Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions

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(Added information about parameters)
(Dota_Lebot push: Updated Page)
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''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') '''
''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') '''


''No Description Set''
''Sets the reliable/unreliable gold of the specified player''




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| int
| int
| playerID
| playerID
| The ID of the player whose gold should be set.
| ID of the player whose gold should be set
|-
|-
| int
| int
| amount
| amount
| An amount of gold.
| An amount of gold
|-
|-
| bool
| bool
| reliableGold
| reliableGold
| If true, the player's reliable gold will be set to <code>amount</code>; if false, the player's unreliable gold will be set to <code>amount</code>.
| If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set
|}
|}

Revision as of 01:08, 18 August 2014

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Function Description

void SetGold(int playerID, int amount, bool reliableGold)

Sets the reliable/unreliable gold of the specified player


Parameters

Type Name Description
int playerID ID of the player whose gold should be set
int amount An amount of gold
bool reliableGold If true, the player's reliable gold will be set; if false, the player's unreliable gold will be set