Dota 2 Workshop Tools/Scripting/API/CDOTA Modifier Lua Horizontal Motion.ApplyHorizontalMotionController: Difference between revisions

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{{Dead end|date=January 2024}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
{{Note | This page is automatically generated.  Any changes may be overwritten}}
[[Category:Dota2Function]]
[[Category:CDOTA_Modifier_Lua_Horizontal_Motion]]


== Function Description ==
== Function Description ==


''' bool ApplyHorizontalMotionController() '''
''' bool ApplyHorizontalMotionController() '''


''Starts the horizontal motion controller effects for this buff.  Returns true if successful.''
''Starts the horizontal motion controller effects for this buff.  Returns true if successful.''


;Example
;Example
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''bool'' - No Description Set
''bool'' - No Description Set
[[Category:Dota2Function]]
[[Category:CDOTA_Modifier_Lua_Horizontal_Motion]]

Latest revision as of 09:30, 21 January 2024

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January 2024
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Function Description

bool ApplyHorizontalMotionController()

Starts the horizontal motion controller effects for this buff. Returns true if successful.

Example
function CDOTA_Modifier_Lua_Horizontal_Motion:ApplyHorizontalMotionController(  ) end

Returns

bool - No Description Set