| GetUp
| <code>Entities.GetUp( integer nEntityIndex )</code>
| Get the up vector of the entity.
|-
| GetAllBuildingEntities
| <code>Entities.GetAllBuildingEntities()</code>
| Get all the building entities.
|-
| GetAllHeroEntities
| <code>Entities.GetAllHeroEntities()</code>
| Get all the hero entities.
|-
| GetAllEntitiesByName
| <code>Entities.GetAllEntitiesByName( cstring pszName )</code>
| Get all the entities with a given name.
|-
| GetAllEntitiesByClassname
| <code>Entities.GetAllEntitiesByClassname( cstring pszName )</code>
| Get all the entities with a given classname.
|-
| GetAllCreatureEntities
| <code>Entities.GetAllCreatureEntities()</code>
| Get all the creature entities.
|-
| GetAllEntities
| <code>Entities.GetAllEntities()</code>
| Get all the entities.
|-
| CanBeDominated
| <code>Entities.CanBeDominated( integer nEntityIndex )</code>
|
|-
| HasAttackCapability
| <code>Entities.HasAttackCapability( integer nEntityIndex )</code>
|
|-
| HasCastableAbilities
| <code>Entities.HasCastableAbilities( integer nEntityIndex )</code>
|
|-
| HasFlyingVision
| <code>Entities.HasFlyingVision( integer nEntityIndex )</code>
|
|-
| HasFlyMovementCapability
| <code>Entities.HasFlyMovementCapability( integer nEntityIndex )</code>
|
|-
| HasGroundMovementCapability
| <code>Entities.HasGroundMovementCapability( integer nEntityIndex )</code>
|
|-
| HasMovementCapability
| <code>Entities.HasMovementCapability( integer nEntityIndex )</code>
|
|-
| HasScepter
| <code>Entities.HasScepter( integer nEntityIndex )</code>
|
|-
| HasUpgradeableAbilities
| <code>Entities.HasUpgradeableAbilities( integer nEntityIndex )</code>
|
|-
| HasUpgradeableAbilitiesThatArentMaxed
| <code>Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex )</code>
|
|-
| IsAlive
| <code>Entities.IsAlive( integer nEntityIndex )</code>
|
|-
| IsAncient
| <code>Entities.IsAncient( integer nEntityIndex )</code>
|
|-
| IsAttackImmune
| <code>Entities.IsAttackImmune( integer nEntityIndex )</code>
|
|-
| IsBarracks
| <code>Entities.IsBarracks( integer nEntityIndex )</code>
|
|-
| IsBlind
| <code>Entities.IsBlind( integer nEntityIndex )</code>
|
|-
| IsBoss
| <code>Entities.IsBoss( integer nEntityIndex )</code>
|
|-
| IsRoshan
| <code>Entities.IsRoshan( integer nEntityIndex )</code>
|
|-
| IsBuilding
| <code>Entities.IsBuilding( integer nEntityIndex )</code>
|
|-
| IsCommandRestricted
| <code>Entities.IsCommandRestricted( integer nEntityIndex )</code>
|
|-
| IsConsideredHero
| <code>Entities.IsConsideredHero( integer nEntityIndex )</code>
|
|-
| IsControllableByAnyPlayer
| <code>Entities.IsControllableByAnyPlayer( integer nEntityIndex )</code>
|
|-
| IsCourier
| <code>Entities.IsCourier( integer nEntityIndex )</code>
|
|-
| IsCreature
| <code>Entities.IsCreature( integer nEntityIndex )</code>
|
|-
| IsCreep
| <code>Entities.IsCreep( integer nEntityIndex )</code>
|
|-
| IsCreepHero
| <code>Entities.IsCreepHero( integer nEntityIndex )</code>
|
|-
| IsDeniable
| <code>Entities.IsDeniable( integer nEntityIndex )</code>
|
|-
| IsDominated
| <code>Entities.IsDominated( integer nEntityIndex )</code>
|
|-
| IsEnemy
| <code>Entities.IsEnemy( integer nEntityIndex )</code>
|
|-
| IsEvadeDisabled
| <code>Entities.IsEvadeDisabled( integer nEntityIndex )</code>
|
|-
| IsFort
| <code>Entities.IsFort( integer nEntityIndex )</code>
|
|-
| IsFrozen
| <code>Entities.IsFrozen( integer nEntityIndex )</code>
|
|-
| IsGeneratedByEconItem
| <code>Entities.IsGeneratedByEconItem( integer nEntityIndex )</code>
|
|-
| IsHallofFame
| <code>Entities.IsHallofFame( integer nEntityIndex )</code>
|
|-
| IsDisarmed
| <code>Entities.IsDisarmed( integer nEntityIndex )</code>
|
|-
| IsHero
| <code>Entities.IsHero( integer nEntityIndex )</code>
|
|-
| IsHexed
| <code>Entities.IsHexed( integer nEntityIndex )</code>
|
|-
| IsIllusion
| <code>Entities.IsIllusion( integer nEntityIndex )</code>
|
|-
| IsInRangeOfFountain
| <code>Entities.IsInRangeOfFountain( integer nEntityIndex )</code>
|
|-
| IsInventoryEnabled
| <code>Entities.IsInventoryEnabled( integer nEntityIndex )</code>
|
|-
| IsInvisible
| <code>Entities.IsInvisible( integer nEntityIndex )</code>
|
|-
| IsInvulnerable
| <code>Entities.IsInvulnerable( integer nEntityIndex )</code>
|
|-
| IsLaneCreep
| <code>Entities.IsLaneCreep( integer nEntityIndex )</code>
|
|-
| IsLowAttackPriority
| <code>Entities.IsLowAttackPriority( integer nEntityIndex )</code>
|
|-
| IsMagicImmune
| <code>Entities.IsMagicImmune( integer nEntityIndex )</code>
|
|-
| IsMechanical
| <code>Entities.IsMechanical( integer nEntityIndex )</code>
|
|-
| IsMuted
| <code>Entities.IsMuted( integer nEntityIndex )</code>
|
|-
| IsNeutralUnitType
| <code>Entities.IsNeutralUnitType( integer nEntityIndex )</code>
|
|-
| IsNightmared
| <code>Entities.IsNightmared( integer nEntityIndex )</code>
|
|-
| IsOther
| <code>Entities.IsOther( integer nEntityIndex )</code>
|
|-
| IsOutOfGame
| <code>Entities.IsOutOfGame( integer nEntityIndex )</code>
|
|-
| IsOwnedByAnyPlayer
| <code>Entities.IsOwnedByAnyPlayer( integer nEntityIndex )</code>
|
|-
| IsPhantom
| <code>Entities.IsPhantom( integer nEntityIndex )</code>
|
|-
| IsRangedAttacker
| <code>Entities.IsRangedAttacker( integer nEntityIndex )</code>
|
|-
| IsRealHero
| <code>Entities.IsRealHero( integer nEntityIndex )</code>
|
|-
| IsRooted
| <code>Entities.IsRooted( integer nEntityIndex )</code>
|
|-
| IsSelectable
| <code>Entities.IsSelectable( integer nEntityIndex )</code>
|
|-
| IsShop
| <code>Entities.IsShop( integer nEntityIndex )</code>
|
|-
| IsSilenced
| <code>Entities.IsSilenced( integer nEntityIndex )</code>
|
|-
| IsSpeciallyDeniable
| <code>Entities.IsSpeciallyDeniable( integer nEntityIndex )</code>
|
|-
| IsStunned
| <code>Entities.IsStunned( integer nEntityIndex )</code>
|
|-
| IsSummoned
| <code>Entities.IsSummoned( integer nEntityIndex )</code>
|
|-
| IsTower
| <code>Entities.IsTower( integer nEntityIndex )</code>
|
|-
| IsUnselectable
| <code>Entities.IsUnselectable( integer nEntityIndex )</code>
|
|-
| IsWard
| <code>Entities.IsWard( integer nEntityIndex )</code>
|
|-
| IsZombie
| <code>Entities.IsZombie( integer nEntityIndex )</code>
|
|-
| NoHealthBar
| <code>Entities.NoHealthBar( integer nEntityIndex )</code>
|
|-
| NoTeamMoveTo
| <code>Entities.NoTeamMoveTo( integer nEntityIndex )</code>
|
|-
| NoTeamSelect
| <code>Entities.NoTeamSelect( integer nEntityIndex )</code>
|
|-
| NotOnMinimap
| <code>Entities.NotOnMinimap( integer nEntityIndex )</code>
|
|-
| NotOnMinimapForEnemies
| <code>Entities.NotOnMinimapForEnemies( integer nEntityIndex )</code>
|
|-
| NoUnitCollision
| <code>Entities.NoUnitCollision( integer nEntityIndex )</code>
|
|-
| PassivesDisabled
| <code>Entities.PassivesDisabled( integer nEntityIndex )</code>
|
|-
| ProvidesVision
| <code>Entities.ProvidesVision( integer nEntityIndex )</code>
|
|-
| UsesHeroAbilityNumbers
| <code>Entities.UsesHeroAbilityNumbers( integer nEntityIndex )</code>
|
|-
| GetAbilityCount
| <code>Entities.GetAbilityCount( integer nEntityIndex )</code>
|
|-
| GetCombatClassAttack
| <code>Entities.GetCombatClassAttack( integer nEntityIndex )</code>
|
|-
| GetCombatClassDefend
| <code>Entities.GetCombatClassDefend( integer nEntityIndex )</code>
|
|-
| GetCurrentVisionRange
| <code>Entities.GetCurrentVisionRange( integer nEntityIndex )</code>
|
|-
| GetDamageBonus
| <code>Entities.GetDamageBonus( integer nEntityIndex )</code>
|
|-
| GetDamageMax
| <code>Entities.GetDamageMax( integer nEntityIndex )</code>
|
|-
| GetDamageMin
| <code>Entities.GetDamageMin( integer nEntityIndex )</code>
|
|-
| GetDayTimeVisionRange
| <code>Entities.GetDayTimeVisionRange( integer nEntityIndex )</code>
|
|-
| GetHealth
| <code>Entities.GetHealth( integer nEntityIndex )</code>
|
|-
| GetHealthPercent
| <code>Entities.GetHealthPercent( integer nEntityIndex )</code>
|
|-
| GetHealthThinkRegen
| <code>Entities.GetHealthThinkRegen( integer nEntityIndex )</code>
|
|-
| GetLevel
| <code>Entities.GetLevel( integer nEntityIndex )</code>
|
|-
| GetMaxHealth
| <code>Entities.GetMaxHealth( integer nEntityIndex )</code>
|
|-
| GetNightTimeVisionRange
| <code>Entities.GetNightTimeVisionRange( integer nEntityIndex )</code>
|
|-
| GetStates
| <code>Entities.GetStates( integer nEntityIndex )</code>
|
|-
| GetTotalPurchasedUpgradeGoldCost
| <code>Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex )</code>
|
|-
| GetTeamNumber
| <code>Entities.GetTeamNumber( integer nEntityIndex )</code>
|
|-
| GetAttackRange
| <code>Entities.GetAttackRange( integer nEntityIndex )</code>
|
|-
| GetAttackSpeed
| <code>Entities.GetAttackSpeed( integer nEntityIndex )</code>
|
|-
| GetAttacksPerSecond
| <code>Entities.GetAttacksPerSecond( integer nEntityIndex )</code>
|
|-
| GetBaseAttackTime
| <code>Entities.GetBaseAttackTime( integer nEntityIndex )</code>
|
|-
| GetBaseMagicalResistanceValue
| <code>Entities.GetBaseMagicalResistanceValue( integer nEntityIndex )</code>
|
|-
| GetBaseMoveSpeed
| <code>Entities.GetBaseMoveSpeed( integer nEntityIndex )</code>
|
|-
| GetBonusPhysicalArmor
| <code>Entities.GetBonusPhysicalArmor( integer nEntityIndex )</code>
|
|-
| GetCollisionPadding
| <code>Entities.GetCollisionPadding( integer nEntityIndex )</code>
|
|-
| GetEffectiveInvisibilityLevel
| <code>Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex )</code>
|
|-
| GetHasteFactor
| <code>Entities.GetHasteFactor( integer nEntityIndex )</code>
|
|-
| GetHullRadius
| <code>Entities.GetHullRadius( integer nEntityIndex )</code>
|
|-
| GetIdealSpeed
| <code>Entities.GetIdealSpeed( integer nEntityIndex )</code>
|
|-
| GetIncreasedAttackSpeed
| <code>Entities.GetIncreasedAttackSpeed( integer nEntityIndex )</code>
|
|-
| GetMana
| <code>Entities.GetMana( integer nEntityIndex )</code>
|
|-
| GetManaThinkRegen
| <code>Entities.GetManaThinkRegen( integer nEntityIndex )</code>
|
|-
| GetMaxMana
| <code>Entities.GetMaxMana( integer nEntityIndex )</code>
|
|-
| GetMagicalArmorValue
| <code>Entities.GetMagicalArmorValue( integer nEntityIndex )</code>
|
|-
| GetPaddedCollisionRadius
| <code>Entities.GetPaddedCollisionRadius( integer nEntityIndex )</code>
|
|-
| GetPercentInvisible
| <code>Entities.GetPercentInvisible( integer nEntityIndex )</code>
|
|-
| GetPhysicalArmorValue
| <code>Entities.GetPhysicalArmorValue( integer nEntityIndex )</code>
|
|-
| GetProjectileCollisionSize
| <code>Entities.GetProjectileCollisionSize( integer nEntityIndex )</code>
|
|-
| GetRingRadius
| <code>Entities.GetRingRadius( integer nEntityIndex )</code>
|
|-
| GetSecondsPerAttack
| <code>Entities.GetSecondsPerAttack( integer nEntityIndex )</code>
|
|-
| ManaFraction
| <code>Entities.ManaFraction( integer nEntityIndex )</code>
|
|-
| GetClassname
| <code>Entities.GetClassname( integer nEntityIndex )</code>
|
|-
| GetDisplayedUnitName
| <code>Entities.GetDisplayedUnitName( integer nEntityIndex )</code>
|
|-
| GetSelectionGroup
| <code>Entities.GetSelectionGroup( integer nEntityIndex )</code>
|
|-
| GetSoundSet
| <code>Entities.GetSoundSet( integer nEntityIndex )</code>
|
|-
| GetUnitLabel
| <code>Entities.GetUnitLabel( integer nEntityIndex )</code>
|
|-
| GetUnitName
| <code>Entities.GetUnitName( integer nEntityIndex )</code>
|
|-
| GetTotalDamageTaken
| <code>Entities.GetTotalDamageTaken( integer nEntityIndex )</code>
|
|-
| IsControllableByPlayer
| <code>Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex )</code>
|
|-
| GetChosenTarget
| <code>Entities.GetChosenTarget( integer nEntityIndex )</code>
|
|-
| HasItemInInventory
| <code>Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName )</code>
|
|-
| GetRangeToUnit
| <code>Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 )</code>
|
|-
| IsEntityInRange
| <code>Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )</code>
|
|-
| GetMoveSpeedModifier
| <code>Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed )</code>
|
|-
| CanAcceptTargetToAttack
| <code>Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 )</code>
|
|-
| InState
| <code>Entities.InState( integer nEntityIndex, integer nState )</code>
|
|-
| GetArmorForDamageType
| <code>Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType )</code>
|
|-
| GetArmorReductionForDamageType
| <code>Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType )</code>
|
|-
| IsInRangeOfShop
| <code>Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )</code>
|
|-
| GetNumItemsInStash
| <code>Entities.GetNumItemsInStash( integer nEntityIndex )</code>
|
|-
| GetNumItemsInInventory
| <code>Entities.GetNumItemsInInventory( integer nEntityIndex )</code>
|
|-
| GetItemInSlot
| <code>Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex )</code>
|
|-
| GetAbility
| <code>Entities.GetAbility( integer nEntityIndex, integer nSlotIndex )</code>
|
|-
| GetAbilityByName
| <code>Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName )</code>
|
|-
| GetNumBuffs
| <code>Entities.GetNumBuffs( integer nEntityIndex )</code>
|
|-
| GetBuff
| <code>Entities.GetBuff( integer nEntityIndex, integer nBufIndex )</code>
|
|-
| GetAbilityPoints
| <code>Entities.GetAbilityPoints( integer nEntityIndex )</code>
|
|-
| GetCurrentXP
| <code>Entities.GetCurrentXP( integer nEntityIndex )</code>
|
|-
| GetNeededXPToLevel
| <code>Entities.GetNeededXPToLevel( integer nEntityIndex )</code>
|
|-
| GetSelectionEntities
| <code>Entities.GetSelectionEntities( integer nEntityIndex )</code>
| Get the currently selected entities
|-
| IsValidEntity
| <code>Entities.IsValidEntity( integer nEntityIndex )</code>
| Is this a valid entity index?
|-
| IsItemPhysical
| <code>Entities.IsItemPhysical( integer nEntityIndex )</code>
| Is this entity an item container in the world?
|-
| GetContainedItem
| <code>Entities.GetContainedItem( integer nEntityIndex )</code>
| Get the item contained in this physical item container.
