Dota 2 Workshop Tools/Scripting/API/CScriptParticleManager.SetParticleAlwaysSimulate: Difference between revisions
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RoyAwesome (talk | contribs) (Dota_Lebot push: Updated Page) |
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''' void SetParticleAlwaysSimulate(int '' | ''' void SetParticleAlwaysSimulate(int ''int_1'') ''' | ||
''No Description Set'' | ''No Description Set'' | ||
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|- | |- | ||
| int | | int | ||
| | | int_1 | ||
| No Description Set | | No Description Set | ||
|} | |} |
Revision as of 19:37, 20 June 2015

Function Description
void SetParticleAlwaysSimulate(int int_1)
No Description Set
Parameters
Type | Name | Description |
---|---|---|
int | int_1 | No Description Set |