Rust Dedicated Server: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 85: Line 85:


<code>
<code>
> find .
> find . Variables:
Variables:
  ai.think                             If set to False, bears and wolfs are only hostile on attack. (True)
  ai.think                 no description (True)
  ai.move                             If set to False, animals will stop moving. (Recommended if you need the performance) (True)
  ai.move                 no description (True)
  ai.sensetime                         no description (1)
  ai.sensetime             no description (1)
  ai.frametime                         no description (5)
  ai.frametime             no description (5)
  ai.tickrate                         no description (5)
  ai.tickrate             no description (5)
  antihack.enabled                     is antihack enabled at all (True)
  antihack.enabled         is antihack enabled at all (True)
  antihack.admincheat                 are admins allowed to use their admin cheat (True)
  antihack.admincheat     are admins allowed to use their admin cheat (True)
  antihack.objectplacement             use antihack to verify object placement by players (True)
  antihack.objectplacement use antihack to verify object placement by players (True)
  antihack.modelstate                 use antihack to verify model state sent by players (True)
  antihack.modelstate     use antihack to verify model state sent by players (True)
  antihack.userlevel                   0 == users, 1 == admins, 2 == developers (2)
  antihack.userlevel       0 == users, 1 == admins, 2 == developers (2)
  antihack.enforcementlevel           0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
  antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
  antihack.maxdesync                   max allowed client desync, lower value = more false positives (1)
  antihack.maxdesync       max allowed client desync, lower value = more false positives (1)
  antihack.relaxationrate             the rate at which violation values go back down (0.1)
  antihack.relaxationrate the rate at which violation values go back down (0.1)
  antihack.relaxationpause             the time before violation values go back down (10)
  antihack.relaxationpause the time before violation values go back down (10)
  antihack.maxviolation               violation value above this results in enforcement (100)
  antihack.maxviolation   violation value above this results in enforcement (100)
  antihack.noclip_protection           0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3)
  antihack.noclip_protection 0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3)
  antihack.noclip_reject               whether or not to reject movement when noclip is detected (True)
  antihack.noclip_reject   whether or not to reject movement when noclip is detected (True)
  antihack.noclip_penalty             violation penalty to hand out when noclip is detected (0)
  antihack.noclip_penalty violation penalty to hand out when noclip is detected (0)
  antihack.noclip_stepsize             movement curve step size, lower value = less false positives (0.1)
  antihack.noclip_stepsize movement curve step size, lower value = less false positives (0.1)
  antihack.noclip_maxsteps             movement curve max steps, lower value = more false positives (5)
  antihack.noclip_maxsteps movement curve max steps, lower value = more false positives (5)
  antihack.speedhack_protection       0 == disabled, 1 == enabled (1)
  antihack.speedhack_protection 0 == disabled, 1 == enabled (1)
  antihack.speedhack_reject           whether or not to reject movement when speedhack is detected (False)
  antihack.speedhack_reject whether or not to reject movement when speedhack is detected (False)
  antihack.speedhack_penalty           violation penalty to hand out when speedhack is detected (50)
  antihack.speedhack_penalty violation penalty to hand out when speedhack is detected (50)
  antihack.speedhack_forgiveness       speed threshold to assume speedhacking, lower value = more false positives (2)
  antihack.speedhack_forgiveness speed threshold to assume speedhacking, lower value = more false positives (2)
  antihack.speedhack_deltatime         time interval to calculate speed in, lower value = more false positives (0.2)
  antihack.speedhack_deltatime time interval to calculate speed in, lower value = more false positives (0.2)
  antihack.speedhack_tickets           required number of speeding tickets to trigger a violation (15)
  antihack.speedhack_tickets required number of speeding tickets to trigger a violation (15)
  antihack.speedhack_history           speeding ticket history length (20)
  antihack.speedhack_history speeding ticket history length (20)
  antihack.flyhack_protection         0 == disabled, 1 == simple, 2 == advanced (2)
  antihack.flyhack_protection 0 == disabled, 1 == simple, 2 == advanced (2)
  antihack.flyhack_reject             whether or not to reject movement when flyhack is detected (False)
  antihack.flyhack_reject whether or not to reject movement when flyhack is detected (False)
  antihack.flyhack_penalty             violation penalty to hand out when flyhack is detected (50)
  antihack.flyhack_penalty violation penalty to hand out when flyhack is detected (50)
  antihack.flyhack_forgiveness         distance threshold to assume flyhacking, lower value = more false positives (2)
  antihack.flyhack_forgiveness distance threshold to assume flyhacking, lower value = more false positives (2)
  antihack.projectile_protection       0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3)
  antihack.projectile_protection 0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3)
  antihack.projectile_penalty         violation penalty to hand out when projectile hack is detected (0)
  antihack.projectile_penalty violation penalty to hand out when projectile hack is detected (0)
  antihack.projectile_forgiveness     projectile speed forgiveness in percent, lower value = more false positives (0.5)
  antihack.projectile_forgiveness projectile speed forgiveness in percent, lower value = more false positives (0.5)
  antihack.projectile_padding         projectile hit distance padding in meters, lower value = more false positives (5)
  antihack.projectile_padding projectile hit distance padding in meters, lower value = more false positives (5)
  antihack.projectile_serverframes     projectile server frames to include in delay, lower value = more false positives (2)
  antihack.projectile_serverframes projectile server frames to include in delay, lower value = more false positives (2)
  antihack.projectile_clientframes     projectile client frames to include in delay, lower value = more false positives (2)
  antihack.projectile_clientframes projectile client frames to include in delay, lower value = more false positives (2)
  antihack.projectile_tickets         required number of projectile line of sight tickets to trigger a violation (10)
  antihack.projectile_tickets required number of projectile line of sight tickets to trigger a violation (10)
  antihack.melee_protection           0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
  antihack.melee_protection 0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
  antihack.melee_penalty               violation penalty to hand out when melee hack is detected (0)
  antihack.melee_penalty   violation penalty to hand out when melee hack is detected (0)
  antihack.melee_forgiveness           melee distance forgiveness in percent, lower value = more false positives (0.5)
  antihack.melee_forgiveness melee distance forgiveness in percent, lower value = more false positives (0.5)
  antihack.melee_padding               melee hit distance padding in meters, lower value = more false positives (2)
  antihack.melee_padding   melee hit distance padding in meters, lower value = more false positives (2)
  antihack.melee_serverframes         melee server frames to include in delay, lower value = more false positives (2)
  antihack.melee_serverframes melee server frames to include in delay, lower value = more false positives (2)
  antihack.melee_clientframes         melee client frames to include in delay, lower value = more false positives (2)
  antihack.melee_clientframes melee client frames to include in delay, lower value = more false positives (2)
  antihack.melee_tickets               required number of melee line of sight tickets to trigger a violation (2)
  antihack.melee_tickets   required number of melee line of sight tickets to trigger a violation (2)
  antihack.eye_protection             0 == disabled, 1 == distance, 2 == distance + LOS (2)
  antihack.eye_protection 0 == disabled, 1 == distance, 2 == distance + LOS (2)
  antihack.eye_penalty                 violation penalty to hand out when eye hack is detected (0)
  antihack.eye_penalty     violation penalty to hand out when eye hack is detected (0)
  antihack.debuglevel                 0 == silent, 1 == print max violation, 2 == print every violation (1)
  antihack.debuglevel     0 == silent, 1 == print max violation, 2 == print every violation (1)
  batching.colliders                   no description (True)
  batching.colliders       no description (True)
  batching.collider_vertices           no description (10000)
  batching.collider_vertices no description (10000)
  batching.collider_submeshes         no description (1)
  batching.collider_submeshes no description (1)
  batching.verbose                     no description (0)
  batching.verbose         no description (0)
  chat.enabled                         Enable or disable chat displaying (True)
  chat.enabled             Enable or disable chat displaying (True)
  chat.serverlog                       no description (True)
  chat.serverlog           no description (True)
  construct.frameminutes               How many minutes before a placed frame gets destroyed (30)
  construct.frameminutes   How many minutes before a placed frame gets destroyed (30)
  craft.instant                       no description (False)
  craft.instant           no description (False)
  debug.checktriggers                 Debug triggers (False)
  debug.checktriggers     Debug triggers (False)
  decay.tick                           no description (600)
  decay.tick               no description (600)
  decay.scale                         no description (1)
  decay.scale             no description (1)
  decay.debug                         no description (False)
  decay.debug             no description (False)
  env.time                             Shows the time ingame. If value declared, will change the server time (values: 0 - 24)
  env.time                 no description (10.78395)
  env.day                             no active  (12)
  env.day                 no description (20)
  env.month                           no description (6)
  env.month               no description (6)
  env.year                             no description (2024)
  env.year                 no description (2024)
  fps.limit                           The maximum number of frames to render per second (60)
  fps.limit               The maximum number of frames to render per second (60)
  gc.interval                         no description (-1)
  gc.interval             no description (-1)
  global.safemode                     no description (False)
  global.safemode         no description (False)
  global.debugmode                     no description (False)
  global.debugmode         no description (False)
  global.maxthreads                   no description (8)
  global.maxthreads       no description (8)
  global.perf                         Show frames per second (fps) (0)
  global.perf             Show frames per second (fps) (0)
  global.timewarning                   no description (False)
  global.timewarning       no description (False)
  global.developer                     no description (0)
  global.developer         no description (0)
  heli.lifetimeminutes                 no description (15)
  heli.lifetimeminutes     no description (15)
  heli.guns                           no description (1)
  heli.guns               no description (1)
  heli.bulletdamagescale               no description (1)
  heli.bulletdamagescale   no description (1)
  heli.bulletaccuracy                 no description (2)
  heli.bulletaccuracy     no description (2)
  net.visdebug                         Turns on debug display of network visibility (False)
  net.visdebug             Turns on debug display of network visibility (False)
  physics.droppedmode                 The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
  physics.droppedmode     The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
  physics.sendeffects                 Send effects to clients when physics objects collide (True)
  physics.sendeffects     Send effects to clients when physics objects collide (True)
  physics.bouncethreshold             no description (2)
  physics.bouncethreshold no description (2)
  physics.sleepthreshold               no description (0.005)
  physics.sleepthreshold   no description (0.005)
  physics.solveriterationcount         The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
  physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
  physics.steps                       The amount of physics steps per second (16)
  physics.steps           The amount of physics steps per second (16)
  pool.skins                           no description (False)
  pool.skins               no description (False)
  pool.entities                       no description (False)
  pool.entities           no description (False)
  sentry.targetall                     target everyone regardless of authorization (False)
  sentry.targetall         target everyone regardless of authorization (False)
  sentry.hostileduration               how long until something is considered hostile after it attacked (120)
  sentry.hostileduration   how long until something is considered hostile after it attacked (120)
  server.ip                           no description (164.132.201.49)
  server.ip               no description (164.132.201.49)
  server.port                         no description (28015)
  server.port             no description (28015)
  server.maxplayers                   no description (50)
  server.maxplayers       no description (50)
  server.hostname                     no description (Server Name - Servername)
  server.hostname         no description (Server Name - Servername)
  server.identity                     no description (rust-server)
  server.identity         no description (rust-server)
  server.level                         no description (Procedural Map)
  server.level             no description (Procedural Map)
  server.seed                         no description (0-2147483647)
  server.seed             no description (0-2147483647)
  server.salt                         no description (731364870)
  server.salt             no description (731364870)
  server.worldsize                     no description (3000-6000)
  server.worldsize         no description (3000-6000)
  server.saveinterval                 no description (300)
  server.saveinterval     no description (300)
  server.secure                       no description (True)
  server.secure           no description (True)
  server.tickrate                     no description (30)
  server.tickrate         no description (30)
  server.entityrate                   no description (16)
  server.entityrate       no description (16)
  server.cycletime                     no description (500)
  server.cycletime         no description (500)
  server.official                     no description (False)
  server.official         no description (False)
  server.globalchat                   no description (True)
  server.globalchat       no description (True)
  server.stability                     no description (True)
  server.stability         no description (True)
  server.radiation                     no description (False)
  server.radiation         no description (False)
  server.itemdespawn                   no description (180)
  server.itemdespawn       no description (180)
  server.pve                           no description (False)
  server.pve               no description (False)
  server.description                   no description (Server Description, make \nTo make a new line)
  server.description       no description (Server Description, make \nTo make a new line)
  server.headerimage                   no description (http://i.imgur.com/7FwnOGD .jpg) - picture must be 500x256
  server.headerimage       no description (http://i.imgur.com/7FwnOGD .jpg) - picture must be 500x256
  server.url                           no description (https://www.url.com/to/your/website)
  server.url               no description (https://www.url.com/to/your/website)
  server.branch                       no description ()
  server.branch           no description ()
  server.eac                           no description (1)
  server.eac               no description (1)
  server.queriespersecond             no description (2000)
  server.queriespersecond no description (2000)
  server.ipqueriespermin               no description (30)
  server.ipqueriespermin   no description (30)
  server.meleedamage                   no description (1)
  server.meleedamage       no description (1)
  server.arrowdamage                   no description (1)
  server.arrowdamage       no description (1)
  server.bulletdamage                 no description (1)
  server.bulletdamage     no description (1)
  server.bleedingdamage               no description (1)
  server.bleedingdamage   no description (1)
  server.meleearmor                   no description (1)
  server.meleearmor       no description (1)
  server.arrowarmor                   no description (1)
  server.arrowarmor       no description (1)
  server.bulletarmor                   no description (1)
  server.bulletarmor       no description (1)
  server.bleedingarmor                 no description (1)
  server.bleedingarmor     no description (1)
  server.updatebatch                   How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
  server.updatebatch       How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
  server.planttick                     Plants tick every x seconds. This is how many seconds between ticks. (60)
  server.planttick         Plants tick every x seconds. This is how many seconds between ticks. (60)
  server.planttickscale               Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
  server.planttickscale   Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
  server.respawnresetrange             Distance from sleeping bag to reset other sleeping bags/beds. (50)
  server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
  server.maxunack                     Max amount of unacknowledged messages before we assume we're congested (4)
  server.maxunack         Max amount of unacknowledged messages before we assume we're congested (4)
  server.maxflood                     Max amount of ticks to receive per second before we assume a client is flooding us (1000)
  server.maxflood         Max amount of ticks to receive per second before we assume a client is flooding us (1000)
  server.netcache                     Use network caching (True)
  server.netcache         Use network caching (True)
  server.netcachesize                 Informational, the size of the network cache (in bytes) (2214666)
  server.netcachesize     Informational, the size of the network cache (in bytes) (2214666)
  server.savecachesize                 Informational, the size of the save cache (in bytes) (2264944)
  server.savecachesize     Informational, the size of the save cache (in bytes) (2264944)
  server.combatlogsize                 The size of the combat log (100)
  server.combatlogsize     The size of the combat log (100)
  server.idlekick                     Number of minutes until idle players are kicked (30)
  server.idlekick         Number of minutes until idle players are kicked (30)
  server.idlekickmode                 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
  server.idlekickmode     0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
  server.idlekickadmins               1 = admins can get idle kicked (0)
  server.idlekickadmins   1 = admins can get idle kicked (0)
  server.maxreceivetime               no description (20)
  server.maxreceivetime   no description (20)
  server.compression                   no description (False)
  server.compression       no description (False)
  server.netlog                       no description (False)
  server.netlog           no description (False)
  spawn.min_rate                       no description (0.2)
  spawn.min_rate           no description (0.2)
  spawn.max_rate                       no description (2)
  spawn.max_rate           no description (2)
  spawn.min_density                   no description (0.2)
  spawn.min_density       no description (0.2)
  spawn.max_density                   no description (2)
  spawn.max_density       no description (2)
  stability.verbose                   no description (0)
  stability.verbose       no description (0)
  stability.strikes                   no description (10)
  stability.strikes       no description (10)
  stability.collapse                   no description (0.05)
  stability.collapse       no description (0.05)
  stability.accuracy                   no description (0.001)
  stability.accuracy       no description (0.001)
  time.fixeddelta                     Fixed delta time in seconds (0.0625)
  time.fixeddelta         Fixed delta time in seconds (0.0625)
  time.maxdelta                       The minimum amount of times to tick per frame (0.33)
  time.maxdelta           The minimum amount of times to tick per frame (0.33)
  vis.damage                           Turns on debug display of damages (False)
  vis.damage               Turns on debug display of damages (False)
  vis.attack                           Turns on debug display of attacks (False)
  vis.attack               Turns on debug display of attacks (False)
  vis.protection                       Turns on debug display of protection (False)
  vis.protection           Turns on debug display of protection (False)
  vis.weakspots                       Turns on debug display of weakspots (False)
  vis.weakspots           Turns on debug display of weakspots (False)
  vis.triggers                         Show trigger entries (False)
  vis.triggers             Show trigger entries (False)
  vis.hitboxes                         Turns on debug display of hitboxes (False)
  vis.hitboxes             Turns on debug display of hitboxes (False)
  vis.lineofsight                     Turns on debug display of line of sight checks (False)
  vis.lineofsight         Turns on debug display of line of sight checks (False)
  xmas.enabled                         no description (True)
  xmas.enabled             no description (True)
  xmas.spawnrange                     no description (50)
  xmas.spawnrange         no description (50)
  xmas.giftsperplayer                 no description (2)
  xmas.giftsperplayer     no description (2)
  rcon.port                           no description (28016)
  rcon.port               no description (28016)
  rcon.ip                             no description (0.0.0.0)
  rcon.ip                 no description (0.0.0.0)
  rcon.web                             If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
  rcon.web                 If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
  rcon.print                           If true, rcon commands etc will be printed in the console (False)
  rcon.print               If true, rcon commands etc will be printed in the console (False)
  global.find                         Search for a command
  global.find( string Name ) Search for a command
  global.echo                         Prints something to the debug output
  global.echo( string output ) Prints something to the debug output
  global.status                       Print out currently connected clients
  global.status(  ) Print out currently connected clients
  global.stats(  )                     Print out stats of currently connected clients
  global.stats(  ) Print out stats of currently connected clients
  global.kick                         Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"
  global.kick( void ) no description
  global.kickall                       Kicks everyone from the server.
  global.kickall( void ) no description
  global.ban                           Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"
  global.ban( void ) no description
  global.moderatorid                   ( void ) no description
  global.moderatorid( void ) no description
  global.ownerid                       ( void ) no description
  global.ownerid( void ) no description
  global.removemoderator               ( void ) no description
  global.removemoderator( void ) no description
  global.removeowner                   ( void ) no description
  global.removeowner( void ) no description
  global.banid                         ( void ) no description
  global.banid( void ) no description
  global.unban                         ( void ) no description
  global.unban( void ) no description
  global.players                       Print out currently connected clients etc
  global.players(  ) Print out currently connected clients etc
  global.say                           Sends a message in chat
  global.say(  ) Sends a message in chat
  global.users                         Show user info for players on server.
  global.users(  ) Show user info for players on server.
  global.banlist                       List of banned users (sourceds compat)
  global.banlist(  ) List of banned users (sourceds compat)
  global.banlistex                     List of banned users - shows reasons and usernames
  global.banlistex(  ) List of banned users - shows reasons and usernames
  global.listid                       List of banned users, by ID (sourceds compat)
  global.listid(  ) List of banned users, by ID (sourceds compat)
  global.mutevoice                     no description
  global.mutevoice( void ) no description
  global.unmutevoice                   no description
  global.unmutevoice( void ) no description
  global.mutechat                     no description
  global.mutechat( void ) no description
  global.unmutechat                   no description
  global.unmutechat( void ) no description
  global.clientperf                   no description
  global.clientperf( void ) no description
  global.entid                         no description
  global.entid( void ) no description
  global.playerlist                   Get a list of players
  global.playerlist(  ) Get a list of players
  global.bans                         List of banned users
  global.bans(  ) List of banned users
  global.serverinfo                   Get a list of information about the server
  global.serverinfo(  ) Get a list of information about the server
  batching.refresh_colliders           no description
  batching.refresh_colliders( void ) no description
  batching.status                     no description
  batching.status( void ) no description
  chat.tail                           Return the last x lines of the console. Default is 200
  chat.tail(  ) Return the last x lines of the console. Default is 200
  chat.search                         Search the console for a particular string
  chat.search(  ) Search the console for a particular string
  console.tail                         Return the last x lines of the console. Default is 200
  console.tail(  ) Return the last x lines of the console. Default is 200
  console.search                       Search the console for a particular string
  console.search(  ) Search the console for a particular string
  data.export                         no description
  data.export( void ) no description
  debug.flushgroup                     Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
  debug.flushgroup(  ) Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
  debug.breakheld                     Break the current held object
  debug.breakheld(  ) Break the current held object
  debug.breakitem                     Break all the items in your inventory whose name match the passed string
  debug.breakitem(  ) Break all the items in your inventory whose name match the passed string
  debug.hurt                           no description
  debug.hurt( void ) no description
  entity.debug_toggle                 no description
  entity.debug_toggle( void ) no description
  entity.nudge                         no description
  entity.nudge( void ) no description
  entity.create                       no description
  entity.create( void ) no description
  env.addtime                         no description
  env.addtime( void ) no description
  gc.collect                           no description
  gc.collect( void ) no description
  gc.unload                           no description
  gc.unload( void ) no description
  global.restart                       Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)
  global.restart(  ) Restart the server - with x seconds warning
  global.quit                         Stops the server and closes the command prompt.
  global.quit(  ) Leave the game
  global.report                       no description
  global.report( void ) no description
  global.objects                       no description
  global.objects( void ) no description
  global.textures                     no description
  global.textures( void ) no description
  global.colliders                     no description
  global.colliders( void ) no description
  global.error                         no description
  global.error( void ) no description
  global.queue                         no description
  global.queue( void ) no description
  global.sleep                         no description
  global.sleep( void ) no description
  global.injure                       no description
  global.injure( void ) no description
  global.spectate                     no description
  global.spectate( void ) no description
  global.teleport                     no description
  global.teleport( void ) no description
  global.teleport2me                   no description
  global.teleport2me( void ) no description
  global.teleportany                   no description
  global.teleportany( void ) no description
  global.teleportpos                   no description
  global.teleportpos( void ) no description
  global.cleanup                       no description
  global.cleanup( void ) no description
  global.version                       no description
  global.version( void ) no description
  global.sysinfo                       no description
  global.sysinfo( void ) no description
  global.breakitem                     no description
  global.breakitem( void ) no description
  heli.drop                           no description
global.givebp( void ) no description
  heli.calltome                       no description
  heli.drop( void ) no description
  heli.call                           no description
  heli.calltome( void ) no description
  heli.strafe                         no description
  heli.call( void ) no description
  hierarchy.ls                         no description
  heli.strafe( void ) no description
  hierarchy.cd                         no description
  hierarchy.ls( void ) no description
  hierarchy.del                       no description
  hierarchy.cd( void ) no description
  inventory.give                       no description
  hierarchy.del( void ) no description
  inventory.giveall                    no description
  inventory.give( void ) no description
  inventory.giveto                    no description
  inventory.resetbp( void ) no description
  inventory.giveid                    no description
  inventory.giveall( void ) no description
  inventory.givearm                    no description
  inventory.givebpall( void ) no description
  pool.print_memory                    no description
  inventory.giveto( void ) no description
  pool.print_prefabs                  no description
  inventory.giveid( void ) no description
  pool.print_assets                    no description
  inventory.givearm( void ) no description
  pool.clear_memory                    no description
  inventory.givebp( void ) no description
  pool.clear_prefabs                  no description
  pool.print_memory( void ) no description
  pool.clear_assets                    no description
  pool.print_prefabs( void ) no description
  server.stop                          Stops the server
  pool.print_assets( void ) no description
  server.backup                        Backup server folder
  pool.clear_memory( void ) no description
  server.writecfg                     Writes config files
  pool.clear_prefabs( void ) no description
  server.fps                           no description
  pool.clear_assets( void ) no description
  server.save                         Force save the current game
server.stop( string DisconnectMessage ) Stops a server
  server.readcfg                       no description
server.backup(  ) Backup server folder
  spawn.fill_populations               no description
server.writecfg(  ) Writes config files
  spawn.fill_groups                   no description
  server.fps( void ) no description
  spawn.report                         no description
  server.save(  ) Force save the current game
  weather.clouds                       no description
  server.readcfg( void ) no description
  weather.fog                         no description
  spawn.fill_populations( void ) no description
  weather.wind                         no description
  spawn.fill_groups( void ) no description
  weather.rain                         no description
  spawn.report( void ) no description
  xmas.refill                         no description
  weather.clouds( void ) no description
  global.dump                          no description
  weather.fog( void ) no description
  weather.wind( void ) no description
  weather.rain( void ) no description
  xmas.refill( void ) no description
  xp.reroll(  ) Refund all spent xp and relock all blueprints, must type 'confirm' after command - no going back!
xp.randomowner( void ) no description
xp.randomowners( void ) no description
xp.add( void ) no description
xp.reset( void ) no description
xp.setlevel( void ) no description
xp.addlevel( void ) no description
xp.history( void ) no description
global.dump( void ) no description
</code>
</code>



Revision as of 10:42, 9 January 2017

Attention! The following installation instructions will supply legacy (the main version) as well as the experimental branch's server files when downloading on Windows. Since the legacy server software is Windows only, it will not be included when downloading on Linux, leaving only the experimental server software. More information on this tweet from Garry .

Dedicated server

Installation

  • Start SteamCMD
    • Log in with a Steam account or anonymously: login anonymous or username
    • Select install folder: force_install_dir PATH:\SteamCMD\rust_server\
    • Run: app_update 258550 -beta legacy validate to download the old legacy Rust Dedicated Server (rust.legacy)
    • Or Run: app_update 258550 validate to download the new alpha version dedicated server (rust.alpha)

Configuration & running

You can run the Rust DS with ./RustDedicated -batchmode (Linux) or rust_server.exe -batchmode (Windows).

Command line parameters

The startup command can be appended with the following startup parameters:

parameter default description
+server.ip 0.0.0.0 IP to listen to
+server.port 28015 Port to listen to
+server.tickrate 30 Server refresh rate (min acceptable 15, max 100) - Increasing this value increase CPU usage
+server.hostname "Your Server Name" The displayed name of your server
+server.identity "my_server_identity Changes path to your server data rust/server/my_server_identity. Useful for running multiple instances.
+server.maxplayers 50 Max amount of players your server can handle. Max : 500 or more
+server.wolrdsize 4000 Defines the size of the map generated (min 2000, max 8000)
+server.saveinterval 600 Time in seconds for server save
+rcon.ip 0.0.0.0 IP to listen to for RCON
+rcon.port 28016 Port to listen to for RCON
+rcon.password "YourPassword" RCON Password. If you remove it after setting it up, your server won't start.
-logfile gamelog.txt If you're using a script, you'd better put the current date as a filename, otherwise, it'll be erased on every start.
-silent-crashes - Don’t display a crash dialog. Useful if you wan't the server to restart automatically after a crash.

For example:

-batchmode +server.ip 0.0.0.0 +server.port 28015 +server.tickrate 30 +server.hostname "Your Server Name" +server.identity "your_server_identity" +server.maxplayers 50 +server.worldsize 4000 +server.saveinterval 600 +rcon.ip 0.0.0.0 +rcon.port 28016 +rcon.password "Your_Rcon_Password" -logfile logfilename.log"

Settings

Here is a RAW list of available settings. You can put them either in your server.cfg (then reboot the server), or input them using RCON, then save it using the command server.writecfg

(If somebody's willing to add descriptions for everything, you're welcome mate !)

> find . Variables:

ai.think                             If set to False, bears and wolfs are only hostile on attack. (True)
ai.move                              If set to False, animals will stop moving. (Recommended if you need the performance) (True)
ai.sensetime                         no description (1)
ai.frametime                         no description (5)
ai.tickrate                          no description (5)
antihack.enabled                     is antihack enabled at all (True)
antihack.admincheat                  are admins allowed to use their admin cheat (True)
antihack.objectplacement             use antihack to verify object placement by players (True)
antihack.modelstate                  use antihack to verify model state sent by players (True)
antihack.userlevel                   0 == users, 1 == admins, 2 == developers (2)
antihack.enforcementlevel            0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1)
antihack.maxdesync                   max allowed client desync, lower value = more false positives (1)
antihack.relaxationrate              the rate at which violation values go back down (0.1)
antihack.relaxationpause             the time before violation values go back down (10)
antihack.maxviolation                violation value above this results in enforcement (100)
antihack.noclip_protection           0 == disabled, 1 == ray, 2 == sphere, 3 == curve (3)
antihack.noclip_reject               whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty              violation penalty to hand out when noclip is detected (0)
antihack.noclip_stepsize             movement curve step size, lower value = less false positives (0.1)
antihack.noclip_maxsteps             movement curve max steps, lower value = more false positives (5)
antihack.speedhack_protection        0 == disabled, 1 == enabled (1)
antihack.speedhack_reject            whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty           violation penalty to hand out when speedhack is detected (50)
antihack.speedhack_forgiveness       speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime         time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets           required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history           speeding ticket history length (20)
antihack.flyhack_protection          0 == disabled, 1 == simple, 2 == advanced (2)
antihack.flyhack_reject              whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty             violation penalty to hand out when flyhack is detected (50)
antihack.flyhack_forgiveness         distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.projectile_protection       0 == disabled, 1 == speed, 2 == speed + entity, 3 == speed + entity + LOS (3)
antihack.projectile_penalty          violation penalty to hand out when projectile hack is detected (0)
antihack.projectile_forgiveness      projectile speed forgiveness in percent, lower value = more false positives (0.5)
antihack.projectile_padding          projectile hit distance padding in meters, lower value = more false positives (5)
antihack.projectile_serverframes     projectile server frames to include in delay, lower value = more false positives (2)
antihack.projectile_clientframes     projectile client frames to include in delay, lower value = more false positives (2)
antihack.projectile_tickets          required number of projectile line of sight tickets to trigger a violation (10)
antihack.melee_protection            0 == disabled, 1 == initiator, 2 == initiator + target, 3 == initiator + target + LOS (3)
antihack.melee_penalty               violation penalty to hand out when melee hack is detected (0)
antihack.melee_forgiveness           melee distance forgiveness in percent, lower value = more false positives (0.5)
antihack.melee_padding               melee hit distance padding in meters, lower value = more false positives (2)
antihack.melee_serverframes          melee server frames to include in delay, lower value = more false positives (2)
antihack.melee_clientframes          melee client frames to include in delay, lower value = more false positives (2)
antihack.melee_tickets               required number of melee line of sight tickets to trigger a violation (2)
antihack.eye_protection              0 == disabled, 1 == distance, 2 == distance + LOS (2)
antihack.eye_penalty                 violation penalty to hand out when eye hack is detected (0)
antihack.debuglevel                  0 == silent, 1 == print max violation, 2 == print every violation (1)
batching.colliders                   no description (True)
batching.collider_vertices           no description (10000)
batching.collider_submeshes          no description (1)
batching.verbose                     no description (0)
chat.enabled                         Enable or disable chat displaying (True)
chat.serverlog                       no description (True)
construct.frameminutes               How many minutes before a placed frame gets destroyed (30)
craft.instant                        no description (False)
debug.checktriggers                  Debug triggers (False)
decay.tick                           no description (600)
decay.scale                          no description (1)
decay.debug                          no description (False)
env.time                             Shows the time ingame. If value declared, will change the server time (values: 0 - 24)
env.day                              no active  (12)
env.month                            no description (6)
env.year                             no description (2024)
fps.limit                            The maximum number of frames to render per second (60)
gc.interval                          no description (-1)
global.safemode                      no description (False)
global.debugmode                     no description (False)
global.maxthreads                    no description (8)
global.perf                          Show frames per second (fps) (0)
global.timewarning                   no description (False)
global.developer                     no description (0)
heli.lifetimeminutes                 no description (15)
heli.guns                            no description (1)
heli.bulletdamagescale               no description (1)
heli.bulletaccuracy                  no description (2)
net.visdebug                         Turns on debug display of network visibility (False)
physics.droppedmode                  The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.sendeffects                  Send effects to clients when physics objects collide (True)
physics.bouncethreshold              no description (2)
physics.sleepthreshold               no description (0.005)
physics.solveriterationcount         The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps                        The amount of physics steps per second (16)
pool.skins                           no description (False)
pool.entities                        no description (False)
sentry.targetall                     target everyone regardless of authorization (False)
sentry.hostileduration               how long until something is considered hostile after it attacked (120)
server.ip                            no description (164.132.201.49)
server.port                          no description (28015)
server.maxplayers                    no description (50)
server.hostname                      no description (Server Name - Servername)
server.identity                      no description (rust-server)
server.level                         no description (Procedural Map)
server.seed                          no description (0-2147483647)
server.salt                          no description (731364870)
server.worldsize                     no description (3000-6000)
server.saveinterval                  no description (300)
server.secure                        no description (True)
server.tickrate                      no description (30)
server.entityrate                    no description (16)
server.cycletime                     no description (500)
server.official                      no description (False)
server.globalchat                    no description (True)
server.stability                     no description (True)
server.radiation                     no description (False)
server.itemdespawn                   no description (180)
server.pve                           no description (False)
server.description                   no description (Server Description, make \nTo make a new line)
server.headerimage                   no description (http://i.imgur.com/7FwnOGD .jpg) - picture must be 500x256
server.url                           no description (https://www.url.com/to/your/website)
server.branch                        no description ()
server.eac                           no description (1)
server.queriespersecond              no description (2000)
server.ipqueriespermin               no description (30)
server.meleedamage                   no description (1)
server.arrowdamage                   no description (1)
server.bulletdamage                  no description (1)
server.bleedingdamage                no description (1)
server.meleearmor                    no description (1)
server.arrowarmor                    no description (1)
server.bulletarmor                   no description (1)
server.bleedingarmor                 no description (1)
server.updatebatch                   How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick                     Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale                Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange             Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack                      Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood                      Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache                      Use network caching (True)
server.netcachesize                  Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize                 Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize                 The size of the combat log (100)
server.idlekick                      Number of minutes until idle players are kicked (30)
server.idlekickmode                  0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins                1 = admins can get idle kicked (0)
server.maxreceivetime                no description (20)
server.compression                   no description (False)
server.netlog                        no description (False)
spawn.min_rate                       no description (0.2)
spawn.max_rate                       no description (2)
spawn.min_density                    no description (0.2)
spawn.max_density                    no description (2)
stability.verbose                    no description (0)
stability.strikes                    no description (10)
stability.collapse                   no description (0.05)
stability.accuracy                   no description (0.001)
time.fixeddelta                      Fixed delta time in seconds (0.0625)
time.maxdelta                        The minimum amount of times to tick per frame (0.33)
vis.damage                           Turns on debug display of damages (False)
vis.attack                           Turns on debug display of attacks (False)
vis.protection                       Turns on debug display of protection (False)
vis.weakspots                        Turns on debug display of weakspots (False)
vis.triggers                         Show trigger entries (False)
vis.hitboxes                         Turns on debug display of hitboxes (False)
vis.lineofsight                      Turns on debug display of line of sight checks (False)
xmas.enabled                         no description (True)
xmas.spawnrange                      no description (50)
xmas.giftsperplayer                  no description (2)
rcon.port                            no description (28016)
rcon.ip                              no description (0.0.0.0)
rcon.web                             If set to true, use websocket rcon. If set to false use legacy, source engine rcon. (False)
rcon.print                           If true, rcon commands etc will be printed in the console (False)
global.find                          Search for a command
global.echo                          Prints something to the debug output
global.status                        Print out currently connected clients
global.stats(  )                     Print out stats of currently connected clients
global.kick                          Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"
global.kickall                       Kicks everyone from the server.
global.ban                           Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"
global.moderatorid                   ( void ) no description
global.ownerid                       ( void ) no description
global.removemoderator               ( void ) no description
global.removeowner                   ( void ) no description
global.banid                         ( void ) no description
global.unban                         ( void ) no description
global.players                       Print out currently connected clients etc
global.say                           Sends a message in chat
global.users                         Show user info for players on server.
global.banlist                       List of banned users (sourceds compat)
global.banlistex                     List of banned users - shows reasons and usernames
global.listid                        List of banned users, by ID (sourceds compat)
global.mutevoice                     no description
global.unmutevoice                   no description
global.mutechat                      no description
global.unmutechat                    no description
global.clientperf                    no description
global.entid                         no description
global.playerlist                    Get a list of players
global.bans                          List of banned users
global.serverinfo                    Get a list of information about the server
batching.refresh_colliders           no description
batching.status                      no description
chat.tail                            Return the last x lines of the console. Default is 200
chat.search                          Search the console for a particular string
console.tail                         Return the last x lines of the console. Default is 200
console.search                       Search the console for a particular string
data.export                          no description
debug.flushgroup                     Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.breakheld                      Break the current held object
debug.breakitem                      Break all the items in your inventory whose name match the passed string
debug.hurt                           no description
entity.debug_toggle                  no description
entity.nudge                         no description
entity.create                        no description
env.addtime                          no description
gc.collect                           no description
gc.unload                            no description
global.restart                       Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)
global.quit                          Stops the server and closes the command prompt.
global.report                        no description
global.objects                       no description
global.textures                      no description
global.colliders                     no description
global.error                         no description
global.queue                         no description
global.sleep                         no description
global.injure                        no description
global.spectate                      no description
global.teleport                      no description
global.teleport2me                   no description
global.teleportany                   no description
global.teleportpos                   no description
global.cleanup                       no description
global.version                       no description
global.sysinfo                       no description
global.breakitem                     no description
heli.drop                            no description
heli.calltome                        no description
heli.call                            no description
heli.strafe                          no description
hierarchy.ls                         no description
hierarchy.cd                         no description
hierarchy.del                        no description
inventory.give                       no description
inventory.giveall                    no description
inventory.giveto                     no description
inventory.giveid                     no description
inventory.givearm                    no description
pool.print_memory                    no description
pool.print_prefabs                   no description
pool.print_assets                    no description
pool.clear_memory                    no description
pool.clear_prefabs                   no description
pool.clear_assets                    no description
server.stop                          Stops the server
server.backup                        Backup server folder
server.writecfg                      Writes config files
server.fps                           no description
server.save                          Force save the current game
server.readcfg                       no description
spawn.fill_populations               no description
spawn.fill_groups                    no description
spawn.report                         no description
weather.clouds                       no description
weather.fog                          no description
weather.wind                         no description
weather.rain                         no description
xmas.refill                          no description
global.dump                          no description

RCON

To use RCON (Remote console), join the server and press F1 to open the console. Then type:

rcon.login <password>

Otherwise, you can use Rusty, a nice remote RCON client (very advised).

When the server is up and running, you can issue the following commands:

command description
stats Outputs the general status of the server. Connected players etc.
say <stuff> Will speak something into everyone's console.
find . List all console commands
rcon.password Set the rcon password for clients to use (using rcon.login <password>)
kick <username> Kicks a user. Username can be the first few letters of a username, or a steamid.
ban <username> As above - but just bans the user from the server (doesn’t kick)
banid <steamid> Bans a userid from the server
unbanall Unbans everyone from the server
server.hostname <hostname> Sets the hostname
server.clienttimeout <int> How long until an unresponsive client times out (default 2 mins)
server.pvp <bool> Enable/Disable pvp mode (default true)
sleepers.on <bool> Enable/Disable sleepers (default true)
quit Quits the server nicely (saving the level and all avatars before leaving) :)

Ban list

Banned users will be stored in cfg/bans.cfg.

Linux Scripts Resources

LGSM rustserver

Linux Game Server Manager

Part of Linux Game Server Managers scripts, rustserver is a command line tool for quick, simple deployment and management of a Rust Linux dedicated server.


Main Features

  • Server installer (SteamCMD).
  • Loads of default start parameters
  • Start/Stop/Restart server.
  • Server console.
  • Server monitoring (including email notification).
  • Server update (SteamCMD).
  • Server backup.
  • Logs management.


Compatibility

The Linux Game Server Manager is tested to work on the following Linux distributions :

  • Debian based distros (Ubuntu, Mint etc.).
  • Redhat based distros (CentOS, Fedora etc.).


Get the script at gameservermanagers.com.

Get more info : Github Wiki.

Get help : LGSM Steam group.

Windows scripting

[This solution requires payment to a 3rd party]