|}
=== CScriptBindingPR_Abilities ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| GetAbilityName
| <code>Abilities.GetAbilityName( integer nEntityIndex )</code>
|
|-
| GetAbilityTextureName
| <code>Abilities.GetAbilityTextureName( integer nEntityIndex )</code>
|
|-
| GetAssociatedPrimaryAbilities
| <code>Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex )</code>
|
|-
| GetAssociatedSecondaryAbilities
| <code>Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex )</code>
|
|-
| GetHotkeyOverride
| <code>Abilities.GetHotkeyOverride( integer nEntityIndex )</code>
|
|-
| GetIntrinsicModifierName
| <code>Abilities.GetIntrinsicModifierName( integer nEntityIndex )</code>
|
|-
| GetSharedCooldownName
| <code>Abilities.GetSharedCooldownName( integer nEntityIndex )</code>
|
|-
| AbilityReady
| <code>Abilities.AbilityReady( integer nEntityIndex )</code>
|
|-
| CanAbilityBeUpgraded
| <code>Abilities.CanAbilityBeUpgraded( integer nEntityIndex )</code>
| Returns an AbilityLearnResult_t
|-
| CanBeExecuted
| <code>Abilities.CanBeExecuted( integer nEntityIndex )</code>
|
|-
| GetAbilityDamage
| <code>Abilities.GetAbilityDamage( integer nEntityIndex )</code>
|
|-
| GetAbilityDamageType
| <code>Abilities.GetAbilityDamageType( integer nEntityIndex )</code>
|
|-
| GetAbilityTargetFlags
| <code>Abilities.GetAbilityTargetFlags( integer nEntityIndex )</code>
|
|-
| GetAbilityTargetTeam
| <code>Abilities.GetAbilityTargetTeam( integer nEntityIndex )</code>
|
|-
| GetAbilityTargetType
| <code>Abilities.GetAbilityTargetType( integer nEntityIndex )</code>
|
|-
| GetAbilityType
| <code>Abilities.GetAbilityType( integer nEntityIndex )</code>
|
|-
| GetBehavior
| <code>Abilities.GetBehavior( integer nEntityIndex )</code>
|
|-
| GetCastRange
| <code>Abilities.GetCastRange( integer nEntityIndex )</code>
|
|-
| GetChannelledManaCostPerSecond
| <code>Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex )</code>
|
|-
| GetCurrentCharges
| <code>Abilities.GetCurrentCharges( integer nEntityIndex )</code>
|
|-
| GetEffectiveLevel
| <code>Abilities.GetEffectiveLevel( integer nEntityIndex )</code>
|
|-
| GetHeroLevelRequiredToUpgrade
| <code>Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex )</code>
|
|-
| GetLevel
| <code>Abilities.GetLevel( integer nEntityIndex )</code>
|
|-
| GetManaCost
| <code>Abilities.GetManaCost( integer nEntityIndex )</code>
|
|-
| GetMaxLevel
| <code>Abilities.GetMaxLevel( integer nEntityIndex )</code>
|
|-
| AttemptToUpgrade
| <code>Abilities.AttemptToUpgrade( integer nEntityIndex )</code>
|
|-
| CanLearn
| <code>Abilities.CanLearn( integer nEntityIndex )</code>
|
|-
| GetAutoCastState
| <code>Abilities.GetAutoCastState( integer nEntityIndex )</code>
|
|-
| GetToggleState
| <code>Abilities.GetToggleState( integer nEntityIndex )</code>
|
|-
| HasScepterUpgradeTooltip
| <code>Abilities.HasScepterUpgradeTooltip( integer nEntityIndex )</code>
|
|-
| IsActivated
| <code>Abilities.IsActivated( integer nEntityIndex )</code>
|
|-
| IsActivatedChanging
| <code>Abilities.IsActivatedChanging( integer nEntityIndex )</code>
|
|-
| IsAttributeBonus
| <code>Abilities.IsAttributeBonus( integer nEntityIndex )</code>
|
|-
| IsAutocast
| <code>Abilities.IsAutocast( integer nEntityIndex )</code>
|
|-
| IsCooldownReady
| <code>Abilities.IsCooldownReady( integer nEntityIndex )</code>
|
|-
| IsDisplayedAbility
| <code>Abilities.IsDisplayedAbility( integer nEntityIndex )</code>
|
|-
| IsHidden
| <code>Abilities.IsHidden( integer nEntityIndex )</code>
|
|-
| IsHiddenWhenStolen
| <code>Abilities.IsHiddenWhenStolen( integer nEntityIndex )</code>
|
|-
| IsInAbilityPhase
| <code>Abilities.IsInAbilityPhase( integer nEntityIndex )</code>
|
|-
| IsItem
| <code>Abilities.IsItem( integer nEntityIndex )</code>
|
|-
| IsMarkedAsDirty
| <code>Abilities.IsMarkedAsDirty( integer nEntityIndex )</code>
|
|-
| IsMuted
| <code>Abilities.IsMuted( integer nEntityIndex )</code>
|
|-
| IsOnCastbar
| <code>Abilities.IsOnCastbar( integer nEntityIndex )</code>
|
|-
| IsOnLearnbar
| <code>Abilities.IsOnLearnbar( integer nEntityIndex )</code>
|
|-
| IsOwnersGoldEnough
| <code>Abilities.IsOwnersGoldEnough( integer nEntityIndex )</code>
|
|-
| IsOwnersGoldEnoughForUpgrade
| <code>Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex )</code>
|
|-
| IsOwnersManaEnough
| <code>Abilities.IsOwnersManaEnough( integer nEntityIndex )</code>
|
|-
| IsPassive
| <code>Abilities.IsPassive( integer nEntityIndex )</code>
|
|-
| IsRecipe
| <code>Abilities.IsRecipe( integer nEntityIndex )</code>
|
|-
| IsSharedWithTeammates
| <code>Abilities.IsSharedWithTeammates( integer nEntityIndex )</code>
|
|-
| IsStealable
| <code>Abilities.IsStealable( integer nEntityIndex )</code>
|
|-
| IsStolen
| <code>Abilities.IsStolen( integer nEntityIndex )</code>
|
|-
| IsToggle
| <code>Abilities.IsToggle( integer nEntityIndex )</code>
|
|-
| GetAOERadius
| <code>Abilities.GetAOERadius( integer nEntityIndex )</code>
|
|-
| GetBackswingTime
| <code>Abilities.GetBackswingTime( integer nEntityIndex )</code>
|
|-
| GetCastPoint
| <code>Abilities.GetCastPoint( integer nEntityIndex )</code>
|
|-
| GetChannelStartTime
| <code>Abilities.GetChannelStartTime( integer nEntityIndex )</code>
|
|-
| GetChannelTime
| <code>Abilities.GetChannelTime( integer nEntityIndex )</code>
|
|-
| GetCooldown
| <code>Abilities.GetCooldown( integer nEntityIndex )</code>
|
|-
| GetCooldownLength
| <code>Abilities.GetCooldownLength( integer nEntityIndex )</code>
|
|-
| GetCooldownTime
| <code>Abilities.GetCooldownTime( integer nEntityIndex )</code>
|
|-
| GetCooldownTimeRemaining
| <code>Abilities.GetCooldownTimeRemaining( integer nEntityIndex )</code>
|
|-
| GetDuration
| <code>Abilities.GetDuration( integer nEntityIndex )</code>
|
|-
| GetUpgradeBlend
| <code>Abilities.GetUpgradeBlend( integer nEntityIndex )</code>
|
|-
| GetLocalPlayerActiveAbility
| <code>Abilities.GetLocalPlayerActiveAbility()</code>
| Get the local player's current active ability. (Pre-cast targetting state.)
|-
| GetCaster
| <code>Abilities.GetCaster( integer nAbilityIndex )</code>
|
|-
| GetCustomValueFor
| <code>Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName )</code>
|
|-
| GetLevelSpecialValueFor
| <code>Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel )</code>
|
|-
| GetSpecialValueFor
| <code>Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName )</code>
|
|-
| IsCosmetic
| <code>Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex )</code>
|
|-
| ExecuteAbility
| <code>Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast )</code>
| Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar)
|-
| CreateDoubleTapCastOrder
| <code>Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex )</code>
| Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar)
|-
| PingAbility
| <code>Abilities.PingAbility( integer nAbilityIndex )</code>
| Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar)
|-
| GetKeybind
| <code>Abilities.GetKeybind( integer nAbilityEntIndex )</code>
| Returns the keybind (as a string) for the specified ability.
|}
=== CScriptBindingPR_Items ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| ShouldDisplayCharges
| <code>Items.ShouldDisplayCharges( integer nEntityIndex )</code>
|
|-
| AlwaysDisplayCharges
| <code>Items.AlwaysDisplayCharges( integer nEntityIndex )</code>
|
|-
| ShowSecondaryCharges
| <code>Items.ShowSecondaryCharges( integer nEntityIndex )</code>
|
|-
| CanBeSoldByLocalPlayer
| <code>Items.CanBeSoldByLocalPlayer( integer nEntityIndex )</code>
|
|-
| CanDoubleTapCast
| <code>Items.CanDoubleTapCast( integer nEntityIndex )</code>
|
|-
| ForceHideCharges
| <code>Items.ForceHideCharges( integer nEntityIndex )</code>
|
|-
| IsAlertableItem
| <code>Items.IsAlertableItem( integer nEntityIndex )</code>
|
|-
| IsCastOnPickup
| <code>Items.IsCastOnPickup( integer nEntityIndex )</code>
|
|-
| IsDisassemblable
| <code>Items.IsDisassemblable( integer nEntityIndex )</code>
|
|-
| IsDroppable
| <code>Items.IsDroppable( integer nEntityIndex )</code>
|
|-
| IsInnatelyDisassemblable
| <code>Items.IsInnatelyDisassemblable( integer nEntityIndex )</code>
|
|-
| IsKillable
| <code>Items.IsKillable( integer nEntityIndex )</code>
|
|-
| IsMuted
| <code>Items.IsMuted( integer nEntityIndex )</code>
|
|-
| IsPermanent
| <code>Items.IsPermanent( integer nEntityIndex )</code>
|
|-
| IsPurchasable
| <code>Items.IsPurchasable( integer nEntityIndex )</code>
|
|-
| IsRecipe
| <code>Items.IsRecipe( integer nEntityIndex )</code>
|
|-
| IsRecipeGenerated
| <code>Items.IsRecipeGenerated( integer nEntityIndex )</code>
|
|-
| IsSellable
| <code>Items.IsSellable( integer nEntityIndex )</code>
|
|-
| IsStackable
| <code>Items.IsStackable( integer nEntityIndex )</code>
|
|-
| ProRatesChargesWhenSelling
| <code>Items.ProRatesChargesWhenSelling( integer nEntityIndex )</code>
|
|-
| RequiresCharges
| <code>Items.RequiresCharges( integer nEntityIndex )</code>
|
|-
| CanBeExecuted
| <code>Items.CanBeExecuted( integer nEntityIndex )</code>
|
|-
| GetCost
| <code>Items.GetCost( integer nEntityIndex )</code>
|
|-
| GetCurrentCharges
| <code>Items.GetCurrentCharges( integer nEntityIndex )</code>
|
|-
| GetSecondaryCharges
| <code>Items.GetSecondaryCharges( integer nEntityIndex )</code>
|
|-
| GetDisplayedCharges
| <code>Items.GetDisplayedCharges( integer nEntityIndex )</code>
|
|-
| GetInitialCharges
| <code>Items.GetInitialCharges( integer nEntityIndex )</code>
|
|-
| GetItemColor
| <code>Items.GetItemColor( integer nEntityIndex )</code>
|
|-
| GetShareability
| <code>Items.GetShareability( integer nEntityIndex )</code>
|
|-
| GetAbilityTextureSF
| <code>Items.GetAbilityTextureSF( integer nEntityIndex )</code>
|
|-
| GetAssembledTime
| <code>Items.GetAssembledTime( integer nEntityIndex )</code>
|
|-
| GetPurchaseTime
| <code>Items.GetPurchaseTime( integer nEntityIndex )</code>
|
|-
| GetPurchaser
| <code>Items.GetPurchaser( integer nItemID )</code>
|
|-
| LocalPlayerDisassembleItem
| <code>Items.LocalPlayerDisassembleItem( integer nItem )</code>
| Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued.
|-
| LocalPlayerDropItemFromStash
| <code>Items.LocalPlayerDropItemFromStash( integer nItem )</code>
| Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued.
|-
| LocalPlayerItemAlertAllies
| <code>Items.LocalPlayerItemAlertAllies( integer nItem )</code>
| Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued.
|-
| LocalPlayerMoveItemToStash
| <code>Items.LocalPlayerMoveItemToStash( integer nItem )</code>
| Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued.
|-
| LocalPlayerSellItem
| <code>Items.LocalPlayerSellItem( integer nItem )</code>
| Attempt to have the local player sell the specified item. Returns false if the order wasn't issued.
|}
=== CScriptBindingPR_Game ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| Time
| <code>Game.Time()</code>
|
|-
| GetGameTime
| <code>Game.GetGameTime()</code>
|
|-
| GetDOTATime
| <code>Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime )</code>
|
|-
| GetGameWinner
| <code>Game.GetGameWinner()</code>
| Return the team id of the winning team.
|-
| GetStateTransitionTime
| <code>Game.GetStateTransitionTime()</code>
|
|-
| GetCustomGameDifficulty
| <code>Game.GetCustomGameDifficulty()</code>
| Get the difficulty setting of the game.
|-
| IsHUDFlipped
| <code>Game.IsHUDFlipped()</code>
| Returns true if the user has enabled flipped HUD
|-
| GetScreenWidth
| <code>Game.GetScreenWidth()</code>
| Returns the width of the display.
|-
| GetScreenHeight
| <code>Game.GetScreenHeight()</code>
| Returns the height of the display.
|-
| WorldToScreenX
| <code>Game.WorldToScreenX( float x, float y, float z )</code>
| Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera
|-
| WorldToScreenY
| <code>Game.WorldToScreenY( float x, float y, float z )</code>
| Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera
|-
| ScreenXYToWorld
| <code>Game.ScreenXYToWorld( integer nX, integer nY )</code>
| Converts the specified x, y screen coordinates into a x, y, z world coordinates.
|-
| GetKeybindForAbility
| <code>Game.GetKeybindForAbility( integer iSlot )</code>
| Returns the keybind (as a string) for the requested ability slot.
|-
| GetNianFightTimeLeft
| <code>Game.GetNianFightTimeLeft()</code>
|
|-
| GetState
| <code>Game.GetState()</code>
|
|-
| GameStateIs
| <code>Game.GameStateIs( integer nState )</code>
|
|-
| GameStateIsBefore
| <code>Game.GameStateIsBefore( integer nState )</code>
|
|-
| GameStateIsAfter
| <code>Game.GameStateIsAfter( integer nState )</code>
|
|-
| AddCommand
| <code>Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )</code>
|
|-
| GetLocalPlayerID
| <code>Game.GetLocalPlayerID()</code>
|
|-
| PlayerJoinTeam
| <code>Game.PlayerJoinTeam( integer nTeamID )</code>
| Assign the local player to the specified team
|-
| AutoAssignPlayersToTeams
| <code>Game.AutoAssignPlayersToTeams()</code>
| Assign the currently unassigned players to teams
|-
| ShufflePlayerTeamAssignments
| <code>Game.ShufflePlayerTeamAssignments()</code>
| Shuffle the team assignments of all of the players currently assigned to a team.
|-
| SetRemainingSetupTime
| <code>Game.SetRemainingSetupTime( float flSeconds )</code>
| Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer
|-
| SetAutoLaunchDelay
| <code>Game.SetAutoLaunchDelay( float flSeconds )</code>
| Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
|-
| SetAutoLaunchEnabled
| <code>Game.SetAutoLaunchEnabled( boolean bEnable )</code>
| Enable or disable automatically starting the game once all players are assigned to a team
|-
| GetAutoLaunchEnabled
| <code>Game.GetAutoLaunchEnabled()</code>
| Return true of false indicating if automatically starting the game is enabled.
|-
| SetTeamSelectionLocked
| <code>Game.SetTeamSelectionLocked( boolean bLockTeams )</code>
| Lock the team selection preventing players from swiching teams.
|-
| GetTeamSelectionLocked
| <code>Game.GetTeamSelectionLocked()</code>
| Returns true or false to indicate if team selection is locked
|-
| GetAllTeamIDs
| <code>Game.GetAllTeamIDs()</code>
| Get all team IDs
|-
| GetAllPlayerIDs
| <code>Game.GetAllPlayerIDs()</code>
| Get all player IDs
|-
| GetUnassignedPlayerIDs
| <code>Game.GetUnassignedPlayerIDs()</code>
| Get unassigned player IDs
|-
| GetPlayerUltimateStateOrTime
| <code>Game.GetPlayerUltimateStateOrTime( integer nPlayerID )</code>
| Get info about the player hero ultimate ability
|-
| IsPlayerMuted
| <code>Game.IsPlayerMuted( integer nPlayerID )</code>
| Whether the local player has muted text and voice chat for the specified player id
|-
| SetPlayerMuted
| <code>Game.SetPlayerMuted( integer nPlayerID, boolean bMuted )</code>
| Set whether the local player has muted text and voice chat for the specified player id
|-
| GetTeamDetails
| <code>Game.GetTeamDetails( integer nTeam )</code>
| Get detailed information for the given team
|-
| GetLocalPlayerInfo
| <code>Game.GetLocalPlayerInfo()</code>
| Get details for the local player
|-
| GetPlayerItems
| <code>Game.GetPlayerItems( integer nPlayerID )</code>
| Get info about the player items.
|-
| GetPlayerInfo
| <code>Game.GetPlayerInfo( integer nPlayerID )</code>
| Get info about the given player
|-
| GetPlayerIDsOnTeam
| <code>Game.GetPlayerIDsOnTeam( integer nTeam )</code>
| Get player IDs for the given team
|-
| ServerCmd
| <code>Game.ServerCmd( cstring pMsg )</code>
|
|-
| FinishGame
| <code>Game.FinishGame()</code>
|
|-
| EmitSound
| <code>Game.EmitSound( cstring pSoundEventName )</code>
| Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.)
|-
| StopSound
| <code>Game.StopSound( integer nHandle )</code>
| Stop a current playing sound on the local player. Takes handle from a call to EmitSound.
|-
| GetMapInfo
| <code>Game.GetMapInfo()</code>
| Return information about the current map.
