Multisource (GoldSrc): Difference between revisions

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(Created page with "{{HL1}} '''Multisource''' is a point entity available in Half-Life. ==Entity description== Entity who let you create mechanisms. For example: A keycard for a slot. ==...")
 
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{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}}
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}}


{{KV|Target on break|target_source|Entity to activate.}}
{{KV|Target|target_source|Entity to activate.}}


{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.}}
{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.}}


[[Category:Half-Life]]
[[Category:Half-Life]]

Revision as of 00:49, 22 January 2015

Half-Life Multisource is a point entity available in Half-Life.

Entity description

Entity who let you create mechanisms.

For example: A keycard for a slot.

Keyvalues

Name ([todo internal name (i)]) <string>
Name - If a name is given to this entity, it can be activated by another trigger.


Target ([todo internal name (i)]) <string>
Entity to activate.


Global entity name ([todo internal name (i)]) <string>
If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.