Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions
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(Added information about parameters) |
RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
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''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') ''' | ''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') ''' | ||
'' | ''Sets the reliable/unreliable gold of the specified player'' | ||
Line 20: | Line 20: | ||
| int | | int | ||
| playerID | | playerID | ||
| | | ID of the player whose gold should be set | ||
|- | |- | ||
| int | | int | ||
| amount | | amount | ||
| An amount of gold | | An amount of gold | ||
|- | |- | ||
| bool | | bool | ||
| reliableGold | | reliableGold | ||
| If true, the player's reliable gold will be set | | If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set | ||
|} | |} |
Revision as of 01:08, 18 August 2014

Function Description
void SetGold(int playerID, int amount, bool reliableGold)
Sets the reliable/unreliable gold of the specified player
Parameters
Type | Name | Description |
---|---|---|
int | playerID | ID of the player whose gold should be set |
int | amount | An amount of gold |
bool | reliableGold | If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set |