|-
| PrepareUnitOrders
| <code>Game.PrepareUnitOrders( js_raw_args args )</code>
| Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects.
|-
| DropItemAtCursor
| <code>Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt )</code>
| Order a unit to drop the specified item at the current cursor location.
|-
| EnterAbilityLearnMode
| <code>Game.EnterAbilityLearnMode()</code>
|
|-
| EndAbilityLearnMode
| <code>Game.EndAbilityLearnMode()</code>
|
|-
| IsInAbilityLearnMode
| <code>Game.IsInAbilityLearnMode()</code>
|
|-
| IsGamePaused
| <code>Game.IsGamePaused()</code>
|
|-
| IsInToolsMode
| <code>Game.IsInToolsMode()</code>
|
|}
=== Particles ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| CreateParticle
| <code>CreateParticle( string particleName, int particleAttach, int entityIndex )</code>
| Creates a new particle effect for local player
|-
| ReleaseParticleIndex
| <code>ReleaseParticleIndex( int particleId )</code>
| Frees the specified particle index
|-
| DestroyParticleEffect
| <code>DestroyParticleEffect( int particleID, bool immediately )</code>
| Destroys particle.
|-
| SetParticleControl
| <code>SetParticleControl( int particleId, int controlIndex, Vector controlData )</code>
| Set the control point data for a control on a particle effect
|-
| SetParticleControlEnt
| <code>SetParticleControlEnt( int particleId, int controlIndex, int entityIndex, int int_4, string attach_name, Vector Vector_6, bool bool_7 )</code>
| No Description Set
|-
| SetParticleControlForward
| <code>SetParticleControlForward( int particleId, int controlIndex, Vector Vector_3 )</code>
| (int nFXIndex, int nPoint, vForward)
|-
| SetParticleAlwaysSimulate
| <code>SetParticleAlwaysSimulate(int particleId)</code>
|
|}
=== $ ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| Msg
| <code>Msg( js_raw_args js_raw_args_1 )</code>
| Log a message
|-
| DispatchEvent
| <code>DispatchEvent( js_raw_args js_raw_args_1 )</code>
| Dispatch an event
|-
| DispatchEventAsync
| <code>DispatchEventAsync( js_raw_args js_raw_args_1 )</code>
| Dispatch an event to occur later
|-
| RegisterEventHandler
| <code>RegisterEventHandler( js_raw_args js_raw_args_1 )</code>
| Register an event handler
|-
| RegisterForUnhandledEvent
| <code>RegisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
| Register a handler for an event that is not otherwise handled
|-
| UnregisterForUnhandledEvent
| <code>UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 )</code>
| Remove an unhandled event handler
|-
| FindChildInContext
| <code>FindChildInContext( js_raw_args js_raw_args_1 )</code>
| Find an element
|-
| AsyncWebRequest
| <code>AsyncWebRequest( js_raw_args js_raw_args_1 )</code>
| Make a web request
|-
| CreatePanel
| <code>CreatePanel( js_raw_args js_raw_args_1 )</code>
| Create a new panel
|-
| Localize
| <code>Localize( js_raw_args js_raw_args_1 )</code>
| Localize a string
|-
| Language
| <code>Language( js_raw_args js_raw_args_1 )</code>
| Get the current language
|-
| Schedule
| <code>Schedule( js_raw_args js_raw_args_1 )</code>
| Schedule a function to be called later
|-
| CancelScheduled
| <code>CancelScheduled( js_raw_args js_raw_args_1 )</code>
| Cancelse a scheduled function
|-
| GetContextPanel
| <code>GetContextPanel( js_raw_args js_raw_args_1 )</code>
| Get the current panel context
|-
| RegisterKeyBind
| <code>RegisterKeyBind( js_raw_args js_raw_args_1 )</code>
| Register a key binding
|-
| Each
| <code>Each( js_raw_args js_raw_args_1 )</code>
| Call a function on each given item
|}
=== Panel ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| visible
| <code>Panel.visible( boolean boolean_1 )</code>
|
|-
| enabled
| <code>Panel.enabled( boolean boolean_1 )</code>
|
|-
| checked
| <code>Panel.checked( boolean boolean_1 )</code>
|
|-
| defaultfocus
| <code>Panel.defaultfocus( cstring cstring_1 )</code>
|
|-
| inputnamespace
| <code>Panel.inputnamespace( cstring cstring_1 )</code>
|
|-
| hittest
| <code>Panel.hittest( boolean boolean_1 )</code>
|
|-
| hittestchildren
| <code>Panel.hittestchildren( boolean boolean_1 )</code>
|
|-
| tabindex
| <code>Panel.tabindex( float float_1 )</code>
|
|-
| selectionpos_x
| <code>Panel.selectionpos_x( float float_1 )</code>
|
|-
| selectionpos_y
| <code>Panel.selectionpos_y( float float_1 )</code>
|
|-
| id
| <code>Panel.id()</code>
|
|-
| layoutfile
| <code>Panel.layoutfile()</code>
|
|-
| contentwidth
| <code>Panel.contentwidth()</code>
|
|-
| contentheight
| <code>Panel.contentheight()</code>
|
|-
| desiredlayoutwidth
| <code>Panel.desiredlayoutwidth()</code>
|
|-
| desiredlayoutheight
| <code>Panel.desiredlayoutheight()</code>
|
|-
| actuallayoutwidth
| <code>Panel.actuallayoutwidth()</code>
|
|-
| actuallayoutheight
| <code>Panel.actuallayoutheight()</code>
|
|-
| actualxoffset
| <code>Panel.actualxoffset()</code>
|
|-
| actualyoffset
| <code>Panel.actualyoffset()</code>
|
|-
| scrolloffset_y
| <code>Panel.scrolloffset_y()</code>
|
|-
| scrolloffset_x
| <code>Panel.scrolloffset_x()</code>
|
|-
| style
| <code>Panel.style()</code>
|
|-
| AddClass
| <code>Panel.AddClass( cstring cstring_1 )</code>
|
|-
| RemoveClass
| <code>Panel.RemoveClass( cstring cstring_1 )</code>
|
|-
| BHasClass
| <code>Panel.BHasClass( cstring cstring_1 )</code>
|
|-
| SetHasClass
| <code>Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
|
|-
| ToggleClass
| <code>Panel.ToggleClass( cstring cstring_1 )</code>
|
|-
| ClearPanelEvent
| <code>Panel.ClearPanelEvent( cstring cstring_1 )</code>
|
|-
| SetDraggable
| <code>Panel.SetDraggable( boolean boolean_1 )</code>
|
|-
| IsDraggable
| <code>Panel.IsDraggable()</code>
|
|-
| GetChildCount
| <code>Panel.GetChildCount()</code>
|
|-
| GetChild
| <code>Panel.GetChild( integer integer_1 )</code>
|
|-
| GetChildIndex
| <code>Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| Children
| <code>Panel.Children()</code>
|
|-
| FindChildrenWithClassTraverse
| <code>Panel.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
|
|-
| GetParent
| <code>Panel.GetParent()</code>
|
|-
| SetParent
| <code>Panel.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| FindChild
| <code>Panel.FindChild( cstring cstring_1 )</code>
|
|-
| FindChildTraverse
| <code>Panel.FindChildTraverse( cstring cstring_1 )</code>
|
|-
| FindChildInLayoutFile
| <code>Panel.FindChildInLayoutFile( cstring cstring_1 )</code>
|
|-
| RemoveAndDeleteChildren
| <code>Panel.RemoveAndDeleteChildren()</code>
|
|-
| MoveChildBefore
| <code>Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| MoveChildAfter
| <code>Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| GetPositionWithinWindow
| <code>Panel.GetPositionWithinWindow()</code>
|
|-
| ApplyStyles
| <code>Panel.ApplyStyles( boolean boolean_1 )</code>
|
|-
| ClearPropertyFromCode
| <code>Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| DeleteAsync
| <code>Panel.DeleteAsync( float float_1 )</code>
|
|-
| BIsTransparent
| <code>Panel.BIsTransparent()</code>
|
|-
| BAcceptsInput
| <code>Panel.BAcceptsInput()</code>
|
|-
| BAcceptsFocus
| <code>Panel.BAcceptsFocus()</code>
|
|-
| SetFocus
| <code>Panel.SetFocus()</code>
|
|-
| UpdateFocusInContext
| <code>Panel.UpdateFocusInContext()</code>
|
|-
| BHasHoverStyle
| <code>Panel.BHasHoverStyle()</code>
|
|-
| SetAcceptsFocus
| <code>Panel.SetAcceptsFocus( boolean boolean_1 )</code>
|
|-
| SetDisableFocusOnMouseDown
| <code>Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
|
|-
| BHasKeyFocus
| <code>Panel.BHasKeyFocus()</code>
|
|-
| SetScrollParentToFitWhenFocused
| <code>Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
|
|-
| BScrollParentToFitWhenFocused
| <code>Panel.BScrollParentToFitWhenFocused()</code>
|
|-
| IsSelected
| <code>Panel.IsSelected()</code>
|
|-
| BHasDescendantKeyFocus
| <code>Panel.BHasDescendantKeyFocus()</code>
|
|-
| BLoadLayout
| <code>Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BLoadLayoutFromString
| <code>Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
|
|-
| LoadLayoutFromStringAsync
| <code>Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| LoadLayoutAsync
| <code>Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BCreateChildren
| <code>Panel.BCreateChildren( cstring cstring_1 )</code>
|
|-
| SetTopOfInputContext
| <code>Panel.SetTopOfInputContext( boolean boolean_1 )</code>
|
|-
| SetDialogVariable
| <code>Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetDialogVariableInt
| <code>Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| ScrollToTop
| <code>Panel.ScrollToTop()</code>
|
|-
| ScrollToBottom
| <code>Panel.ScrollToBottom()</code>
|
|-
| ScrollToLeftEdge
| <code>Panel.ScrollToLeftEdge()</code>
|
|-
| ScrollToRightEdge
| <code>Panel.ScrollToRightEdge()</code>
|
|-
| ScrollParentToMakePanelFit
| <code>Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
|
|-
| BCanSeeInParentScroll
| <code>Panel.BCanSeeInParentScroll()</code>
|
|-
| GetAttributeInt
| <code>Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| GetAttributeString
| <code>Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| GetAttributeUInt32
| <code>Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetAttributeInt
| <code>Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| SetAttributeString
| <code>Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetAttributeUInt32
| <code>Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetInputNamespace
| <code>Panel.SetInputNamespace( cstring cstring_1 )</code>
|
|-
| RegisterForReadyEvents
| <code>Panel.RegisterForReadyEvents( boolean boolean_1 )</code>
|
|-
| BReadyForDisplay
| <code>Panel.BReadyForDisplay()</code>
|
|-
| SetReadyForDisplay
| <code>Panel.SetReadyForDisplay( boolean boolean_1 )</code>
|
|-
| SetPanelEvent
| <code>Panel.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
|
|-
| rememberchildfocus
| <code>Panel.rememberchildfocus( boolean boolean_1 )</code>
|
|-
| paneltype
| <code>Panel.paneltype()</code>
|
|}
=== Button ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| visible
| <code>Button.visible( boolean boolean_1 )</code>
|
|-
| enabled
| <code>Button.enabled( boolean boolean_1 )</code>
|
|-
| checked
| <code>Button.checked( boolean boolean_1 )</code>
|
|-
| defaultfocus
| <code>Button.defaultfocus( cstring cstring_1 )</code>
|
|-
| inputnamespace
| <code>Button.inputnamespace( cstring cstring_1 )</code>
|
|-
| hittest
| <code>Button.hittest( boolean boolean_1 )</code>
|
|-
| hittestchildren
| <code>Button.hittestchildren( boolean boolean_1 )</code>
|
|-
| tabindex
| <code>Button.tabindex( float float_1 )</code>
|
|-
| selectionpos_x
| <code>Button.selectionpos_x( float float_1 )</code>
|
|-
| selectionpos_y
| <code>Button.selectionpos_y( float float_1 )</code>
|
|-
| id
| <code>Button.id()</code>
|
|-
| layoutfile
| <code>Button.layoutfile()</code>
|
|-
| contentwidth
| <code>Button.contentwidth()</code>
|
|-
| contentheight
| <code>Button.contentheight()</code>
|
|-
| desiredlayoutwidth
| <code>Button.desiredlayoutwidth()</code>
|
|-
| desiredlayoutheight
| <code>Button.desiredlayoutheight()</code>
|
|-
| actuallayoutwidth
| <code>Button.actuallayoutwidth()</code>
|
|-
| actuallayoutheight
| <code>Button.actuallayoutheight()</code>
|
|-
| actualxoffset
| <code>Button.actualxoffset()</code>
|
|-
| actualyoffset
| <code>Button.actualyoffset()</code>
|
|-
| scrolloffset_y
| <code>Button.scrolloffset_y()</code>
|
|-
| scrolloffset_x
| <code>Button.scrolloffset_x()</code>
|
|-
| style
| <code>Button.style()</code>
|
|-
| AddClass
| <code>Button.AddClass( cstring cstring_1 )</code>
|
|-
| RemoveClass
| <code>Button.RemoveClass( cstring cstring_1 )</code>
|
|-
| BHasClass
| <code>Button.BHasClass( cstring cstring_1 )</code>
|
|-
| SetHasClass
| <code>Button.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
|
|-
| ToggleClass
| <code>Button.ToggleClass( cstring cstring_1 )</code>
|
|-
| ClearPanelEvent
| <code>Button.ClearPanelEvent( cstring cstring_1 )</code>
|
|-
| SetDraggable
| <code>Button.SetDraggable( boolean boolean_1 )</code>
|
|-
| IsDraggable
| <code>Button.IsDraggable()</code>
|
|-
| GetChildCount
| <code>Button.GetChildCount()</code>
|
|-
| GetChild
| <code>Button.GetChild( integer integer_1 )</code>
|
|-
| GetChildIndex
| <code>Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| Children
| <code>Button.Children()</code>
|
|-
| FindChildrenWithClassTraverse
| <code>Button.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
|
|-
| GetParent
| <code>Button.GetParent()</code>
|
|-
| SetParent
| <code>Button.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| FindChild
| <code>Button.FindChild( cstring cstring_1 )</code>
|
|-
| FindChildTraverse
| <code>Button.FindChildTraverse( cstring cstring_1 )</code>
|
|-
| FindChildInLayoutFile
| <code>Button.FindChildInLayoutFile( cstring cstring_1 )</code>
|
|-
| RemoveAndDeleteChildren
| <code>Button.RemoveAndDeleteChildren()</code>
|
|-
| MoveChildBefore
| <code>Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| MoveChildAfter
| <code>Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| GetPositionWithinWindow
| <code>Button.GetPositionWithinWindow()</code>
|
|-
| ApplyStyles
| <code>Button.ApplyStyles( boolean boolean_1 )</code>
|
|-
| ClearPropertyFromCode
| <code>Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| DeleteAsync
| <code>Button.DeleteAsync( float float_1 )</code>
|
|-
| BIsTransparent
| <code>Button.BIsTransparent()</code>
|
|-
| BAcceptsInput
| <code>Button.BAcceptsInput()</code>
|
|-
| BAcceptsFocus
| <code>Button.BAcceptsFocus()</code>
|
|-
| SetFocus
| <code>Button.SetFocus()</code>
|
|-
| UpdateFocusInContext
| <code>Button.UpdateFocusInContext()</code>
|
|-
| BHasHoverStyle
| <code>Button.BHasHoverStyle()</code>
|
|-
| SetAcceptsFocus
| <code>Button.SetAcceptsFocus( boolean boolean_1 )</code>
|
|-
| SetDisableFocusOnMouseDown
| <code>Button.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
|
|-
| BHasKeyFocus
| <code>Button.BHasKeyFocus()</code>
|
|-
| SetScrollParentToFitWhenFocused
| <code>Button.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
|
|-
| BScrollParentToFitWhenFocused
| <code>Button.BScrollParentToFitWhenFocused()</code>
|
|-
| IsSelected
| <code>Button.IsSelected()</code>
|
|-
| BHasDescendantKeyFocus
| <code>Button.BHasDescendantKeyFocus()</code>
|
|-
| BLoadLayout
| <code>Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BLoadLayoutFromString
| <code>Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
|
|-
| LoadLayoutFromStringAsync
| <code>Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| LoadLayoutAsync
| <code>Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BCreateChildren
| <code>Button.BCreateChildren( cstring cstring_1 )</code>
|
|-
| SetTopOfInputContext
| <code>Button.SetTopOfInputContext( boolean boolean_1 )</code>
|
|-
| SetDialogVariable
| <code>Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetDialogVariableInt
| <code>Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| ScrollToTop
| <code>Button.ScrollToTop()</code>
|
|-
| ScrollToBottom
| <code>Button.ScrollToBottom()</code>
|
|-
| ScrollToLeftEdge
| <code>Button.ScrollToLeftEdge()</code>
|
|-
| ScrollToRightEdge
| <code>Button.ScrollToRightEdge()</code>
|
|-
| ScrollParentToMakePanelFit
| <code>Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
|
|-
| BCanSeeInParentScroll
| <code>Button.BCanSeeInParentScroll()</code>
|
|-
| GetAttributeInt
| <code>Button.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| GetAttributeString
| <code>Button.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| GetAttributeUInt32
| <code>Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetAttributeInt
| <code>Button.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| SetAttributeString
| <code>Button.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetAttributeUInt32
| <code>Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetInputNamespace
| <code>Button.SetInputNamespace( cstring cstring_1 )</code>
|
|-
| RegisterForReadyEvents
| <code>Button.RegisterForReadyEvents( boolean boolean_1 )</code>
|
|-
| BReadyForDisplay
| <code>Button.BReadyForDisplay()</code>
|
|-
| SetReadyForDisplay
| <code>Button.SetReadyForDisplay( boolean boolean_1 )</code>
|
|-
| SetPanelEvent
| <code>Button.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
|
|-
| rememberchildfocus
| <code>Button.rememberchildfocus( boolean boolean_1 )</code>
|
|-
| paneltype
| <code>Button.paneltype()</code>
|
|}
=== Label ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| visible
| <code>Label.visible( boolean boolean_1 )</code>
|
|-
| enabled
| <code>Label.enabled( boolean boolean_1 )</code>
|
|-
| checked
| <code>Label.checked( boolean boolean_1 )</code>
|
|-
| defaultfocus
| <code>Label.defaultfocus( cstring cstring_1 )</code>
|
|-
| inputnamespace
| <code>Label.inputnamespace( cstring cstring_1 )</code>
|
|-
| hittest
| <code>Label.hittest( boolean boolean_1 )</code>
|
|-
| hittestchildren
| <code>Label.hittestchildren( boolean boolean_1 )</code>
|
|-
| tabindex
| <code>Label.tabindex( float float_1 )</code>
|
|-
| selectionpos_x
| <code>Label.selectionpos_x( float float_1 )</code>
|
|-
| selectionpos_y
| <code>Label.selectionpos_y( float float_1 )</code>
|
|-
| id
| <code>Label.id()</code>
|
|-
| layoutfile
| <code>Label.layoutfile()</code>
|
|-
| contentwidth
| <code>Label.contentwidth()</code>
|
|-
| contentheight
| <code>Label.contentheight()</code>
|
|-
| desiredlayoutwidth
| <code>Label.desiredlayoutwidth()</code>
|
|-
| desiredlayoutheight
| <code>Label.desiredlayoutheight()</code>
|
|-
| actuallayoutwidth
| <code>Label.actuallayoutwidth()</code>
|
|-
| actuallayoutheight
| <code>Label.actuallayoutheight()</code>
|
|-
| actualxoffset
| <code>Label.actualxoffset()</code>
|
|-
| actualyoffset
| <code>Label.actualyoffset()</code>
|
|-
| scrolloffset_y
| <code>Label.scrolloffset_y()</code>
|
|-
| scrolloffset_x
| <code>Label.scrolloffset_x()</code>
|
|-
| style
| <code>Label.style()</code>
|
|-
| AddClass
| <code>Label.AddClass( cstring cstring_1 )</code>
|
|-
| RemoveClass
| <code>Label.RemoveClass( cstring cstring_1 )</code>
|
|-
| BHasClass
| <code>Label.BHasClass( cstring cstring_1 )</code>
|
|-
| SetHasClass
| <code>Label.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
|
|-
| ToggleClass
| <code>Label.ToggleClass( cstring cstring_1 )</code>
|
|-
| ClearPanelEvent
| <code>Label.ClearPanelEvent( cstring cstring_1 )</code>
|
|-
| SetDraggable
| <code>Label.SetDraggable( boolean boolean_1 )</code>
|
|-
| IsDraggable
| <code>Label.IsDraggable()</code>
|
|-
| GetChildCount
| <code>Label.GetChildCount()</code>
|
|-
| GetChild
| <code>Label.GetChild( integer integer_1 )</code>
|
|-
| GetChildIndex
| <code>Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| Children
| <code>Label.Children()</code>
|
|-
| FindChildrenWithClassTraverse
| <code>Label.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
|
|-
| GetParent
| <code>Label.GetParent()</code>
|
|-
| SetParent
| <code>Label.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| FindChild
| <code>Label.FindChild( cstring cstring_1 )</code>
|
|-
| FindChildTraverse
| <code>Label.FindChildTraverse( cstring cstring_1 )</code>
|
|-
| FindChildInLayoutFile
