User:Apap04: Difference between revisions

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==Email and stuff==
==Email and stuff==
ONLY email me for concerns about me editing pages.
{otherlang2
I will attempt to check my email once in a while.
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this is part of (stuff) {{hl2 point|haha}}
|cs=Main_Page:cs
|es=Main_Page:es
|de=Main_Page:de
|fr=Main_Page:fr
|ka=Main_Page:ka
|nl=Main_Page:nl
|ru=Main_Page:ru
|sv=Main_Page:sv
|zh-cn=Main Page:zh-cn
}}__NOTOC__
Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a [[mod]] for [http://www.half-life2.com Half-Life® 2], you'll want to [[Special:Userlogin|sign up]] as a Valve developer today. It's free to join, and open to anyone working with the [[Source Engine Features|Source Engine]] and the [[SDK Installation|Source SDK]].
 
[[File:Doublearrow.png|link=]] [[Special:Userlogin|'''Sign up to become part of the community!''']]
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== Source and the Source SDK ==
<div class="capsule" style="background:#4a6821;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
<div class="capcontent" style="background:#4a6821;padding:6px">
[[File:Doublearrow_white.png|link=]] [[SDK Docs|<span style="color:white;">'''Go to the Source Engine documentation index'''</span>]]
</div>
</div>
 
Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a ''wiki''. [[Special:Userlogin|Sign up as a developer]] to contribute.
 
== Dota 2 Workshop Tools ==
<div class="capsule" style="background:#2b4c6a;-moz-border-radius:5px;-webkit-border-radius:5px;-khtml-border-radius:5px;border-radius:5px;">
<div class="capcontent" style="background:#2b4c6a;padding:6px">
[[File:Doublearrow_white.png|link=]] [[Dota 2 Workshop Tools|<span style="color:white;">'''Go to the Dota 2 Workshop Tools documentation index'''</span>]]
</div>
</div>
 
Now in a Beta test release, the Dota 2 Workshop Tools can be used by developers to create and test custom game modes for Dota 2.
 
== For Mod Teams ==
* [[Building Mods with Valve Technology|Why choose the Source Engine for your mod?]]<br>
* Read [[Making a Mod]] - building a team through the shipping process.<br>
* Already using the SDK? Check the [[:Category:Source SDK FAQ|Source SDK FAQ]] for some helpful answers.<br>
* New to Source coding? Get started with [[:Category:Programming|basic programming articles]].<br>
* Read (or add!) a tutorial on [[SDK Docs|Source development]], or any part of the content creation process.<br>
 
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== Valve Technology ==
{{template:ValveTechnology}}
 
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Revision as of 18:39, 15 October 2016

Info

Name Andrew P.
Age
Location Maryland, Undisclosed
Education
Steam ID apap04
Member since

Email and stuff

{otherlang2 |noborder=true |cs=Main_Page:cs |es=Main_Page:es |de=Main_Page:de |fr=Main_Page:fr |ka=Main_Page:ka |nl=Main_Page:nl |ru=Main_Page:ru |sv=Main_Page:sv |zh-cn=Main Page:zh-cn }} Welcome to the Valve Developer Community. Whether you're building a "Triple-A" commercial project or a mod for Half-Life® 2, you'll want to sign up as a Valve developer today. It's free to join, and open to anyone working with the Source Engine and the Source SDK.

Doublearrow.png Sign up to become part of the community!

Source and the Source SDK

Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a wiki. Sign up as a developer to contribute.

Dota 2 Workshop Tools

Now in a Beta test release, the Dota 2 Workshop Tools can be used by developers to create and test custom game modes for Dota 2.

For Mod Teams

Valve Technology

Template:ValveTechnology