Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier: Difference between revisions
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| ''' void LinkLuaModifier(string ''modifier_name'', string ''file_path'', int ''motion_controller_type'') ''' | ''' void LinkLuaModifier(string ''modifier_name'', string ''file_path'', int ''motion_controller_type'') ''' | ||
| ''Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted | ''Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'' | ||
Revision as of 20:32, 30 June 2015
 Note: This page is automatically generated.  Any changes may be overwritten
Note: This page is automatically generated.  Any changes may be overwrittenFunction Description
void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type)
Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted
- Example
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL )
unit:AddNewModifier(source, ability, "modifier_pudge_meat_hook", {})
Parameters
| Type | Name | Description | 
|---|---|---|
| string | modifier_name | Name to be registered for the modifier, to be used when adding it. | 
| string | file_path | File path of the .lua file containing the code for the modifier. | 
| int | motion_controller_type | The type of motion controller(s) to be registered by this modifier |