Dota 2 Workshop Tools/Scripting/API/CBasePlayer.IsVRControllerButtonPressed: Difference between revisions
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{{Dead end|date=January 2024}} | |||
{{Note | This page is automatically generated. Any changes may be overwritten}} | {{Note | This page is automatically generated. Any changes may be overwritten}} | ||
== Function Description == | == Function Description == | ||
''' bool IsVRControllerButtonPressed(int ''nButton'') ''' | ''' bool IsVRControllerButtonPressed(int ''nButton'') ''' | ||
''Returns true if the controller button is pressed.'' | ''Returns true if the controller button is pressed.'' | ||
;Example | ;Example | ||
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''bool'' - No Description Set | ''bool'' - No Description Set | ||
[[Category:Dota2Function]] | |||
[[Category:CBasePlayer]] |
Latest revision as of 08:56, 21 January 2024

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January 2024


January 2024

Function Description
bool IsVRControllerButtonPressed(int nButton)
Returns true if the controller button is pressed.
- Example
function CBasePlayer:IsVRControllerButtonPressed( nButton ) end
Parameters
Type | Name | Description |
---|---|---|
int | nButton | No Description Set |
Returns
bool - No Description Set