Multisource (GoldSrc): Difference between revisions

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Entity who let you create mechanisms.
Entity who let you create mechanisms.
It is the only entity that can be used as a master.


For example: A keycard for a slot.
For example: A keycard for a slot.

Revision as of 11:00, 9 March 2015

Half-Life Multisource is a point entity available in Half-Life.

Entity description

Entity who let you create mechanisms. It is the only entity that can be used as a master.

For example: A keycard for a slot.

Keyvalues

Name ([todo internal name (i)]) <string>
Name - If a name is given to this entity, it can be activated by another trigger.


Target ([todo internal name (i)]) <string>
Entity to activate.


Global entity name ([todo internal name (i)]) <string>
If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.