Advanced crosshair cvars: Difference between revisions

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To use the advanced crosshair system that became availiable on the initial engine update for [[DOD:S]], you should register the following console variables.[[Category:Console Variables]]
To use the advanced crosshair system that became availiable on the initial engine update for [[DOD:S]], you should register the following console variables.[[Category:Console Variables]]
;cl_crosshair_file:Crosshair material string
;cl_crosshair_file:Crosshair [[material]] [[string]]
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque.
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque.
;cl_crosshair_red:Red byte
;cl_crosshair_red:Red [[byte]]
;cl_crosshair_green:Green byte
;cl_crosshair_green:Green [[byte]]
;cl_crosshair_blue:Blue byte
;cl_crosshair_blue:Blue [[byte]]
;cl_crosshair_scale:[[Real]] number from 1 to ∞. (''Recommended values: 1 to 20'')
;cl_crosshair_scale:[[Real]] number from 1 to ∞. (''Recommended values: 1 to 20'')

Revision as of 18:51, 20 December 2005

To use the advanced crosshair system that became availiable on the initial engine update for DOD:S, you should register the following console variables.

cl_crosshair_file
Crosshair material string
cl_crosshair_alpha
Alpha byte. 0 is transparent. 255 is completey opaque.
cl_crosshair_red
Red byte
cl_crosshair_green
Green byte
cl_crosshair_blue
Blue byte
cl_crosshair_scale
Real number from 1 to ∞. (Recommended values: 1 to 20)