Team Fortress 2 Halloween Bosses: Difference between revisions
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''Draft for [[Team Fortress 2 Halloween Bosses]].'' | ''Draft for [[Team Fortress 2 Halloween Bosses]].'' | ||
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Revision as of 08:25, 24 November 2016

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Draft for Team Fortress 2 Halloween Bosses.
Team Fortress 2 have a variety of halloween bosses that can be used in a map. These are special entities that acts like NPCs. Most of them requires a nav mesh to work.
List of Bosses
Ghost
The ghost appears in Harvest Event, Moonshine and a couple of other maps. It's a blue ghost wearing a Ghastly Gibus on it's head. It will roam around the map for a while, stunning any players that come to close to it.
Tutorial
This tutorial will show how to set up a ghost to periodically appear and roam around the map, like in Harvest Event.
- 1. First, create a func_tracktrain about 48w*48l*80h textured with nodraw where you want the ghost to be when it's inactive. This is what will make the ghost actually move around in the map. In Harvest Event, this is a small room underneath the map. Give it a name. For this tutorial, it will be ghost_train.
- 2. Set the rest of the train's keyvalues to the following
Key Value Render Mode Don't Render Disable Recieving Shadows Yes Disable Shadows Yes First Stop Target ghost_path_home
Max Speed (units / second) 90 Change Velocity Linear blend Change angles Ease in/ease out Distance Between the Wheels 20 Height above track 0 Damage on Crush 1000
- 3. Next, create a path_track at the same place as the
func_tracktrain
and name it ghost_path_home. This will serve as the starting point for the ghost when it's not in use.
Horseless Headless Horsemann
[Todo]
Monoculus
[Todo]
Merasmus
[Todo]
Skeleton
[Todo]