Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleControlEnt: Difference between revisions

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''' void SetParticleControlEnt(int ''Index'', int ''ControlPoint'', handle ''Entity'', int ''Unknown'', string ''AttachPoint'', Vector ''unitLocation'', bool ''Unknown'') '''
''' void SetParticleControlEnt(int ''a'', int ''b'', handle ''c'', int ''d'', string ''e'', Vector ''f'', bool ''g'') '''


''No Description Set''
''No Description Set''


== Parameters ==
== Parameters ==
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|-
|-
| int
| int
| ParticleIndex
| a
| Index created through CreateParticle
| No Description Set
|-
|-
| int
| int
| ControlPoint
| b
| What control point is used?
| No Description Set
|-
|-
| handle
| handle
| Entity
| c
| Unit attached to
| No Description Set
|-
|-
| int
| int
| d
| d
| Unknown
| No Description Set
|-
|-
| string
| string
| AttachPoint
| e
| Attach Point i.e "attach_entity"
| No Description Set
|-
|-
| Vector
| Vector
| f
| f
| Vector
| No Description Set
|-
|-
| bool
| bool
| g
| g
| Unknown
| No Description Set
|}
|}

Revision as of 02:26, 17 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetParticleControlEnt(int a, int b, handle c, int d, string e, Vector f, bool g)

No Description Set


Parameters

Type Name Description
int a No Description Set
int b No Description Set
handle c No Description Set
int d No Description Set
string e No Description Set
Vector f No Description Set
bool g No Description Set