Dota 2 Workshop Tools/Scripting/API/Global.LinkLuaModifier: Difference between revisions
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		| RoyAwesome (talk | contribs)  (Dota_Lebot push: Updated Page) |  (Undo revision 192023 by RoyAwesome (talk)) | ||
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| ''' void LinkLuaModifier(string '' | ''' void LinkLuaModifier(string ''modifier_name'', string ''file_path'', int ''motion_controller_type'') ''' | ||
| ''Link a lua-defined modifier with the associated class. | ''Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted' | ||
| ; | ;Examples | ||
| Note: ''modifier_pudge_meat_hook.lua located in \vscripts\'' | |||
| <source lang="lua"> | <source lang="lua"> | ||
| LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL ) | |||
| unit:AddNewModifier(source, ability, "modifier_pudge_meat_hook", {}) | |||
| </source> | </source> | ||
| Note: ''modifier_filepath_test.lua located in \vscripts\test\'' | |||
| <source lang="lua"> | |||
| LinkLuaModifier( "modifier_filepath_test", "test/modifier_filepath_test", LUA_MODIFIER_MOTION_NONE ) | |||
| unit:AddNewModifier(source, ability, "modifier_filepath_test", {}) | |||
| </source> | |||
| == Parameters == | == Parameters == | ||
| {| class="standard-table" style="width: 50%;" | {| class="standard-table" style="width: 50%;" | ||
| Line 23: | Line 33: | ||
| |- | |- | ||
| | string | | string | ||
| |  | | modifier_name | ||
| |  | | Name to be registered for the modifier, to be used when adding it. | ||
| |- | |- | ||
| | string | | string | ||
| |  | | file_path | ||
| |  | | File path of the .lua file containing the code for the modifier. | ||
| |- | |- | ||
| | int | | int | ||
| |  | | motion_controller_type | ||
| |  | | The type of motion controller(s) to be registered by this modifier | ||
| * LUA_MODIFIER_MOTION_NONE | |||
| * LUA_MODIFIER_MOTION_HORIZONTAL | |||
| * LUA_MODIFIER_MOTION_VERTICAL | |||
| * LUA_MODIFIER_MOTION_BOTH | |||
| * LUA_MODIFIER_INVALID | |||
| |} | |} | ||
Revision as of 17:20, 30 June 2015
 Note: This page is automatically generated.  Any changes may be overwritten
Note: This page is automatically generated.  Any changes may be overwrittenFunction Description
void LinkLuaModifier(string modifier_name, string file_path, int motion_controller_type)
Link a lua-defined modifier with the associated class. If the modifier is located within the root vscript folder, then the second argument (file_path) may be omitted'
- Examples
Note: modifier_pudge_meat_hook.lua located in \vscripts\
LinkLuaModifier( "modifier_pudge_meat_hook", LUA_MODIFIER_MOTION_HORIZONTAL )
unit:AddNewModifier(source, ability, "modifier_pudge_meat_hook", {})
Note: modifier_filepath_test.lua located in \vscripts\test\
LinkLuaModifier( "modifier_filepath_test", "test/modifier_filepath_test", LUA_MODIFIER_MOTION_NONE )
unit:AddNewModifier(source, ability, "modifier_filepath_test", {})
Parameters
| Type | Name | Description | 
|---|---|---|
| string | modifier_name | Name to be registered for the modifier, to be used when adding it. | 
| string | file_path | File path of the .lua file containing the code for the modifier. | 
| int | motion_controller_type | The type of motion controller(s) to be registered by this modifier 
 |