Talk:VMDL/PhysicsMesh: Difference between revisions
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(Created page with "I haven't been able to get the data values to have any impact on the compilation of the model currently. Not sure if it's a bug or I'm missing a step, would love to know if it's ...") |
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I haven't been able to get the data values to have any impact on the compilation of the model currently. Not sure if it's a bug or I'm missing a step, would love to know if it's working on anyone else's end. | I haven't been able to get the data values to have any impact on the compilation of the model currently. Not sure if it's a bug or I'm missing a step, would love to know if it's working on anyone else's end. | ||
example here: http://i.imgur.com/XCgcorv.jpg | example here: | ||
http://i.imgur.com/XCgcorv.jpg | |||
As can be seen, Use Exact Geometry isn't working at all. I've tried with multiple collision meshes just to be sure, especially with lower poly-count than the auto-generated hull. Mass override also appears to have no effect on the physical properties of the mesh in-game. |
Revision as of 01:24, 15 August 2014
I haven't been able to get the data values to have any impact on the compilation of the model currently. Not sure if it's a bug or I'm missing a step, would love to know if it's working on anyone else's end.
example here: http://i.imgur.com/XCgcorv.jpg
As can be seen, Use Exact Geometry isn't working at all. I've tried with multiple collision meshes just to be sure, especially with lower poly-count than the auto-generated hull. Mass override also appears to have no effect on the physical properties of the mesh in-game.