| <code>Label.FindChildInLayoutFile( cstring cstring_1 )</code>
|
|-
| RemoveAndDeleteChildren
| <code>Label.RemoveAndDeleteChildren()</code>
|
|-
| MoveChildBefore
| <code>Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| MoveChildAfter
| <code>Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| GetPositionWithinWindow
| <code>Label.GetPositionWithinWindow()</code>
|
|-
| ApplyStyles
| <code>Label.ApplyStyles( boolean boolean_1 )</code>
|
|-
| ClearPropertyFromCode
| <code>Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| DeleteAsync
| <code>Label.DeleteAsync( float float_1 )</code>
|
|-
| BIsTransparent
| <code>Label.BIsTransparent()</code>
|
|-
| BAcceptsInput
| <code>Label.BAcceptsInput()</code>
|
|-
| BAcceptsFocus
| <code>Label.BAcceptsFocus()</code>
|
|-
| SetFocus
| <code>Label.SetFocus()</code>
|
|-
| UpdateFocusInContext
| <code>Label.UpdateFocusInContext()</code>
|
|-
| BHasHoverStyle
| <code>Label.BHasHoverStyle()</code>
|
|-
| SetAcceptsFocus
| <code>Label.SetAcceptsFocus( boolean boolean_1 )</code>
|
|-
| SetDisableFocusOnMouseDown
| <code>Label.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
|
|-
| BHasKeyFocus
| <code>Label.BHasKeyFocus()</code>
|
|-
| SetScrollParentToFitWhenFocused
| <code>Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
|
|-
| BScrollParentToFitWhenFocused
| <code>Label.BScrollParentToFitWhenFocused()</code>
|
|-
| IsSelected
| <code>Label.IsSelected()</code>
|
|-
| BHasDescendantKeyFocus
| <code>Label.BHasDescendantKeyFocus()</code>
|
|-
| BLoadLayout
| <code>Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BLoadLayoutFromString
| <code>Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
|
|-
| LoadLayoutFromStringAsync
| <code>Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| LoadLayoutAsync
| <code>Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BCreateChildren
| <code>Label.BCreateChildren( cstring cstring_1 )</code>
|
|-
| SetTopOfInputContext
| <code>Label.SetTopOfInputContext( boolean boolean_1 )</code>
|
|-
| SetDialogVariable
| <code>Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetDialogVariableInt
| <code>Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| ScrollToTop
| <code>Label.ScrollToTop()</code>
|
|-
| ScrollToBottom
| <code>Label.ScrollToBottom()</code>
|
|-
| ScrollToLeftEdge
| <code>Label.ScrollToLeftEdge()</code>
|
|-
| ScrollToRightEdge
| <code>Label.ScrollToRightEdge()</code>
|
|-
| ScrollParentToMakePanelFit
| <code>Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
|
|-
| BCanSeeInParentScroll
| <code>Label.BCanSeeInParentScroll()</code>
|
|-
| GetAttributeInt
| <code>Label.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| GetAttributeString
| <code>Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| GetAttributeUInt32
| <code>Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetAttributeInt
| <code>Label.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| SetAttributeString
| <code>Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetAttributeUInt32
| <code>Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetInputNamespace
| <code>Label.SetInputNamespace( cstring cstring_1 )</code>
|
|-
| RegisterForReadyEvents
| <code>Label.RegisterForReadyEvents( boolean boolean_1 )</code>
|
|-
| BReadyForDisplay
| <code>Label.BReadyForDisplay()</code>
|
|-
| SetReadyForDisplay
| <code>Label.SetReadyForDisplay( boolean boolean_1 )</code>
|
|-
| text
| <code>Label.text( cstring cstring_1 )</code>
|
|-
| html
| <code>Label.html( boolean boolean_1 )</code>
|
|-
| SetPanelEvent
| <code>Label.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
|
|-
| rememberchildfocus
| <code>Label.rememberchildfocus( boolean boolean_1 )</code>
|
|-
| paneltype
| <code>Label.paneltype()</code>
|
|}
=== DOTAAvatarImage ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| visible
| <code>DOTAAvatarImage.visible( boolean boolean_1 )</code>
|
|-
| enabled
| <code>DOTAAvatarImage.enabled( boolean boolean_1 )</code>
|
|-
| checked
| <code>DOTAAvatarImage.checked( boolean boolean_1 )</code>
|
|-
| defaultfocus
| <code>DOTAAvatarImage.defaultfocus( cstring cstring_1 )</code>
|
|-
| inputnamespace
| <code>DOTAAvatarImage.inputnamespace( cstring cstring_1 )</code>
|
|-
| hittest
| <code>DOTAAvatarImage.hittest( boolean boolean_1 )</code>
|
|-
| hittestchildren
| <code>DOTAAvatarImage.hittestchildren( boolean boolean_1 )</code>
|
|-
| tabindex
| <code>DOTAAvatarImage.tabindex( float float_1 )</code>
|
|-
| selectionpos_x
| <code>DOTAAvatarImage.selectionpos_x( float float_1 )</code>
|
|-
| selectionpos_y
| <code>DOTAAvatarImage.selectionpos_y( float float_1 )</code>
|
|-
| id
| <code>DOTAAvatarImage.id()</code>
|
|-
| layoutfile
| <code>DOTAAvatarImage.layoutfile()</code>
|
|-
| contentwidth
| <code>DOTAAvatarImage.contentwidth()</code>
|
|-
| contentheight
| <code>DOTAAvatarImage.contentheight()</code>
|
|-
| desiredlayoutwidth
| <code>DOTAAvatarImage.desiredlayoutwidth()</code>
|
|-
| desiredlayoutheight
| <code>DOTAAvatarImage.desiredlayoutheight()</code>
|
|-
| actuallayoutwidth
| <code>DOTAAvatarImage.actuallayoutwidth()</code>
|
|-
| actuallayoutheight
| <code>DOTAAvatarImage.actuallayoutheight()</code>
|
|-
| actualxoffset
| <code>DOTAAvatarImage.actualxoffset()</code>
|
|-
| actualyoffset
| <code>DOTAAvatarImage.actualyoffset()</code>
|
|-
| scrolloffset_y
| <code>DOTAAvatarImage.scrolloffset_y()</code>
|
|-
| scrolloffset_x
| <code>DOTAAvatarImage.scrolloffset_x()</code>
|
|-
| style
| <code>DOTAAvatarImage.style()</code>
|
|-
| AddClass
| <code>DOTAAvatarImage.AddClass( cstring cstring_1 )</code>
|
|-
| RemoveClass
| <code>DOTAAvatarImage.RemoveClass( cstring cstring_1 )</code>
|
|-
| BHasClass
| <code>DOTAAvatarImage.BHasClass( cstring cstring_1 )</code>
|
|-
| SetHasClass
| <code>DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
|
|-
| ToggleClass
| <code>DOTAAvatarImage.ToggleClass( cstring cstring_1 )</code>
|
|-
| ClearPanelEvent
| <code>DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )</code>
|
|-
| SetDraggable
| <code>DOTAAvatarImage.SetDraggable( boolean boolean_1 )</code>
|
|-
| IsDraggable
| <code>DOTAAvatarImage.IsDraggable()</code>
|
|-
| GetChildCount
| <code>DOTAAvatarImage.GetChildCount()</code>
|
|-
| GetChild
| <code>DOTAAvatarImage.GetChild( integer integer_1 )</code>
|
|-
| GetChildIndex
| <code>DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| Children
| <code>DOTAAvatarImage.Children()</code>
|
|-
| FindChildrenWithClassTraverse
| <code>DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
|
|-
| GetParent
| <code>DOTAAvatarImage.GetParent()</code>
|
|-
| SetParent
| <code>DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| FindChild
| <code>DOTAAvatarImage.FindChild( cstring cstring_1 )</code>
|
|-
| FindChildTraverse
| <code>DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )</code>
|
|-
| FindChildInLayoutFile
| <code>DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )</code>
|
|-
| RemoveAndDeleteChildren
| <code>DOTAAvatarImage.RemoveAndDeleteChildren()</code>
|
|-
| MoveChildBefore
| <code>DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| MoveChildAfter
| <code>DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| GetPositionWithinWindow
| <code>DOTAAvatarImage.GetPositionWithinWindow()</code>
|
|-
| ApplyStyles
| <code>DOTAAvatarImage.ApplyStyles( boolean boolean_1 )</code>
|
|-
| ClearPropertyFromCode
| <code>DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| DeleteAsync
| <code>DOTAAvatarImage.DeleteAsync( float float_1 )</code>
|
|-
| BIsTransparent
| <code>DOTAAvatarImage.BIsTransparent()</code>
|
|-
| BAcceptsInput
| <code>DOTAAvatarImage.BAcceptsInput()</code>
|
|-
| BAcceptsFocus
| <code>DOTAAvatarImage.BAcceptsFocus()</code>
|
|-
| SetFocus
| <code>DOTAAvatarImage.SetFocus()</code>
|
|-
| UpdateFocusInContext
| <code>DOTAAvatarImage.UpdateFocusInContext()</code>
|
|-
| BHasHoverStyle
| <code>DOTAAvatarImage.BHasHoverStyle()</code>
|
|-
| SetAcceptsFocus
| <code>DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )</code>
|
|-
| SetDisableFocusOnMouseDown
| <code>DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
|
|-
| BHasKeyFocus
| <code>DOTAAvatarImage.BHasKeyFocus()</code>
|
|-
| SetScrollParentToFitWhenFocused
| <code>DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
|
|-
| BScrollParentToFitWhenFocused
| <code>DOTAAvatarImage.BScrollParentToFitWhenFocused()</code>
|
|-
| IsSelected
| <code>DOTAAvatarImage.IsSelected()</code>
|
|-
| BHasDescendantKeyFocus
| <code>DOTAAvatarImage.BHasDescendantKeyFocus()</code>
|
|-
| BLoadLayout
| <code>DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BLoadLayoutFromString
| <code>DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
|
|-
| LoadLayoutFromStringAsync
| <code>DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| LoadLayoutAsync
| <code>DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BCreateChildren
| <code>DOTAAvatarImage.BCreateChildren( cstring cstring_1 )</code>
|
|-
| SetTopOfInputContext
| <code>DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )</code>
|
|-
| SetDialogVariable
| <code>DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetDialogVariableInt
| <code>DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| ScrollToTop
| <code>DOTAAvatarImage.ScrollToTop()</code>
|
|-
| ScrollToBottom
| <code>DOTAAvatarImage.ScrollToBottom()</code>
|
|-
| ScrollToLeftEdge
| <code>DOTAAvatarImage.ScrollToLeftEdge()</code>
|
|-
| ScrollToRightEdge
| <code>DOTAAvatarImage.ScrollToRightEdge()</code>
|
|-
| ScrollParentToMakePanelFit
| <code>DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
|
|-
| BCanSeeInParentScroll
| <code>DOTAAvatarImage.BCanSeeInParentScroll()</code>
|
|-
| GetAttributeInt
| <code>DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| GetAttributeString
| <code>DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| GetAttributeUInt32
| <code>DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetAttributeInt
| <code>DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| SetAttributeString
| <code>DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetAttributeUInt32
| <code>DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetInputNamespace
| <code>DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )</code>
|
|-
| RegisterForReadyEvents
| <code>DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )</code>
|
|-
| BReadyForDisplay
| <code>DOTAAvatarImage.BReadyForDisplay()</code>
|
|-
| SetReadyForDisplay
| <code>DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )</code>
|
|-
| steamid
| <code>DOTAAvatarImage.steamid( cstring cstring_1 )</code>
|
|-
| accountid
| <code>DOTAAvatarImage.accountid( cstring cstring_1 )</code>
|
|-
| SetPanelEvent
| <code>DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
|
|-
| rememberchildfocus
| <code>DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )</code>
|
|-
| paneltype
| <code>DOTAAvatarImage.paneltype()</code>
|
|}
=== CustomUIElement ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| visible
| <code>CustomUIElement.visible( boolean boolean_1 )</code>
|
|-
| enabled
| <code>CustomUIElement.enabled( boolean boolean_1 )</code>
|
|-
| checked
| <code>CustomUIElement.checked( boolean boolean_1 )</code>
|
|-
| defaultfocus
| <code>CustomUIElement.defaultfocus( cstring cstring_1 )</code>
|
|-
| inputnamespace
| <code>CustomUIElement.inputnamespace( cstring cstring_1 )</code>
|
|-
| hittest
| <code>CustomUIElement.hittest( boolean boolean_1 )</code>
|
|-
| hittestchildren
| <code>CustomUIElement.hittestchildren( boolean boolean_1 )</code>
|
|-
| tabindex
| <code>CustomUIElement.tabindex( float float_1 )</code>
|
|-
| selectionpos_x
| <code>CustomUIElement.selectionpos_x( float float_1 )</code>
|
|-
| selectionpos_y
| <code>CustomUIElement.selectionpos_y( float float_1 )</code>
|
|-
| id
| <code>CustomUIElement.id()</code>
|
|-
| layoutfile
| <code>CustomUIElement.layoutfile()</code>
|
|-
| contentwidth
| <code>CustomUIElement.contentwidth()</code>
|
|-
| contentheight
| <code>CustomUIElement.contentheight()</code>
|
|-
| desiredlayoutwidth
| <code>CustomUIElement.desiredlayoutwidth()</code>
|
|-
| desiredlayoutheight
| <code>CustomUIElement.desiredlayoutheight()</code>
|
|-
| actuallayoutwidth
| <code>CustomUIElement.actuallayoutwidth()</code>
|
|-
| actuallayoutheight
| <code>CustomUIElement.actuallayoutheight()</code>
|
|-
| actualxoffset
| <code>CustomUIElement.actualxoffset()</code>
|
|-
| actualyoffset
| <code>CustomUIElement.actualyoffset()</code>
|
|-
| scrolloffset_y
| <code>CustomUIElement.scrolloffset_y()</code>
|
|-
| scrolloffset_x
| <code>CustomUIElement.scrolloffset_x()</code>
|
|-
| style
| <code>CustomUIElement.style()</code>
|
|-
| AddClass
| <code>CustomUIElement.AddClass( cstring cstring_1 )</code>
|
|-
| RemoveClass
| <code>CustomUIElement.RemoveClass( cstring cstring_1 )</code>
|
|-
| BHasClass
| <code>CustomUIElement.BHasClass( cstring cstring_1 )</code>
|
|-
| SetHasClass
| <code>CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
|
|-
| ToggleClass
| <code>CustomUIElement.ToggleClass( cstring cstring_1 )</code>
|
|-
| ClearPanelEvent
| <code>CustomUIElement.ClearPanelEvent( cstring cstring_1 )</code>
|
|-
| SetDraggable
| <code>CustomUIElement.SetDraggable( boolean boolean_1 )</code>
|
|-
| IsDraggable
| <code>CustomUIElement.IsDraggable()</code>
|
|-
| GetChildCount
| <code>CustomUIElement.GetChildCount()</code>
|
|-
| GetChild
| <code>CustomUIElement.GetChild( integer integer_1 )</code>
|
|-
| GetChildIndex
| <code>CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| Children
| <code>CustomUIElement.Children()</code>
|
|-
| FindChildrenWithClassTraverse
| <code>CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
|
|-
| GetParent
| <code>CustomUIElement.GetParent()</code>
|
|-
| SetParent
| <code>CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| FindChild
| <code>CustomUIElement.FindChild( cstring cstring_1 )</code>
|
|-
| FindChildTraverse
| <code>CustomUIElement.FindChildTraverse( cstring cstring_1 )</code>
|
|-
| FindChildInLayoutFile
| <code>CustomUIElement.FindChildInLayoutFile( cstring cstring_1 )</code>
|
|-
| RemoveAndDeleteChildren
| <code>CustomUIElement.RemoveAndDeleteChildren()</code>
|
|-
| MoveChildBefore
| <code>CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| MoveChildAfter
| <code>CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| GetPositionWithinWindow
| <code>CustomUIElement.GetPositionWithinWindow()</code>
|
|-
| ApplyStyles
| <code>CustomUIElement.ApplyStyles( boolean boolean_1 )</code>
|
|-
| ClearPropertyFromCode
| <code>CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| DeleteAsync
| <code>CustomUIElement.DeleteAsync( float float_1 )</code>
|
|-
| BIsTransparent
| <code>CustomUIElement.BIsTransparent()</code>
|
|-
| BAcceptsInput
| <code>CustomUIElement.BAcceptsInput()</code>
|
|-
| BAcceptsFocus
| <code>CustomUIElement.BAcceptsFocus()</code>
|
|-
| SetFocus
| <code>CustomUIElement.SetFocus()</code>
|
|-
| UpdateFocusInContext
| <code>CustomUIElement.UpdateFocusInContext()</code>
|
|-
| BHasHoverStyle
| <code>CustomUIElement.BHasHoverStyle()</code>
|
|-
| SetAcceptsFocus
| <code>CustomUIElement.SetAcceptsFocus( boolean boolean_1 )</code>
|
|-
| SetDisableFocusOnMouseDown
| <code>CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
|
|-
| BHasKeyFocus
| <code>CustomUIElement.BHasKeyFocus()</code>
|
|-
| SetScrollParentToFitWhenFocused
| <code>CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
|
|-
| BScrollParentToFitWhenFocused
| <code>CustomUIElement.BScrollParentToFitWhenFocused()</code>
|
|-
| IsSelected
| <code>CustomUIElement.IsSelected()</code>
|
|-
| BHasDescendantKeyFocus
| <code>CustomUIElement.BHasDescendantKeyFocus()</code>
|
|-
| BLoadLayout
| <code>CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BLoadLayoutFromString
| <code>CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
|
|-
| LoadLayoutFromStringAsync
| <code>CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| LoadLayoutAsync
| <code>CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BCreateChildren
| <code>CustomUIElement.BCreateChildren( cstring cstring_1 )</code>
|
|-
| SetTopOfInputContext
| <code>CustomUIElement.SetTopOfInputContext( boolean boolean_1 )</code>
|
|-
| SetDialogVariable
| <code>CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetDialogVariableInt
| <code>CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| ScrollToTop
| <code>CustomUIElement.ScrollToTop()</code>
|
|-
| ScrollToBottom
| <code>CustomUIElement.ScrollToBottom()</code>
|
|-
| ScrollToLeftEdge
| <code>CustomUIElement.ScrollToLeftEdge()</code>
|
|-
| ScrollToRightEdge
| <code>CustomUIElement.ScrollToRightEdge()</code>
|
|-
| ScrollParentToMakePanelFit
| <code>CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
|
|-
| BCanSeeInParentScroll
| <code>CustomUIElement.BCanSeeInParentScroll()</code>
|
|-
| GetAttributeInt
| <code>CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| GetAttributeString
| <code>CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| GetAttributeUInt32
| <code>CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetAttributeInt
| <code>CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| SetAttributeString
| <code>CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetAttributeUInt32
| <code>CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetInputNamespace
| <code>CustomUIElement.SetInputNamespace( cstring cstring_1 )</code>
|
|-
| RegisterForReadyEvents
| <code>CustomUIElement.RegisterForReadyEvents( boolean boolean_1 )</code>
|
|-
| BReadyForDisplay
| <code>CustomUIElement.BReadyForDisplay()</code>
|
|-
| SetReadyForDisplay
| <code>CustomUIElement.SetReadyForDisplay( boolean boolean_1 )</code>
|
|-
| SetPanelEvent
| <code>CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
|
|-
| rememberchildfocus
| <code>CustomUIElement.rememberchildfocus( boolean boolean_1 )</code>
|
|-
| paneltype
| <code>CustomUIElement.paneltype()</code>
|
|}
=== DOTAAbilityImage ===
{| class="standard-table" style="width: 100%;"
! Function
! Signature
! Description
|-
| visible
| <code>DOTAAbilityImage.visible( boolean boolean_1 )</code>
|
|-
| enabled
| <code>DOTAAbilityImage.enabled( boolean boolean_1 )</code>
|
|-
| checked
| <code>DOTAAbilityImage.checked( boolean boolean_1 )</code>
|
|-
| defaultfocus
| <code>DOTAAbilityImage.defaultfocus( cstring cstring_1 )</code>
|
|-
| inputnamespace
| <code>DOTAAbilityImage.inputnamespace( cstring cstring_1 )</code>
|
|-
| hittest
| <code>DOTAAbilityImage.hittest( boolean boolean_1 )</code>
|
|-
| hittestchildren
| <code>DOTAAbilityImage.hittestchildren( boolean boolean_1 )</code>
|
|-
| tabindex
| <code>DOTAAbilityImage.tabindex( float float_1 )</code>
|
|-
| selectionpos_x
| <code>DOTAAbilityImage.selectionpos_x( float float_1 )</code>
|
|-
| selectionpos_y
| <code>DOTAAbilityImage.selectionpos_y( float float_1 )</code>
|
|-
| id
| <code>DOTAAbilityImage.id()</code>
|
|-
| layoutfile
| <code>DOTAAbilityImage.layoutfile()</code>
|
|-
| contentwidth
| <code>DOTAAbilityImage.contentwidth()</code>
|
|-
| contentheight
| <code>DOTAAbilityImage.contentheight()</code>
|
|-
| desiredlayoutwidth
