Talk:Generalities On Entities: Difference between revisions
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How difficult do you think this would be for a moderately experienced C++ coder? func_tanktrain already accepts inputs to set its speed and direction, so I'm thinking I would just need to add in some sort of proximity detection to give the tanktrain a new speed + direction. You mentioned using SphereQuery. The problem I'm having is where to put the proximity checking code. What do you think? I'll have to look into it. | How difficult do you think this would be for a moderately experienced C++ coder? func_tanktrain already accepts inputs to set its speed and direction, so I'm thinking I would just need to add in some sort of proximity detection to give the tanktrain a new speed + direction. You mentioned using SphereQuery. The problem I'm having is where to put the proximity checking code. What do you think? I'll have to look into it. | ||
Hello , I'm majora2015 a French student who is working on a hl2 modification , called war_academy . I do it for a project in my university, and I would like to know if i can translate your work to use it in a french site (www.piwiki.net) about hl2 for my project. |
Revision as of 03:55, 14 December 2005
Good article. I appreciate you taking the time to write it up.
As soon as I get some free time I'm going to start messing with the SDK with my newfound knowledge. I'm thinking of modifying/creating a new solid entity based on func_tanktrain that will try to stay away from the player by following its track when the player gets close. It could be kind of funny to see.
How difficult do you think this would be for a moderately experienced C++ coder? func_tanktrain already accepts inputs to set its speed and direction, so I'm thinking I would just need to add in some sort of proximity detection to give the tanktrain a new speed + direction. You mentioned using SphereQuery. The problem I'm having is where to put the proximity checking code. What do you think? I'll have to look into it.
Hello , I'm majora2015 a French student who is working on a hl2 modification , called war_academy . I do it for a project in my university, and I would like to know if i can translate your work to use it in a french site (www.piwiki.net) about hl2 for my project.