Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetSteamID: Difference between revisions
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(Added some reference links discussing steam id.) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
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{{Dead end|date=January 2024}} | |||
== Function Description == | == Function Description == | ||
''' unsigned GetSteamID( int ''iPlayerID'' ) ''' | ''' unsigned GetSteamID( int ''iPlayerID'' ) ''' | ||
''Return player's steamID64'' | ''Return player's steamID64'' | ||
== Parameters == | == Parameters == | ||
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* https://developer.valvesoftware.com/wiki/SteamID | * https://developer.valvesoftware.com/wiki/SteamID | ||
* http://whatsmysteamid.azurewebsites.net/ | * http://whatsmysteamid.azurewebsites.net/ | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTA_PlayerResource]] |
Latest revision as of 09:33, 21 January 2024

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January 2024


January 2024
Function Description
unsigned GetSteamID( int iPlayerID )
Return player's steamID64
Parameters
Type | Name | Description |
---|---|---|
int | iPlayerID | No Description Set |
Returns
unsigned - userdata
Notes
If you need to handle the 64 bit SteamID in Lua, it may be helpful to convert it to a string with:
local steamId64 = tostring(PlayerResource:GetSteamID(PlayerID))
More information about the SteamID can be found here: