Func combine ball spawner: Difference between revisions
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{{wrongtitle|title=func_combine_ball_spawner}} | {{wrongtitle|title=func_combine_ball_spawner}} | ||
==Entity Description== | ==Entity Description== | ||
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==Availability== | ==Availability== | ||
{{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
{{in code|class= | {{in code|class=CFuncCombineBallSpawner|file=dlls\hl2_dll\prop_combine_ball.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{ | * {{KV Targetname}} | ||
{{ | * {{KV Angles}} | ||
*'''ballcount''' | * {{KV Global}} | ||
:This is how many balls will be bouncing around inside the spawner | * '''ballcount''' | ||
*'''minspeed''' | : <integer> This is how many balls will be bouncing around inside the spawner | ||
:The minimum speed of balls that fly in the spawner | * '''minspeed''' | ||
*'''maxspeed''' | : <float> The minimum speed of balls that fly in the spawner | ||
:The maximum speed of balls that fly in the spawner | * '''maxspeed''' | ||
*'''ballradius''' | : <float> The maximum speed of balls that fly in the spawner | ||
:The radius of the energy balls | * '''ballradius''' | ||
*'''balltype''' | : <float> The radius of the energy balls | ||
: | * '''balltype''' | ||
: <choices> | |||
:{| | |||
! Literal Value || Description | |||
*'''ballrespawntime''' | |- | ||
:The energy balls' respawn time | | 0 || Combine Energy Ball 1 | ||
|- | |||
| 1 || Combine Energy Ball 2 | |||
|- | |||
| 2 || Combine Energy Ball 3 | |||
|} | |||
* '''ballrespawntime''' | |||
: <float> The energy balls' respawn time | |||
==Flags== | ==Flags== | ||
* | * 4096 : Start Inactive | ||
* | * 8192 : Combine Power Supply | ||
==Inputs== | ==Inputs== | ||
{{ | * {{I Targetname}} | ||
*''' | * '''Enable''' | ||
* '''Disable''' | |||
*''' | |||
==Outputs== | ==Outputs== | ||
{{ | * {{O Targetname}} | ||
* '''OnBallGrab''' | |||
* '''OnBallHitBottomSide''' | |||
* '''OnBallHitTopSide''' | |||
* '''OnBallReinserted''' | |||
* '''OnFirstBallReinserted''' | |||
* '''OnFastballGrabbed''' | |||
[[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 14:54, 11 January 2006
Entity Description
A volumetric trigger that creates combine balls.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- ballcount
- <integer> This is how many balls will be bouncing around inside the spawner
- minspeed
- <float> The minimum speed of balls that fly in the spawner
- maxspeed
- <float> The maximum speed of balls that fly in the spawner
- ballradius
- <float> The radius of the energy balls
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time
Flags
- 4096 : Start Inactive
- 8192 : Combine Power Supply
Inputs
- Enable
- Disable
Outputs
- OnBallGrab
- OnBallHitBottomSide
- OnBallHitTopSide
- OnBallReinserted
- OnFirstBallReinserted
- OnFastballGrabbed