Advanced crosshair cvars: Difference between revisions
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To use the advanced crosshair system that became availiable on the initial engine update for [[DOD:S]], you should register the following console variables.[[Category:Console Variables]] | To use the advanced crosshair system that became availiable on the initial engine update for [[DOD:S]], you should register the following console variables.[[Category:Console Variables]] | ||
;cl_crosshair_file:Crosshair material string | ;cl_crosshair_file:Crosshair [[material]] [[string]] | ||
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque. | ;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque. | ||
;cl_crosshair_red:Red byte | ;cl_crosshair_red:Red [[byte]] | ||
;cl_crosshair_green:Green byte | ;cl_crosshair_green:Green [[byte]] | ||
;cl_crosshair_blue:Blue byte | ;cl_crosshair_blue:Blue [[byte]] | ||
;cl_crosshair_scale:[[Real]] number from 1 to ∞. (''Recommended values: 1 to 20'') | ;cl_crosshair_scale:[[Real]] number from 1 to ∞. (''Recommended values: 1 to 20'') |
Revision as of 18:51, 20 December 2005
To use the advanced crosshair system that became availiable on the initial engine update for DOD:S, you should register the following console variables.