$forcecheap: Difference between revisions
Jump to navigation
Jump to search
(Created page with "This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refracti...") |
No edit summary |
||
Line 1: | Line 1: | ||
This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use [[$envmap]]. Refraction is assumed to be opaquely the water fog color. | This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use [[$envmap]]. Refraction is assumed to be opaquely the water fog color. | ||
See [[$ | See [[$forceexpensive]] for the opposite effect. |
Revision as of 06:14, 1 July 2015
This shader will make water cheap regardless of the water_lod_control entity's or user's settings. This will disable real-time reflection and instead use $envmap. Refraction is assumed to be opaquely the water fog color.
See $forceexpensive for the opposite effect.