$forcecheap: Difference between revisions

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(Created page with "This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refracti...")
 
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This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use [[$envmap]]. Refraction is assumed to be opaquely the water fog color.
This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use [[$envmap]]. Refraction is assumed to be opaquely the water fog color.


See [[$forceenpensive]] for the opposite effect.
See [[$forceexpensive]] for the opposite effect.

Revision as of 06:14, 1 July 2015

This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refraction is assumed to be opaquely the water fog color.

See $forceexpensive for the opposite effect.