Dota 2 Workshop Tools/Scripting/API/CDOTABaseGameMode.SetUnseenFogOfWarEnabled: Difference between revisions
< Dota 2 Workshop Tools | Scripting | API
Jump to navigation
Jump to search
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
Thunder4ik (talk | contribs) m (clean up, added deadend tag) |
||
Line 1: | Line 1: | ||
{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' void SetUnseenFogOfWarEnabled(bool ''bEnabled'') ''' | ''' void SetUnseenFogOfWarEnabled(bool ''bEnabled'') ''' | ||
''Enable or disable unseen fog of war. When enabled parts of the map the player has never seen will be completely hidden by fog of war.'' | ''Enable or disable unseen fog of war. When enabled parts of the map the player has never seen will be completely hidden by fog of war.'' | ||
;Example | ;Example | ||
Line 26: | Line 23: | ||
| No Description Set | | No Description Set | ||
|} | |} | ||
[[Category:Dota2Function]] | |||
[[Category:CDOTABaseGameMode]] |
Latest revision as of 09:03, 21 January 2024

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024


January 2024

Function Description
void SetUnseenFogOfWarEnabled(bool bEnabled)
Enable or disable unseen fog of war. When enabled parts of the map the player has never seen will be completely hidden by fog of war.
- Example
function CDOTABaseGameMode:SetUnseenFogOfWarEnabled( bEnabled ) end
Parameters
Type | Name | Description |
---|---|---|
bool | bEnabled | No Description Set |