| <code>DOTAAbilityImage.desiredlayoutwidth()</code>
|
|-
| desiredlayoutheight
| <code>DOTAAbilityImage.desiredlayoutheight()</code>
|
|-
| actuallayoutwidth
| <code>DOTAAbilityImage.actuallayoutwidth()</code>
|
|-
| actuallayoutheight
| <code>DOTAAbilityImage.actuallayoutheight()</code>
|
|-
| actualxoffset
| <code>DOTAAbilityImage.actualxoffset()</code>
|
|-
| actualyoffset
| <code>DOTAAbilityImage.actualyoffset()</code>
|
|-
| scrolloffset_y
| <code>DOTAAbilityImage.scrolloffset_y()</code>
|
|-
| scrolloffset_x
| <code>DOTAAbilityImage.scrolloffset_x()</code>
|
|-
| style
| <code>DOTAAbilityImage.style()</code>
|
|-
| AddClass
| <code>DOTAAbilityImage.AddClass( cstring cstring_1 )</code>
|
|-
| RemoveClass
| <code>DOTAAbilityImage.RemoveClass( cstring cstring_1 )</code>
|
|-
| BHasClass
| <code>DOTAAbilityImage.BHasClass( cstring cstring_1 )</code>
|
|-
| SetHasClass
| <code>DOTAAbilityImage.SetHasClass( cstring cstring_1, boolean boolean_2 )</code>
|
|-
| ToggleClass
| <code>DOTAAbilityImage.ToggleClass( cstring cstring_1 )</code>
|
|-
| ClearPanelEvent
| <code>DOTAAbilityImage.ClearPanelEvent( cstring cstring_1 )</code>
|
|-
| SetDraggable
| <code>DOTAAbilityImage.SetDraggable( boolean boolean_1 )</code>
|
|-
| IsDraggable
| <code>DOTAAbilityImage.IsDraggable()</code>
|
|-
| GetChildCount
| <code>DOTAAbilityImage.GetChildCount()</code>
|
|-
| GetChild
| <code>DOTAAbilityImage.GetChild( integer integer_1 )</code>
|
|-
| GetChildIndex
| <code>DOTAAbilityImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| Children
| <code>DOTAAbilityImage.Children()</code>
|
|-
| FindChildrenWithClassTraverse
| <code>DOTAAbilityImage.FindChildrenWithClassTraverse( cstring cstring_1 )</code>
|
|-
| GetParent
| <code>DOTAAbilityImage.GetParent()</code>
|
|-
| SetParent
| <code>DOTAAbilityImage.SetParent( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| FindChild
| <code>DOTAAbilityImage.FindChild( cstring cstring_1 )</code>
|
|-
| FindChildTraverse
| <code>DOTAAbilityImage.FindChildTraverse( cstring cstring_1 )</code>
|
|-
| FindChildInLayoutFile
| <code>DOTAAbilityImage.FindChildInLayoutFile( cstring cstring_1 )</code>
|
|-
| RemoveAndDeleteChildren
| <code>DOTAAbilityImage.RemoveAndDeleteChildren()</code>
|
|-
| MoveChildBefore
| <code>DOTAAbilityImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| MoveChildAfter
| <code>DOTAAbilityImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )</code>
|
|-
| GetPositionWithinWindow
| <code>DOTAAbilityImage.GetPositionWithinWindow()</code>
|
|-
| ApplyStyles
| <code>DOTAAbilityImage.ApplyStyles( boolean boolean_1 )</code>
|
|-
| ClearPropertyFromCode
| <code>DOTAAbilityImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )</code>
|
|-
| DeleteAsync
| <code>DOTAAbilityImage.DeleteAsync( float float_1 )</code>
|
|-
| BIsTransparent
| <code>DOTAAbilityImage.BIsTransparent()</code>
|
|-
| BAcceptsInput
| <code>DOTAAbilityImage.BAcceptsInput()</code>
|
|-
| BAcceptsFocus
| <code>DOTAAbilityImage.BAcceptsFocus()</code>
|
|-
| SetFocus
| <code>DOTAAbilityImage.SetFocus()</code>
|
|-
| UpdateFocusInContext
| <code>DOTAAbilityImage.UpdateFocusInContext()</code>
|
|-
| BHasHoverStyle
| <code>DOTAAbilityImage.BHasHoverStyle()</code>
|
|-
| SetAcceptsFocus
| <code>DOTAAbilityImage.SetAcceptsFocus( boolean boolean_1 )</code>
|
|-
| SetDisableFocusOnMouseDown
| <code>DOTAAbilityImage.SetDisableFocusOnMouseDown( boolean boolean_1 )</code>
|
|-
| BHasKeyFocus
| <code>DOTAAbilityImage.BHasKeyFocus()</code>
|
|-
| SetScrollParentToFitWhenFocused
| <code>DOTAAbilityImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )</code>
|
|-
| BScrollParentToFitWhenFocused
| <code>DOTAAbilityImage.BScrollParentToFitWhenFocused()</code>
|
|-
| IsSelected
| <code>DOTAAbilityImage.IsSelected()</code>
|
|-
| BHasDescendantKeyFocus
| <code>DOTAAbilityImage.BHasDescendantKeyFocus()</code>
|
|-
| BLoadLayout
| <code>DOTAAbilityImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BLoadLayoutFromString
| <code>DOTAAbilityImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )</code>
|
|-
| LoadLayoutFromStringAsync
| <code>DOTAAbilityImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| LoadLayoutAsync
| <code>DOTAAbilityImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )</code>
|
|-
| BCreateChildren
| <code>DOTAAbilityImage.BCreateChildren( cstring cstring_1 )</code>
|
|-
| SetTopOfInputContext
| <code>DOTAAbilityImage.SetTopOfInputContext( boolean boolean_1 )</code>
|
|-
| SetDialogVariable
| <code>DOTAAbilityImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetDialogVariableInt
| <code>DOTAAbilityImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| ScrollToTop
| <code>DOTAAbilityImage.ScrollToTop()</code>
|
|-
| ScrollToBottom
| <code>DOTAAbilityImage.ScrollToBottom()</code>
|
|-
| ScrollToLeftEdge
| <code>DOTAAbilityImage.ScrollToLeftEdge()</code>
|
|-
| ScrollToRightEdge
| <code>DOTAAbilityImage.ScrollToRightEdge()</code>
|
|-
| ScrollParentToMakePanelFit
| <code>DOTAAbilityImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )</code>
|
|-
| BCanSeeInParentScroll
| <code>DOTAAbilityImage.BCanSeeInParentScroll()</code>
|
|-
| GetAttributeInt
| <code>DOTAAbilityImage.GetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| GetAttributeString
| <code>DOTAAbilityImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| GetAttributeUInt32
| <code>DOTAAbilityImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetAttributeInt
| <code>DOTAAbilityImage.SetAttributeInt( cstring cstring_1, integer integer_2 )</code>
|
|-
| SetAttributeString
| <code>DOTAAbilityImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )</code>
|
|-
| SetAttributeUInt32
| <code>DOTAAbilityImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )</code>
|
|-
| SetInputNamespace
| <code>DOTAAbilityImage.SetInputNamespace( cstring cstring_1 )</code>
|
|-
| RegisterForReadyEvents
| <code>DOTAAbilityImage.RegisterForReadyEvents( boolean boolean_1 )</code>
|
|-
| BReadyForDisplay
| <code>DOTAAbilityImage.BReadyForDisplay()</code>
|
|-
| SetReadyForDisplay
| <code>DOTAAbilityImage.SetReadyForDisplay( boolean boolean_1 )</code>
|
|-
| SetImage
| <code>DOTAAbilityImage.SetImage( cstring cstring_1 )</code>
|
|-
| SetScaling
| <code>DOTAAbilityImage.SetScaling( cstring cstring_1 )</code>
|
|-
| abilityname
| <code>DOTAAbilityImage.abilityname( cstring cstring_1 )</code>
|
|-
| contextEntityIndex
| <code>DOTAAbilityImage.contextEntityIndex( integer integer_1 )</code>
|
|-
| SetPanelEvent
| <code>DOTAAbilityImage.SetPanelEvent( js_raw_args js_raw_args_1 )</code>
|
|-
| rememberchildfocus
| <code>DOTAAbilityImage.rememberchildfocus( boolean boolean_1 )</code>
|
|-
| paneltype
| <code>DOTAAbilityImage.paneltype()</code>
|
|}
=== DOTA_GameState ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_INIT
| 0
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
| 1
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION
| 3
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_STRATEGY_TIME
| 4
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_PRE_GAME
| 6
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_GAME_IN_PROGRESS
| 7
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME
| 8
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_DISCONNECT
| 9
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_TEAM_SHOWCASE
| 5
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP
| 2
|
|-
| DOTA_GameState.DOTA_GAMERULES_STATE_LAST
| 0
|
|}
=== DOTA_GC_TEAM ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS
| 0
|
|-
| DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS
| 1
|
|-
| DOTA_GC_TEAM.DOTA_GC_TEAM_BROADCASTER
| 2
|
|-
| DOTA_GC_TEAM.DOTA_GC_TEAM_SPECTATOR
| 3
|
|-
| DOTA_GC_TEAM.DOTA_GC_TEAM_PLAYER_POOL
| 4
|
|-
| DOTA_GC_TEAM.DOTA_GC_TEAM_NOTEAM
| 5
|
|}
=== DOTAConnectionState_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_UNKNOWN
| 0
|
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_NOT_YET_CONNECTED
| 1
|
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_CONNECTED
| 2
|
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_DISCONNECTED
| 3
|
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_ABANDONED
| 4
|
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_LOADING
| 5
|
|-
| DOTAConnectionState_t.DOTA_CONNECTION_STATE_FAILED
| 6
|
|}
=== dotaunitorder_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_NONE
| 0
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION
| 1
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_TARGET
| 2
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE
| 3
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_TARGET
| 4
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_POSITION
| 5
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET
| 6
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET_TREE
| 7
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET
| 8
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE
| 9
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_HOLD_POSITION
| 10
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_TRAIN_ABILITY
| 11
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM
| 12
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_GIVE_ITEM
| 13
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_ITEM
| 14
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_RUNE
| 15
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_PURCHASE_ITEM
| 16
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_SELL_ITEM
| 17
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_DISASSEMBLE_ITEM
| 18
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_ITEM
| 19
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO
| 20
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_STOP
| 21
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_TAUNT
| 22
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_BUYBACK
| 23
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_GLYPH
| 24
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH
| 25
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RUNE
| 26
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_PING_ABILITY
| 27
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_DIRECTION
| 28
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_PATROL
| 29
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION
| 30
|
|-
| dotaunitorder_t.DOTA_UNIT_ORDER_RADAR
| 31
|
|}
=== DOTA_OVERHEAD_ALERT ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_GOLD
| 0
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DENY
| 1
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_CRITICAL
| 2
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_XP
| 3
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_SPELL_DAMAGE
| 4
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MISS
| 5
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DAMAGE
| 6
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_EVADE
| 7
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCK
| 8
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_POISON_DAMAGE
| 9
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_HEAL
| 10
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_ADD
| 11
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_LOSS
| 12
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_EARLY
| 13
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_CLOSE
| 14
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_MISS
| 15
|
|-
| DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MAGICAL_BLOCK
| 16
|
|}
=== DOTA_HeroPickState ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_NONE
| 0
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_AP_SELECT
| 1
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_SD_SELECT
| 2
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_INTRO_SELECT
| 3
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_RD_SELECT
| 4
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_INTRO
| 5
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_CAPTAINPICK
| 6
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN1
| 7
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN2
| 8
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN3
| 9
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN4
| 10
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN5
| 11
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN6
| 12
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN7
| 13
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN8
| 14
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN9
| 15
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN10
| 16
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT1
| 17
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT2
| 18
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT3
| 19
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT4
| 20
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT5
| 21
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT6
| 22
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT7
| 23
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT8
| 24
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT9
| 25
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT10
| 26
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_PICK
| 27
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_AR_SELECT
| 28
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_MO_SELECT
| 29
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_FH_SELECT
| 30
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_INTRO
| 31
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_CAPTAINPICK
| 32
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN1
| 33
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN2
| 34
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN3
| 35
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN4
| 36
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN5
| 37
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN6
| 38
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT1
| 39
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT2
| 40
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT3
| 41
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT4
| 42
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT5
| 43
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT6
| 44
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT7
| 45
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT8
| 46
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT9
| 47
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT10
| 48
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_PICK
| 49
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_BD_SELECT
| 50
|
|-
| DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT
| 51
|
|-
| DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ARDM_SELECT
| 52
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT
| 53
|
|-
| DOTA_HeroPickState.DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT
| 54
|
|-
| DOTA_HeroPickState.DOTA_HEROPICK_STATE_COUNT
| 55
|
|}
=== DOTATeam_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTATeam_t.DOTA_TEAM_FIRST
| 2
|
|-
| DOTATeam_t.DOTA_TEAM_GOODGUYS
| 2
|
|-
| DOTATeam_t.DOTA_TEAM_BADGUYS
| 3
|
|-
| DOTATeam_t.DOTA_TEAM_NEUTRALS
| 4
|
|-
| DOTATeam_t.DOTA_TEAM_NOTEAM
| 5
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_1
| 6
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_2
| 7
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_3
| 8
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_4
| 9
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_5
| 10
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_6
| 11
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_7
| 12
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_8
| 13
|
|-
| DOTATeam_t.DOTA_TEAM_COUNT
| 14
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_MIN
| 6
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_MAX
| 13
|
|-
| DOTATeam_t.DOTA_TEAM_CUSTOM_COUNT
| 8
|
|}
=== DOTA_RUNES ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_RUNES.DOTA_RUNE_INVALID
| -1
|
|-
| DOTA_RUNES.DOTA_RUNE_DOUBLEDAMAGE
| 0
|
|-
| DOTA_RUNES.DOTA_RUNE_HASTE
| 1
|
|-
| DOTA_RUNES.DOTA_RUNE_ILLUSION
| 2
|
|-
| DOTA_RUNES.DOTA_RUNE_INVISIBILITY
| 3
|
|-
| DOTA_RUNES.DOTA_RUNE_REGENERATION
| 4
|
|-
| DOTA_RUNES.DOTA_RUNE_BOUNTY
| 5
|
|-
| DOTA_RUNES.DOTA_RUNE_ARCANE
| 6
|
|-
| DOTA_RUNES.DOTA_RUNE_COUNT
| 7
|
|}
=== DOTA_UNIT_TARGET_TEAM ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_NONE
| 0
|
|-
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_FRIENDLY
| 1
|
|-
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_ENEMY
| 2
|
|-
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_CUSTOM
| 4
|
|-
| DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_BOTH
| 3
|
|}
=== DOTA_UNIT_TARGET_TYPE ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_NONE
| 0
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_HERO
| 1
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CREEP
| 2
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BUILDING
| 4
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_MECHANICAL
| 8
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_COURIER
| 16
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_OTHER
| 32
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_TREE
| 64
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CUSTOM
| 128
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BASIC
| 18
|
|-
| DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_ALL
| 63
|
|}
=== DOTA_UNIT_TARGET_FLAGS ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NONE
| 0
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RANGED_ONLY
| 2
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MELEE_ONLY
| 4
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_DEAD
| 8
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES
| 16
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES
| 32
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_INVULNERABLE
| 64
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE
| 128
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NO_INVIS
| 256
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS
| 512
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED
| 1024
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED
| 2048
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED
| 4096
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS
| 8192
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE
| 16384
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MANA_ONLY
| 32768
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP
| 65536
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO
| 131072
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD
| 262144
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED
| 524288
|
|-
| DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES
| 1048576
|
|}
=== DOTALimits_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTALimits_t.DOTA_MAX_PLAYERS
| 64
| Max number of players connected to the server including spectators.
