Mat dxlevel: Difference between revisions
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m (-dxlevel makes alt tabbing slow, so I included that as a note) |
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* Gamma (mat_monitorgamma) | * Gamma (mat_monitorgamma) | ||
Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow. It's better to use +mat_dxlevel instead. | |||
== See Also == | == See Also == | ||
[[DirectX Versions]] | [[DirectX Versions]] | ||
[[Category:Console Variables]] | [[Category:Console Variables]] |
Revision as of 04:56, 7 June 2021
mat_dxlevel changes the DirectX mode used within a Source game. The player is only able to use modes that their hardware supports. The format is
mat_dxlevel [DirectX version] mat_dxlevel 70 mat_dxlevel 80 mat_dxlevel 81 ...
For DirectX 9 the value depends on the hardware's capability:
mat_dxlevel 90 - DX9 with Shader Model 2 mat_dxlevel 95 - DX9 with Shader Model 3
This can also be specified with Launch Options, use +mat_dxlevel [DirectX version] on the launch options of any Source game to do so. Alternatively, you can use -dxlevel [DirectX version], however this specifies a number of extra presets, including but not limited to:
- Resolution
- Windowed/Fullscreen status
- MSAA quality (mat_aaquality) and sample count (mat_antialias)
- Motion blur (mat_motion_blur_*)
- Shadow depth textures
- Gamma (mat_monitorgamma)
Using -dxlevel launch parameter makes alt tabbing in and out of the game really slow. It's better to use +mat_dxlevel instead.