User:Apap04: Difference between revisions

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== For Mod Teams ==
== For Mod Teams ==
* [[Building Mods with Valve Technology|Why choose the Source Engine for your mod?]]<br>
* [[Building Mods with Valve Technology|Why choose the Source Engine for your mod?]]<br>
* Read [[Making a Mod]] - building a team through the shipping process.<br>
* Read [[Making a Mod]] - building a team through the shipping process. (note: making a mod is impossible. most of the tools to make a mod are discontinued or barely working.)<br>
* Already using the SDK? Check the [[:Category:Source SDK FAQ|Source SDK FAQ]] for some helpful answers.<br>
* Already using the SDK? Check the [[:Category:Source SDK FAQ|Source SDK FAQ]] for some helpful answers to fixing hammer. (you probably won't)<br>
* New to Source coding? Get started with [[:Category:Programming|basic programming articles]].<br>
* New to Source coding? Too bad.[[:Category:Programming|basic programming articles]].<br>
* Read (or add!) a tutorial on [[SDK Docs|Source development]], or any part of the content creation process.<br>
* Read (or add!) a tutorial on [[SDK Docs|Source development]], or any part of the content creation process. (they are useless)<br>


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Revision as of 18:44, 15 October 2016

Info

Name Andrew P.
Age
Location Maryland, Undisclosed
Education
Steam ID apap04
Member since

Email and stuff

{otherlang2 |noborder=true |cs=Main_Page:cs |es=Main_Page:es |de=Main_Page:de |fr=Main_Page:fr |ka=Main_Page:ka |nl=Main_Page:nl |ru=Main_Page:ru |sv=Main_Page:sv |zh-cn=Main Page:zh-cn }} Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a mod for Half-Life® 2, you'll want to sign up as a Valve developer today. It's free to join, and open to anyone working with the Source Engine and the Source SDK.

Doublearrow.png Sign up to become part of the community!

Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a wiki. DONT sign up as a developer to contribute.

Dota 2 Workshop Tools

Now in an unstable state, the Dota 2 Workshop Tools can be used by developers to create and test custom game modes for Dota 2. (WARNING: MOST OF THE CODE WAS MESSED UP! IT IS HIGHLY UNSTABLE)

For Mod Teams

Valve Technology

Template:ValveTechnology