Dota 2 Workshop Tools/Scripting/API/CDOTA PlayerResource.GetConnectionState: Difference between revisions
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		| RoyAwesome (talk | contribs)  (Dota_Lebot push: Updated Page) | Jimmydorry (talk | contribs)  | ||
| Line 26: | Line 26: | ||
| ''<>'' - No Description Set | ''<>'' - No Description Set | ||
| {| class="standard-table" style="width: 50%;" | |||
| ! ID | |||
| ! Name | |||
| |- | |||
| | 0 | |||
| | DOTA_CONNECTION_STATE_UNKNOWN  | |||
| |- | |||
| | 1 | |||
| | DOTA_CONNECTION_STATE_NOT_YET_CONNECTED  | |||
| |- | |||
| | 2 | |||
| | DOTA_CONNECTION_STATE_CONNECTED  | |||
| |- | |||
| | 3 | |||
| | DOTA_CONNECTION_STATE_DISCONNECTED  | |||
| |- | |||
| | 4 | |||
| | DOTA_CONNECTION_STATE_ABANDONED  | |||
| |- | |||
| | 5 | |||
| | DOTA_CONNECTION_STATE_LOADING  | |||
| |- | |||
| | 6 | |||
| | DOTA_CONNECTION_STATE_FAILED  | |||
| |} | |||
| enum DOTAConnectionState_t { | |||
| 	DOTA_CONNECTION_STATE_UNKNOWN = 0; | |||
| 	DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1; | |||
| 	DOTA_CONNECTION_STATE_CONNECTED = 2; | |||
| 	DOTA_CONNECTION_STATE_DISCONNECTED = 3; | |||
| 	DOTA_CONNECTION_STATE_ABANDONED = 4; | |||
| 	DOTA_CONNECTION_STATE_LOADING = 5; | |||
| 	DOTA_CONNECTION_STATE_FAILED = 6; | |||
| } | |||
Revision as of 20:39, 12 November 2014
 Note: This page is automatically generated.  Any changes may be overwritten
Note: This page is automatically generated.  Any changes may be overwrittenFunction Description
<> GetConnectionState(int a)
No Description Set
Parameters
| Type | Name | Description | 
|---|---|---|
| int | a | No Description Set | 
Returns
<> - No Description Set
| ID | Name | 
|---|---|
| 0 | DOTA_CONNECTION_STATE_UNKNOWN | 
| 1 | DOTA_CONNECTION_STATE_NOT_YET_CONNECTED | 
| 2 | DOTA_CONNECTION_STATE_CONNECTED | 
| 3 | DOTA_CONNECTION_STATE_DISCONNECTED | 
| 4 | DOTA_CONNECTION_STATE_ABANDONED | 
| 5 | DOTA_CONNECTION_STATE_LOADING | 
| 6 | DOTA_CONNECTION_STATE_FAILED | 
enum DOTAConnectionState_t {
	DOTA_CONNECTION_STATE_UNKNOWN = 0;
	DOTA_CONNECTION_STATE_NOT_YET_CONNECTED = 1;
	DOTA_CONNECTION_STATE_CONNECTED = 2;
	DOTA_CONNECTION_STATE_DISCONNECTED = 3;
	DOTA_CONNECTION_STATE_ABANDONED = 4;
	DOTA_CONNECTION_STATE_LOADING = 5;
	DOTA_CONNECTION_STATE_FAILED = 6;
}