Dota 2 Workshop Tools/Scripting/API/Global.ScreenShake: Difference between revisions

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''' void ScreenShake(Vector ''a'', float ''b'', float ''c'', float ''d'', float ''e'', int ''f'', bool ''g'') '''
''' void ScreenShake(Vector ''Vector_1'', float ''float_2'', float ''float_3'', float ''float_4'', float ''float_5'', int ''int_6'', bool ''bool_7'') '''


''Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake''
''Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake''
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Revision as of 07:30, 19 June 2015

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

void ScreenShake(Vector Vector_1, float float_2, float float_3, float float_4, float float_5, int int_6, bool bool_7)

Start a screenshake with the following parameters. vecCenter, flAmplitude, flFrequency, flDuration, flRadius, eCommand( SHAKE_START = 0, SHAKE_STOP = 1 ), bAirShake


Parameters

Type Name Description
Vector Vector_1 No Description Set
float float_2 No Description Set
float float_3 No Description Set
float float_4 No Description Set
float float_5 No Description Set
int int_6 No Description Set
bool bool_7 No Description Set