Talk:SourceShaderEditor/Installation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 22: Line 22:
* skymask_ps20.vcs
* skymask_ps20.vcs
* skymask_vs20.vcs</strike>
* skymask_vs20.vcs</strike>
== Error when debugging ==
I did everything in the tutorial but when i start debugging it says " could not load library client. Try restarting. If that doesn't work verify the cache".But if i remove -shaderedit from Command Arguments i can now debug. How can i solve this issue?

Revision as of 06:06, 22 January 2016

Incompatible with Source SDK Base 2013 (19th September 2015)

Renaming "game_shader_generic_eshader_2013.dll" to "game_shader_dx6.dll" should fix this.

The shaders that's included with this seems to be incompatible with the latest SDK. Can anyone confirm this?

Specifically I'm talking about

  • colorpicker_blend_ps20.vcs
  • colorpicker_blend_vs20.vcs
  • fallback_ps20.vcs
  • fallback_vs20.vcs
  • fbquad_ps20.vcs
  • fbquad_vs20.vcs
  • node_ps20.vcs
  • node_vs20.vcs
  • prev_ps20.vcs
  • prev_vs20.vcs
  • psin_ps20.vcs
  • psin_ps30.vcs
  • psin_vs20.vcs
  • skymask_ps20.vcs
  • skymask_vs20.vcs

Error when debugging

I did everything in the tutorial but when i start debugging it says " could not load library client. Try restarting. If that doesn't work verify the cache".But if i remove -shaderedit from Command Arguments i can now debug. How can i solve this issue?