Dota 2 Workshop Tools/Scripting/API/Global.CreateUnitByNameAsync: Difference between revisions

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''' int CreateUnitByNameAsync(string '''', Vector '''', bool '''', handle '''', handle '''', int '''', handle '''') '''
''' int CreateUnitByNameAsync(string ''a'', Vector ''b'', bool ''c'', handle ''d'', handle ''e'', int ''f'', handle ''g'') '''


''Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback )''
''Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback )''

Revision as of 00:07, 9 August 2014

Note.pngNote: This page is automatically generated. Any changes may be overwritten

Function Description

int CreateUnitByNameAsync(string a, Vector b, bool c, handle d, handle e, int f, handle g)

Creates a DOTA unit by its dota_npc_units.txt name ( szUnitName, vLocation, bFindClearSpace, hNPCOwner, hUnitOwner, iTeamNumber, hCallback )


Parameters

Type Name Description
string a No Description Set
Vector b No Description Set
bool c No Description Set
handle d No Description Set
handle e No Description Set
int f No Description Set
handle g No Description Set

Returns

int - No Description Set