Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.SetGold: Difference between revisions

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(Undo revision 186694 by Silent331 (talk))
(Added information about parameters)
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''' void SetGold(int ''amount'', int ''addToCurrentGold'', bool ''c'') '''
''' void SetGold(int ''playerID'', int ''amount'', bool ''reliableGold'') '''


''No Description Set''
''No Description Set''
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|-
|-
| int
| int
| amount
| playerID
| An amount of gold
| The ID of the player whose gold should be set.
|-
|-
| int
| int
| addToCurrentGold
| amount
| If true, amount will be added to the player's current gold; if false, the player's current gold will be set to amount.
| An amount of gold.
|-
|-
| bool
| bool
| c
| reliableGold
| No Description Set
| If true, the player's reliable gold will be set to <code>amount</code>; if false, the player's unreliable gold will be set to <code>amount</code>.
|}
|}

Revision as of 21:50, 17 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void SetGold(int playerID, int amount, bool reliableGold)

No Description Set


Parameters

Type Name Description
int playerID The ID of the player whose gold should be set.
int amount An amount of gold.
bool reliableGold If true, the player's reliable gold will be set to amount; if false, the player's unreliable gold will be set to amount.