Dota 2 Workshop Tools/Scripting/API/CDOTA BaseNPC.GetAbilityCount: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Undo revision 190738 by RoyAwesome (talk))
Line 8: Line 8:
''' int GetAbilityCount() '''
''' int GetAbilityCount() '''


''Literally the most useless function, all it does is return 16.''
''Limited functionality, this always returns the maximum number of abilities any unit can have. Despite what its function name implies, it does NOT return the current number of abilities the unit has registered.''
 
'''
 
''The current maximum number of abilities is hard-coded to 32, using this function ensures consistency should Valve change it in the future.''


== Returns ==
== Returns ==


''int'' - No Description Set
''int'' - No Description Set

Revision as of 21:47, 10 February 2020

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

int GetAbilityCount()

Limited functionality, this always returns the maximum number of abilities any unit can have. Despite what its function name implies, it does NOT return the current number of abilities the unit has registered.

The current maximum number of abilities is hard-coded to 32, using this function ensures consistency should Valve change it in the future.

Returns

int - No Description Set