Advanced crosshair cvars: Difference between revisions

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To use the advanced crosshair system that became availiable on the initial engine update for [[DOD:S]], you should register the following console variables.
To use the advanced crosshair system that became availiable on the initial engine update for [[DOD:S]], you should register the following console variables.[[Category:Console Variables]]
 
;cl_crosshair_file:Crosshair material string
'''cl_crosshair_file''' - Change the look of your crosshair. Selections could be the default, a circle, or more.
;cl_crosshair_alpha:Alpha [[byte]]. 0 is transparent. 255 is completey opaque.
 
;cl_crosshair_red:Red byte
'''cl_crosshair_alpha''' - Change the opacity of your crosshair by entering a number between 0-255. 0 is transparent. 255 is completey opaque.
;cl_crosshair_green:Green byte
 
;cl_crosshair_blue:Blue byte
'''cl_crosshair_blue''' - Change the blue hue of your crosshair by entering a number between 0 - 255.
;cl_crosshair_scale:[[Real]] number from 1 to ∞. (''Recommended values: 1 to 20'')
 
'''cl_crosshair_green''' - Change the green hue of your crosshair by entering a number between 0 - 255.
 
'''cl_crosshair_red''' - Change the red hue of your crosshair by entering a number between 0 - 255.
 
'''cl_crosshair_scale''' - Change the scale of your crosshair by entering a number between 1 - as high as you want. (''Reccomended: between  1 - 20'')
[[Category:Console Variables]]

Revision as of 15:41, 20 December 2005

To use the advanced crosshair system that became availiable on the initial engine update for DOD:S, you should register the following console variables.

cl_crosshair_file
Crosshair material string
cl_crosshair_alpha
Alpha byte. 0 is transparent. 255 is completey opaque.
cl_crosshair_red
Red byte
cl_crosshair_green
Green byte
cl_crosshair_blue
Blue byte
cl_crosshair_scale
Real number from 1 to ∞. (Recommended values: 1 to 20)