|-
| DOTALimits_t.DOTA_MAX_TEAM
| 24
| Max number of players per team.
|-
| DOTALimits_t.DOTA_MAX_PLAYER_TEAMS
| 10
| Max number of player teams supported.
|-
| DOTALimits_t.DOTA_MAX_TEAM_PLAYERS
| 24
| Max number of non-spectator players supported.
|-
| DOTALimits_t.DOTA_MAX_SPECTATOR_TEAM_SIZE
| 40
| How many spectators can watch.
|-
| DOTALimits_t.DOTA_DEFAULT_MAX_TEAM
| 5
| Default number of players per team.
|-
| DOTALimits_t.DOTA_DEFAULT_MAX_TEAM_PLAYERS
| 10
| Default number of non-spectator players supported.
|}
=== DOTAInventoryFlags_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_NONE
| 0
|
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_MAIN
| 1
|
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_STASH
| 2
|
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_ON_GROUND
| 4
|
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN
| 8
|
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_LIMIT_DROP_ON_GROUND
| 16
|
|-
| DOTAInventoryFlags_t.DOTA_INVENTORY_ALL_ACCESS
| 3
|
|}
=== EDOTA_ModifyGold_Reason ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified
| 0
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Death
| 1
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Buyback
| 2
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseConsumable
| 3
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseItem
| 4
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbandonedRedistribute
| 5
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SellItem
| 6
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbilityCost
| 7
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CheatCommand
| 8
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SelectionPenalty
| 9
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_GameTick
| 10
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Building
| 11
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_HeroKill
| 12
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CreepKill
| 13
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_RoshanKill
| 14
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CourierKill
| 15
|
|-
| EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SharedGold
| 16
|
|}
=== DOTAUnitAttackCapability_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_NO_ATTACK
| 0
|
|-
| DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_MELEE_ATTACK
| 1
|
|-
| DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK
| 2
|
|}
=== DOTAUnitMoveCapability_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_NONE
| 0
|
|-
| DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_GROUND
| 1
|
|-
| DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_FLY
| 2
|
|}
=== EShareAbility ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| EShareAbility.ITEM_FULLY_SHAREABLE
| 0
|
|-
| EShareAbility.ITEM_PARTIALLY_SHAREABLE
| 1
|
|-
| EShareAbility.ITEM_NOT_SHAREABLE
| 2
|
|}
=== DOTAMusicStatus_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_NONE
| 0
|
|-
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_EXPLORATION
| 1
|
|-
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_BATTLE
| 2
|
|-
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION
| 3
|
|-
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_DEAD
| 4
|
|-
| DOTAMusicStatus_t.DOTA_MUSIC_STATUS_LAST
| 5
|
|}
=== DOTA_ABILITY_BEHAVIOR ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NONE
| 0
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_HIDDEN
| 1
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_PASSIVE
| 2
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NO_TARGET
| 4
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNIT_TARGET
| 8
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_POINT
| 16
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AOE
| 32
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE
| 64
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CHANNELLED
| 128
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ITEM
| 256
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_TOGGLE
| 512
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DIRECTIONAL
| 1024
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IMMEDIATE
| 2048
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AUTOCAST
| 4096
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET
| 8192
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT
| 16384
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET
| 32768
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AURA
| 65536
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ATTACK
| 131072
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT
| 262144
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES
| 524288
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNRESTRICTED
| 1048576
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE
| 2097152
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL
| 4194304
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT
| 8388608
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET
| 16777216
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK
| 33554432
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN
| 67108864
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING
| 134217728
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_RUNE_TARGET
| 268435456
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL
| 536870912
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING
| 1073741824
|
|-
| DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_LAST_BEHAVIOR
| 1073741824
|
|}
=== DAMAGE_TYPES ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DAMAGE_TYPES.DAMAGE_TYPE_NONE
| 0
|
|-
| DAMAGE_TYPES.DAMAGE_TYPE_PHYSICAL
| 1
|
|-
| DAMAGE_TYPES.DAMAGE_TYPE_MAGICAL
| 2
|
|-
| DAMAGE_TYPES.DAMAGE_TYPE_PURE
| 4
|
|-
| DAMAGE_TYPES.DAMAGE_TYPE_HP_REMOVAL
| 8
|
|-
| DAMAGE_TYPES.DAMAGE_TYPE_ALL
| 7
|
|}
=== ABILITY_TYPES ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| ABILITY_TYPES.ABILITY_TYPE_BASIC
| 0
|
|-
| ABILITY_TYPES.ABILITY_TYPE_ULTIMATE
| 1
|
|-
| ABILITY_TYPES.ABILITY_TYPE_ATTRIBUTES
| 2
|
|-
| ABILITY_TYPES.ABILITY_TYPE_HIDDEN
| 3
|
|}
=== SPELL_IMMUNITY_TYPES ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_NONE
| 0
|
|-
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES
| 1
|
|-
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_NO
| 2
|
|-
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_YES
| 3
|
|-
| SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_NO
| 4
|
|}
=== DOTADamageFlag_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NONE
| 0
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR
| 1
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR
| 2
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY
| 4
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_BLOCK
| 8
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_REFLECTION
| 16
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_HPLOSS
| 32
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT
| 64
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NON_LETHAL
| 128
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY
| 256
|
|-
| DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS
| 512
|
|}
=== EDOTA_ModifyXP_Reason ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_Unspecified
| 0
|
|-
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_HeroKill
| 1
|
|-
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_CreepKill
| 2
|
|-
| EDOTA_ModifyXP_Reason.DOTA_ModifyXP_RoshanKill
| 3
|
|}
=== GameActivity_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| GameActivity_t.ACT_DOTA_IDLE
| 1500
|
|-
| GameActivity_t.ACT_DOTA_IDLE_RARE
| 1501
|
|-
| GameActivity_t.ACT_DOTA_RUN
| 1502
|
|-
| GameActivity_t.ACT_DOTA_ATTACK
| 1503
|
|-
| GameActivity_t.ACT_DOTA_ATTACK2
| 1504
|
|-
| GameActivity_t.ACT_DOTA_ATTACK_EVENT
| 1505
|
|-
| GameActivity_t.ACT_DOTA_DIE
| 1506
|
|-
| GameActivity_t.ACT_DOTA_FLINCH
| 1507
|
|-
| GameActivity_t.ACT_DOTA_FLAIL
| 1508
|
|-
| GameActivity_t.ACT_DOTA_DISABLED
| 1509
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_1
| 1510
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2
| 1511
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_3
| 1512
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_4
| 1513
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_5
| 1514
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_6
| 1515
|
|-
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_1
| 1516
|
|-
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_2
| 1517
|
|-
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_3
| 1518
|
|-
| GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_4
| 1519
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_1
| 1520
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_2
| 1521
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_3
| 1522
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_4
| 1523
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_5
| 1524
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_6
| 1525
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_1
| 1526
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_2
| 1527
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_3
| 1528
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_4
| 1529
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_5
| 1530
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_6
| 1531
|
|-
| GameActivity_t.ACT_DOTA_CONSTANT_LAYER
| 1532
|
|-
| GameActivity_t.ACT_DOTA_CAPTURE
| 1533
|
|-
| GameActivity_t.ACT_DOTA_SPAWN
| 1534
|
|-
| GameActivity_t.ACT_DOTA_KILLTAUNT
| 1535
|
|-
| GameActivity_t.ACT_DOTA_TAUNT
| 1536
|
|-
| GameActivity_t.ACT_DOTA_THIRST
| 1537
|
|-
| GameActivity_t.ACT_DOTA_CAST_DRAGONBREATH
| 1538
|
|-
| GameActivity_t.ACT_DOTA_ECHO_SLAM
| 1539
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_1_END
| 1540
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_END
| 1541
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_3_END
| 1542
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_4_END
| 1543
|
|-
| GameActivity_t.ACT_MIRANA_LEAP_END
| 1544
|
|-
| GameActivity_t.ACT_WAVEFORM_START
| 1545
|
|-
| GameActivity_t.ACT_WAVEFORM_END
| 1546
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_ROT
| 1547
|
|-
| GameActivity_t.ACT_DOTA_DIE_SPECIAL
| 1548
|
|-
| GameActivity_t.ACT_DOTA_RATTLETRAP_BATTERYASSAULT
| 1549
|
|-
| GameActivity_t.ACT_DOTA_RATTLETRAP_POWERCOGS
| 1550
|
|-
| GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_START
| 1551
|
|-
| GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP
| 1552
|
|-
| GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_END
| 1553
|
|-
| GameActivity_t.ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE
| 1554
|
|-
| GameActivity_t.ACT_DOTA_TINKER_REARM1
| 1555
|
|-
| GameActivity_t.ACT_DOTA_TINKER_REARM2
| 1556
|
|-
| GameActivity_t.ACT_DOTA_TINKER_REARM3
| 1557
|
|-
| GameActivity_t.ACT_TINY_AVALANCHE
| 1558
|
|-
| GameActivity_t.ACT_TINY_TOSS
| 1559
|
|-
| GameActivity_t.ACT_TINY_GROWL
| 1560
|
|-
| GameActivity_t.ACT_DOTA_WEAVERBUG_ATTACH
| 1561
|
|-
| GameActivity_t.ACT_DOTA_CAST_WILD_AXES_END
| 1562
|
|-
| GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_START
| 1563
|
|-
| GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_END
| 1564
|
|-
| GameActivity_t.ACT_DOTA_NIGHTSTALKER_TRANSITION
| 1565
|
|-
| GameActivity_t.ACT_DOTA_LIFESTEALER_RAGE
| 1566
|
|-
| GameActivity_t.ACT_DOTA_LIFESTEALER_OPEN_WOUNDS
| 1567
|
|-
| GameActivity_t.ACT_DOTA_SAND_KING_BURROW_IN
| 1568
|
|-
| GameActivity_t.ACT_DOTA_SAND_KING_BURROW_OUT
| 1569
|
|-
| GameActivity_t.ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK
| 1570
|
|-
| GameActivity_t.ACT_DOTA_WHEEL_LAYER
| 1571
|
|-
| GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START
| 1572
|
|-
| GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION
| 1573
|
|-
| GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_START
| 1574
|
|-
| GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP
| 1575
|
|-
| GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST
| 1576
|
|-
| GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST_END
| 1577
|
|-
| GameActivity_t.ACT_DOTA_LASSO_LOOP
| 1578
|
|-
| GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION_THROW
| 1579
|
|-
| GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END
| 1580
|
|-
| GameActivity_t.ACT_DOTA_CAST_COLD_SNAP
| 1581
|
|-
| GameActivity_t.ACT_DOTA_CAST_GHOST_WALK
| 1582
|
|-
| GameActivity_t.ACT_DOTA_CAST_TORNADO
| 1583
|
|-
| GameActivity_t.ACT_DOTA_CAST_EMP
| 1584
|
|-
| GameActivity_t.ACT_DOTA_CAST_ALACRITY
| 1585
|
|-
| GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR
| 1586
|
|-
| GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE
| 1587
|
|-
| GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT
| 1588
|
|-
| GameActivity_t.ACT_DOTA_CAST_ICE_WALL
| 1589
|
|-
| GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST
| 1590
|
|-
| GameActivity_t.ACT_DOTA_VICTORY
| 1591
|
|-
| GameActivity_t.ACT_DOTA_DEFEAT
| 1592
|
|-
| GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE
| 1593
|
|-
| GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_END
| 1594
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT
| 1595
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_END
| 1596
|
|-
| GameActivity_t.ACT_DOTA_CAST_REFRACTION
| 1597
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_7
| 1598
|
|-
| GameActivity_t.ACT_DOTA_CANCEL_SIREN_SONG
| 1599
|
|-
| GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_7
| 1600
|
|-
| GameActivity_t.ACT_DOTA_LOADOUT
| 1601
|
|-
| GameActivity_t.ACT_DOTA_FORCESTAFF_END
| 1602
|
|-
| GameActivity_t.ACT_DOTA_POOF_END
| 1603
|
|-
| GameActivity_t.ACT_DOTA_SLARK_POUNCE
| 1604
|
|-
| GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_START
| 1605
|
|-
| GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_END
| 1606
|
|-
| GameActivity_t.ACT_DOTA_MEDUSA_STONE_GAZE
| 1607
|
|-
| GameActivity_t.ACT_DOTA_RELAX_START
| 1608
|
|-
| GameActivity_t.ACT_DOTA_RELAX_LOOP
| 1609
|
|-
| GameActivity_t.ACT_DOTA_RELAX_END
| 1610
|
|-
| GameActivity_t.ACT_DOTA_CENTAUR_STAMPEDE
| 1611
|
|-
| GameActivity_t.ACT_DOTA_BELLYACHE_START
| 1612
|
|-
| GameActivity_t.ACT_DOTA_BELLYACHE_LOOP
| 1613
|
|-
| GameActivity_t.ACT_DOTA_BELLYACHE_END
| 1614
|
|-
| GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND
| 1615
|
|-
| GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND_IDLE
| 1616
|
|-
| GameActivity_t.ACT_DOTA_GREEVIL_CAST
| 1617
|
|-
| GameActivity_t.ACT_DOTA_GREEVIL_OVERRIDE_ABILITY
| 1618
|
|-
| GameActivity_t.ACT_DOTA_GREEVIL_HOOK_START
| 1619
|
|-
| GameActivity_t.ACT_DOTA_GREEVIL_HOOK_END
| 1620
|
|-
| GameActivity_t.ACT_DOTA_GREEVIL_BLINK_BONE
| 1621
|
|-
| GameActivity_t.ACT_DOTA_IDLE_SLEEPING
| 1622
|
|-
| GameActivity_t.ACT_DOTA_INTRO
| 1623
|
|-
| GameActivity_t.ACT_DOTA_GESTURE_POINT
| 1624
|
|-
| GameActivity_t.ACT_DOTA_GESTURE_ACCENT
| 1625
|
|-
| GameActivity_t.ACT_DOTA_SLEEPING_END
| 1626
|
|-
| GameActivity_t.ACT_DOTA_AMBUSH
| 1627
|
|-
| GameActivity_t.ACT_DOTA_ITEM_LOOK
| 1628
|
|-
| GameActivity_t.ACT_DOTA_STARTLE
| 1629
|
|-
| GameActivity_t.ACT_DOTA_FRUSTRATION
| 1630
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_REACT
| 1631
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_END_REACT
| 1632
|
|-
| GameActivity_t.ACT_DOTA_SHRUG
| 1633
|
|-
| GameActivity_t.ACT_DOTA_RELAX_LOOP_END
| 1634
|
|-
| GameActivity_t.ACT_DOTA_PRESENT_ITEM
| 1635
|
|-
| GameActivity_t.ACT_DOTA_IDLE_IMPATIENT
| 1636
|
|-
| GameActivity_t.ACT_DOTA_SHARPEN_WEAPON
| 1637
|
|-
| GameActivity_t.ACT_DOTA_SHARPEN_WEAPON_OUT
| 1638
|
|-
| GameActivity_t.ACT_DOTA_IDLE_SLEEPING_END
| 1639
|
|-
| GameActivity_t.ACT_DOTA_BRIDGE_DESTROY
| 1640
|
|-
| GameActivity_t.ACT_DOTA_TAUNT_SNIPER
| 1641
|
|-
| GameActivity_t.ACT_DOTA_DEATH_BY_SNIPER
| 1642
|
|-
| GameActivity_t.ACT_DOTA_LOOK_AROUND
| 1643
|
|-
| GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE
| 1644
|
|-
| GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE_OUT
| 1645
|
|-
| GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH
| 1646
|
|-
| GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH_OUT
| 1647
|
|-
| GameActivity_t.ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP
| 1648
|
|-
| GameActivity_t.ACT_DOTA_INTRO_LOOP
| 1649
|
|-
| GameActivity_t.ACT_DOTA_BRIDGE_THREAT
| 1650
|
|-
| GameActivity_t.ACT_DOTA_DAGON
| 1651
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START
| 1652
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL
| 1653
|
|-
| GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END
| 1654
|
|-
| GameActivity_t.ACT_DOTA_NIAN_PIN_START
| 1655
|
|-
| GameActivity_t.ACT_DOTA_NIAN_PIN_LOOP
| 1656
|
|-
| GameActivity_t.ACT_DOTA_NIAN_PIN_END
| 1657
|
|-
| GameActivity_t.ACT_DOTA_LEAP_STUN
| 1658
|
|-
| GameActivity_t.ACT_DOTA_LEAP_SWIPE
| 1659
|
|-
| GameActivity_t.ACT_DOTA_NIAN_INTRO_LEAP
| 1660
|
|-
| GameActivity_t.ACT_DOTA_AREA_DENY
| 1661
|
|-
| GameActivity_t.ACT_DOTA_NIAN_PIN_TO_STUN
| 1662
|
|-
| GameActivity_t.ACT_DOTA_RAZE_1
| 1663
|
|-
| GameActivity_t.ACT_DOTA_RAZE_2
| 1664
|
|-
| GameActivity_t.ACT_DOTA_RAZE_3
| 1665
|
|-
| GameActivity_t.ACT_DOTA_UNDYING_DECAY
| 1666
|
|-
| GameActivity_t.ACT_DOTA_UNDYING_SOUL_RIP
| 1667
|
|-
| GameActivity_t.ACT_DOTA_UNDYING_TOMBSTONE
| 1668
|
|-
| GameActivity_t.ACT_DOTA_WHIRLING_AXES_RANGED
| 1669
|
|-
| GameActivity_t.ACT_DOTA_SHALLOW_GRAVE
| 1670
|
|-
| GameActivity_t.ACT_DOTA_COLD_FEET
| 1671
|
|-
| GameActivity_t.ACT_DOTA_ICE_VORTEX
| 1672
|
|-
| GameActivity_t.ACT_DOTA_CHILLING_TOUCH
| 1673
|
|-
| GameActivity_t.ACT_DOTA_ENFEEBLE
| 1674
|
|-
| GameActivity_t.ACT_DOTA_FATAL_BONDS
| 1675
|
|-
| GameActivity_t.ACT_DOTA_MIDNIGHT_PULSE
| 1676
|
|-
| GameActivity_t.ACT_DOTA_ANCESTRAL_SPIRIT
| 1677
|
|-
| GameActivity_t.ACT_DOTA_THUNDER_STRIKE
| 1678
|
|-
| GameActivity_t.ACT_DOTA_KINETIC_FIELD
| 1679
|
|-
| GameActivity_t.ACT_DOTA_STATIC_STORM
| 1680
|
|-
| GameActivity_t.ACT_DOTA_MINI_TAUNT
| 1681
|
|-
| GameActivity_t.ACT_DOTA_ARCTIC_BURN_END
| 1682
|
|-
| GameActivity_t.ACT_DOTA_LOADOUT_RARE
| 1683
|
|-
| GameActivity_t.ACT_DOTA_SWIM
| 1684
|
|-
| GameActivity_t.ACT_DOTA_FLEE
| 1685
|
|-
| GameActivity_t.ACT_DOTA_TROT
| 1686
|
|-
| GameActivity_t.ACT_DOTA_SHAKE
| 1687
|
|-
| GameActivity_t.ACT_DOTA_SWIM_IDLE
| 1688
|
|-
| GameActivity_t.ACT_DOTA_WAIT_IDLE
| 1689
|
|-
| GameActivity_t.ACT_DOTA_GREET
| 1690
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_START
| 1691
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_WAIT
| 1692
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_END
| 1693
|
|-
| GameActivity_t.ACT_DOTA_TELEPORT_COOP_EXIT
| 1694
|
|-
| GameActivity_t.ACT_DOTA_SHOPKEEPER_PET_INTERACT
| 1695
|
|-
| GameActivity_t.ACT_DOTA_ITEM_PICKUP
| 1696
|
|-
| GameActivity_t.ACT_DOTA_ITEM_DROP
| 1697
|
|-
| GameActivity_t.ACT_DOTA_CAPTURE_PET
| 1698
|
|-
| GameActivity_t.ACT_DOTA_PET_WARD_OBSERVER
| 1699
|
|-
| GameActivity_t.ACT_DOTA_PET_WARD_SENTRY
| 1700
|
|-
| GameActivity_t.ACT_DOTA_PET_LEVEL
| 1701
|
|-
| GameActivity_t.ACT_DOTA_CAST_BURROW_END
| 1702
|
|-
| GameActivity_t.ACT_DOTA_LIFESTEALER_ASSIMILATE
| 1703
|
|-
| GameActivity_t.ACT_DOTA_LIFESTEALER_EJECT
| 1704
|
|-
| GameActivity_t.ACT_DOTA_ATTACK_EVENT_BASH
| 1705
|
|-
| GameActivity_t.ACT_DOTA_CAPTURE_RARE
| 1706
|
|-
| GameActivity_t.ACT_DOTA_AW_MAGNETIC_FIELD
| 1707
|
|-
| GameActivity_t.ACT_DOTA_CAST_GHOST_SHIP
| 1708
|
|-
| GameActivity_t.ACT_DOTA_FXANIM
| 1709
|
|-
| GameActivity_t.ACT_DOTA_VICTORY_START
| 1710
|
|-
| GameActivity_t.ACT_DOTA_DEFEAT_START
| 1711
|
|-
| GameActivity_t.ACT_DOTA_DP_SPIRIT_SIPHON
| 1712
|
|-
| GameActivity_t.ACT_DOTA_TRICKS_END
| 1713
|
|-
| GameActivity_t.ACT_DOTA_ES_STONE_CALLER
| 1714
|
|}
=== DOTAMinimapEvent_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK
| 2
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK
| 4
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_GLYPHED
| 8
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK
| 16
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING
| 32
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_DIED
| 64
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE
| 128
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED
| 256
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_HINT_LOCATION
| 512
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING
| 1024
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING
| 2048
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR
| 4096
|
|-
| DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR_TARGET
| 8192
|
|}
=== DOTASlotType_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_INVALID
| -1
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON
| 0
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON
| 1
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2
| 2
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2
| 3
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD
| 4
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER
| 5
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS
| 6
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR
| 7
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT
| 8
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK
| 9
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK
| 10
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS
| 11
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES
| 12
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL
| 13
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC
| 14
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD
| 15
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT
| 16
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON
| 17
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT
| 18
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT
| 19
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS
| 20
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK
| 21
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1
| 22
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2
| 23
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3
| 24
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4
| 25
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE
| 26
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE
| 27
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ACTION_ITEM
| 28
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_COURIER
| 29
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_ANNOUNCER
| 30
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MEGA_KILLS
| 31
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MUSIC
| 32
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WARD
| 33
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_HUD_SKIN
| 34
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_LOADING_SCREEN
| 35
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_WEATHER
| 36
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_HEROIC_STATUE
| 37
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_MULTIKILL_BANNER
| 38
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_CURSOR_PACK
| 39
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TELEPORT_EFFECT
| 40
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_BLINK_EFFECT
| 41
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TEAM_SHOWCASE
| 42
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_TERRAIN
| 43
|
|-
| DOTASlotType_t.DOTA_PLAYER_LOADOUT_START
| 28
|
|-
| DOTASlotType_t.DOTA_PLAYER_LOADOUT_END
| 43
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_NONE
| 44
|
|-
| DOTASlotType_t.DOTA_LOADOUT_TYPE_COUNT
| 45
|
|}
=== modifierfunction ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE
| 0
| GetModifierPreAttack_BonusDamage
|-
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT
| 1
| GetModifierPreAttack_BonusDamagePostCrit
|-
| modifierfunction.MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE
| 2
| GetModifierBaseAttack_BonusDamage
|-
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL
| 3
| GetModifierProcAttack_BonusDamage_Physical
|-
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL
| 4
| GetModifierProcAttack_BonusDamage_Magical
|-
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE
| 5
| GetModifierProcAttack_BonusDamage_Pure
|-
| modifierfunction.MODIFIER_PROPERTY_PROCATTACK_FEEDBACK
| 6
| GetModifierProcAttack_Feedback
|-
| modifierfunction.MODIFIER_PROPERTY_PRE_ATTACK
| 7
| GetModifierPreAttack
|-
| modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_LEVEL
| 8
| GetModifierInvisibilityLevel
|-
| modifierfunction.MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY
| 9
| GetModifierPersistentInvisibility
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT
| 10
| GetModifierMoveSpeedBonus_Constant
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE
| 11
| GetModifierMoveSpeedOverride
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
| 12
| GetModifierMoveSpeedBonus_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE
| 13
| GetModifierMoveSpeedBonus_Percentage_Unique
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2
| 14
| GetModifierMoveSpeedBonus_Percentage_Unique_2
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE
| 15
| GetModifierMoveSpeedBonus_Special_Boots
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2
| 16
| GetModifierMoveSpeedBonus_Special_Boots_2
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE
| 17
| GetModifierMoveSpeed_Absolute
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN
| 18
| GetModifierMoveSpeed_AbsoluteMin
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_LIMIT
| 19
| GetModifierMoveSpeed_Limit
|-
| modifierfunction.MODIFIER_PROPERTY_MOVESPEED_MAX
| 20
| GetModifierMoveSpeed_Max
|-
| modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
| 21
| GetModifierAttackSpeedBonus_Constant
|-
| modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_POWER_TREADS
| 22
| GetModifierAttackSpeedBonus_Constant_PowerTreads
|-
| modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
| 23
| GetModifierAttackSpeedBonus_Constant_Secondary
|-
| modifierfunction.MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT
| 24
| GetModifierCooldownReduction_Constant
|-
| modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT
| 25
| GetModifierBaseAttackTimeConstant
|-
| modifierfunction.MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT
| 26
| GetModifierAttackPointConstant
|-
| modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE
| 27
| GetModifierDamageOutgoing_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION
| 28
| GetModifierDamageOutgoing_Percentage_Illusion
|-
| modifierfunction.MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE
| 29
| GetModifierTotalDamageOutgoing_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE
| 30
| GetModifierSpellAmplify_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_MAGICDAMAGEOUTGOING_PERCENTAGE
| 31
| GetModifierMagicDamageOutgoing_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE
| 32
| GetModifierBaseDamageOutgoing_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE
| 33
| GetModifierBaseDamageOutgoing_PercentageUnique
|-
| modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE
| 34
| GetModifierIncomingDamage_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE
| 35
| GetModifierIncomingPhysicalDamage_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT
| 36
| GetModifierIncomingPhysicalDamageConstant
|-
| modifierfunction.MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT
| 37
| GetModifierIncomingSpellDamageConstant
|-
| modifierfunction.MODIFIER_PROPERTY_EVASION_CONSTANT
| 38
| GetModifierEvasion_Constant
|-
| modifierfunction.MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT
| 39
| GetModifierNegativeEvasion_Constant
|-
| modifierfunction.MODIFIER_PROPERTY_AVOID_DAMAGE
| 40
| GetModifierAvoidDamage
|-
| modifierfunction.MODIFIER_PROPERTY_AVOID_SPELL
| 41
| GetModifierAvoidSpell
|-
| modifierfunction.MODIFIER_PROPERTY_MISS_PERCENTAGE
| 42
| GetModifierMiss_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS
| 43
| GetModifierPhysicalArmorBonus
|-
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_ILLUSIONS
| 44
| GetModifierPhysicalArmorBonusIllusions
|-
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE
| 45
| GetModifierPhysicalArmorBonusUnique
|-
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE
| 46
| GetModifierPhysicalArmorBonusUniqueActive
|-
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS
| 47
| GetModifierMagicalResistanceBonus
|-
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_ITEM_UNIQUE
| 48
| GetModifierMagicalResistanceItemUnique
|-
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE
| 49
| GetModifierMagicalResistanceDecrepifyUnique
|-
| modifierfunction.MODIFIER_PROPERTY_BASE_MANA_REGEN
| 50
| GetModifierBaseRegen
|-
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT
| 51
| GetModifierConstantManaRegen
|-
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE
| 52
| GetModifierConstantManaRegenUnique
|-
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_PERCENTAGE
| 53
| GetModifierPercentageManaRegen
|-
| modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE
| 54
| GetModifierTotalPercentageManaRegen
|-
| modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT
| 55
| GetModifierConstantHealthRegen
|-
| modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE
| 56
| GetModifierHealthRegenPercentage
|-
| modifierfunction.MODIFIER_PROPERTY_HEALTH_BONUS
| 57
| GetModifierHealthBonus
|-
| modifierfunction.MODIFIER_PROPERTY_MANA_BONUS
| 58
| GetModifierManaBonus
|-
| modifierfunction.MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS
| 59
| GetModifierExtraStrengthBonus
|-
| modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS
| 60
| GetModifierExtraHealthBonus
|-
| modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_BONUS
| 61
| GetModifierExtraManaBonus
|-
| modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE
| 62
| GetModifierExtraHealthPercentage
|-
| modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS
| 63
| GetModifierBonusStats_Strength
|-
| modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS
| 64
| GetModifierBonusStats_Agility
|-
| modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS
| 65
| GetModifierBonusStats_Intellect
|-
| modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS
| 66
| GetModifierCastRangeBonus
|-
| modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS
| 67
| GetModifierAttackRangeBonus
|-
| modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE
| 68
| GetModifierAttackRangeBonusUnique
|-
| modifierfunction.MODIFIER_PROPERTY_MAX_ATTACK_RANGE
| 69
| GetModifierMaxAttackRange
|-
| modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS
| 70
| GetModifierProjectileSpeedBonus
|-
| modifierfunction.MODIFIER_PROPERTY_REINCARNATION
| 71
| ReincarnateTime
|-
| modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME
| 72
| GetModifierConstantRespawnTime
|-
| modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE
| 73
| GetModifierPercentageRespawnTime
|-
| modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_STACKING
| 74
| GetModifierStackingRespawnTime
|-
| modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE
| 75
| GetModifierPercentageCooldown
|-
| modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING
| 76
| GetModifierPercentageCooldownStacking
|-
| modifierfunction.MODIFIER_PROPERTY_CASTTIME_PERCENTAGE
| 77
| GetModifierPercentageCasttime
|-
| modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE
| 78
| GetModifierPercentageManacost
|-
| modifierfunction.MODIFIER_PROPERTY_DEATHGOLDCOST
| 79
| GetModifierConstantDeathGoldCost
|-
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE
| 80
| GetModifierPreAttack_CriticalStrike
|-
| modifierfunction.MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE
| 81
| GetModifierPreAttack_Target_CriticalStrike
|-
| modifierfunction.MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK
| 82
| GetModifierMagical_ConstantBlock
|-
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK
| 83
| GetModifierPhysical_ConstantBlock
|-
| modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL
| 84
| GetModifierPhysical_ConstantBlockSpecial
|-
| modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR
| 85
| GetModifierPhysical_ConstantBlockUnavoidablePreArmor
|-
| modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK
| 86
| GetModifierTotal_ConstantBlock
|-
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION
| 87
| GetOverrideAnimation
|-
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT
| 88
| GetOverrideAnimationWeight
|-
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE
| 89
| GetOverrideAnimationRate
|-
| modifierfunction.MODIFIER_PROPERTY_ABSORB_SPELL
| 90
| GetAbsorbSpell
|-
| modifierfunction.MODIFIER_PROPERTY_REFLECT_SPELL
| 91
| GetReflectSpell
|-
| modifierfunction.MODIFIER_PROPERTY_DISABLE_AUTOATTACK
| 92
| GetDisableAutoAttack
|-
| modifierfunction.MODIFIER_PROPERTY_BONUS_DAY_VISION
| 93
| GetBonusDayVision
|-
| modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION
| 94
| GetBonusNightVision
|-
| modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE
| 95
| GetBonusNightVisionUnique
|-
| modifierfunction.MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE
| 96
| GetBonusVisionPercentage
|-
| modifierfunction.MODIFIER_PROPERTY_FIXED_DAY_VISION
| 97
| GetFixedDayVision
|-
| modifierfunction.MODIFIER_PROPERTY_FIXED_NIGHT_VISION
| 98
| GetFixedNightVision
|-
| modifierfunction.MODIFIER_PROPERTY_MIN_HEALTH
| 99
| GetMinHealth
|-
| modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL
| 100
| GetAbsoluteNoDamagePhysical
|-
| modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL
| 101
| GetAbsoluteNoDamageMagical
|-
| modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE
| 102
| GetAbsoluteNoDamagePure
|-
| modifierfunction.MODIFIER_PROPERTY_IS_ILLUSION
| 103
| GetIsIllusion
|-
| modifierfunction.MODIFIER_PROPERTY_ILLUSION_LABEL
| 104
| GetModifierIllusionLabel
|-
| modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION
| 105
| GetModifierSuperIllusion
|-
| modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE
| 106
| GetModifierSuperIllusionWithUltimate
|-
| modifierfunction.MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE
| 107
| GetModifierTurnRate_Percentage
|-
| modifierfunction.MODIFIER_PROPERTY_DISABLE_HEALING
| 108
| GetDisableHealing
|-
| modifierfunction.MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK
| 109
| GetAlwaysAllowAttack
|-
| modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL
| 110
| GetOverrideAttackMagical
|-
| modifierfunction.MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH
| 111
| GetModifierUnitStatsNeedsRefresh
|-
| modifierfunction.MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER
| 112
| GetModifierBountyCreepMultiplier
|-
| modifierfunction.MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER
| 113
| GetModifierBountyOtherMultiplier
|-
| modifierfunction.MODIFIER_EVENT_ON_SPELL_TARGET_READY
| 114
| OnSpellTargetReady
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD
| 115
| OnAttackRecord
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_START
| 116
| OnAttackStart
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK
| 117
| OnAttack
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_LANDED
| 118
| OnAttackLanded
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_FAIL
| 119
| OnAttackFail
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_ALLIED
| 120
| OnAttackAllied
|-
| modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_DODGE
| 121
| OnProjectileDodge
|-
| modifierfunction.MODIFIER_EVENT_ON_ORDER
| 122
| OnOrder
|-
| modifierfunction.MODIFIER_EVENT_ON_UNIT_MOVED
| 123
| OnUnitMoved
|-
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_START
| 124
| OnAbilityStart
|-
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_EXECUTED
| 125
| OnAbilityExecuted
|-
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_FULLY_CAST
| 126
| OnAbilityFullyCast
|-
| modifierfunction.MODIFIER_EVENT_ON_BREAK_INVISIBILITY
| 127
| OnBreakInvisibility
|-
| modifierfunction.MODIFIER_EVENT_ON_ABILITY_END_CHANNEL
| 128
| OnAbilityEndChannel
|-
| modifierfunction.MODIFIER_EVENT_ON_PROCESS_UPGRADE
| 129
|
|-
| modifierfunction.MODIFIER_EVENT_ON_REFRESH
| 130
|
|-
| modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE
| 131
| OnTakeDamage
|-
| modifierfunction.MODIFIER_EVENT_ON_STATE_CHANGED
| 132
| OnStateChanged
|-
| modifierfunction.MODIFIER_EVENT_ON_ORB_EFFECT
| 133
|
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACKED
| 134
| OnAttacked
|-
| modifierfunction.MODIFIER_EVENT_ON_DEATH
| 135
| OnDeath
|-
| modifierfunction.MODIFIER_EVENT_ON_RESPAWN
| 136
| OnRespawn
|-
| modifierfunction.MODIFIER_EVENT_ON_SPENT_MANA
| 137
| OnSpentMana
|-
| modifierfunction.MODIFIER_EVENT_ON_TELEPORTING
| 138
| OnTeleporting
|-
| modifierfunction.MODIFIER_EVENT_ON_TELEPORTED
| 139
| OnTeleported
|-
| modifierfunction.MODIFIER_EVENT_ON_SET_LOCATION
| 140
| OnSetLocation
|-
| modifierfunction.MODIFIER_EVENT_ON_HEALTH_GAINED
| 141
| OnHealthGained
|-
| modifierfunction.MODIFIER_EVENT_ON_MANA_GAINED
| 142
| OnManaGained
|-
| modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT
| 143
| OnTakeDamageKillCredit
|-
| modifierfunction.MODIFIER_EVENT_ON_HERO_KILLED
| 144
| OnHeroKilled
|-
| modifierfunction.MODIFIER_EVENT_ON_HEAL_RECEIVED
| 145
| OnHealReceived
|-
| modifierfunction.MODIFIER_EVENT_ON_BUILDING_KILLED
| 146
| OnBuildingKilled
|-
| modifierfunction.MODIFIER_EVENT_ON_MODEL_CHANGED
| 147
| OnModelChanged
|-
| modifierfunction.MODIFIER_PROPERTY_TOOLTIP
| 148
| OnTooltip
|-
| modifierfunction.MODIFIER_PROPERTY_MODEL_CHANGE
| 149
| GetModifierModelChange
|-
| modifierfunction.MODIFIER_PROPERTY_MODEL_SCALE
| 150
| GetModifierModelScale
|-
| modifierfunction.MODIFIER_PROPERTY_IS_SCEPTER
| 151
| GetModifierScepter
|-
| modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS
| 152
| GetActivityTranslationModifiers
|-
| modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND
| 153
| GetAttackSound
|-
| modifierfunction.MODIFIER_PROPERTY_LIFETIME_FRACTION
| 154
| GetUnitLifetimeFraction
|-
| modifierfunction.MODIFIER_PROPERTY_PROVIDES_FOW_POSITION
| 155
| GetModifierProvidesFOWVision
|-
| modifierfunction.MODIFIER_PROPERTY_SPELLS_REQUIRE_HP
| 156
| GetModifierSpellsRequireHP
|-
| modifierfunction.MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP
| 157
| GetForceDrawOnMinimap
|-
| modifierfunction.MODIFIER_PROPERTY_DISABLE_TURNING
| 158
| GetModifierDisableTurning
|-
| modifierfunction.MODIFIER_PROPERTY_IGNORE_CAST_ANGLE
| 159
| GetModifierIgnoreCastAngle
|-
| modifierfunction.MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE
| 160
| GetModifierChangeAbilityValue
|-
| modifierfunction.MODIFIER_PROPERTY_ABILITY_LAYOUT
| 161
| GetModifierAbilityLayout
|-
| modifierfunction.MODIFIER_EVENT_ON_DOMINATED
| 162
| OnDominated
|-
| modifierfunction.MODIFIER_PROPERTY_TEMPEST_DOUBLE
| 163
| GetModifierTempestDouble
|-
| modifierfunction.MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE
| 164
| PreserveParticlesOnModelChanged
|-
| modifierfunction.MODIFIER_EVENT_ON_ATTACK_FINISHED
| 165
| OnAttackFinished
|-
| modifierfunction.MODIFIER_PROPERTY_IGNORE_COOLDOWN
| 166
| GetModifierIgnoreCooldown
|-
| modifierfunction.MODIFIER_FUNCTION_LAST
| 167
|
|-
| modifierfunction.MODIFIER_FUNCTION_INVALID
| 255
|
|}
=== modifierstate ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| modifierstate.MODIFIER_STATE_ROOTED
| 0
|
|-
| modifierstate.MODIFIER_STATE_DISARMED
| 1
|
|-
| modifierstate.MODIFIER_STATE_ATTACK_IMMUNE
| 2
|
|-
| modifierstate.MODIFIER_STATE_SILENCED
| 3
|
|-
| modifierstate.MODIFIER_STATE_MUTED
| 4
|
|-
| modifierstate.MODIFIER_STATE_STUNNED
| 5
|
|-
| modifierstate.MODIFIER_STATE_HEXED
| 6
|
|-
| modifierstate.MODIFIER_STATE_INVISIBLE
| 7
|
|-
| modifierstate.MODIFIER_STATE_INVULNERABLE
| 8
|
|-
| modifierstate.MODIFIER_STATE_MAGIC_IMMUNE
| 9
|
|-
| modifierstate.MODIFIER_STATE_PROVIDES_VISION
| 10
|
|-
| modifierstate.MODIFIER_STATE_NIGHTMARED
| 11
|
|-
| modifierstate.MODIFIER_STATE_BLOCK_DISABLED
| 12
|
|-
| modifierstate.MODIFIER_STATE_EVADE_DISABLED
| 13
|
|-
| modifierstate.MODIFIER_STATE_UNSELECTABLE
| 14
|
|-
| modifierstate.MODIFIER_STATE_CANNOT_MISS
| 15
|
|-
| modifierstate.MODIFIER_STATE_SPECIALLY_DENIABLE
| 16
|
|-
| modifierstate.MODIFIER_STATE_FROZEN
| 17
|
|-
| modifierstate.MODIFIER_STATE_COMMAND_RESTRICTED
| 18
|
|-
| modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP
| 19
|
|-
| modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES
| 20
|
|-
| modifierstate.MODIFIER_STATE_LOW_ATTACK_PRIORITY
| 21
|
|-
| modifierstate.MODIFIER_STATE_NO_HEALTH_BAR
| 22
|
|-
| modifierstate.MODIFIER_STATE_FLYING
| 23
|
|-
| modifierstate.MODIFIER_STATE_NO_UNIT_COLLISION
| 24
|
|-
| modifierstate.MODIFIER_STATE_NO_TEAM_MOVE_TO
| 25
|
|-
| modifierstate.MODIFIER_STATE_NO_TEAM_SELECT
| 26
|
|-
| modifierstate.MODIFIER_STATE_PASSIVES_DISABLED
| 27
|
|-
| modifierstate.MODIFIER_STATE_DOMINATED
| 28
|
|-
| modifierstate.MODIFIER_STATE_BLIND
| 29
|
|-
| modifierstate.MODIFIER_STATE_OUT_OF_GAME
| 30
|
|-
| modifierstate.MODIFIER_STATE_FAKE_ALLY
| 31
|
|-
| modifierstate.MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY
| 32
|
|-
| modifierstate.MODIFIER_STATE_TRUESIGHT_IMMUNE
| 33
|
|-
| modifierstate.MODIFIER_STATE_LAST
| 34
|
|}
=== DOTAModifierAttribute_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_NONE
| 0
|
|-
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_PERMANENT
| 1
|
|-
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_MULTIPLE
| 2
|
|-
| DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE
| 4
|
|}
=== Attributes ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| Attributes.DOTA_ATTRIBUTE_STRENGTH
| 0
|
|-
| Attributes.DOTA_ATTRIBUTE_AGILITY
| 1
|
|-
| Attributes.DOTA_ATTRIBUTE_INTELLECT
| 2
|
|-
| Attributes.DOTA_ATTRIBUTE_MAX
| 3
|
|-
| Attributes.DOTA_ATTRIBUTE_INVALID
| -1
|
|}
=== ParticleAttachment_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| ParticleAttachment_t.PATTACH_INVALID
| -1
|
|-
| ParticleAttachment_t.PATTACH_ABSORIGIN
| 0
|
|-
| ParticleAttachment_t.PATTACH_ABSORIGIN_FOLLOW
| 1
|
|-
| ParticleAttachment_t.PATTACH_CUSTOMORIGIN
| 2
|
|-
| ParticleAttachment_t.PATTACH_CUSTOMORIGIN_FOLLOW
| 3
|
|-
| ParticleAttachment_t.PATTACH_POINT
| 4
|
|-
| ParticleAttachment_t.PATTACH_POINT_FOLLOW
| 5
|
|-
| ParticleAttachment_t.PATTACH_EYES_FOLLOW
| 6
|
|-
| ParticleAttachment_t.PATTACH_OVERHEAD_FOLLOW
| 7
|
|-
| ParticleAttachment_t.PATTACH_WORLDORIGIN
| 8
|
|-
| ParticleAttachment_t.PATTACH_ROOTBONE_FOLLOW
| 9
|
|-
| ParticleAttachment_t.PATTACH_RENDERORIGIN_FOLLOW
| 10
|
|-
| ParticleAttachment_t.PATTACH_MAIN_VIEW
| 11
|
|-
| ParticleAttachment_t.PATTACH_WATERWAKE
| 12
|
|-
| ParticleAttachment_t.MAX_PATTACH_TYPES
| 13
|
|}
=== DOTA_MOTION_CONTROLLER_PRIORITY ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST
| 0
|
|-
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOW
| 1
|
|-
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM
| 2
|
|-
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGH
| 3
|
|-
| DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST
| 4
|
|}
=== DOTASpeechType_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTASpeechType_t.DOTA_SPEECH_USER_INVALID
| 0
|
|-
| DOTASpeechType_t.DOTA_SPEECH_USER_SINGLE
| 1
|
|-
| DOTASpeechType_t.DOTA_SPEECH_USER_TEAM
| 2
|
|-
| DOTASpeechType_t.DOTA_SPEECH_USER_TEAM_NEARBY
| 3
|
|-
| DOTASpeechType_t.DOTA_SPEECH_USER_NEARBY
| 4
|
|-
| DOTASpeechType_t.DOTA_SPEECH_USER_ALL
| 5
|
|-
| DOTASpeechType_t.DOTA_SPEECH_GOOD_TEAM
| 6
|
|-
| DOTASpeechType_t.DOTA_SPEECH_BAD_TEAM
| 7
|
|-
| DOTASpeechType_t.DOTA_SPEECH_SPECTATOR
| 8
|
|-
| DOTASpeechType_t.DOTA_SPEECH_RECIPIENT_TYPE_MAX
| 9
|
|}
=== DOTAAbilitySpeakTrigger_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_START_ACTION_PHASE
| 0
|
|-
| DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_CAST
| 1
|
|}
=== DotaCustomUIType_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD
| 0
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HERO_SELECTION
| 1
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_INFO
| 2
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_SETUP
| 3
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_FLYOUT_SCOREBOARD
| 4
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD_TOP_BAR
| 5
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_END_SCREEN
| 6
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_COUNT
| 7
|
|-
| DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_INVALID
| -1
|
|}
=== DotaDefaultUIElement_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY
| 0
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES
| 1
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD
| 2
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL
| 3
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP
| 4
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL
| 5
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP
| 6
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS
| 7
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY
| 8
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER
| 9
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT
| 10
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD
| 11
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS
| 12
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS
| 13
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME
| 14
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK
| 15
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS
| 16
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND
| 17
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME
| 18
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT
| 19
|
|-
| DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ELEMENT_COUNT
| 20
|
|}
=== PlayerUltimateStateOrTime_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_READY
| 0
|
|-
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NO_MANA
| -1
|
|-
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NOT_LEVELED
| -2
|
|-
| PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_HIDDEN
| -3
|
|}
=== PlayerOrderIssuer_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_SELECTED_UNITS
| 0
|
|-
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_CURRENT_UNIT_ONLY
| 1
|
|-
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_HERO_ONLY
| 2
|
|-
| PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY
| 3
|
|}
=== OrderQueueBehavior_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| OrderQueueBehavior_t.DOTA_ORDER_QUEUE_DEFAULT
| 0
|
|-
| OrderQueueBehavior_t.DOTA_ORDER_QUEUE_NEVER
| 1
|
|-
| OrderQueueBehavior_t.DOTA_ORDER_QUEUE_ALWAYS
| 2
|
|}
=== CLICK_BEHAVIORS ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE
| 0
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_MOVE
| 1
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_ATTACK
| 2
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_CAST
| 3
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_ITEM
| 4
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM
| 5
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DRAG
| 6
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LEARN_ABILITY
| 7
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_PATROL
| 8
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_VECTOR_CAST
| 9
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RIGHT_CLICK_TARGET
| 10
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RADAR
| 11
|
|-
| CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LAST
| 12
|
|}
=== AbilityLearnResult_t ===
{| class="standard-table" style="width: 100%;"
! Enumerator
! Value
! Description
|-
| AbilityLearnResult_t.ABILITY_CAN_BE_UPGRADED
| 0
|
|-
| AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE
| 1
|
|-
| AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_AT_MAX
| 2
|
|-
| AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL
| 3
|
|-
| AbilityLearnResult_t.ABILITY_NOT_LEARNABLE
| 4
|
|}
{{shortpagetitle}}
[[Category:Dota 2 Workshop Tools]]
[[Category:Panorama]]
[[Category:Javascript]]

Revision as of 10:18, 30 May 2017