Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Dota_Lebot push: Updated Page)
(Dota_Lebot push: Updated Page)
Line 8: Line 8:
''' void LinkLuaModifier(string ''modifier_name'', string ''file_path'', int ''motion_controller_type'') '''
''' void LinkLuaModifier(string ''modifier_name'', string ''file_path'', int ''motion_controller_type'') '''


''Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'''
''Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted''





Revision as of 20:32, 30 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type)

Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted


Example
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL )
unit:AddNewModifier(source, ability, "modifier_pudge_meat_hook", {})

Parameters

Type Name Description
string modifier_name Name to be registered for the modifier, to be used when adding it.
string file_path File path of the .lua file containing the code for the modifier.
int motion_controller_type The type of motion controller(s) to be registered by this modifier