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==Access==  | ==Access==  | ||
 #include <gameui\IGameConsole.h>  | |||
 IGameConsole *gameconsole = NULL;  | |||
  	CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll");  |   	CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll");  | ||
  	gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL);  |   	gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL);  | ||
[[Category:Interfaces]]  | [[Category:Interfaces]]  | ||
Revision as of 18:17, 6 January 2006
This interface can help you manage the console using the GameUI module. It is not included in any of the SDK code.
public\gameui\IGameConsole.h
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: 
//
//=============================================================================
#ifndef IGAMECONSOLE_H
#define IGAMECONSOLE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
class Color;
//-----------------------------------------------------------------------------
// Purpose: interface to game/dev console
//-----------------------------------------------------------------------------
class IGameConsole : public IBaseInterface
{
public:
	// activates the console, makes it visible and brings it to the foreground
	virtual void Activate() = 0;
	virtual void Initialize() = 0;
	// hides the console
	virtual void Hide() = 0;
	// clears the console
	virtual void Clear() = 0;
	// return true if the console has focus
	virtual bool IsConsoleVisible() = 0;
	// prints a message to the console
	virtual void Printf(const char *format, ...) = 0;
	// printes a debug message to the console
	virtual void DPrintf(const char *format, ...) = 0;
	// printes a debug message to the console
	virtual void ColorPrintf( Color& clr, const char *format, ...) = 0;
	virtual void SetParent( int parent ) = 0;
};
#define GAMECONSOLE_INTERFACE_VERSION "GameConsole003"
#endif // IGAMECONSOLE_H
Access
#include <gameui\IGameConsole.h> IGameConsole *gameconsole = NULL;
	CreateInterfaceFn gameUIFactory = Sys_GetFactory("gameui.dll");
	gameconsole = (IGameConsole *)gameUIFactory(GAMECONSOLE_INTERFACE_VERSION,NULL);